Jedi Archive

Thread: FS Boxes = Profession Mastery, Jedi XP should NOT apply to FS boxes

Viuz
Wed Jun 02, 2004 8:34 pm
#53

/sign We have already done the hologrinding, shouldnt have to pay for them with our hard earned Jedi xp.
XXXIceman
Wed Jun 02, 2004 8:58 pm
#54







EoZilbriss wrote:

This should NOT happen.


If this were to happen, your "hologrinding" being counted as your FS blocks and thus giving you extra skills points, pre-publish Jedi would have a very distinct advantage over post-publish Jedi. This would create a balance fiasco, limit the Jedi/Dark Jedi Council seats to pre-publish Jedi, and therefore ruin a post-publish Jedi's aspirations.


You hologrinded. It was your choice. Don't try to twist the choice you have made into SOE "owing" you.


On the other hand, i will say that if you have completed 16 boxes of new Jedi skills you should be allowed to surrender your FS skills.


However, let's explore why this SHOULD NOT happen: Pre-Publish Jedi would have Force Pool/Regen/skill advantages. You would be able to masteran additional tier if you did not have the FS boxes. That may not sound like much, but that would add a potential 550 force and +6 to your regen rate. 550 more force would give you a noticeable advantage in PvP, and would be downright uncool. Further, a Lightsaber Master/Defense Master/Healer 4004 would be able to take Force Wielder 0030, adding Weaken 2 to their arsenal. If Weaken stays as intended, that would be HORRIBLY unbalancing.


Moral of the Story: Suck it up. In order for a fair game to be played, one must be FAIR.







I don't think that this is the core issue. I can't speak for everyone on this thread, but I can speak for myself when saying that I had to work my ass off grinding for each and every Jedi skill box that I have currently obtained. All that I am looking for is for the 24 points to be taken out of the original 250 points, leaving me with 226 points and my box for box transfer untarnished. TH already said that the new quest system will take longer than the old 'grind' system, so the people in the new system will have totake an even longer road to unlocking, but it will more than likely be a lot more enjoyable than raping your current toon of their template in order to grind crap that you despise due to a lack of foresight on the DEVs part. Don't get me started on their lack of vision... not gonna go there right now. Anyway, the issue is NOT about us getting an extra 24 points to spend while those who unlock in the new system don't. The issue AT HAND is regarding us having to spend the boxes we have spent countless hours grinding to 'buy' a slew of crap boxes that are IN PLACE for those who unlock in the new system.


Take our 24 points off the top, leaving us with 226 points, and a smooth box for box transfer. Do this and you will retain what little shread of respect that a few of us still have for your 'visions'. You, the DEVs, have a very bad habit of not listening to the public and releasing bugged systems that we KNOW won't work and calling them revamps.. when in reality they're nothing but problems, and within these problems are countless unanticipated bugs that do a lot more damage than good. You, the DEVs, don't even play this game the way we do.. you haven't had to grind a d*mned thing to play a Jedi.. you have no idea what it's like inside this game and if you refuse to listen to our input and make the proper changes BEFORE crapvamp 9 hits, then you've got some serious issues that need ironing out. Cast down your pride for a change and listen to the players who actually know how things work! I want to see this game become better, not worse... but that's another post all together, so in closing I will say this again...


Take our 24 points off the top, leaving us with 226 points, and a smooth box for box transfer.


/vote for taking the 24 points out of the 250 BEFORE the box for box conversion


Or better yet give us 274 points to spend.. that way we get 250 total points to spend on skills after wasting the extra 24 on 'unlocking skills',just like every other non-Jedi in this game we would then have 250pts to work with. Don't punish us for working hard in a system that you're changing. If you have even an OUNCE of concern for your player base beyond that of dollar value, then you'll see through this oversight and do the right thing.

Message Edited by XXXIceman on 06-02-2004 09:10 PM

MasterThaiFighter
Wed Jun 02, 2004 9:02 pm
#55

/sign


Devs, please don't make our earlier efforts wasted.





Wedgie
Flurry
Morwen
Wed Jun 02, 2004 11:14 pm
#56






Twinkies wrote:

this is going to happen guys, the dervs are like an baseball umpire, they never change there minds on a play call






Make that a near-sighted umpire.
Zyla
Thu Jun 03, 2004 3:05 am
#57

I'm really not sure what i'm going to do with my 2 accounts if i lose so much effort i've put into this game



-----------------------------------
Anirul
Jedi Knight - Eclipse
Slayer of Silly Jedi Post
-----------------------------------
Exclarion
Thu Jun 03, 2004 3:14 am
#58

/Sign


The Devs need to consider the extremely hard work that went into hologrinding, it would be rediculus to screw us over like this by making us literally waste exp we earned by grinding our jedi into something we should already have completed because of our unlocking


Velarius- Exclarion
roganemor
Thu Jun 03, 2004 6:08 am
#59






AnXdiety wrote:
I'm going to bite and play the devil's advocate here.

