Jedi Archive

Thread: Why has the Jedi profession come to this point!?

HashiEno
Tue Sep 27, 2005 3:06 pm
#66






Tanks wrote:

Interesting, the correspondents have been having a discussion about this very thing. Here are my thoughts on this subject.:


IMHO, all the non-PvP Jedi have hurt the profession immensely. They have wanted faster and quicker access to Jedi (the village, and easy experience). They have wanted faster and quicker way of leveling their Jedi (no visibility in groups, and group exp. ease in spin groups). They have wanted the BH missions to be less effective (Move Jedi missions to MBH, no names, and no bounty amount tied to Jedi's levelon terminals). They wanted it to be less risky to be a Jedi (no Saber TEF, no skill loss etc.).


They have gotten all that. As a result the profession itself has gotten nerfed to hell and back, and it is no longer an elite-elite profession that is hard to get, hard to level, and risky to boot. Therefore, the power of the profession has been curtailed to fall in line with other elite professions.










what does all the stuff i highlighted in red have to do with a jedi's orientation towards pvp? what are you basing this on? what does pvp have to do with the village? or leveling more quickly?


if anything, pvp jedi are the ones who resented the process of becoming a jedi and hence the abuse of powerleveling. they just want to get to the good stuff, the pvp. what is thepoint of all this content stuffwhen their goal is pvp? its just an obstacle to getting to the pvp.


i know there are some players who dont like pvp and so dont like the idea of bh on them, but i also know a ton of hardcore pvp jedi who equally dislike the bh dynamic because it interferes with their pvp. a lot of them tend to get ganked while they are pvping, which is kind'a an inconvenience in guild wars and such. believe me, i understand the pvp jedi mindset. im a jedi on bloodfin which is powergaming-jedi-pvp'er land.


as a longtime correspondent im sure you have a unique perspective on all this, so i am interested in knowing where you got the connections you are making.
shawnsolo72
Tue Sep 27, 2005 3:19 pm
#67






LandonRyuu wrote:


I love how the people that want permadeath back never experienced it. So just where is your ultimate power when you're grinding LS just to be viable and able to spin stuff and you lose your first two deaths to SoEs crappy netcode? LDs, and just straight up bugs.


Oh wait, you never experienced perma-death did you? The problem with permadeath was there was nothing to differentiate between deaths due to the buggy system and actual player error related deaths.


Sohere is another scenario: You die your final time because you go LD in the middle of that mega battle and get pwnt while you're trying to log back in, or restart your client instead of taking a couple dozen people with you. How do you feel about perma death then?


Saber TEF with death decay and skill loss more than cut the mustard as risk. Losing a Tier IV box sucks. Plus if you die a bunch you can't even grind safely for a long while.

Message Edited by LandonRyuu on 09-27-2005 02:32 PM




You assume i wasn't a jedi then.
Daeges
Tue Sep 27, 2005 4:04 pm
#68

Translation:


"I wanna be special, and I'm not. I play this game for prestige, and I'm not getting enough. What's the point of playinga MMORPG if you can't be worshipped?"


for your information, there are a number of us which play this game for the thrill of adventure and the spirit of friendship and could care less if you're a jedi or how many others there may be. How about trying this on for size: I'll play my game, and you play yours, and you quit trying to define the game to maximize your ego at the expense my options. You want to feel powerful and important, do missionary work in Africa and grind out some good housing there. They'll give you all the praise you seek and you're effort will mean something lasting and real. This is a game, and you and your attitudeare part of the problem.





IG Daeges

Vendors in Corellia at -2849 -1417
heapum
Tue Sep 27, 2005 5:41 pm
#69






shawnsolo72 wrote:





heapum wrote:





Uneshoof wrote:


All I think about is howdifferent Jediare in the books and movies from the game.


We see Obi-Wan taking on a room full of droids and fighting Grievous, who has 4 sabers, all at the same time, and winning. Qui-Gon's saber being able to eat through a solid steel door.Jedi can sense "disturbances in the force" and know before-hand ifanything is out of the ordinary, or if they are about to be attacked.Obi-Wanquestioning and hunting Jango Fett, not the other way around. Boba Fett hunting Han Solo, not Luke Skywalker.Even most of the nameless Jedi you see in the big battle scenes can defend themselves against a very large army firing at them.


These are just a few examples. I could think of alot more if I really wanted to.


What went wrong in this game?

Message Edited by Uneshoof on 09-26-2005 03:32 AM



The sad truth behind the RPG like gaming systems in MMOs is their inability to allow a players skill to show through in fights. the oridionals poster's description of his jedi's death is uaually what happens in games like unreal tournament or other FPS. The game machanics are fluid enough to allow a smart player to rip through a whole force if the circumstances stack their way. The RPG game like machanics dont do that. RPG machanics origional intention was to prevent players from stepping off the beaten story path and accessing sections of the game they wern't sopposed to be at yet. that system utterly bits for player vs player combat and is something MMO developers are starting to realize the hard way.






