Jedi Archive

Thread: XP should have remained nerfed

EnalaMasterDE
Mon Sep 26, 2005 10:09 am
#53






EHarley wrote:
same ol same ol, "SOE didn't nerf something, and now there are millions of jedi, I feel soo same as everyone else, OHS NOH Im not elite!!"

I still cannot understand why some ppl even care if other players are jedi. It's their game since they put in the work they get jedi, sorry man since everyone wants to be jedi everyone is gonna work for jedi, which means if your jedi your not special. (As if you were anyway)

Message Edited by EHarley on 09-25-2005 05:21 PM





cause i hate being on jedi forums and was hoping to see some constructive threads around, i want to say one thing...the guy who said the following above, is an idiot


jedi's are meant to be rare, not just an ordinary class prof...and they are meant to be special, that is in part the 'mystery' and 'presitge' that surrounds the jedi profession or SHOULD surround the jedi prof





Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

Digitalalchemyzt
Mon Sep 26, 2005 10:19 am
#54

true, but if u want some good jedi info go to jedi tech bud...
RangeRunner
Mon Sep 26, 2005 10:30 am
#55


Agree , Digitalif a Jedi wants to get info about the profession, without all of the clutter, Jedi Tech is the best.






(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Tuocs Aiewoon
Master Creature Handler - LOWCA - Master Ranger Forever

____________________________________________________

JediMasterCarlito
Mon Sep 26, 2005 10:38 am
#56






Sandsifter wrote:

After talking to several new players in our guild, I realized its a huge mistake for SOE to repeal the xp nerf. Players once again have found ways around SOE's attempts to slow things down.............




I can't say I agree with you completely. Before the CU, I know many people who completed their combat templates within a week or two. It doesn't mean they know everything about the game, or even basic enhancement information, but that doesn't matter. Once upon a time everyone was new to the game, and we all didn't know such things and had to rely on actually learning the game inside and out. The game is old now, and people don't feel they need to study the game, as there are veterans around to answer any questions they have (I've been told such by many new people).


In regards to Jedi, there is a small issue there. The issue is not necessarily the experience you get once you reach level 80, because over a 3 hour period (pre-CU called "buff sessions") you still get the same amount of experience that an efficient 3 hour period before the CU got you by yourself. No, the issue is the amount of experience you can get when you start out. If you play your cards right, and continue capping Jedi experience while keeping all your non-Jedi skills, then you'll always have level 80. Thus you get full Jedi experience for being a completely Jedi. This is what is making progress so fast for Jedi right there. Don't people remember your long boring, mind numbing grind to MLS before the CU? Then don't the same people remember how fast things got right after that? Well, that principle isn't applied here for new Jedi, and I think that is what is causing advancement to spiral out of control.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

Sandsifter
Mon Sep 26, 2005 12:06 pm
#57

wrong... wrong and wrong... it was stated since day 1 that you can become a jedi... that it was going to be "HARD" to attain... but like in any online game you can NOT stop people from achieving what they want most...


However it was understood by players in beta and at launch from chatting with devs that only a lucky few would ever achieve jedi. Nobody really focused on getting jedi because it wasnt known how to achieve it. We all went into crafting or our chosen combat professions happily. It was only after the holocrons were shown to reveal the secret did the players go nuts and change focus. Suddenly the Mining Outpost on Dantooine became the center of the galaxy.


and i know lots quit because they didnt want to grind out to get their jedi... one stopped because he had to do bio engineer... he said no way...and another quit because he got tailor.... he never wanted to be a tailor...


I recall that too. Some friends of mine got awful professions to do and just gave up on grinding. They still play but never did the hologrind.


others i know in fact many grew stale of all the bugs SOE never fixed... a cm infested GCW and pvp... BUGS though were major... and then the nerfs... nerfed commando nerfed this... nerfed that... some quit the minute they put a switch timer on weapons...


so no it was not because of "JEDI" this false illusion of yours is all wrong...


trying to actually fit something into the full chain of events that had nothing to do with jedi....


after publish 9 yeah i can see where some quit because of lightsaber damage being in game... but others found ways to counter it... with the lightsaber psgs... others cried to quitting themselves... but people quit long before this...


lack of content was another major one...


Thats always been the problem. I know several players that had zero interest in going jedi. Eventually though there was nothing else for them to do so they did the grind. There is no end-game for players in this game besides jedi and thats a huge problem


we can go on and on as to why people quit this game....


me and my bro bought this game because it was advertised you can be a jedi.... not because i wanted to be a damm entertainer...


