Jedi Archive
Thread: The future of Jedi and the rise of the New Jedi Order
you said....
"We are meant to be hunted and feared"
Last time i checked, jedi were the guardians of peace and justice in the old republic.
Jedi do not belive in lording over others, jedi dont want to be feared. We are here to PROTECT the people, not to hold ourselves above them.
Risk...fine by me...but you speak nothing of the reward other than a 6 month cooldown before jedi get beefed up...I refuse to accept anything blindly so if we are going to discuss adding in the Risk you must have the reward as part of the discussion. With that I would like to see some sort of reward if a BH loses an encounter...or a risk that the BH must absorb other than cloner insurance....
UberNinjaOfDoom wrote:
Sure thing Adolf.
from now, your new label is "village idiot"
I stopped right here. The first step has to be to separate Jedi and GCW; there should be no correlation.
Court-Jester wrote:
New Jedi Order
_______________________________________________________________________
Instituted Saber Tefs
A. 5 minute timer
B. Anyone of the opposing faction can attack during the duration of the saber tef
- Rebels would be attackable by Imperials and Neutrals
- Imperials would be attackable by Rebels and Neutrals
- Neutrals would be attackable by Rebels and Imperials
TUMOS_GHOST wrote:
UberNinjaOfDoom wrote:
Sure thing Adolf.
from now, your new label is "village idiot"
lol...PWNT!
DustusNavar wrote:
I stopped right here. The first step has to be to separate Jedi and GCW; there should be no correlation.
Court-Jester wrote:
New Jedi Order
_______________________________________________________________________
Instituted Saber Tefs
A. 5 minute timer
B. Anyone of the opposing faction can attack during the duration of the saber tef
- Rebels would be attackable by Imperials and Neutrals
- Imperials would be attackable by Rebels and Neutrals
- Neutrals would be attackable by Rebels and Imperials
So what would you do with your jedi?
Maybe you should ask for a respec to master entertainer.
About 10 mins after posting this the forums went down for maintence and I subsequently went to bed. Since then I've gotten up and almost out the door for work. I'll be reading this a little more closely when I have the opportunity and posting feedback for you guys to read.
I'll say this, yes I'm arrogant. It does not change the fact that I've lived through some of our profession's more glorious days. I lived the life of a hermit. I took a year to grind myself out. I've been on the terms and subject to gankage. Hell, my guild didn't even know what my Jedi looked like for over 6 months because of my paranoia. I spent over a year to get the saber I have today (including 2 backups).
I cannot and will not, draft up exactly what is needed for the future of Jedi. My intent here is to provide a base to work with. Without that base; no amount of increase in power andno amount of extra content is justified. I will touch on one thing here before I boogey out the door.
Bounty Hunters. First off get it out of your head that they should be linked to our demise. If we are to implement a system whereby Jedi becomes stronger, all arguments of Bounty Hunter risk should be null and void. I won't lie, at one time I felt it was unfair for a Jedi to have all the risks, while Bounty Hunters didn't. And likewise I could make a very strong argument today about it. However, if Jedi is to be boosted in power, Bounty Hunters shouldn't be punished for failing and/or aborting missions.
They are part of this game, much like the Jedi which they hunt. We must live within the mechanics set forth. They are not equal and the moment you begin to think they are, that is when we have failed as a profession. When the devs stopped allowing missions to be pulled for named Jedi, that is one of the more significant turning points in our downfall. No longer could you "gank" the Jedi, thus justifying weakening our profession.
So, recap. 1. Bounty Hunters cannot be factored into the risk and reward equation long term. You cannot give them added risks (ala' failures etc) if they are to compete with a more powerful Jedi. Their risk is going up against a character that will most certainly destroy them. Their reward is the payoff if they succeed. 2. Jedi took a hit badly when they removed names from the terminals. No longer could you easily target a vis generating machine. By doing so, you've effectively made any Jedi in the GCW immune to all but the lucky (and I must say, dedicated) Bounty Hunters. Removing that prohibitive block forced Jedi into a position of being able to control how often they were attacked (in a sense...don't take it literal) and caused a balance issue in which a 1 vs 1 situation needed to be brought in line.