I don't think so. I had a freakish event where i killed 3 regulars, 4 other jedi, then 2 of the of the same jedi reviving themselves by myself within 5 minutes before i was taken down.





Did you do this post CU and were the other players distracted? the CU was based off the WoW game engine, made by blizzard, whos employees understand (from their experience with the diable RPG/action game machanics), that the RPG mods are only one of the many layers needed to make a decent PvP gaming system.
thepulse
Tue Sep 27, 2005 7:49 pm
#70

thats a lame excuse "the reason where nerfed cause there are so many" think about it!..... no matter what with all the jedi around try running around spec forces not more than 10 minutes goes by and i got a jedi from other faction on me... everyone is itching for a fight and past jedi in there uberness days wouldnt have another full temped jedi waiting for them around every corner now ya do so whats wrong with having jedi uber agian??



- Official SOE Crash Test Dummy. *edited by admin*
shawnsolo72
Wed Sep 28, 2005 11:07 am
#71






Daeges wrote:

Translation:


"I wanna be special, and I'm not. I play this game for prestige, and I'm not getting enough. What's the point of playinga MMORPG if you can't be worshipped?"


for your information, there are a number of us which play this game for the thrill of adventure and the spirit of friendship and could care less if you're a jedi or how many others there may be. How about trying this on for size: I'll play my game, and you play yours, and you quit trying to define the game to maximize your ego at the expense my options. You want to feel powerful and important, do missionary work in Africa and grind out some good housing there. They'll give you all the praise you seek and you're effort will mean something lasting and real. This is a game, and you and your attitudeare part of the problem.








Relax. Take a breathe. I don't play this game to ruin your time, or to make me feel like a better person. I play a game for enjoyment. Now, the role of the jedi was described as i had said, and it sounded amazing. It sounded, like i said, the "Hardcore" of diablo 2. Extreme difficulty, extreme rewards. That's all i want... and judging by almost all of the responses on here, so do a lot of other people. Maybe you should think about your own views. Why shouldn't it be you and your ideas of how it should run that are wrong?



This is the biggest problem that i see with EVERYONE. Noone will ever think that it might be their ownideas or their views that could be wrong, imbalanced, etc, and it must be everyone else who disagrees with them who is the absolute moron for not seeing it their way. That's why i made this post, i wanted to see if i was alone in my thinking, if i was the only one who feels cheated.


KanyeW3ST
Wed Sep 28, 2005 11:20 am
#72

Jedi is just another prof now , no better than tkm/swords with some doc. Our heals suck our def sucks unless your mdef, our weapons are no better or in some cases way worse than quest rewards on wookie world.




Gerran Morafi / Gaffla
I used to be a mech soldier but I didn't respect orders I had to step forward, tell them this ain't for us
living in a post-apocalyptic world morbid and horrid the secrets of the past they hoarded
now we just boarded on a futuristic spacecraft no mistakes black its ourfreedom we must take back they can't fight the force,
victory is ours once we strike the source enterprising wise men look to the horizon thinking more capitalism is the wisdom
and in prison all citizens in power with rhythm
I envision turbulence and murder since it's an everyday occurence
shawnsolo72
Wed Sep 28, 2005 4:41 pm
#73






Jaeryk wrote:





shawnsolo72 wrote:

I HATE how we are now, i despiseit. Nothing is even remotely what it's supposed to be. It's absurd, annoying, and an absolute insult to star wars.


When i came into this game, and was told of jedi, i was PROMISED and GUARANTEED power, and difficulty. I was told that being a jedi would be the hardest thing in the game, like being a "Hardcore character in Diablo". THAT WAS THEIR WORDS. They told us if we died too much, that was it, it's gone. That the grind would be insane. Months it would take, maybe a year. But our rewards would be huge. Noone would withstand us. We'd mow through everything around us. I couldn't WAIT.


Now? Now it's crap. I saw a padawan take 3 weeks to finish template. That's it. Died 3 times to bounty hunters, and lost enough experience each time for 1 hours worth of play time. Are you kidding me? 3 weeks tofinish the alpha class, the best in the game, a JEDI?! And for what, 1.5x a normal profession?


And the worst thing are you people. All you damned idiots on this board SCREAMING for nerfs on other jedi. Why!? How in the world does that help anything at all? Push for major power and higher consequences!! DEMAND THEY DO WHAT THEY PROMISED.