This was an error admitted by Lucas. The term jedi was never intended to be on the box. Dev chat around launch was asked about it and told us it was an error or miscommunication on Lucas part. SOE never wanted jedi mentioned as it wasnt something a player could realistically achieve. Only a lucky few would. Heck, jedi wasnt even coded into the game at launch.


me and him both played since day 1... and havent stopped since... i have seen all the chain of events that cause the people to quit... and mostly NOT because of jedi....


hell quite a few smugglers quit because of why? well gee where is their promised publish? SOE has been slow to fixing things is what killed this game for them....NOT JEDI...


in fact you might as well thank jedi for keeping this game alive for as long as it has been...i know its the only reason i am still here... is my jedi.... other than that i would be gone from this broken game after 2 years of bugs...some of which have been around since day 1 and have reappeared...


Actually I know many that have hung on because SOE keeps feeding them false hope. The long promised smuggler revamp. The mention of capitol ships (now a dead issue). The planetary loot revamp, started then stopped. The promises of a GCW revamp...etc all have kept my friends playing, NOT jedi.


And anyone who recalls those AH/Bestine days knows player cities didnt kill it. It was 2 jedi coming in and cleaning house that made it utterly pointless to pvp raid.

JediScout
Mon Sep 26, 2005 12:12 pm
#58






Genildor wrote:

You are 100% correct. Templates mean nothing with the way it is. When they said they were changing how experience worked, i was blissful. 2 days later... nope... developers gave in.




Blissful... likely only 'cause you're done grinding.




-JediScout
"Who's the more foolish: The fool, or the fool who follows him?" -Obi-Wan
jokerbacca
Mon Sep 26, 2005 12:33 pm
#59






Sandsifter wrote:

After talking to several new players in our guild, I realized its a huge mistake for SOE to repeal the xp nerf. Players once again have found ways around SOE's attempts to slow things down.


Players are now mastering and reaching level 80 a week after they bought the game...totally ridiculous. I many times have been asked obvious newbie questions which confused me because the player was level 80. Im thinking why is a vet lvl 80 asking me how to type in a waypoint or name a droid or what does food do ??? The answer is because these guys are similiar to buying an account ready-made off ebay. they have all the power of a veteran player but none of the knowledge.


And of course this also translates into faster jedi. Soon I see 75% of population being jedi (i believe its already 50% now). With so many jedi around, this creates even more issues with balance. Jedi being the alpha male class of this mmorpg MUST be rare. Otherwise balance issues creep up. You cant allow a majority of players to be more powerful than the rest. This is why every other mmorpg out there really doesnt have an alpha class. In the end, everyone wants it and strives for nothing else.


And SOE has nobody to blame but themselves and maybe Lucas. They saw the money WoW made and decided to focus their target market to appeal the WoW kiddies. And no offense but that generation is the entitlement crowd who feel they are owed a jedi account with the flawless pearls to go with it. They made the game dumbed down and easier to appeal to that market. Therefore they reap what they sow. Now we have a majority of immature players hel bent on getting jedi. And this is creating a snowball effect. The few remaining non-jedi vets are quitting enmass disgusted with these new players.


And with these kids being a majority, SOE had to bow down to them and give up the much needed xp nerf. What did they expect after several weeks of double xp, free grind on ryatt trail, and no visibility for grouping.


Most folks look at the hologrind of december 03 as the start of the end for this game. I disagree, the xp nerf is whats going to finish the game. You simply cant allow an alpha class to be common for the sake of balance. And making the game so easy only means everyone gets bored and quits that much faster. mmorpgs are meant to be a long-term solution to gamers who want more than a game they beat in 3 days. For some reason, that basic rule in mmorpgs has been lost with this fast-food generation and SOE has bent over to them.







While many of your points may be valid in some regard or another. I disagree with your basic premise of xp being the cause of the proliferation of Jedi. That was simply done by information. Once the information was made available to the public, many rushed first to the hologrind and then farther to the village. The xp is only a speed bump, not a deterrent. Your logic is flawed because the basic premise is biased towards your own feelings and opinions. This is not a flame just a criticism of your arguement's validity.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
LandonRyuu
Mon Sep 26, 2005 12:55 pm
#60

Consistently I have seen that there are two schools of thought on this issue and are directly affected by your experience in MMOs.


If you are an MMO n00b and your first experience of an MMO was this travesty of a game known as SWG, you think grinding = content.


