Jedi Archive

Thread: CIVIL Discussion about a New FSCS system

ShamadConde
Sat Jan 24, 2004 6:29 pm
#53

Just thought I would add my thoughts. Please keep in mind that I have opened my slot and I'm having a great time fighting things.


Rarity

Other people have said it, so I wont go into it in too much detail. But if they are going to take away permadeath, I'd hope that they do other things to prevent Jedi from walking fancy free. The imperial crackdown could be a good way of making Jedi hunted. Make all stormtroopers hunt any jedi they find. Set up NPC bounty hunters after the Jedi. Fix the PC bounty hunter system and make it easier for them to hunt jedi. I believe they need to increase the paranoia aspect to the jedi's life. Currently, that's how I am roleplaying my character, it's fun, but somewhat unrealistic. I dont think I have much to fear from other players, or not as much as I should do.


Unlocking

I'm sorry to say this, but I think they are going to have to make this system harder. If permadeath goes away, they need to make the system much harder to open a slot.One aspect of the previous system that did really well in keeping the jedi rare, is that they didnt tell us what to do. There were no hints. No clues. You might be doing the right thing, you might not. It was the holocrons that really stuffed up the previous system, more people opened their slots and as a result - we are now having issues. So whatever the new system is, I hope that they do not tell us how to do it. I hope that there are no clues. They can say 'the system has changed. Explore the galaxy and look for jedi related quests. Good luck' and that's it.

Fairness


I guess I agree that people who have been grinding 24 professions should have a chance to keep going. So I suppose that is a reasonable way of doing things. Those people who have reached their final holocron, should be able to continue on the random profession grind until they unlock. Perhaps though, they could still be required to do one of the quests. Or perhaps, if they DO try out any of the quests, all their work on the holocron can go away and they then must follow the new system. I dont know. I agree that they need to see some recognition for their work, but in the end they are now grinding for a different system - one without permadeath - and therefore I believe it should be somewhat more difficult.



--


please keep in mind I have opened my slot, and I understand it is very cheap for me to now be saying 'make it harder, make it harder'. I acknowledge this. However, I still feel this way








Sha'mad Conde


Minerva Mining: Selling Power at 1 Credit per Energy Unit.

http://www.cityofminerva.com
Oba-Quan-Makiza
Sat Jan 24, 2004 6:35 pm
#54

on profession 20, if all this time I have spent grinding professions is wasted, I will cancel all 4 of my accounts. This is absurd changing it when people have devoted so much time into the grind itself. 2 months of non stop grinding for what? for then to say thanks, but no thanks... um, yet another smart move.


The only way I can see them saving face is by allowing people to continue the way they have been, or choosing the new path. There is nothing wrong with allowing those that have been so far down the path to continue it. It just another form of attaining the Slot. there is no one set way, and this should not limit those that have devoted so much time into it already.


Profession 20, UGH





El's Armory, Serving the Scylla Galaxy since July 2, 2003
KOTOR MegaMall
Jor-El -- Master Armorsmith/Master Artisan/Master Merchant
Verena
Sat Jan 24, 2004 6:38 pm
#55

Let's take2 people. Both with 5 hours playtime a day for 7months.


First person Masters 20 professions, the other master only 10.


Does any of them have less right to that slot? Number of professions should never been and should never be part of the FSCS. It's flawed.




Tricky - Jedi * Trick'y - SW
Vendor in Loka Desuna 479 3679
Elder:Artisan, Merchant, Armorsmith, Entertainer, Chef, Teras Kasi Master, Musician, Medic, Doctor, Combat Medic, Marksman, Brawler, Scout, Fencer, Ranger, Creature Handler
Nailliar
Sat Jan 24, 2004 6:43 pm
#56

In civil terms /Rude the EQ way of questing. Rare random drops from rare random mobs, requiring Guilds to Raid and kill. This isnt EQ in space, or its Not supposed to be. Dragging 40 whining disgruntled guildies to PoA for 3 days is No Ones idea of Fun! Guild requirements go in... more players go out. Not a threat, just facts, MANY players came to SWG because it was Star Wars and to Escape EQ.



Rialia Darkstar
"You have failed me for the last time, SOE"
Randonb
Sat Jan 24, 2004 6:56 pm
#57






Incom wrote:

Forgot to add and someone brought this up about the Epic Quests in EQ.


I DO NOT want them to resemble the EQ Epic quests, those were too dependant on uber guilds and large groups. Opening the FS slot should bea solo and personal process and it should be doable by all professions, including crafters. That means no uber combat quests...








Quoted for emphasis.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Seomon
Sat Jan 24, 2004 7:21 pm
#58

I've done 24 professions. There's no way for them to track how many professions I've done, they can just track what's needed for Jedi (TH said that). So, ever since I did my 4th profession, Image Designer, it would have all been a waste. I'm not going to be any further along than someone who just started a new character and did 4 professions. This is the only thing I don't like about the new system. People who are as far along as me are going to be put WAY back to basically the beginning. I would have done 20 professions, for nothing.



