Jedi Archive
Thread: Why don't people understand? It's not meant to be easy.
Message Edited by RamhornSWG on 09-06-2004 01:17 PM
Time to grind 25 proffessions.....4 Months
only 900M from Theed @ -5580 5980
Raziele wrote:but i pay to play i pay to play for the challenge of being a jedi...the new system albeit a long and difficult path to jedi...will weed out the weak..weed out the ones who dont have the patience to do whats required to become jedi..Raziele FreewaveMaster swordsman ...and i UNLOCKED 4 force skills !!!!!!!!!!!
Thats the problem, its not a challenge.Woopee you ground out 300 professions worth of xp. All it is is one big time sink nothing more nothing less.
Jedi as originally envisioned were supposed to have a population that ebbed and flowed.With the removal of the permadeath that no longer is the case.The reason for changing how to become Jedi over time was to help control the population.That line of thinking no longer applies since all it takes is time for everyone to become Jedi.Changing how long it takes to unlock can no longer be justified.
The only reason left for making the grind longer is to keep people paying to play.
Message Edited by Willforce on 09-06-2004 07:39 PM
Hollyrosie wrote:
Why don't people understand, that force sensitive is not meant to be easy? You want to be a force sensitive crafter? good for you, get the xp thats required.
I'm gonna go off on you for a minute - I apologize in advance; it's nothing personal. It's that I've seen this sentiment echoed a lot of times, and you're all missing the bloody point.
You (and a lot of people like you) are confusing challenge with tedium. No, it's not supposed to be easy. It was, however, supposed to be fun.
Sure, grinding out a combat profession 30 times will have its boring moments, but it can be made a lot more fun - double up with a friend on a solo group. Use guildchat in the downtime after you've whacked away at a bunch of foozles and you're heading to the next mob. Heck, spam a bunch of specials into the queue and chat while you whack the mobs. Running missions isn't really the core of SWG - each lair is a minigame that makes the process of leveling fun. (And because it's fun, time flies -- how many times have we all looked down at the buffometer and asked where the heck our three hours went?)
Grinding out 3000 combines to master a crafting profession is utterly, completely, irredeemably, unfun. Go on. Try it. (G'wan. What are you, some kinda wimp? It's not supposed to be easy!
First, unlike combat, there's no downtime between mobs. Second, there's no interaction - no searching for the next mob. It's merely clicking the same pixel locations, pausing a second, hitting ENTER, and clicking the same locations, and doing so 24/7 if you've got the kind of demented brain that can put up with that sort of crap for more than a few minutes without going stir-crazy or violating the EULA. When you're grinding a crafting profession, you can't chat, interact, or do anything else than become a dippy-bird with a finger on the mouse button or macro key, for the entire "play" session. That's not a game, that's the sort of behavior you see in low-functioning autistics.
What's fun in SWG for crafters isn't the crafting, it's the running of a business. (And running a business is something for which there's no XP and no leveling - making a buck in SWG is about player skill, not about player hours spent grinding.)
If the crafting process were a series of minigames, say, like Tetris (make the pieces fall into place - every row complete awards XYZ experience), or perhaps even a randomly-chosen puzzle game (balance a ball on a teeter-totter, sort rolling balls into bins, etc) for every item ground, you could sit down, play little puzzle games for 5.62 days of in-game time, and it'd be overwhelmingly more fun than the present system, even if the amount of time required was exactly the same.
If a game is "fun", it won't be described as "a grind". Make it "fun", and nobody'll care if it's easy or hard.
Hollyrosie wrote:
Why don't people understand, that force sensitive is not meant to be easy? You want to be a force sensitive crafter? good for you, get the xp thats required.
Hollyrosie wrote:
Why don't people understand, that force sensitive is not meant to be easy? You want to be a force sensitive crafter? good for you, get the xp thats required.
EXACTLY!
Whatisahandle wrote:
It's not even THAT hard. I rather grind millions of exp as a master, than grind millions of exp TO master(s). The "hard" part is the waiting you have to do if you didnt get lucky with free branches. I think the system is just fine. Waiting times make sure you don't unlock in a day or too.
I disagree. I may be the typical person who didn't decide to do the holo grind. I was disappointed that the path to Jedi was just grinding professions at first. I was happy with my professions I had back then and didn't want to change so soon so I decided to wait with the grind until I got bored with my current professions. I was under the impression that the holo grind would be in the game for a looong time anyway so why rush things now that the path was clear?
The devs then announced that the path to Jedi would be changed and if my memory doesn't totally fail me, then they firstsaid it would happen in April 2004 so I thought fine, I can wait four months.
Well, we all know when publish 10 and the "quest" system (*cough*) really hit live (remember that the devs didn't tell us in the beginning that the whole Jedi and FS revamp would comprise two full publishes and that Jedi would happen before the FS stuff).
I would honestly prefer holo grinding over the current system. Not only is the wait cruel but also grinding XP as a master is extremely boring. Same type of XP over and over and over.
Holo grinding did at least have an element of excitement when you went to train themaster boxand were hoping for unlock. You also got a chance to explore different professions, maybe even to stick with them for a few days etc and enjoy them.
No such thing here in the new system. It's just filling in boxes and capping XP about 124x (if you have no free unlocks and a single combat profession and do -say- unarmed all the time). Once you have filled all 6 branches, you will have spent over 25 hours just *travelling* from Science Outpost to Aurilia and back alone lol.
It's unfun... I'd rather do different professions than killing rancors all day long. Will have to do that for Jedi XP soon enough. Seriously, spending the next 4.5 months capping XP at least once per day (otherwise you can't make it after exactly 18 weeks) is kinda gaga. I have absolutely nothing against holo grinders and have no problem with them getting free unlocks and stuff but this is unbalanced if someone else can (illegally) AFK-craft or (legally) do AFK-entertainment and gets a full branch for that which requires current grinders to cap their weapons/combat XP 20.4x (converting different XP is out of the question .. do the math).