Jedi Archive
Thread: [Discussion] Removal of XP loss upon BH death?
I am fully templated. I have a BH alt. I'm pre-pub 9 finished my tempate pre-cu.
I won't comment on how the grind is now because obviously I'm done with it.
As Far as XP loss goes. when I did grind I got around 800k xp per day. That's not alot I know people that got more and some that got less. I died a total of three times to BH's during my grind. I would say that I lost on average 450k XP per death.
I took my time grinding. I played to have fun, not to get the template done right away. I had many BH come for me, I enjoyed that part too.
So with all that in mind...
I think that XP loss should stay. I think the extra danger added a little more excitement to the grind. It kept me on my toes. More alert. I liked that. Also becuase it never really adversely effected my grind i don't feel it's particularly harsh. I lost more xp to inadvertant LD deaths to Mobs than I ever did to BH's
Now I don't know how the group hunting is affecting the grind, in regards to the level of security you guys feel you have. I would think that it would tend to let your guard down. So your probably getting more BH's succesfully attacking you. Hunting alone lets you be more aware of othe players coming up on you.
AS a BH (part time one actually) xp loss isn't a concern for me. It isn't what drives me to hunt a jedi. It isn't what makes me spare my own faction jedi (pre-no name hunts). I hunt Jedi occasionally when I want to test out some new combat Ideas. Mostly to see how well a Jedi will defend against it to see if it's a viable tactic for me to use. I also like the excitement of going against a real life player.
As a BH I could care less if XP loss stays or goes.
As a Jedi I'm concerned if it is removed it would be another excuse to remove more of our power. It's apparent that the nerfs to Jedi are tied with the Number of us now, the ease in obtainig the slot (I know it's still being debated, this isn't about that. I've doen one in both systems. It's easier than it used to be to open your Slot.) If we have no xp loss then we would be asking for another nerf. I would think that all of us can agree that we don't need anymore of those.
Culex wrote:
XP loss needs to be increased and XP loss on cloning needs to return. Flame away, but jedi XP is too easy these days and XP loss to BHs is quickly shrugged off in a few lairs.
sas-quatch wrote:
Dakrek wrote:
BladeOConner wrote:
i Beleive xp loss should be there but instead of going negative loose till 0 then maybe have to loose skills no negative at all you choose your loss of skill
TBH I'd rather have negative xp than loose all my skills. Say Jedi X was a fullly templated Jedi. X gets loads of vis by engaging in the higher end quests and looking for the higher end loot where there are NPCs (and mostly by fighting NPCs). BHs come after X and he dies. Scenario 1 (xp loss) After tonnes of dying he goes to a max of -10mill xp. Well at least he has a full template to either grind out of the hole/just ignore it because he doesnt need the xp anyway (providing he doesn't want to switch templates.) Scenario 2 however (skill loss). Ater dying over and over (just as he did in the first scenario) he end up with CL 55, Nov Lightsaber and all of his beloved specials are gone (for example). He is then forced to regrind his template, rather than just ignore the negative xp and skip of into the sunset.
Although your post has a very valid point...i dont see this kind of thing happening. IF a skill loss was rplaced with ned. Xp i REALLY think after loosing a master MLS box and say clerity 4 (just for exple) gue to BH deaths i think one would learn really quick to try to stay off the terms. that kind of pentality also deserves a lil'bit of a powerboost though.
Let me sum that up:
RISK VS REWARD...
I would be the first in line to say yes to this... BUT you see here is the problem, so many cries over the last year... about Jedi being to strong whaa whaa etc... from the GCW cries to the BH cries.. SOOOOOO THE Devs said fine... they nerfed the living crap out of us... SO they should all be happy right???
BUT they forgot that taking away all the reward (power) came using the balance word---- Uh OH!!!-- See they thought , the old punishment would stay in place with all the power taken away... Ooops they didn't tell them that part...
So now you have Jedi Level brougt down to this level with only one risk now but now people want all the hardships of the old systems but none of the power with it..
Guess what? Tough crap!... People cried... so this is where we are...weak compared to the past BUT Hey , no risk to make it worse as well. If they want to apply one they have to apply the other , somthing tells me they dont want the cries again... so you wont see this happening.
Risk vs Reward is showing its ugly head now more then ever and people should be thanking themselves for it... not anyone else.
(Devs actully listened to some of the cries, about Jedi power.... Hell some of the cries came from people that are now Jedi even).. go figure.
It's really to bad, I can tell you that alot of you would have really loved Jedi Pre-9... some would have seen it as a great challenge... in so many aspects it was a challenge , luck and alot of thinking at times.
I can say I was actully AFRAID to log in... no joke... You just didn't know what was going to happen... Server crash while killing a lair was my favorite XP/Skill loss lol... oh man..
BH is what makes jedi special, we are the only prof in the game that is hunted, if the xp loss is removed then well whats the point no risk to jedi, as it is jedi have it to eazy.I was a pre CU jedi and grinded solo every death cost xp it was hard, harder than it is now. The big prob for me was playing solo all the time, fealing like a total outcast jedi.
