Jedi Archive

Thread: Jedi Have Sabers, Right? Why Aren't they Effective? Can Do More with Pistol Balance Pls

RedDestinyCC
Mon Jul 18, 2005 2:19 pm
#40






Crizis wrote:

Everyone knows that Jedi templates are about choices - no great revelation there, right? Kind of stating the obvious?


The issue on the table is the lack of offensive balance of the choices, or the unbalanced (overly) weak state of Master Powers. The topic addressed in this thread is not to discuss choices (particularly without also addressing balanced choices,) but is instead a look at the lack of basic lethal nature of a lightsaber, that has offensive ramifications to all Jedi. By its nature, a lightsaber should be lethal regardless of whether you specialize in techniques, or specialize in mage powers (the powerful Jedi of the films had both, btw,) and because the game does not demonstrate that lethal nature of the lightsaber, and in fact to most Jedi trees, it is little more than a sword in terms of effectiveness. This is wrong. So, to balance the offensive nature inherent in ALL Jedi, because they ALL have sabers, its the first thing they dowhen approaching Initiate and Padawanis to make one. Any Jedi with a saber is LETHAL. Or should be. Wouldn't know it by SWG standards.


So, back to this thread, all Saber use needs to be more balanced in offensive nature, thereby increasing the overly weak offensive nature inherent today in all Jedi who specialize outside of the Light Saber technique tree. Again, by its nature, a lightsaber should be lethal regardless of whether you specialize in saber techniques, or specialize in mage powers. Both have specialties, but the saber by its very nature should not be just a sword in the hands of some Jedi. That is wrong.





Agreed, this is wrong. A saber should not be a glowy club in terms of effectiveness. "Lethal" is a good description of what it should be. As put, every and any Jedi has a lethal weapon, and it should be balanced as such.

Crizis
Wed Jul 20, 2005 12:55 am
#41

I look forward to getting home tonight and discovering if I understand the cloak publish. According to Blix, it was not going to change functionally for Jedi using cloak from what had pre-existed, but I'm not so sure after reading some of the discussion. If I am cloaked and an NPC or non-grouped Player walks next to me, it sounds like cloak will break. This is a huge change for Wielders, and a step backwards in balancing jedi templates as was the discussion here.



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
Crizis
Tue Jul 26, 2005 5:36 pm
#42

Comments? Devs?


Crickets?





===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
GeckoFighter
Tue Jul 26, 2005 7:34 pm
#43






Crizis wrote:








DoddsySnach wrote:
I dunno if its just me, but i dont have a single clue what your going on about




LOL


Facts:



  1. All Jedi make sabers

  2. Sabers, by nature, kick a55... cutting through even metal

Therefore:



  • All Jedi should be kicking a55 when holding a saber, not just those who take the LS Tree

Therefore, to recognize this, and to improve the offensive capability of all Jedi who are not LS Tree, and are comparatively and overly weak to the LS Tree's offensiveness:



  • Move some of the specials from the LS Tree to the other trees, so that all Jedi are able to have some basic level of saber specials, with improved damage, and thus balancing out the offensive nature of all templates.


    • The most powerful and effective saber specials are still the benefit of the LS Tree exclusively, or

    • The LS Tree grants a bonus to damage that still exceeds the other Tree's equivalent specials

Bottom line, the other Jedi templates need a boost in their saber specials and correspondingly, the amount of damage they deliver, to make them more offensively viable.


Get it? I'm saying that if you want to improve the viability of the other templates, you don't necessarily have to look any farther than the saber in your hands to accomplish a balancing. The other templates' abilities/specials are good as is, if the uber-weak saber isenhanced.


Example:



  • MH, MFW, MD - Add Dervish special

  • MLS - Change Dervish to Advanced Dervish special

Among others...


Message Edited by Crizis on 07-14-2005 05:45 PM




srry dudebut no, thats why they have teh lightsaber tree in the first place. For lightsabers only. There would be no balance to put lightsaber specials in defender or enhancer trees as they are augmentations to the offensive capability of a jedi. I agree with upping the damage, i also agree with making LS more affective. But i do not agree with taking Lightsaber specials out of the Lightsaber tree to put into other branches...then Lightsaber (MLS) wuld be pointless thus defeating the purpose of gaining the MLS box.


And imagine if someone decided to go MLS/Master Defender and had saber specials in defender with higher damage, thats not balance. Balance is stabilizing our damage out put, not by removing or replacing moves just by upping pur damage period. There is no need to adjust any skills or move them around, not in the LS tree, The main strength with mls WAS its tremendous damage output with the ability to land stun, blind and dizzinless that was one of the few ways a jedi could last as long as they did in a battle because they had 85 saber block and LS toughness...With the babys who cry nerf all the time this was taken away and now LS is reduced to pure crap thanks to them. If LS was restored to even half of what it was before, with states and better saber block then MLS will be unique and a point to strive for in game.




[[Rynne Rossilian]]
[[Jedi Knight]]



GeckoFighter
Tue Jul 26, 2005 7:37 pm
#44

i read in one post that he would have to work for a saber as good as pre cu sabers....whoever this poster was is seriously in the wrong since its impossible to get almost 800dps on a post CU saber even with perfect pre cu pearls....if you can make one post a screen shot because post CU sabers are worthless crud especially with the pearl nerf




[[Rynne Rossilian]]
[[Jedi Knight]]



murphy7
Tue Jul 26, 2005 7:56 pm
#45






Crizis wrote:



"Hey watch this, I'm going to take on these 4 Troopers" Whoosh, whoosh, choke, whoosh, flash, whoosh.


"You don't seem to be hurting them, are they supermen?"


"No, just regular troopers."


"Why aren't you hurting them?"