I'll be back later to answer more question and read over this thread.
*edited because its not liking my structure (very confused with this now...didn't happen before last night)*
Message Edited by Court-Jester on 10-26-2005 09:30 AM
ROCDES wrote:
perma death would own if they would bring that back
Which is why they won't heh. Perma-death was too unstable. CTD's and BSoD's are still far too common in an MMO. If this were single player then sure. (or if they could code like blizzard in diablo2 but they can't)
Court-Jester wrote:
New Jedi Order
We must get back to our origins if we are to survive as a viable and powerful class. Make no mistake, we are on a decline that is being helped along by those within our ranks. It is time to purge those that cannot live up to the high standards we should all hold ourselves to. It is time to begin anew.
We must begin to reinstitute risks back into our profession and we must do it now. Without RISK there is no REWARD.
Outlined below is how we can begin to champion our revival. We must all take one for the team if we ever want to regain our former glory. So, with that said...I propose the following.
_______________________________________________________________________
Instituted Saber Tefs
A. 5 minute timer
B. Anyone of the opposing faction can attack during the duration of the saber tef
- Rebels would be attackable by Imperials and Neutrals
- Imperials would be attackable by Rebels and Neutrals
- Neutrals would be attackable by Rebels and Imperials
C. Groups do not add to visibility (as it is today, however, it would be important to not group with others if they are not of the same faction)
D. What generates a saber tef?
-Any combat action involving force powers
1. Powers
2. Saber
3. Jedi crowd controls (ala debuffs, snares, roots, etc)
-Any non-combat action involving force powers
1. Healing
2. Enhancing
- Any activating/equipping or un-equipping of Jedi items
1. Robes
2. Sabers
3. New Cloaks
Bring back and adjust Cloning penalties and Bounty Hunter death penalties
A. Make it 200k per clone per lvl within Jedi
- 0 skill points to 89 skill points 200k
- 90 skill points to 178 skill points 400k
- 179 kill points to 226 skill points 600k
B. Tier Bounty Hunter Deaths appropriate to Jedi skill lvl
- 1000 per skill point at or below 40 skill points invested
- 2000 per skill point at or below 80 skill points invested
- 3000 per skill point at or below 120 skill points invested
- 4000 per skill point at or below 160 skill points invested
- 5000 per skill point above 161 skill points invested
1. Bring back Terminals showing names
2. Allow grouping to take on Jedi again
Institute skill loss again
A. Make skill loss effect Jedi based on negative experience
- At negative 2 million 1 Box lost (Jedi’s Choice)
- At negative 4 million 1 Box lost (Jedi’s Choice)
- At negative 6 million 1 Box lost (Jedi’s Choice)
- At negative 8 million 1 Box lost (Jedi’s Choice)
- At negative 10 million 1 Box lost (Jedi’s Choice and cap hit)
Experience Caps
A. Adjust positive cap to 10 million
B. Keep negative cap at 10 million
_______________________________________________________________________
When all of these are instituted, give a 6 month cool down before our power is beefed up. This should begin to shelve and clean out the Jedi population and allow us to regain our former glory. In addition to this, there will be no removal of us from the Galactic Civil War and any additional power doesn’t necessarily need to translate into PvE.
Realize this. Jedi is a PvP based profession. We are meant to be rare and extremely powerful. We are meant to be hunted and feared. Feel free to flame; however, you will just be justifying our own demise. There hasn’t been significant risk in the Jedi profession for quite some time. This is an attempt to get it back.
Whiney Jedi have lead to the downturn of this profession. We are not a PvE centric profession. We are not a ‘weekend warrior’ class. This was never meant to be ground out in a few weekends.
