Jedi Archive
Thread: ***The Jedi Guardians Template: MLS / 4000 Healer / 4440 Defender / 3002 Enhancer***
HarlequinMK19 wrote:
Very nice template LIKspiker, close to something I had been thinking of.
Presently Master Defender, but not sure I want to keep that, and I really always loved the MLS box, as that what I was Pre-CU anyway.
One question though. What is the cap for LS speed and Accuracy? I'm just getting back in the game and I'm not sure on all the numbers yet.
Im not sure on the new science behind all the caps and stuff, but from what I've been reading, there is no more hard cap. So that means even if you had MLS / +25 LS speed tape / +25 General Melee speed tape...even after all that you would still benefit from forcespeed. The difference wouldnt be as drastic if you were just MLS and turned forcespeed on, but you would still benefit. I think this is because the devs are using diminishing returns now...but dont quote me on anything because Im not 100% sure.
Kolibrilator wrote:
absolutely great thread
addressed my currant dilemma, can't decide on either MLS, MEnh, healing 4xxx or MLS, Enh 4002, Healing 4000, Def 43440.
Might actually stay at Enh 3002 and get 3 full trees of Def (not sure what ones), or two Def and take some FA like someone else said here with Def 4040 and Imp Force Armour, hadn't even thought of that option
Can you notice a big difference between Def 4044 and 4440? Got jumped by BH a LOT during the last 2 days, without 2x exp I'd be hopelessly in negative exp, wondering what best way to prevent their ranged damage is that doesn't involve MDef. I got enough exp banked to train def xxx2 atm. Just need to know how much bock I get from that and what the damage reduction is.
If anyone got info on that it would be greatly appreciated
Having 4440 Defender helps more then just having 4040 Defender but mostly because of the innate armor, the added melee and ranged defense is nice however but not absolutely necessary in my opinion. Because of this, I've been thinking about trading x4xx Defender for x4xx Enhancer for Force Armor. It would be the exact same amount of skillpoints used, but would give you more innate armor. However the disadvantage would be that you would have to turn FA on (with innate armor thats always there you dont have to worry about turning on half of your defense if you get ambushed in PvP or by a BH), and that FA still costs a chunk of force from what i've been hearing from friends. Getting FA might be worth it, but Im gonna wait before I make the change, in the meantime i'll be banking the xp
Russ_Briggs wrote:
I really do like the sound of this template I was hoping for some power tricks up my sleeve like phsycokinesis stuff, but I do like to use the saber and as powerful as possible, but I heard from a jedi friend who had MLS that it's a waste of time becuase the sabers do not hit hard enough. He ended up dropping it and going master defender. Is this true or not becuase I don't want to be a Master Defender and just stand there tanking for others I would really like to be the one cause the damageCould anyone let me know about this?
MLS is probably more worth it because sabers are weak, or so people think. With my template I can do pretty decent damage with my 328 dps 450something max dmg saber. Most people think sabers are really weak because they have sub-par pearls...blame it on the lack of krayt drops. The pre-CU jedi with awesome sabers before have awesome sabers now and hit pretty close to those uber rifles etc. Sabers arent really as gimped as people think if you take in consideration that we have a lack of pearls.
Message Edited by LIKspiker on 07-17-2005 09:59 PM
LIKspiker wrote:
ParnellOfBria wrote:
Does the lack of drain make pvp hard?
i was thinking if you went to 4420 defender you could go 3004 enhancer. you'd still have force aura....
Nah, Drain doesnt seem to be used quite so much anymore.
Message Edited by LIKspiker on 07-03-2005 02:27 PM
Personally, I went with enhancer 4004 for the enhanced suppression/FR2/FS2 and channel/drain/meditate. I otherwise wouldn't go higher than xxx2 or xxx3, but there's not much else to "spend" the SPs on without giving up too much force. That puts two branches in defender and a level I skill. I personally like to heal wounds (since docs are hard to find when you want them), so healer 4100 is a nice perk for the tier I. Defender 4040 gives the ability to work against a MP who can debuff your aura (if it doesn't work now, I assume that it will later), gives innate armor at the cost of 13 less innate armor and ranged defenses. I'll have to see how it works against a BH, but I'm not sure if the extra ranged defense will really matter if aura is on (aura already gives +500 at improved, so is the mod from this branch really going to add much?).
Arjan79 wrote:
This template is similar to the one I want. I'm going for MLS, 4000 healer, 4400 defender or 4040 (haven't decided yet), and enhancer 4004. I just don't want to be forced into that master defender role just because it is more powerfull then the other skills. I rather take the offense then go into defense
You should have enough SPs for one more tier I skill.