"I am, see how that one guy is down 20% on his health? and I hit the others with an area attack."


"5 hits with a saber from a Jedi against a Trooper and that's all you've done? And the other guys health is back to normal already. That's Star Wars?"


"Yeah, sux huh? I can actually do more damage with a pistol."


"Yeah, no thanks, looks very lame. What a joke."

Message Edited by Crizis on 07-15-200502:35 PM





To misquote Han Solo, "Ancient weapons and hokey religions are no replacement for having a blaster at your side, kid."


See, SOE is bringing us closer to canon!



"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Crizis
Tue Aug 02, 2005 10:58 am
#46

bimp



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
GinazResser
Tue Aug 02, 2005 4:10 pm
#47

So according to this guys line of reasoning, someone who's 0-4-0-4 rifleman should be as powerful using a rifle as a master rifleman? Think about that for a minute crizis. The reason MLS is much better than having say 0-4-0-4 LS is that you get all the extra speed and accuracy with MLS plus the extra specials. Just as it is in EVERY OTHER PROFESSION. Master combat professions will provide more damage than dabblers, which is what you are in LS. A dabbler. Hey my jedi isn't a master defender but I sure would like to get all the benefits from it. And my saber does just fine damage wise thanks. I hit for more damage with it then any of my other characters do with their weapons. Do you understand all of this? Its no wonder alot people think those with jedi's are dumb when they read something like this. Its basic game mechanics. Basic.

Message Edited by GinazResser on 08-02-2005 09:11 PM

Message Edited by GinazResser on 08-02-2005 09:12 PM

Crizis
Tue Aug 02, 2005 5:03 pm
#48






GinazResser wrote:
So according to this guys line of reasoning, someone who's 0-4-0-4 rifleman should be as powerful using a rifle as a master rifleman?

Message Edited by GinazResser on 08-02-2005 09:11 PM

Message Edited by GinazResser on 08-02-2005 09:12 PM



Nobody has said that. What we are saying is, lightsabers are lethal by nature, so make them lethal. A glowyequivalent of a dull sword,that doesn't do as much damage as the rifle in my full-templated Jedi's hands, is lame, lame, lame. Fine to specialize and get some additional specials and perks, but bottom line, lightsabers should be deadly, and all Jedi have them. That shouldn't be so hard to understand, even for you?




===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
c0kes
Wed Aug 03, 2005 12:11 am
#49

Even though lightsabers are shown as the most lethal weapons in Star Wars, there has to be certain balance. We are in a multyplayer game after all, so the idea of making lightsabers a '1 hit kill' weapons its completely ridiculous.


YET, the fact that a jedi has a higher chance to deal a lot more damage with a 'looted' pistol than his lightsaber is completely stupid. It is just matter of time before most players realize Jedi is not what you see in the movies, or even other games. A fine example of this, is how a jedi needs to hit around 2 or 3 times an NPC that is WAY weaker than him, while a rifleman can just shoot once and make around 2k damage (Lvl 80 rifleman shoots a level 10 bantha, Lvl 80 Jedi hits a lvl 10 bantha and still takes more than 1 hit).


Even though, I love how Jedi have to build their own saber (thats a very nice touch) I just dont understand why pearls and clear crystals are such a critical component for them, I dont see any other weapon in the game that requires a 'looted' item so badly (in fact, there are 0 'normal weapons' that need a looted item to work correctly). Pearls and Crystals should be just like power ups for normal weapons, I think its just plain wrong our damage and effectiveness over all is pushed back because some bug hasnt been fixed (Flawless/Premium Pearls/Crystals).



The crystal is the heart of the blade.
The heart is the crystal of the Jedi.
The Jedi is the crystal of the Force.
The Force is the blade of the heart.


All are intertwined:
The crystal, The blade,The Jedi.


You are one.
- Speech made during lightsaber construction ceremony


Hmm I dont see Krayt pearls or night sister crystals in there biwan:




_________________________________________________________________
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Corbantis

IGN:
Genma Malek, the Jeteye
'Ron' Jeremy, the Booty Hunter
Chuck' Norris, the Texas Officer

I lack vendors, so contact me in-game or PM here

MetallicaJunkie
Thu Aug 04, 2005 1:01 pm
#50

If you're not outdamaging a non-jedi over time, note, not per hit but over time, then your saber is not very good.

800min and 900 max sabers, (add the elemental with high end pearl and this is our weapon) easily outdamages a rifleman per hit in PvP (exception vs no defence templates) and should easily outdamage over time vs high end PvE, for example the defences on an elite mob mitigates teh damage range on that rifle to hell and back, what you mitigating a 800-900 damage weapon to? Defences = mitigation, resist = reduction, lightsabers only deal with resists as their damage range is too tight for viable mitigation, this makes the lightsaber the most powerful weapon in the game vs high defence targets by default.
Crizis
Thu Aug 04, 2005 3:10 pm
#51






MetallicaJunkie wrote:
If you're not outdamaging a non-jedi over time, note, not per hit but over time, then your saber is not very good.

800min and 900 max sabers, (add the elemental with high end pearl and this is our weapon) easily outdamages a rifleman per hit in PvP (exception vs no defence templates) and should easily outdamage over time vs high end PvE, for example the defences on an elite mob mitigates teh damage range on that rifle to hell and back, what you mitigating a 800-900 damage weapon to? Defences = mitigation, resist = reduction, lightsabers only deal with resists as their damage range is too tight for viable mitigation, this makes the lightsaber the most powerful weapon in the game vs high defence targets by default.



Saber? Not very good? How can that be? It'sa saber! Hence the title of this thread.




===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
Crizis
Fri Aug 05, 2005 12:31 am
#52

bamp



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
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