§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

The-Proctologist
Sat Jan 24, 2004 7:25 pm
#59

i read a brilliant post by NJ-Ragman about his ideas on what the quests were going to be


i hope he doesn't mind but i think he may be right so i'm onna paraphrase


you find the npc who gives the quest, he says my wife really likes this dress, of course making you have to master tailor, then when you bring it to him he says, it has to be made from the web of the spider queen that lives in the nightsister cave on dath. one quest down .......do x number of quests to open slot


x=5 maybe


that way the hologrinders start quest here ----> x minus holo professions done


he was more detailed but my gf is making that noise gf's make when they are standing behind you and your dinner reservation was 5 minutes ago......gotta go



Freebeer Proctologize
Neighborhood bully
~ Jedi ~
"Charlie Don't Surf!!!"


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Eldrikk
Sat Jan 24, 2004 7:35 pm
#60






Nailliar wrote:

In civil terms /Rude the EQ way of questing. Rare random drops from rare random mobs, requiring Guilds to Raid and kill. This isnt EQ in space, or its Not supposed to be. Dragging 40 whining disgruntled guildies to PoA for 3 days is No Ones idea of Fun! Guild requirements go in... more players go out. Not a threat, just facts, MANY players came to SWG because it was Star Wars and to Escape EQ.







Couldnt have said it better myself!! And dont forget the ultra-rare spawns with ultra-rare loot towards the epic quest. All of these spawns were heavily camped and contested for, and during these camps the real virtues of humanity shined through. Not to mention the joy of spending endless hours helping someone get his epic only to have that person give his guild the finger and leave.


Best way to implement it would be to:


1) Allow those on the silent profession continue until they unlock or get bored and move to the new system.


2) As read earlier have the road to jedi based upon a hidden jedi faction. But split the faction between the darkside and lightside.. Have each of these quests either give darkside or lightside and if you gain one you lose the other. Also to note if a person maxes his darkside faction he should start out as an imperial while lightside would be rebels.


3) Those that have not reached the silent profession have more jedi faction based upon how many they did master.


4) Make many random quests throughout the game that dont involve camping a spawns or fighting with other players but involve doing quests for Jedi npc's that give faction and each of these npc's will be rare but findable by those who are truly looking not just rangers. Have them spawn in some static locations like Old Ben's hut or ancient jedi ruins and random locations like out in the middle of BFE for those explorers. The quests could involve :


a)talking to the jedi npc and learning about the force.


b)fetch an item for this npc that will spawn only for the quest reciever.


c)go investigate an area dominated by the darkside of the force or the lightside.


d) an epic quest for those EQ lovers to build a lightsaber.


e) Help the Jedi / Dark Jediin a life and death battle against a rival Jedi / Dark Jedi.


f) Help old Ben get a ship to leave Tat...


g) Help an npc bounty hunter kill a Jedi to get darkside faction.


h) Defend a jedi as a group of stormtroopers charge into the cantina to kill him.


5) Also have the npc's triggered to the person that first spoke to it, meaning that others can interfere but not steal the reward. Example would be a person see's a Robed figure sitting in the cantina and sits down and talks to him. Immediately after the person talks to the Robed Figure several bounty hunters spawn at the entrance of the cantina and start attacking the jedi. Others can help the person that first triggered the quest or sit back and watch but wether or not the quest was completed with others help or the person died the only person that can get the reward would be the first person who talked to him. None of the crap where people wait until the person fails then easily mop up the rest and get the reward for the other persons effort.


6) Get rid of holocrons or just have them stop dropping.


7) For the lightsaber quest for those who liked the Everquest epic system allow those the quest to get the faction but as suggested earlier its only one of the many quests that give faction. Maybe make it give a good lump summ and have easily static locations that can be done quite regularly but the quest would be alot harder that the others due to the reason that it is STATIC. But let me stress just one of the many ways to get faction and not the only way.




BH Loot drops vendor located at -729 1508 Dantooine.
Nasticuss
Sat Jan 24, 2004 7:37 pm
#61


If the devs do decide to change the path from grinding to quests the system remain a mystery. Also some thoughts on the quests:


every player has a random npc they must find. (different for everyone like the proffessions) to start the quest


Holocrons point you to a planet and a city or location.


The completion of the quest requireds one or many advanced professions dependant on your starting profession. i.e. start as a marksman you would need an advanced combat profession to complete the quest (like having to fight a tuff mob or master weaponsmith and make a t21 rifle for a former jedi)


you finish the quest for one then must find another jedi supporter on another planet. Using a holocron to point the way.


the later quests be given by jedi like a set of trials to become a jedi


just my 2 credits


AntiXryst
Sat Jan 24, 2004 7:41 pm
#62

The on-going debate here is "I mastered x number of professions due to this holocron madness and I want something tangible to show for it, in the event of the new system change!"