Nowhere did they say that the FS skill boxes would equal profession mastery. They said people would be compensated for the professions they have mastered. By this they could mean they are going to award amounts of Jedi experience so that players could achieve those boxes. Possibly the amounts of XP per mastery may not be equal to the current swap over. What if they only awarded 500xp per profession you have mastered. The Force Sensitive boxes are the same xp requirements as regular novice professions. 1000 first tier, 5000 second tier, 10000 third tier and 50k in the final box. If they were alotted 500 Jedi XP per profession mastered they would be a loss during the compensation changes.

As far as a conversion goes it has been shown that if we spend our new skills (current boxes minus 6) carefully we can actually gain a lot of experience in this system. The entire math to the conversion has been done elsewhere. I'll dig up the link later if required.




Based on pure experience pointsthis is correct. However, skill loss is devestating. A current jedi Initiate (lets say 4/1/1/2) gets HealHealthSelf, HealbattleFatigueSelf, mindBlast, KD.

After Publish 9 conversion,that jedi initiate gets a rock. nada. nothing. zippo. nil. They will only have their level 1 saber.

The lucky ones will be those who unlock after the Publish. At least they will still have the skills they used to unlock. Current Jedi will have NO skills other than jedi. So we get to redo the grind on combat classes to round out our Jedi until we can advance far enough to drop them.


Basically, if you were lucky enough to unlock early and grind yourself silly to higher level you will be ok after publish (though still major nerfage, but thats another post). Anybody else who took their time (and those unlucky ones which needed to complete20+ professions) got screwed.




Relf
ret. Master Bio Engineer/Doctor

Relj
ret. MDEF
WCod Mall, 1k from Mos Espa (-3891, 2763) now in ruins

EMC2
Thu Jun 03, 2004 10:48 am
#60

FAN FEST is probably going to leave us unattended this weekend with regard to any more questions getting answered or issues in TC2 being resolved. Looks like our testing is "solo" the first two weekends. I wish I could have made it out there to Fan Fest, but I had a conflicting business trip.


On the positive note, I sure hope this means we have a couple more weeks before Pub 9 is pushed live so the devs can get into TC2 with us (as they said they would in populating the council seats, etc), and more importantly....review our reports, fix bugs, make changes to design as recommended.


A quick answer on this skill box conversion would sure make for a positive attitude going into Fan Fest and another weekend of testing if they would just tell us it is as we hope it should be....



Epitaxial
Thu Jun 03, 2004 11:40 am
#61

/sign





Raum Kjar
EMC2
Thu Jun 03, 2004 1:01 pm
#62

I'm working on my paddy box right now....this answer is SOOO needed before I click anything in current system.....PLEASE find somebody with a clue over there at SOE and let us know the conversion plans.

PuntaSur
Thu Jun 03, 2004 1:19 pm
#63

As we are all very concerned about getting burned for "double duty" on the unlock effort (our profession mastery) and FS boxes being the quest method, I refer tothe "official" archives statement that should fully support our claim that we will gain the XP and skill points we need in the conversion process and not lose ANY of our work post-unlock where we gained any current Jedi boxes and/or Jedi XP in the current system.


The statement in green means they are not going to alter our Jedi XP (as in applying it toward FS boxes). The word "after" in yellow indicates our point of progressoin in the Jedi skill trees in this systemwill be equal to our progression point in the new system "after" the conversion. Thunderheart is also quoted as saying (paraphrase): "If you have 16 boxes in this system, you will have 16 boxes in the next." Those boxes should NOT be FS boxes due to pure common sense that FS boxes are equal to our profession mastery grind here, and they should not be FS boxes when you read quotes from Thunderheart and this official message in the Archives.


From the Jedi Archives III:


"I read this as we will have skill points equal to the number of boxes we have completed, and not based on how much experience we have gained. However, can you please make it absolutely clear? I would hate to work at earning 1 million exp points trying for another box just to see them go poof with the patch."


"Jedi XP will not be altered during the conversion process. If you had 2 million XP towards the next skill you will still have that XP after the conversion. The only thing that could alter your total stored XP is if you have more XP than your Jedi XP cap after purchasing all your Jedi skills during the conversion then you may see a reduction, this will be extremely unlikely."





PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

R2D2
Thu Jun 03, 2004 1:41 pm
#64

/sign
Andriko
Thu Jun 03, 2004 2:00 pm
#65

I don't see how they could remove your Jedi XP after the conversion, I mean I have 300k Combat XP saved up from killing stuff with Master Heavy Swordsman, and if I dropHeavy Swordsmanand take up another combat proff I can apply that 300k, as long as I make sure that I keep the swordsman combat XPskills long enough so that when I learn the next proff's combat skills I don't lose 200k combat xp. Unless you have more Jedi XP than the cap for the highest skill you train during the transfer, you should keep your XP.




Andriko Starwalker - Master Swordsman | Master Brawler - Rebel Ace Pilot
Paladin - Light Jedi Knight
Akeli - Master Weaponsmith | Doctor
RIP
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