I know the feeling. The problem is 99% of players demanded they NOT do what they promised. They wanted Jedi and couldnt handle the original vision so they whined (and continue to do so). So we're gimped now, so the grinders can grind away, and we will stay gimped.






Well look at all the responses here. We had.. what, one person disagree?
abbink
Wed Sep 28, 2005 4:47 pm
#74







JediScout wrote:





KureJiBaka wrote:
I know what you mean. I always pictured Jedi being 4-5 to a server. Now the only things that are that rare are normal players.




Everyone envisioned that as long as they were one of the 4 or 5......





word up. Hey id better be one of those 4 or 5 people that have jedi. Then again everyone else would say that too right? Hate to break it to you all but isnt this game for STAR WARS fans. And i would even say that most STAR WARS fans think that STAR WARS = the force which = Jedi. Call me crazy and i may be wrong but ive been a die hard star wars fans since i saw episode 5 when it first came out when i was like 2 years old and ive wanted to be a jedi ever since. If you want to blaim anyone for the state of jedi blame people like me and the other STAR WARS JEDI fans that play this game. Yup its our fault that everyone wanted to become a jediand i love it.

Message Edited by abbink on 09-28-2005 04:50 PM






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


AllHandlestaken
Thu Sep 29, 2005 12:18 am
#75

Jedi is a joke with everyone and their grandmother having one. Jedi is a slap in the face to what a true Jedi is supposed to be as depicted in the movies and books. Getting to Jedi is easy (pfft wait a few weeks and do a few easy missions), grinding to full temp is easy (afk it all the way), fighting is easy compared to typical character. I used to be completely focused on Jedi until I realized there was absolutely no challenge to it. Now I went BH and found the challenge I was looking for, though this profession is bugged to high heaven :/ Regardless the Jedi insanity will eventually destroy the game, though Sony will be rich off of it regardless and that is clearly all they are concerned with.



'Eternal, Elder Bounty Hunter
Overlord of 'SS'
Valley of Shadows Mayor (Talus)
187 Jedi Slain Post CU
41 Million Earned
220+ Marks Slain NGE
21.7+ Million Earned
"A single death is a tragedy; a million deaths is a statistic."

Jaeryk
Thu Sep 29, 2005 12:46 am
#76






shawnsolo72 wrote:

I HATE how we are now, i despiseit. Nothing is even remotely what it's supposed to be. It's absurd, annoying, and an absolute insult to star wars.


When i came into this game, and was told of jedi, i was PROMISED and GUARANTEED power, and difficulty. I was told that being a jedi would be the hardest thing in the game, like being a "Hardcore character in Diablo". THAT WAS THEIR WORDS. They told us if we died too much, that was it, it's gone. That the grind would be insane. Months it would take, maybe a year. But our rewards would be huge. Noone would withstand us. We'd mow through everything around us. I couldn't WAIT.


Now? Now it's crap. I saw a padawan take 3 weeks to finish template. That's it. Died 3 times to bounty hunters, and lost enough experience each time for 1 hours worth of play time. Are you kidding me? 3 weeks tofinish the alpha class, the best in the game, a JEDI?! And for what, 1.5x a normal profession?


And the worst thing are you people. All you damned idiots on this board SCREAMING for nerfs on other jedi. Why!? How in the world does that help anything at all? Push for major power and higher consequences!! DEMAND THEY DO WHAT THEY PROMISED.




I know the feeling. The problem is 99% of players demanded they NOT do what they promised. They wanted Jedi and couldnt handle the original vision so they whined (and continue to do so). So we're gimped now, so the grinders can grind away, and we will stay gimped.

shawnsolo72
Thu Sep 29, 2005 5:34 am
#77






abbink wrote:







JediScout wrote:





KureJiBaka wrote:
I know what you mean. I always pictured Jedi being 4-5 to a server. Now the only things that are that rare are normal players.




Everyone envisioned that as long as they were one of the 4 or 5......





word up. Hey id better be one of those 4 or 5 people that have jedi. Then again everyone else would say that too right? Hate to break it to you all but isnt this game for STAR WARS fans. And i would even say that most STAR WARS fans think that STAR WARS = the force which = Jedi. Call me crazy and i may be wrong but ive been a die hard star wars fans since i saw episode 5 when it first came out when i was like 2 years old and ive wanted to be a jedi ever since. If you want to blaim anyone for the state of jedi blame people like me and the other STAR WARS JEDI fans that play this game. Yup its our fault that everyone wanted to become a jediand i love it.


Message Edited by abbink on 09-28-2005 04:50 PM



Just because it's hard doesn't mean everyone can't be a jedi. Everybody can still do it, they just may not all get far. Still no limit, just difficulty. If they fail, they can try again.

shawnsolo72
Thu Sep 29, 2005 2:17 pm
#78

guess that idea's not too appealing...
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