Jedi Archive
Thread: Question Since bh have root............
SwenLaransa wrote:
pervel wrote:
That would be all good if we couldn't be ganked by up to 5 BH's with various templates. With the trade-offs every Jedi has to make, I think it will be possible to make a group of just 3 BH's with the right templates that can kill each and every Jedi they encounter. How does that make a fun and balanced game?
I see onlytwo solutions to this. Either let Jedi pick a greater range of skills at the same time so that they will always have a chance of at least escaping. Orget rid ofthe unrealistic BH mission system where a Jedi is forced to be solo against a group of BH's.
Jedi are supposed to die when multiple BH's come for them. It's not supposed to be 'fair'. That's harsh, but it's reality. Jedi aren't uber. Jedi are slightly better than average. You can disagree with this and argue all you want about 'real' Jedi, but that's the way it is here on this game.
That is simply a ridiculous statement. What you are saying is that it is ok in a game to put another char in a situation where he has NO options but to die - no matter how skilled he is. This will be the situation each and every time a Jedi meet a well put together group of BH's after the CU. There is simply no counter for it. Of course, that has never been the intention with the BH system.
With the multiple nerfs to Jedi in the CU, I can assure you that we will begin a discussion about balancing the BH mission system soon. It is not balanced now. And it will be ridiculously in favor of BH's after the CU. I hope that BH's will join that discussion on a serious level. But past experience doesn't seem to support that hope.
Xey wrote:
Who invited all the druids?
DastardlySmurf wrote:
I have some here...
synsteak in CU
Startroop wrote:
Ok 2 things.
1) Synthsteak most definatly is in seconds, I thought it might have been a conversion bug ( i was on TC chilastra) but it is not.
2) The root really isn't that bad against jedi not yet any way. You just need to learn to play different.
If they root you-
A) Use Valor, less hits will get you.
When it takes 2-3 shots to incap you, whats the point?
B) Use a root of your own, and/or use force armor
Root of our own, how do you propose we get into range? Force armor, tested Jedi still go down.
C) Use a force power attack
Again, first you have to have Powers and second is the range on the attack 64m? if not, again whats the point.
D) Use force infusion, or heal and wait it out.
You can not do that when Jedi are getting killed by Rifleman in 2-3 shots.
E) Use Saber Throw, which instantly KDs someone, and if they don't have KD recovery they will not get up for a good 5-10 secs.
First off you are assuming the Ranged person will be in range of our saber throw, second EVERY profession has a KD recovery (exception is BH but what BH does not dabble?)
So as you can see EVERY template will have a counter to this. You may not nessaccarily like it but there are counters.
Your counters are not based on reality. If a BH is 64m away the Jedi is dead if they use root, it's that simple.
Just remember with Dizzy/KD you were on the ground and could do nothing but heal, at least with root, you are not stuck on the ground taking more damage, you can strike back.
Nope, not if you are not in range.
Xey wrote:
I was told by a correspondent that its currently broken on tc and its supposed to break on damage.
rofl
The devs have not proven they can fix the problem with Warcry on live so why should it be any different with the new and improved Warcry. This game needed an improved Warcry like it needed more DoT weapons.
MajesticJester wrote:
what ive seen of root in the CU, this was a few days ago tho
player roots target
player shoots target (about 2-3 times)
root breaks
player re-roots target
player shoots target
etc
etc
etc
target dies
ive seen people drop mobs 2* their level with root as the mob cant even reach them to do any damage
now if thats not over powered then what is
You can not instantly reapply a root when the first wears off. You get -No Effect- text msgs over the targets head if you try to reapply too soon.
The cooldown/warmup for Pistoleer root is not exactly short. If the first root attempt is blocked or a Miss the target has time to close the distance or run to safety.
The only mobs people are killing that are 2x their lvl in CU testing are probably the bugged high end mobs that do not fight back. Someone with root trying to take a giant sand beetle, dewback, etc etc 2x their lvl will get incapped mighty fast.