Jedi Archive
Thread: If SWG was sci fi but not Star Wars, would you be playing right now?
PaxonHollow wrote:
LandonRyuu wrote:
Tsumitsuki wrote:
Ok this is a somwhat "Apples and Oranges" question but I'll try and answer.
Yes, I would still play because as far as I know no other MMORPG gives you the freedom that SWG does. In every other game if you don't like the way your template is going its time to create a new char and you cant take advantage of your old char's standing with factions or credits (without a tiresome workaround with guildies if you have a guild). Despite it's flaws this freedom to do what I like when I want to and to go where I want to within the world is what keeps me here and enjoying the game, the fact that it's Star Wars style (important word "style" this ISNT actually Starwars) and I get to wave a glowstick around is just a bonus.
Actually as someone who has made many alternate characters on many other games I disagree with you on this one.
Why do you hear so many old school people from say EQ or DAoC that had a couple level 50s or 60s on these forums? (Well you used to, but most of them are gone for better games.)
Because you can transfer plat or credits or what have you to another character easily, you can transfer items and weapons and you can have that character run around as a "bot" and level them up faster than you would be able to start a completely new character in SWG. In fact no other game requires you to grind as long as SWG has you grind.Have you ever played EQ and tried to get to level 70? I can grind out a cl 80 on SWG in a week..compared to the months grind to get to that level in Everquest. Not to mention that after you get to Level 11 in Everquest you lose experience everytime you die regardless of your class, as well as some races having an experiance penalty imposed upon them. I played for 6 months and my main character on Everquest has only gotten to level 34..I have a friend on there who before I left to play SWG was level 54, I come back just today after 6 months of being away from EQ and see his level is now only 67, 13 levels gained in the 6 months I was gone...I can get 13 levels in SWG in 5 hours of play.
SWG = Grinding is the game. Every other MMO = Grinding is the "trial" and "Work" to enjoy the game.
Plus you can have multiple characters on the same server without having to grind for months or buy another account. You see why now on SWG you can only have one char per server per account, unless you are Jedi. They saw this as a way to make more money.
For me, SWG is sad because thinking of it makes me sick to my stomach and actually makes me dislike Star Wars as a whole more because I relate the crappy experience that lately is SWG so much to the brand: Star Wars. I don't buy as much Star Wars merchandise that is for sure.
About the only thing that makes me happy is watching the Original Trilogy over again once in awhile.Message Edited by LandonRyuu on 09-03-200504:44 PM
Eh hard to reply when you reply inside my quote but I am including the Jedi grind. Even after you are done grinding you are supposed to grind FSXP. Even loot is ridiculous, there's no set spawn time there's nothing to camp, there's just endless killing with no drops = grinding still.
Now, are you talking about EQ or EQ2? Because there was no xp loss upon death in Everquest. If you are talking about EQ2, which you must be, I've heard EQ2 is more like a job than even SWG, hence why I am not playing it. (Plus it's by SoE and I'm never playing another SoE game again, which is why I also won't play The Matrix Online.)
And pre-CU this game was very difficult to grind, as someone who did 20+ profesisons I can attest to this.
Post-CU is pretty fast, but this game is the grind in the sense that once you get CL 80 what is left for you to do? Hunt Jedi? (As a BH), do broken quests, grind high level mobs in hope of getting loot although none drops anymore. Do the village? All of those require grinding.
There is nothing similar to questing with your guild to kill an uber mob except at the DWB, but there's no point to questing the DWB because the loot drop rate is 1%.
LandonRyuu wrote:
Just a poll, let's say this was a game with an alpha class (like Jedi) very similar, still sci fi ish, the cities and game play and crafting the same. Except every Star Wars reference and character replaced with non Star Wars.
LandonRyuu wrote:
This is a serious question, how much of this game utterly relies on the Star Wars name and not on actual playability, and content?
Just a poll, let's say this was a game with an alpha class (like Jedi) very similar, still sci fi ish, the cities and game play and crafting the same. Except every Star Wars reference and character replaced with non Star Wars.
I know I wouldn't have stayed this long, and the sad thing is even what little Star Wars feel is left is barely keeping me here since I have nothing to do in game.
Message Edited by LandonRyuu on 09-03-2005 03:57 AM
be interesting to see when star trek is released next year what happens to swg members figures
Message Edited by DeeckTator on 09-04-2005 07:00 AM