Jedi Archive

Thread: Hybrid template stealth nerf : Now With Macros!

DureenaBadKarma
Thu Oct 20, 2005 2:29 am
#53






ahood wrote:

Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.








Do what I'm going to.. every single time (and I mean EVERY time I finish a fight with an NS, etc) that an NPC uses a force power that they shouldn't be able to due to this new restriction, I'm going to bug report it. EVERY SINGLE DAMN TIME!



Dureena - I lived in a special place for a while. It was made special by those I knew,butclosest to my heart wereEmekaf and Viridian, I will never forget you both /blowkiss
Buffaholic
Thu Oct 20, 2005 2:39 am
#54






DureenaBadKarma wrote:





ahood wrote:

Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.








Do what I'm going to.. every single time (and I mean EVERY time I finish a fight with an NS, etc) that an NPC uses a force power that they shouldn't be able to due to this new restriction, I'm going to bug report it. EVERY SINGLE DAMN TIME!





Good call!




____________________________________


åVanityana Le'Poshå


Perfect


Dariane_Kamutsovy
Thu Oct 20, 2005 2:40 am
#55

As TKM, wielding the Necrosis Nightblade,


I was able to do:


forceheal


forceinfusion


forcespeed


forcerun



Rest i have not tested yet. Neither with other weapons.,

ahood
Thu Oct 20, 2005 2:43 am
#56

As a Master Powers, I realise we are a minority and so the Devs wont give a stuff about us. There are enough bugs and cockups in pub24 that they wont waste their time on our least played profession.


They are quite happy to ruin us, and sad as it is, I cant see them fixing it. Just takes me one step closer to quitting.


Bad enough people in the SWG EU can use Jedi abilities with any weapon if needed and worse that NPCs ingame dont have the same restrictions as players.


Makes me even more sick when you see NPCs not having warm-up timers on lightning or self rooting animations after execution. Fecking game sucks now.


If I was going to start again, I'ld play and NPC. All fun and no stupid nerfs.

livfast
Thu Oct 20, 2005 6:54 am
#57






DureenaBadKarma wrote:





ahood wrote:

Since the patch I've NPCs use force powers on me while wielding an assortment of knives, swords and pointy sticks. If you feel there is a reason in the SWG universe where only Jedi can use powers, then stop NPCs doing what players cannot.








Do what I'm going to.. every single time (and I mean EVERY time I finish a fight with an NS, etc) that an NPC uses a force power that they shouldn't be able to due to this new restriction, I'm going to bug report it. EVERY SINGLE DAMN TIME!





Winnah!



ROckR
Ock - Master Force Wielder k Teras Kasi Master
Adrock - Master Bazaar Bargain Hunter
Ockeen - Master Bio Engineer k Master Ranger
GetSmart
Thu Oct 20, 2005 8:13 am
#58

Hey Devs..now that you screwed use Hydreds..Give me a /Respec. Did Devs think Hybreds were a game breaker..I think NOT.Just made game more fun...


I loved when a BH came after me and I hit him at 50 mtrs../charge shot ...run up /choke/dimisnish..root...charge shot../choke haaaaaaaaaaaa


But I guess the last laugh is on us Hybreds.....Millions on carbines and my time grinding....give me my /respec..................Guess B H must have a hotline to Devs office.


DiKan
Thu Oct 20, 2005 8:24 am
#59

diversity in play style and temps, money spent on weapons. both are at a loss...but another thing I didn't mention is the weapons that are bio-linked to me now...which basically can hang in the house now. I could have given these weapons to a friend, or sold them perhaps. I've tried some of the macros for enabling and disabling the weapons but so far even that simple act costs time during a duel...time some of us don't have given the amount of damage we're taking. A thoughtful workaround, though. I appreciate anyone's ideas or thoughts on this.



Lynmi Di-Kan
enhanced cloning 4/3/4/4 master in-live beta tester
adetether
Thu Oct 20, 2005 8:55 am
#60

one reason and one reason only why tkm works with powers, cause tkm armour cannot stack with jedi armour so basically thats why its a stealth nerf to point you in a direction where its a lose lose situation and they know it. They are not stupid or dumb they know exactly what there doing and who there doing it to. The question is and always has been WHY



one last thing f****ing morons the lot of them sick of it



Do You suffer from long term memory Loss ?

I dont remember !
Broom
Thu Oct 20, 2005 9:00 am
#61


Sickening. My jedi Linna is Master Powers, Master Enhancer, Healer 4100, Novice Defender. No lightsaber skills at all. I have a good pistol on her (398 base DPS) because even with ranged shot it doesdouble the amount ofdamage I can ever hope to achieve with a lightsaber. And now I cannot even fight with the pistol equipped? What the hell is the reasoning behind that?


Also, I what are levelling jedi supposed to do? They are by necessity hybrid. This change significantly decreases their chances of surviving a BH encounter.


Bah.