I can sympathize as I am working on my 22nd profession overall. I have done BH, BE, and Chef post-silent holo. While it is cool to a degree to say "Hey, I mastered 'em", it's also dually frustrating.


What I think will work and make people happy is firstly, re-route the holocrons. Don't make them no-drop, no trade, or anything to that effect. Keep them lootable, but install a new quest someplace - one geared for combat, one geared for crafting, and so on - that is fairly difficult and time consuming, but not ridiculous. That way holos will be more attainable, but not a hand out.


Secondly, keep the current 4+1 profession system, but make a twist at the end. Once that holo goes silent, you either have to do a chain of quests to find out that profession OR even better for the current Jedi's would be that you can group with a silent-holo person and similiar to the way you teach, you could see their hidden profession and tell them. This would give app exp to the Jedi and you could only check once to prevent exploitation. You could even show a system message onthe silent holo person's screen in case the Jedi was a mean one and would tell you Carbineer instead of Dancer.


I think this would make both sides not completely happy, but content. We need to find a medium of compromise rather than simply A or B. This would prevent excessive profession grinding, such as in my case, but would also make it difficult enough to make it a challenge.Personally, I think it would work masterfully - but share your thoughts and we will see.


Arjun, throw this to the devs and see how it flies.






Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


Eldrikk
Sat Jan 24, 2004 7:44 pm
#63

Also implement a rewarding guide system like everquest or develope an intricate scripting system where GM's can set up random events that give minor Jedi faction points to everyone that participated. A thing to note these events shouldnt only be for those that play on the nights / weekends but those that play during all hours.


Imagine having a raid in wich you have to help an Imperial Dark Jedi escape from the warren. Drooollll!!!!


Or helping Vador himself and a handfull of troopers raid and destroy the last remaining members of the Jedi council meeting in secret at a heavily fortified rebel faction base.





BH Loot drops vendor located at -729 1508 Dantooine.
Exterminans77
Sat Jan 24, 2004 7:48 pm
#64

I think there are two ways to handle it for the holo-hopefuls (myself included working on 15 and 16 now).


1) You would seperate them into two groups, post-silent and pre-silent. And compensation would be based accordingly. Perhaps the silent people could continue down the path they're already on and the rest could be placed on the new path ahead of the rest.


2) Anyone who's character was created before a certain date has the OPTION to continue down the current path. If they want to start the new path they can. Whether they would still be placed ahead of everyone else is up for debate. The decision to continue on current path or go down new path would be up to each player to decide, they would make the decision based on the amount of work/time/credits they have put into current system. Some would choose new path but probably most the silent holo people would continue down old path.


I think the devs kinda got what they deserved as far as the amount of flaming that this announcement caused. You leave a vague message on a Friday Feature and go home for the weekend this is what will happen. They should of made this announcement during the week so questions and comments could be responded to and some of the statements could be clarified (if they intend to at all).


Personally my biggest concern in regards to it being a quest path is that it will either be so random you have to be on 24/7 to have any real hopes to find the npc. Or that it will be so difficult that only those in powerful guilds will finish them . Any quest put in should not be EQ style quests. It should be a solo journey that can be completed by ANY style of profession.


Things to consider........


1) If the point of changing the system is so that people won't have to destroy their toon, then it must be a quest that any profession can finish. If it is combat based only some will still have to destroy their toon and thus defeats the purpose of the new system.


2) If the point of changing the system is also to make it more casual gamer friendly then it cannot require 24/7 camping and require a group to complete. That in itself is not casual gamer friendly. Many of the casual gamers complained that profession grinding made it impossible for them to get the slot. If they thought that was bad wait till they have to search for a random spawning npc and or need a large group to finish the objective. Any system must be designed so it can be done solo and not require camping or just being lucky to be in the right place at the right time.


The system should be made to be both difficult but a solo journey. Making each persons jouney unique to them. The current system love it, or hate it, works. It is such a pain in the ass that many choose not to do it. The devs have time to create a new system that could be a very rewarding system, I just pray that they don't clone some generic EQ quest and throw it in SWG. You think flaming is bad now? Wait till that happens. They should take their time and do this right. Because if they rush to fix it and make something even worse than what we have now, they will just have to do it over again down the road.
LoneWulff
Sat Jan 24, 2004 8:04 pm
#65







Firathu wrote:

Do we really want Jedi's to be as common as TKMs or MCs? I sure don't.









I may be the only one that feels this way but yes I do want jedi to be common.Star Wars episodes 4-6 may not have had many jedi but they played a very big role in the movies.There was a jedi or force sensitive in more than halfof the scenes.Jedi is the defining element to Star Wars, every thing else can be found in other sci-fi movies.To me the single biggest thing that can make this game more star warsy is jedi.

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