Jedi Archive
Thread: XP should have remained nerfed
EHarley wrote:
same ol same ol, "SOE didn't nerf something, and now there are millions of jedi, I feel soo same as everyone else, OHS NOH Im not elite!!"
I still cannot understand why some ppl even care if other players are jedi. It's their game since they put in the work they get jedi, sorry man since everyone wants to be jedi everyone is gonna work for jedi, which means if your jedi your not special. (As if you were anyway)
Message Edited by EHarley on 09-25-2005 05:21 PM
cause i hate being on jedi forums and was hoping to see some constructive threads around, i want to say one thing...the guy who said the following above, is an idiot![]()
jedi's are meant to be rare, not just an ordinary class prof...and they are meant to be special, that is in part the 'mystery' and 'presitge' that surrounds the jedi profession or SHOULD surround the jedi prof
Sandsifter wrote:
After talking to several new players in our guild, I realized its a huge mistake for SOE to repeal the xp nerf. Players once again have found ways around SOE's attempts to slow things down.............
wrong... wrong and wrong... it was stated since day 1 that you can become a jedi... that it was going to be "HARD" to attain... but like in any online game you can NOT stop people from achieving what they want most...
However it was understood by players in beta and at launch from chatting with devs that only a lucky few would ever achieve jedi. Nobody really focused on getting jedi because it wasnt known how to achieve it. We all went into crafting or our chosen combat professions happily. It was only after the holocrons were shown to reveal the secret did the players go nuts and change focus. Suddenly the Mining Outpost on Dantooine became the center of the galaxy.
and i know lots quit because they didnt want to grind out to get their jedi... one stopped because he had to do bio engineer... he said no way...and another quit because he got tailor.... he never wanted to be a tailor...
I recall that too. Some friends of mine got awful professions to do and just gave up on grinding. They still play but never did the hologrind.
others i know in fact many grew stale of all the bugs SOE never fixed... a cm infested GCW and pvp... BUGS though were major... and then the nerfs... nerfed commando nerfed this... nerfed that... some quit the minute they put a switch timer on weapons...
so no it was not because of "JEDI" this false illusion of yours is all wrong...
trying to actually fit something into the full chain of events that had nothing to do with jedi....
after publish 9 yeah i can see where some quit because of lightsaber damage being in game... but others found ways to counter it... with the lightsaber psgs... others cried to quitting themselves... but people quit long before this...
lack of content was another major one...
Thats always been the problem. I know several players that had zero interest in going jedi. Eventually though there was nothing else for them to do so they did the grind. There is no end-game for players in this game besides jedi and thats a huge problem
we can go on and on as to why people quit this game....
me and my bro bought this game because it was advertised you can be a jedi.... not because i wanted to be a damm entertainer...
This was an error admitted by Lucas. The term jedi was never intended to be on the box. Dev chat around launch was asked about it and told us it was an error or miscommunication on Lucas part. SOE never wanted jedi mentioned as it wasnt something a player could realistically achieve. Only a lucky few would. Heck, jedi wasnt even coded into the game at launch.
me and him both played since day 1... and havent stopped since... i have seen all the chain of events that cause the people to quit... and mostly NOT because of jedi....
hell quite a few smugglers quit because of why? well gee where is their promised publish? SOE has been slow to fixing things is what killed this game for them....NOT JEDI...
in fact you might as well thank jedi for keeping this game alive for as long as it has been...i know its the only reason i am still here... is my jedi.... other than that i would be gone from this broken game after 2 years of bugs...some of which have been around since day 1 and have reappeared...
Blissful... likely only 'cause you're done grinding.
Genildor wrote:
You are 100% correct. Templates mean nothing with the way it is. When they said they were changing how experience worked, i was blissful. 2 days later... nope... developers gave in.
Sandsifter wrote:
After talking to several new players in our guild, I realized its a huge mistake for SOE to repeal the xp nerf. Players once again have found ways around SOE's attempts to slow things down.
Players are now mastering and reaching level 80 a week after they bought the game...totally ridiculous. I many times have been asked obvious newbie questions which confused me because the player was level 80. Im thinking why is a vet lvl 80 asking me how to type in a waypoint or name a droid or what does food do ??? The answer is because these guys are similiar to buying an account ready-made off ebay. they have all the power of a veteran player but none of the knowledge.
And of course this also translates into faster jedi. Soon I see 75% of population being jedi (i believe its already 50% now). With so many jedi around, this creates even more issues with balance. Jedi being the alpha male class of this mmorpg MUST be rare. Otherwise balance issues creep up. You cant allow a majority of players to be more powerful than the rest. This is why every other mmorpg out there really doesnt have an alpha class. In the end, everyone wants it and strives for nothing else.
And SOE has nobody to blame but themselves and maybe Lucas. They saw the money WoW made and decided to focus their target market to appeal the WoW kiddies. And no offense but that generation is the entitlement crowd who feel they are owed a jedi account with the flawless pearls to go with it. They made the game dumbed down and easier to appeal to that market. Therefore they reap what they sow. Now we have a majority of immature players hel bent on getting jedi. And this is creating a snowball effect. The few remaining non-jedi vets are quitting enmass disgusted with these new players.
And with these kids being a majority, SOE had to bow down to them and give up the much needed xp nerf. What did they expect after several weeks of double xp, free grind on ryatt trail, and no visibility for grouping.
Most folks look at the hologrind of december 03 as the start of the end for this game. I disagree, the xp nerf is whats going to finish the game. You simply cant allow an alpha class to be common for the sake of balance. And making the game so easy only means everyone gets bored and quits that much faster. mmorpgs are meant to be a long-term solution to gamers who want more than a game they beat in 3 days. For some reason, that basic rule in mmorpgs has been lost with this fast-food generation and SOE has bent over to them.
While many of your points may be valid in some regard or another. I disagree with your basic premise of xp being the cause of the proliferation of Jedi. That was simply done by information. Once the information was made available to the public, many rushed first to the hologrind and then farther to the village. The xp is only a speed bump, not a deterrent. Your logic is flawed because the basic premise is biased towards your own feelings and opinions. This is not a flame just a criticism of your arguement's validity.
Grinding is just so YYYEEEEAAAAWWWNNNNN!
I don't know about you guys but I got a really boring job. It nearly puts me in a coma it's really that boring. whenI come home and log in I don't want to be paying to do more boring work. I know that stuff in this game must be earned but grinding shouldn't have to last long because.... well, it's just too much boredom. Are you guys that support the XP nerf saying that you like boredom? If you do, why not continue to kill bols in solo groups, forever? Even after you got a full temp. Hell, why not just minimise this window and have a nice long game of MS Internet Reversi, see who can stay out of the corner squares the longest. 1337, uberboredom!
Grinding is bone!! man. it's like watching paint dry, or waiting for wood to warp. it induces near fatal bouts of yawning and makes me have to sit in front of my screen all the time just to keep up with progress.
Flame me all you want for saying this but I really can't be bothered to sit in my room all day and night mindlessly battering spawns of fake animals there's 196,940,400 square miles of earth outside and I'm totally wasting my life sat here, and you guyswant to slow my progress bacauseyou don't want me to reach the plateauyou have because it might cheapen it for you!
The more you play, the better you get. A level 80 newbie who knows nothing about food, armor, weapons will not last anywhere near as long as a veteran level 80 with the same template (or a revised template due to experience)
Eskie wrote:
- And to put this into perspective: Average xp in a group today is about the same xp as solo pre-CU. So no nerf needed.
I dunno what "pre-CU" you played because thats the biggest load of BS I've heard this month.