If you have played virtually any other MMO out there you know our dev team is the all time laziest with the craziest ideas of what constitutes content and believe grinding does not = content.


So, to you n00bs, I suggest you go play some other MMOs, because in most of them grinding is only half of your journey.
lpnix
Mon Sep 26, 2005 2:11 pm
#61

Grinding is pointless to players, to Soe it means only one thing that players will play the game for at least the time it takes them to grind out there template bla bla bla....


Face the fact that you can not tully enjoy this game untill you are lvl 80, alowing players to reach level 80 faster is a better idea them making reaching level 80 take months.


1, it means more players to pvp

2. more players for groups

3. more players for higher end content.


The down sides to a longer grind are.


1. players cant enjoy the games content

2. low level players have hard times finding groups anyhow just to grind because people dont care to grind with a lower level

3.Players can not efectivly pvp.


To be honest though i wish SOE would remove mission terminals, and XP from creature killing and only offer Xp from quest and content, along with lowering the xp requirements this would alow for a more entertaining advancement instead of just mindless grinding, doing quest with a story would add a much better feal to the game. I have allways found it ludicrus that Jedi who reveir and protect Life are required to go and kill creatures endlessly, The FRS system is also ludicriss because it is still based on killing your oponent while this holds true for Dark jedi it does blure the lines of what a jedi is for light jedi. way to fix this in FRS is giving Dark jedi first strike so light side jedi are required to fight in self defence.
Jedi244
Mon Sep 26, 2005 3:14 pm
#62

I honestly don't get you people. I see posts about how leveling is so fast and you can cap weapons xp or lvl to full temp jedi in no time. Let me tell you something, I am a newly unlocked jedi and when I was grinding fs on a GOOD day I would get maybe 190k fs xp. Those good days mind you came about once every 2 weeks or so. On average I would get anyweher between 40-70k a day. Thats not alot, and its not this exorbitant number you people are talking about.


Let me tell you something else, powergrinders POWERGRIND! It's what they do. They always find the fastest way to completion of their goals. It's what makes them powergrinders. Here's another interesting tidbit, powergrinder are RARE. Most people do not blow through grinding a normal template in a week and most don't fully grind jedi in 2-3 weeks. If xp is nerfed again it won't accomplish anything other then hurting the majority of players who DON'T powergrind. The powergrinders themselves will always find a way around it and will always finish before anyone else.


As far as their being too many jedi, I'll say the same thing I say to anyone who has a jedu who tells me that, delete you're jedi. Then there will be one less.
b00z
Mon Sep 26, 2005 3:16 pm
#63

Grinding is just so YYYEEEEAAAAWWWNNNNN!


I don't know about you guys but I got a really boring job. It nearly puts me in a coma it's really that boring. whenI come home and log in I don't want to be paying to do more boring work. I know that stuff in this game must be earned but grinding shouldn't have to last long because.... well, it's just too much boredom. Are you guys that support the XP nerf saying that you like boredom? If you do, why not continue to kill bols in solo groups, forever? Even after you got a full temp. Hell, why not just minimise this window and have a nice long game of MS Internet Reversi, see who can stay out of the corner squares the longest. 1337, uberboredom!


Grinding is bone!! man. it's like watching paint dry, or waiting for wood to warp. it induces near fatal bouts of yawning and makes me have to sit in front of my screen all the time just to keep up with progress.


Flame me all you want for saying this but I really can't be bothered to sit in my room all day and night mindlessly battering spawns of fake animals there's 196,940,400 square miles of earth outside and I'm totally wasting my life sat here, and you guyswant to slow my progress bacauseyou don't want me to reach the plateauyou have because it might cheapen it for you!








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Fist_Silvervein
Mon Sep 26, 2005 3:56 pm
#64

Being level 80 doesnt mean much. In this game your ability is all about your personal experience with the template and with the game.

The more you play, the better you get. A level 80 newbie who knows nothing about food, armor, weapons will not last anywhere near as long as a veteran level 80 with the same template (or a revised template due to experience)
aatc
Mon Sep 26, 2005 4:19 pm
#65






Eskie wrote:

- And to put this into perspective: Average xp in a group today is about the same xp as solo pre-CU. So no nerf needed.




I dunno what "pre-CU" you played because thats the biggest load of BS I've heard this month.



(THE REALER)
Apeik Torres
Pre-9 Dark Jedi Knight

(A Very old Jedi)
"It's put up or shut up time for both parties. The game is changing whether players like it or not as the big wheel is already turning quickly."

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