Jedi Archive

Thread: Discuss: Current Levels of Negative Jedi XP

Jade79
Sat Oct 01, 2005 4:27 am
#53


well im a jedi and at once time i hit-15mil this was b4 they fixed the losing xp in pvp and etc...since then ive went down to -7mil and yes everyone thought the cap was -10mil but load and behold i was at -15mil lol...i even sent in tickets bout it and csr's did nothing said nothing never responded i sent over 3 tickets to them at that time ..didnt get a response ..so i just put the gloves on and dealt with it...grind grind grind ..and still grinding...

if they ever reset it ..maybe then i could actually be a full temp jedi..but i dont see that happening ever..so ill contiue the grind ..until i am ..

Message Edited by Jade79 on 10-01-2005 04:28 AM



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megacrafter
Sat Oct 01, 2005 4:42 am
#54






KanyeW3ST wrote:





da-bro wrote:
With the dumbing down over Jedi since the start of the CU, I think we have a valid argument for a severe cut in the amount of negative XP you can get into. Of course it can't be removed completely, otherwise Jedi will just lie down and take a death when a Bounty Hunter attacks - or agree to take a cut of the bounty to not put up a fight.

To be perfectly honest, the whole balance of risk versus reward is totally out of whack these days. We have penalties that when combined, sure as hell aren't proportionate to our supposed 1.5 strength.

Changes are most definately needed.




We are not 1.5 times stronger all our good moves get nerfed .





stop lieing your 1.5 stronger , then enterainers anyways,



lol this is ment as a joke to help relive all the anger here




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Galon_Brightnight
Sat Oct 01, 2005 7:22 am
#55






BukuJohnson wrote:
When you bring this up to the devs do you think you could hit them up for a raise in our max banked xp?


When Patch 9 went into effect it brought with it the FRS. Due to the active pvp requirements of this new system the devs rightly removed the skill box loss penalty for death. At this time the devs also increased the pay out for player bounties from 15k per successful mission to hundreds of thousands of credits, and imposed xp loss on the Jedi community of 2k xp per each skill point spent on Jedi skills.

The devs stated that the purpose of this xp loss was to prevent Jedi and BH from teaming up to farm credits off of the player bounty mission system. The caps were set at -10mil and +4mil with no explanation given as to why there was such a large disparity between the two.

The player bounty revamp of P22 removed the names of the Jedi from the mission terminals, and reduced the payouts on missions completed for the same Jedi within a specific period of time. These changes made the ability for BH and Jedi to team up and farm credits much more difficult, and subsequently it effects the original logic behind the negative xp system.

Balancing the penalty to deter potential abuse of the the player bounty system, with risk of loss to both Jedi and BH would likely prove unpopular to a large segment of the player base.

As a result of the recent changes to the player bounty system, and the acceptance that the BH community would not likely want to share in the risk of penalty for potential abuse of the the player bounty system, the negative xp and the positive xp system needs to be re-assessed.

I propose that Padawans carry a tiered negative xp cap proportionate to the current positive xp that they can bank. Additionally it is logical that if higher ranks in the FRS carry a higher neg xp cap, they should also carry a higher banked xp cap. For Knights each rank above Padawan should carry with it an increase to both the negative and positve xp cap of 500k.

The Jedi community has carried the burden of penalty for potential abuse of the player bounty system for over a year now. Certainly the feedback from Jedi players has shown that this one sided penalty has been unpopular.



Buku
Naritus

Message Edited by BukuJohnson on 09-30-2005 04:57 AM





xp loss is also there to make jedi more difficult than normal leveling, personally i wish they'd bring back pve xp loss, just not have xp lost when in (GCW) pvp. right now grouping doesn't give vis, and so people pretty much have to choose to get on the terms, WAY too easy imo.
p897t98
Sat Oct 01, 2005 7:47 am
#56



slippinghalo wrote:


Baciacca wrote:
Ok everyone, I was reading a thread about Jedi that were beyond the negative XP cap and got a little curious.
To my knowledge the Jedi negative XP cap is negative 10 million XP. If you reached Master in the old FRS system your XP cap was raised to negative 12 million XP.
My questions are:
How many of you are currently beyond negative 10 million XP but never reached the Rank of Master?
How many of you are currently beyond negative 12 million XP and did reach the Rank of Master?



i think the real issue here is mabari belts






I disagree, the real issue is the invasion of PvE carebears...