I am open for suggestions to improve this idea and I would highly suggest people think about it before opening their mouth.
Finally, I have thought about this in great depth, however, just because I haven’t written everything down to hand hold the weak minded through my logic, doesn’t mean this is not a viable option. You (and I use that term loosely to define anyone reading this) need to realize that many issues above and beyond these ideas would require far too much attention at this point in time. The purpose of this is to get people back on track and to once again make Jedi the powerhouse that is rare and difficult.
i really wouldnt mind something of this nature, BUT!!!
not until i get my perfect saber finished!
I keep tuning for CRAPPAGE!!!!
I even do a ritual now when i tune, turn all force enhancers on .. get naked, and run around my small condo a 7 times while saying /howl " I WILL TUNE 120, -9!!!!1" Over and over again!
it doesnt work...
Court-Jester wrote:
About 10 mins after posting this the forums went down for maintence and I subsequently went to bed. Since then I've gotten up and almost out the door for work. I'll be reading this a little more closely when I have the opportunity and posting feedback for you guys to read.
I'll say this, yes I'm arrogant. It does not change the fact that I've lived through some of our profession's more glorious days. I lived the life of a hermit. I took a year to grind myself out. I've been on the terms and subject to gankage. Hell, my guild didn't even know what my Jedi looked like for over 6 months because of my paranoia. I spent over a year to get the saber I have today (including 2 backups).
I cannot and will not, draft up exactly what is needed for the future of Jedi. My intent here is to provide a base to work with. Without that base; no amount of increase in power andno amount of extra content is justified. I will touch on one thing here before I boogey out the door.
Bounty Hunters. First off get it out of your head that they should be linked to our demise. If we are to implement a system whereby Jedi becomes stronger, all arguments of Bounty Hunter risk should be null and void. I won't lie, at one time I felt it was unfair for a Jedi to have all the risks, while Bounty Hunters didn't. And likewise I could make a very strong argument today about it. However, if Jedi is to be boosted in power, Bounty Hunters shouldn't be punished for failing and/or aborting missions.
They are part of this game, much like the Jedi which they hunt. We must live within the mechanics set forth. They are not equal and the moment you begin to think they are, that is when we have failed as a profession. When the devs stopped allowing missions to be pulled for named Jedi, that is one of the more significant turning points in our downfall. No longer could you "gank" the Jedi, thus justifying weakening our profession.
So, recap. 1. Bounty Hunters cannot be factored into the risk and reward equation long term. You cannot give them added risks (ala' failures etc) if they are to compete with a more powerful Jedi. Their risk is going up against a character that will most certainly destroy them. Their reward is the payoff if they succeed. 2. Jedi took a hit badly when they removed names from the terminals. No longer could you easily target a vis generating machine. By doing so, you've effectively made any Jedi in the GCW immune to all but the lucky (and I must say, dedicated) Bounty Hunters. Removing that prohibitive block forced Jedi into a position of being able to control how often they were attacked (in a sense...don't take it literal) and caused a balance issue in which a 1 vs 1 situation needed to be brought in line.
I'll be back later to answer more question and read over this thread.
*edited because its not liking my structure (very confused with this now...didn't happen before last night)*
Message Edited by Court-Jester on 10-26-2005 09:30 AM
I disagree about the jedi being stronger than the BH...that is the exception not the rule right now PvP and template knowhow asside. Their is a huge disparity with sabers which right now will take forever for someone to obtain. You yourself stated it took a year for your saber and I bet that it was all pre-CU. Add on top of it broken skills, continued nerfs, and a lack of any documented vision statement from the DEVs on what a jedi should be in this game...
The reward for jedihas to be commensurate with the risk involved. For the BH there is no risk and only reward. I truely believe that theBHs should have to balancesome risk if they choose to huntplayer jedi...I do agree with you that removing the names from the terms has actually harmed jedi as a whole...
I would rather they remove the 1vs1 mechanic and simply bring back tef's but I may be in the minority on that issue.