Jedi Archive

Thread: Just the facts: Conversion from old to new. Important info please read

Mystic_Squirrel
Sun May 30, 2004 8:47 pm
#53

I don't understand how someone was 2222 initiate? How could he not have enough xp to train lightsabre 3 and 4???



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Tenfo
Sun May 30, 2004 8:47 pm
#54

Bottom line is we are getting screwed big time.


Not enough skill points. Very weak skills at beginning.


Not enough skills overall to balance character forcing Jedi to group even at high levels.


This revamp is very short sighted.


TH, your comments of equal skill boxes from old to new system is, pardon my French, a f'n lie flat out.


We get screwed on using up Force sensitive skill points and you knew that.


Also we have no Force run or other abilities to survive starting out so we're all basically dead and once we get to high level we have to group with other Jedi cause our skill balance is so limited with the HUGE SKILL POINT COSTS.


Yes I'm pissed off as every other Jedi should be.


Guess I will have to go to space and vent my frustrations.


Any chance of adding a "developer" mob I can shoot down in space?



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
crusaderuz
Mon May 31, 2004 12:11 am
#55

Bump!!! Need Dev response NOW!!



Stass Allie
Jedi Padwan
Alliance Co-Guild Leader
gunner4life
Mon May 31, 2004 12:17 am
#56






BenderTheGreat wrote:

Sad to say, but I really think this is the way it was intended and after sorting some figures out I can see why.


As a current padawan it took me approx 6mil Jedi xp to reach that level. In the new system I will have the 6 FS lines and 11 more boxes. If I put all 11 of those boxes into one discipline I can be 4420 in that one discipline. With the new xp requirements that is just over 6.6mil xp so I do effectively gain xp this way, but only if I put it all into one discipline.


Now, a current apprentice would seem to be screwed by this as they could only get to 4430 which is 7.4mil xp and it cost them about 9.2mil to make apprentice. But no one will be a flat apprentice, they will at least have 4000 (which is simplicity and costs nothing really) so they could be 4443 in the new system which is 10.8mil xp. Again, they have actually gained free xp in the conversion.


Drop it down to the lower end, such as a 2222 initiate. This person has spent 750k xp and will only get two boxes, which is only 280k xp. Once again though, there is no problem getting those next two saber boxes to be 4222 which is still only 750k spent but in the conversion will give a return of 1.4mil xp. A reward of nearly double the xp you've actually used. Again, that is only if you put all your boxes in one discipline.


I think what it comes down to is taking the time now to look at the costs of current boxes and see where the best spot for you to stop will be. Then just start stockpiling the xp so that after your jedi is converted you can use that loose xp to gain boxes in a second discipline






shhhhhh . / agree . but lets keep it a secret . no harm in making a fuss if it gets us 6 extra boxes.




iii captain oahep acto iii
lll sepaku lll
BenderTheGreat
Mon May 31, 2004 12:26 am
#57








gunner4life wrote:


shhhhhh . / agree . but lets keep it a secret . no harm in making a fuss if it gets us 6 extra boxes.








heh, no disagreement here Even after realizing that we are getting an xp boost this way, it's just as apparent that we are getting a relative power nerf.


As a padawan, even if I take the best I can and get 4420 in some discipline I'll lose well over half the minor (and some not-so-minor) powers I currently possess.


Actually, to maintain my current power level I would need Saber 4003/Healing 2200/Powers 0102/Enhance 2000. That's 20 boxes. And I would lose the ability to have a 5th (now 4th) Generation saber and +25 to both accuracy and speed with my saber. Definitely a depowering from what i'm currently used to



::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

::::::::::::::::::::::::::::::::::::::::::::::::::::::::

bennybanglong
Mon May 31, 2004 12:33 am
#58

let's hope the combat revamp won't get delayed another 4 months since we're the first to get the nerf bat in this combat revamp!
Morwen
Mon May 31, 2004 12:38 am
#59






BenderTheGreat wrote:

Sad to say, but I really think this is the way it was intended and after sorting some figures out I can see why.


As a current padawan it took me approx 6mil Jedi xp to reach that level. In the new system I will have the 6 FS lines and 11 more boxes. If I put all 11 of those boxes into one discipline I can be 4420 in that one discipline. With the new xp requirements that is just over 6.6mil xp so I do effectively gain xp this way, but only if I put it all into one discipline.