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Meatpuppet1987
Sat Oct 01, 2005 9:25 am
#57

I agree with a lower cap on neg xp. someone people just can't catch a break and having 10mil in the hole is not what people pay 15 bucks a month for.




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Akel
Sat Oct 01, 2005 10:05 am
#58

If you don't like PvP then you should not have become Jedi, it was spelled out very clearly what would happen if you became jedi under the current system. If you don't like those requirements, go back to being a TKM.

BukuJohnson
Sat Oct 01, 2005 11:08 am
#59

If you don't like PvP then you should not have become Jedi, it was spelled out very clearly what would happen if you became jedi under the current system. If you don't like those requirements, go back to being a TKM.
____________________________________________________________________________________________________________

Been a Jedi a very long time pal, and one thing I can say for sure is that the "current system" changes from patch to patch.

This thread is not about pvp. It is about the negative xp cap failing to stop at the prescribed limits, and why those limits were added in the first place.


Buku
Naritus
iskareot
Sat Oct 01, 2005 11:57 am
#60






BukuJohnson wrote:
If you don't like PvP then you should not have become Jedi, it was spelled out very clearly what would happen if you became jedi under the current system. If you don't like those requirements, go back to being a TKM.
____________________________________________________________________________________________________________

Been a Jedi a very long time pal, and one thing I can say for sure is that the "current system" changes from patch to patch.

This thread is not about pvp. It is about the negative xp cap failing to stop at the prescribed limits, and why those limits were added in the first place.


Buku
Naritus




I think we can use the term "Risk vs Reward" at this time for the remark. Neg XP and how you get it (Which is only by BH death now) -- is a joke and can be ground out of within a hour. So far that does not seem a issue and people can handle it just fine from what I have seen.


Sure the cap is stupid, what is the point of a -10 mill hole, but then again what is the point of having a Medic out Heal a Jedi Knight at 4XXX in Healer... about the same nonsense.



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Mr_Desert
Sat Oct 01, 2005 12:23 pm
#61

1) If anyone replies that they reached master BAN THEM for fight clubbing and being part of the cause of demise of pvp on most servers (and I dont care what tiggs said re it was ok to do it, we all know that was rubbish for starters)


2) If they are silly enough to die over and over from BH's its their issue. The hugely neg peeps got a reprieve to -1mil a while back. Any that are in a hole these days its because they should pay more consideration to neg ex rather than jsut ignore it as it builds up.





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Gorthu
Sun Oct 02, 2005 10:23 am
#62






Akel wrote:
If you don't like PvP then you should not have become Jedi, it was spelled out very clearly what would happen if you became jedi under the current system. If you don't like those requirements, go back to being a TKM.





Your arguement is flawed. You see, SOE keeps changing the rules. So, why not change this one if the player base wants it to happen? When I first started playing, I was willing to accept perma-death...but then, Jedi were a bit uber. SOE has steadily decreased the ability of Jedi...without changingmuch of the downside to being jedi. It is suppose to be about BALANCE...but right now, that scale has been tipped to one side. All I would like is that there be some downside to a BH losing the fight, nothing drastic...something that doesn't cost him, like, he can't come back after you for 7 days. I get tired of beating the same one day after day. It's annoying.
roaChMC
Sun Oct 02, 2005 10:26 am
#63

Im just about -12m in teh hole, but never made master...i didnt feel the need to sploit



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enigma_writer
Sun Oct 02, 2005 6:45 pm
#64

I keep my jedi in positive xp and the lowest I ever went was around -900k.


I dont think that negative xp should go below 0 and that should be the cap.


Psihozny
Sun Oct 02, 2005 11:27 pm
#65

I agree big time
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