Linna





- R.I.P. SWG April 27, 2005
DureenaBadKarma
Thu Oct 20, 2005 9:04 am
#62






adetether wrote:

one reason and one reason only why tkm works with powers, cause tkm armour cannot stack with jedi armour so basically thats why its a stealth nerf to point you in a direction where its a lose lose situation and they know it. They are not stupid or dumb they know exactly what there doing and who there doing it to. The question is and always has been WHY







I don't think this is correct personally. I think the reason TK still works is that they allowed lsOR an empty hand to still use powers attacks, and TK counts as empty handed (even with a VK, Nekrosis etc, equipped) so the acc/def mods stack correctly in the code. I suspect they wanted to make it LS only, but the pure powers users would have been p**sed at having to carry a placebo saber. TK still working is just a byproduct of the empty hand imo.


Also it seems really odd that ALL passive/defensive stuff still works! Surely the people unbalancing things (if this is indeed why they did it?) are the ones who use the good jedi defences and ditch the crappy powers/sabers for a decent looted normal weapon? Well this style of template still works perfectly! It's the ones who were pretty much borked using the crappy jedi attacks (cos they look cool! ) and normal defences that have been screwed by this patch. Honestly, I just don't get it!




Dureena - I lived in a special place for a while. It was made special by those I knew,butclosest to my heart wereEmekaf and Viridian, I will never forget you both /blowkiss
mindspat
Thu Oct 20, 2005 9:06 am
#63






Penguinzx wrote:






And a quick note to the Devs, this was a pointless change. It's an inconvenience. It's mildly frustrating, that is all. What bothers me is the fact that you would take the time to try to ruin one of the last remaining creative parts of the game. Just as people are starting to try to get away from FOTM templates and try something new, you throw in achange like this to discourage it. A hybrid template will not be over-powering, it will just be more fun for people trying it. So I'd appreciate it if you'd save me the trouble of writing these macro's and just change it back.


(yeah, yeah, I know they don't care, but I thought I'd add it anyway)



New Section-Macros


In the interest of trying to make this thread partially constructive, and because I've had a few requests for it already, I thought I'd add the macro I'm using for unequipping and re-equipping my weapon to work around this nerf. I'd also welcome any feedback from more experienced macro writers out there as I'm just kind of fumbling along trying to get this to work properly at the moment. Please post any improvements you make, or other macros you use that are helpful in creating a work around.


Keep in mind, I have my rifle equipped by default, so the macro is designed to un-equip first, perform the action, then re-equip. The things in brackets are just explanations and aren't part of the macro.


I have the macro named "flightning" and it is as follows(macro in red):


/ui action toolbarSlot23; (my gun is hotkeyed in the last box of the second row or my
main toolbar, making it slot 23)
/pause 0.3; (not sure why this is necessary, but it won't work without this pause)
/forcelightning; (or whatever the force special you want to use is)
/pause 0.3; (this one is tricky, force lightning seems to like this 0.3 pause, I'm still working

onforce hit though, so you might have to play with each special until you make

themwork.)
/ui action toolbarSlot23; (re-equips the weapon)
/pause 3;(still working on this part, the cooldown timer won't display as part of the macro

so I'm trying to find a work around)
/tell(my name)next(just replace (my name) with yours obviously)


Alternately, and probably preferably, you can add an alarm instead of the tell at the end by replacing the tell command with:


/alarmaddin 0 0 Lightening Ended!


Another option to replace the /tell is the /echo command, which will simply put a message in your chat box without the alarm. This reads as:


/echo Lightning Ended!


I hope this is helpful. I'm as annoyed about this as everyone else, but given the glacial pace the devs seem to move at, we might as well develop our own work-around because it could be a while before we see this fixed.





This post exemplifies how the developers are absolutely clueless to the changes being instilled into the game. This post a serious slap in the face to their work.


Thanks for this info!! I can now use my pistol in duels again.






Pick me !!

Brought to you by Mindspat®
ahood
Thu Oct 20, 2005 9:51 am
#64


Not only does this totally ruin the Dark Force Wielder template (MP/ME/H4x4x) in combat, but it also ruins the role playing experience.


Some of us liked playing untrained Force Wielders. Like in the EU, exiled wielders of the force, but lacking the skills or the will to make sabers or saber combat.


Another slap in the face - I hope they change this.


Furthermore, why should we have to use a weapon we lack the skill to make well, cannot buy when there are other weapons we can buy. Makes no sense. If the Devs want this stupid change, then make us use a Dark Staff or something. Give us "staff experimentation" points in a tree, and make it so the staff modifies powers damage - hell, make it so you can put things like crystals in it. Just no bananas pls.
lariel
Thu Oct 20, 2005 9:53 am
#65

i imagine they next few patches we will see this changed. SL prolly won't change for a while because they won't wanna admit they messed up on something they're making such a big deal about,but this will probably change




______________pgp
\=======[c]gggg====(ggW *pssht*This weapon is currently DISABLED.

________/ Am i really a Commando?
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