Jedi Archive
Thread: Hybrid template stealth nerf : Now With Macros!
ahood wrote:
Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.
DureenaBadKarma wrote:
ahood wrote:
Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.
Do what I'm going to.. every single time (and I mean EVERY time I finish a fight with an NS, etc) that an NPC uses a force power that they shouldn't be able to due to this new restriction, I'm going to bug report it. EVERY SINGLE DAMN TIME!
As TKM, wielding the Necrosis Nightblade,
I was able to do:
forceheal
forceinfusion
forcespeed
forcerun
Rest i have not tested yet. Neither with other weapons.,
DureenaBadKarma wrote:
ahood wrote:
Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.
Do what I'm going to.. every single time (and I mean EVERY time I finish a fight with an NS, etc) that an NPC uses a force power that they shouldn't be able to due to this new restriction, I'm going to bug report it. EVERY SINGLE DAMN TIME!
Winnah!
Hey Devs..now that you screwed use Hydreds..Give me a /Respec. Did Devs think Hybreds were a game breaker..I think NOT.Just made game more fun...
I loved when a BH came after me and I hit him at 50 mtrs../charge shot ...run up /choke/dimisnish..root...charge shot../choke haaaaaaaaaaaa
But I guess the last laugh is on us Hybreds.....Millions on carbines and my time grinding....give me my /respec..................Guess B H must have a hotline to Devs office.
Sickening. My jedi Linna is Master Powers, Master Enhancer, Healer 4100, Novice Defender. No lightsaber skills at all. I have a good pistol on her (398 base DPS) because even with ranged shot it doesdouble the amount ofdamage I can ever hope to achieve with a lightsaber. And now I cannot even fight with the pistol equipped? What the hell is the reasoning behind that?
Also, I what are levelling jedi supposed to do? They are by necessity hybrid. This change significantly decreases their chances of surviving a BH encounter.
Bah.
Linna
adetether wrote:
one reason and one reason only why tkm works with powers, cause tkm armour cannot stack with jedi armour so basically thats why its a stealth nerf to point you in a direction where its a lose lose situation and they know it. They are not stupid or dumb they know exactly what there doing and who there doing it to. The question is and always has been WHY
I don't think this is correct personally. I think the reason TK still works is that they allowed lsOR an empty hand to still use powers attacks, and TK counts as empty handed (even with a VK, Nekrosis etc, equipped) so the acc/def mods stack correctly in the code. I suspect they wanted to make it LS only, but the pure powers users would have been p**sed at having to carry a placebo saber. TK still working is just a byproduct of the empty hand imo.
Also it seems really odd that ALL passive/defensive stuff still works! Surely the people unbalancing things (if this is indeed why they did it?) are the ones who use the good jedi defences and ditch the crappy powers/sabers for a decent looted normal weapon? Well this style of template still works perfectly! It's the ones who were pretty much borked using the crappy jedi attacks (cos they look cool!
) and normal defences that have been screwed by this patch. Honestly, I just don't get it! ![]()
Penguinzx wrote:
And a quick note to the Devs, this was a pointless change. It's an inconvenience. It's mildly frustrating, that is all. What bothers me is the fact that you would take the time to try to ruin one of the last remaining creative parts of the game. Just as people are starting to try to get away from FOTM templates and try something new, you throw in achange like this to discourage it. A hybrid template will not be over-powering, it will just be more fun for people trying it. So I'd appreciate it if you'd save me the trouble of writing these macro's and just change it back.
(yeah, yeah, I know they don't care, but I thought I'd add it anyway)
New Section-Macros
In the interest of trying to make this thread partially constructive, and because I've had a few requests for it already, I thought I'd add the macro I'm using for unequipping and re-equipping my weapon to work around this nerf. I'd also welcome any feedback from more experienced macro writers out there as I'm just kind of fumbling along trying to get this to work properly at the moment. Please post any improvements you make, or other macros you use that are helpful in creating a work around.
Keep in mind, I have my rifle equipped by default, so the macro is designed to un-equip first, perform the action, then re-equip. The things in brackets are just explanations and aren't part of the macro.
I have the macro named "flightning" and it is as follows(macro in red):
/ui action toolbarSlot23; (my gun is hotkeyed in the last box of the second row or my
main toolbar, making it slot 23)
/pause 0.3; (not sure why this is necessary, but it won't work without this pause)
/forcelightning; (or whatever the force special you want to use is)
/pause 0.3; (this one is tricky, force lightning seems to like this 0.3 pause, I'm still working
onforce hit though, so you might have to play with each special until you make
themwork.)
/ui action toolbarSlot23; (re-equips the weapon)
/pause 3;(still working on this part, the cooldown timer won't display as part of the macro
so I'm trying to find a work around)
/tell(my name)next(just replace (my name) with yours obviously)
Alternately, and probably preferably, you can add an alarm instead of the tell at the end by replacing the tell command with:
/alarmaddin 0 0 Lightening Ended!
Another option to replace the /tell is the /echo command, which will simply put a message in your chat box without the alarm. This reads as:
/echo Lightning Ended!
I hope this is helpful. I'm as annoyed about this as everyone else, but given the glacial pace the devs seem to move at, we might as well develop our own work-around because it could be a while before we see this fixed.
This post exemplifies how the developers are absolutely clueless to the changes being instilled into the game. This post a serious slap in the face to their work.
Thanks for this info!! I can now use my pistol in duels again. ![]()