Jedi Archive
Thread: Current Jedi Bugs
00over0 wrote:
Saber speeds not accounting for speed modifiers and so only working at their base speeds.
my vote
mindspat wrote:
[Issue] ImprovedArmorBreak: This skill is unbalancing in it's current location. This ability needs to be moved to Lightsaber Mastery.
[Issue] Pearl and Crystal drops are fine. Players are required to farm more to obtain the maximum capabilities of their sabers. Please do not change.
How about leaving the LS discipline alone. Everything is fine right where it's at. If you move armor break to master, then master LS would be a requirement much the same as defender. Then we'd all be cookie cutter MLS/Def with 4000 heal and 2000 enhancer. As it stands now, there is a wide variety of templates since MLS is not required to be effective in combat.
Pearl and crystal drops are not "fine", they are broken along with most of the loot tables. With flawless and premiums not dropping, we're back to where we started with pearls selling for 10 mil a pop. Only the veterens or those who have acquired wealth from a properous crafting profession will be able to afford them, further distancing themselves from the post-cu paddies.
Questing and loot hunting are what I do, with the occassional pvp. Looting anything decent now is almost impossible with the current loot tables. The quests are, for the most part, way too easy. What's left after I finish the new quests? Continue on seeing how many prestige points I can accumulate until it caps?
Character: Zabrekk
Server: Starsider
Template: Jedi
Lightsaber 0444
Master Defender
Healer 4000
Enhancer 3002
Weapon: Lightsaber
Elemental Damage is not affected by the damage modifier on the special used if the damage modifier is greater than 1.0. If the damage modifier is less than 1.0, the elemental damage is scaled down by the appropriate modifier.
Force Meditate graphics/sound are on a continuous loop causing lag to those around
Saber speed defaults to the base speed number (2.11 or thereabouts) and the modified speed (1.38) does not take effect after shuttling or crossing a server boundary. You must remove and replace all of your pearls in order for the correct speed to be recognized.
Need the ability to access lower versions of a skill as their functionality and ability costs are often different (Force Powers & Force Run)
Slapping a ST will result in instant incap allowing one with the skill Last Ditch to "one-shot" kill another player due to their low HAM bar.
The +40 Damage mod to the Wookiee Roar skill does not result in any modification to damage done when wielding a lightsaber.
Wookiees Gloves – Wookiee Gloves no longer work with jedi robes. This was broken during the patch that brought hooded cloaks in to the game and has never been fixed. Also gloves that were being worn at the time were lost and never recovered. As one of only a 2 clothing pieces Wookiee’s can wear with Jedi Robes this is an important issue due to socket allocation.
When on Kashyyyk on the Trail, players often "fall" through the floor to the bottom
Mission generated lairs randomly de-spawn
Flawless/Premium pearls no longer drop
Force Regen +10 mod from Robes is not showing up in the skills window
BE clothing Melee/Ranged defenses do not provide any damage reduction or enhanced ability to evade attacks
Melee/Ranged defense food/drink does not provide any damage reduction or enhanced ability to evade attacks unless the player un-equips and then re-equips his weapon
PSG’s shift stats when shuttling or crossing server boundries.
SBD’s on the corvette are not balanced. Their level is too high resulting in instant incaps for non-Defenders using Avoid Incapacitation
Dark Troopers at the Naboo Weapons Facility have their level reset to "1" upon re-spawn. When this happens their loot drops become non existent.
Concussion Shot is not breaking on damage
Root attacks can be chained together effectively locking a MOB/Player in place for an indefinite period of time. Timers on KD and Posture change were implemented to stop this. Please do the same to Root style attacks.
Mezz attacks can be chained together like Root effectively preventing the MOB/Player from attacking
Root/KD or KD/Root can sometimes prevent a player from using the KD Recovery skill or using /stand until the KD timer wears off on its own
Cybernetic Arm w/ +20 range does not work with saberthrow or with any of the force power attacks despite their "ranged" status
Jedi while on Force Cloak can be agroed by NPCs while running around in dungeons and in the wild
Jedi while on Force Cloak can be seen just by the shadow below them that do not disappear if a player is looking at shadows under the simple option.
Heal timers for Jedi are being reset to their full value when using an attack move
It should read "Lack of damage output, forced self root and the fact that Advanced Saber Throw out performs Master Powers by 2 - 6x damage negates any hope of Powers being a 'viable alternative to sabers'"
kAotiC_HeRo wrote:
Pearl Drops - No Flawless or Premium's have dropped since the Combat Upgrade went live.
Lightsaber Modified / Base Speed Bug
Jedi not having a respective Hilt type of Defense ( 1 Handed Weapon Defense )
Force Costs on Powers is too high for a 'viable alternative to sabers'
Mind Cost on Force Heals, They are called Force Heals... Not Force and Mind Heals (Irony isn't it?)
Force Suppression often not executing following an Advanced Saber Throw
Timer of Force Heals are too slow, Sometimes Macro's/Queued Specials overwrite the heal.
Force Running without the Damage Negation or Terrain Negotitiation bonus after logging out with FR2 or Higher Toggled On.
Dervish not powerful enough ( No states are applied, Damage is less than a Tier 4 Specialty.
Armor Break 'breaking' Force Armor... I mean really, How does one break the Force?
States from Powers not correctly doing intended effects (Mind Regen, Action Regen)
ebeans21 wrote:
the powers animations dont work with no weapons or a saber in your hand...only with a gun
Unless they speed up the animations drastically with Powers then I'd suggest leave them out as it would bump up or execution time (the animations) from 1.7 - 3 seconds well into 5 - 9 seconds on top of whatever might be the cool down, and warm up (zip bar) timers are in place. Using a pistol one will notice that a force lightning will take about 7.4 seconds or so to cycle through unlike it will with a saber in hand which takes about 5 seconds. Lengthening our attack durations just drops our potential DPS dumps our usefulness even further into the sh!tter.
It appears that several BHs still have my mission from pre-pub 20, and are able to attack me still, even though my mission disappeared from their datapad (I know this because my alt had my mission, and it disappeared from his datapad, yet I can still attack my Jedi)
Will this invisible mission decay? Or will I be bugged?
Light saber crafting seems to be bugged, I put 3 experimentation points into damage and yielded 5 pts to my max damage, does this seem right to anyone?? Has anyone tried to craft a saber since publish 20 I would really like to know the outcome.
Addam Havoc
myjedi wrote:
healing while in a group if u r taking damage u should not heal some1 else with the heal delay + mind cost it ushally means death 1 of the dumbest thing ever put in game
QFE