Now, a current apprentice would seem to be screwed by this as they could only get to 4430 which is 7.4mil xp and it cost them about 9.2mil to make apprentice. But no one will be a flat apprentice, they will at least have 4000 (which is simplicity and costs nothing really) so they could be 4443 in the new system which is 10.8mil xp. Again, they have actually gained free xp in the conversion.


Drop it down to the lower end, such as a 2222 initiate. This person has spent 750k xp and will only get two boxes, which is only 280k xp. Once again though, there is no problem getting those next two saber boxes to be 4222 which is still only 750k spent but in the conversion will give a return of 1.4mil xp. A reward of nearly double the xp you've actually used. Again, that is only if you put all your boxes in one discipline.


I think what it comes down to is taking the time now to look at the costs of current boxes and see where the best spot for you to stop will be. Then just start stockpiling the xp so that after your jedi is converted you can use that loose xp to gain boxes in a second discipline






Xp gained in the new system where new unlockers will have their old skillsets nearly complete is not directly comparable with xp earned by those who unlocked and levelled under the new system with only the weak jedi initiate skills. For a one time conversion, why err on the side of harshness?

mochloD
Mon May 31, 2004 12:40 am
#60

Ill have to chime in too.... paying for FS skills with our current Jedi boxes sucks.



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Morwen
Mon May 31, 2004 12:40 am
#61






bennybanglong wrote:
let's hope the combat revamp won't get delayed another 4 months since we're the first to get the nerf bat in this combat revamp!






No, the CHs were first hit with the combat revamp nerf bat last December. You don't see many of them around anymore, do ya?
Orions-
Mon May 31, 2004 12:43 am
#62

Great post Moge_Tira_Truthx. The devs posted awhile back they where going to improve communication, and of course they havn't so we continue to see upsetup players posting once again for the same old reason. NO CLEAR INFO



WoW Archimond - Kantell, Healum, Zapum, Thumpum


Kantell, Slchef, Orions, Orion-
Master Privateer
Bloodfins Original Jedi


BenderTheGreat
Mon May 31, 2004 12:49 am
#63






Morwen wrote:

Xp gained in the new system where new unlockers will have their old skillsets nearly complete is not directly comparable with xp earned by those who unlocked and levelled under the new system with only the weak jedi initiate skills. For a one time conversion, why err on the side of harshness?







Not saying I like it Morwen (because I really don't, heh) but when you crunch the hard numbers you can see where the Dev's probably thought this was a fair way to do it, and even (in their minds at least) give us some bonus xp for free.


Your point of a new unlocker with previous professions having an easier time of it is definitely valid. But when you consider what little you get as a new jedi in this system those previous professions are likely to be necessary to get the xp, so it may not be any easier. As week as a newborn initiate was in the old system, I tend to think they were more powerful jedi-wise than the new jedi will be.


In fact, at some points of progression the xp bonus is huge. A current 4344 initiate has spent 3.5mil xp. If they go up to 4400 in any one new discipline they will be getting the equivalent of 6.1mil xp! That's nearly a 3mil bonus. Though, once again, they will still effectively be depowered from what they are used to.


The real drawback to this system (and one I don't think the dev's considered) is that the only way to get a commensurate amount of xp (or bonus xp) in the conversion is by solely dedicating your boxes to only one discipline. That's what's going to hurt us non-guardians the most. We will go from a nice variety of powers to a very limited, narrow selection of powers.


This is where I think stocking up on loose xp now is the smart plan. That way you can dedicate your current boxes to one discipline (and get the best xp conversion) and use that loose xp to fill in some power-loss by grabbing another skill tree with it. My current plan is to grab 11 boxes in one discipline with my conversion boxes (such as 4420 in something) and then use my loose xp to go a bit up another tree to round myself out.



::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Moge_Tira_Tru
Mon May 31, 2004 12:55 am
#64

OK I think we are all in agreement that for one reason or another, we are getting a bit hosed. Now, in order to keep this going to actually have a solution or even solid stand I ask this question:

IMAP is a TC Jedi. He reported that after his conversion selection we was then given the option to Use up his remaining skill points and place them into ANY non-jedi skill tree(s). Thus spending his full 250 skill points.

Initially I dismissed this as a bug however, IF this turned out to NOT be a bug. Does this change your mind about the conversion? I would mine.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
DarthHubal
Mon May 31, 2004 6:07 am
#65

giving this thread a /bump...its important and these questions need to be addressed



Jekai Kahlaar
Dark Jedi Overlord
FoE

If you kill one FoE jedi, we send 2 of your guild jedi to the cloner

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