Jedi Archive
Thread: [Jedi Upgrade]: Force Armor changes in Publish 19, in detail
I thought they had written thet it would add +40 (4000)and not +45 (4500)
Ok. Good to know.
Llazarus wrote:
MsNil, pre-CU foods did not come before Force Armor as you state. Force Armor damage reduction allways came before food damage reduction was applied. So if you ate synthsteak it mitgated the damage after force armor...
Yeah... It's based on a weaponrange-(accuracy-defense) formula.
Barb-Wire wrote:
weapons damage is a fixed amount. whether it is a bug or not dunno but a weapon using the most basic attack will ALWAYS deal the average of the min and max values.
go get your favorite target-boy and start plinking away with any weapon using the most basic attack and you will never see a fluctuation in damage. a weapon that has a damage range of 450-900 will always hit for 675... dunno if it is intended or something is not working but damage for all specials with a given weapon are static amounts.
The result is then multiplied by specials.
Barb-Wire wrote:
weapons damage is a fixed amount. whether it is a bug or not dunno but a weapon using the most basic attack will ALWAYS deal the average of the min and max values.
go get your favorite target-boy and start plinking away with any weapon using the most basic attack and you will never see a fluctuation in damage. a weapon that has a damage range of 450-900 will always hit for 675... dunno if it is intended or something is not working but damage for all specials with a given weapon are static amounts.
Intended
Good post MsNil ![]()
Astounds me how you didn't get the corr position, with your effort and dedication.
Believe me, with these changes in pub 19, people will have them running in a looping macro like force aura. If you had played pre-CU you'd know that every Jedi and their mother had FA2 turned on ALL the time, if it is true that it is going to cost 5%+ per damage taken after pub 19, I definately would have it up all the time, but not if I go to places like the Trandosian Avatar platform or Shadowed Lands- but for PVP, definately.
No worries ^_- I am now unleashed and can post whatever I want to without people insulting me for trying to help.
-Fade- wrote:
Good post MsNil
Astounds me how you didn't get the corr position, with your effort and dedication.
MsNiL wrote:
RIP101 wrote:
Ok if I have no defender and use improved FA how much will that reduce (in percent). Does improved FA add 40 innate armor then you add the +20 innate armor at initiate? I have not had ANY armor since i became jedi and im not really good with armor numbers now... if only they stuck to how much it reduced rather then 4000 armor...
It's all in the initial post.
Armor is converted like this:
RIP101 wrote:
My question is with improved FA and the +20 innate armor at initiate is that 4000 armor or 6000 armor... I can calculate the damage and how much force I take but i need to know how much im reducing.
10 = 10.5%
20 = 20.0% <- Here we start as Jedi Initiate
30 = 28.5%
40 = 36.0%
45 = 39,25% <- Here are the 0200 Enhancer without Defender
50 = 42.5%
60 = 48.0%
65 = 50.25% <- Here are the 0400 Enhancer without Defender
70 = 52.5% <- Here are the Master Defenders
80 = 56.0%
90 = 58.5%
100 = 60%
Note that we will probably not pay force for the damage we reduce through our Jedi Initiate armor, so we only pay for 30,25%, I think.
For TC info about FA,
FA grants 100% mitigation, you get absolutely zero damage.
gera wrote:
For TC info about FA,
FA grants 100% mitigation, you get absolutely zero damage.
Lol, Nice, I gotta get me some!
Sidalo wrote:
At least that is what I saw written down. Not sure which one will actually happen.
I will be very interested to know where the correlation between the cap and the Armor Break exists.
If anything above 10000 is ignored then it is obvious, but if it stores the value at 11000 and then calculates from there it will be a great benefit from FA2 and MDef to keep your Armor higher than someone else after an Armor Break.