If you remove xp loss on bh kills then you are just makeing jedi more and more ordinary.
becarefull what you wish for,
giv em enuff rope and they will hang themselfs <is this what the dev's are saying>
iskareot wrote:
sas-quatch wrote:
Dakrek wrote:
BladeOConner wrote:
i Beleive xp loss should be there but instead of going negative loose till 0 then maybe have to loose skills no negative at all you choose your loss of skill
TBH I'd rather have negative xp than loose all my skills. Say Jedi X was a fullly templated Jedi. X gets loads of vis by engaging in the higher end quests and looking for the higher end loot where there are NPCs (and mostly by fighting NPCs). BHs come after X and he dies. Scenario 1 (xp loss) After tonnes of dying he goes to a max of -10mill xp. Well at least he has a full template to either grind out of the hole/just ignore it because he doesnt need the xp anyway (providing he doesn't want to switch templates.) Scenario 2 however (skill loss). Ater dying over and over (just as he did in the first scenario) he end up with CL 55, Nov Lightsaber and all of his beloved specials are gone (for example). He is then forced to regrind his template, rather than just ignore the negative xp and skip of into the sunset.
Although your post has a very valid point...i dont see this kind of thing happening. IF a skill loss was rplaced with ned. Xp i REALLY think after loosing a master MLS box and say clerity 4 (just for exple) gue to BH deaths i think one would learn really quick to try to stay off the terms. that kind of pentality also deserves a lil'bit of a powerboost though.
Let me sum that up:
RISK VS REWARD...
I would be the first in line to say yes to this... BUT you see here is the problem, so many cries over the last year... about Jedi being to strong whaa whaa etc... from the GCW cries to the BH cries.. SOOOOOO THE Devs said fine... they nerfed the living crap out of us... SO they should all be happy right???
BUT they forgot that taking away all the reward (power) came using the balance word---- Uh OH!!! -- See they thought , the old punishment would stay in place with all the power taken away... Ooops they didn't tell them that part...
So now you have Jedi Level brougt down to this level with only one risk now but now people want all the hardships of the old systems but none of the power with it..
Guess what? Tough crap!... People cried... so this is where we are...weak compared to the past BUT Hey , no risk to make it worse as well. If they want to apply one they have to apply the other , somthing tells me they dont want the cries again... so you wont see this happening.
Risk vs Reward is showing its ugly head now more then ever and people should be thanking themselves for it... not anyone else.
(Devs actully listened to some of the cries, about Jedi power.... Hell some of the cries came from people that are now Jedi even).. go figure.
It's really to bad, I can tell you that alot of you would have really loved Jedi Pre-9... some would have seen it as a great challenge... in so many aspects it was a challenge , luck and alot of thinking at times.
I can say I was actully AFRAID to log in... no joke... You just didn't know what was going to happen... Server crash while killing a lair was my favorite XP/Skill loss lol... oh man..
Quite personally i have to agree with you.
I was just pointing out tthe realityof someone getting in a situation like you stated.
and quite personally if they ever do make gaining/lvling jedi easy as a reg profession(520vet here) ill not be jedi and just keep the 2nd slot(playing non wookie is fun to)
ive worked hard to get that i have. even though is is easier then it ever was with no group vis and such. But i DO TRY to stayoff the terms so i dont get bh's every three days. and yes i would love to have had jedi pre-9 but there was no way i was doing the hologrind crap. the village was awsome content added. but i think it could have been better but meh. thats moot.
so just for the record i DO NOT support skill loss at bh death.
probly should have put that in my 1st post.
bh / jedi forced pvp has done nothing but drag this game down, and cause hate between the 2 sides. it's stupid, it does nothing to 'control the population', it has outlived it's pre cu usefullness.
fuzzyfelthead wrote:
BH is what makes jedi special, we are the only prof in the game that is hunted, if the xp loss is removed then well whats the point no risk to jedi, as it is jedi have it to eazy.I was a pre CU jedi and grinded solo every death cost xp it was hard, harder than it is now. The big prob for me was playing solo all the time, fealing like a total outcast jedi.
If you remove xp loss on bh kills then you are just makeing jedi more and more ordinary.
becarefull what you wish for,
giv em enuff rope and they will hang themselfs
Wise and this is what has happend to us over the last year with the cries.... it almost makes me want to just smack people.
(What I really wish is that some how all the people that cried were not allowed in the village thingy lol).. it like auto banned them lol...
So if you cried for nerfs on Jedi you got axed lol... too funny (Which then would mean the Jedi population would be cut in half HAHAH)--
Oh man lol....too much fun.
Reduce XP loss from BH's, and add.......
Add in NPC Gank Squads that show up the moment you get visibility in NPC cities and make them give XP loss if they kill you. Successive waves of NPC Gank Squads should keep coming at the Jedi and keep getting harder and harder. They should have 0 loot, and lead up to a visit from Boba Fett or Darth Vader himself.
And even the low-level gank squads should be extremely difficult to kill. And they should only go after the Jedi in question and appear as white marks to everyone else.
iskareot wrote:
Jacella wrote:
Culex wrote:
XP loss needs to be increased and XP loss on cloning needs to return. Flame away, but jedi XP is too easy these days and XP loss to BHs is quickly shrugged off in a few lairs.
QFE!!!!
See this is two ways.. though...
Do you want to see my power increased again??? Do you want me to be much much harder then I am now to take down???
Or wait... do you want ME TO STAY THE SAME, while increasing the Risk with no Reward??
Because this is a easy one for me.... oh too easy.
CU baby-- gotta love that balance word lol.....
Message Edited by iskareot on 09-07-2005 10:55 AM
Step 1: increase risk and grind time.
Jacella wrote:
JEDI:
- Do you beleive the BH system currently is effectively stopping the growth of jedi (as intended) ? Not as effective as they should be
- If XP loss was removed would you feel as much "tension" when losing to a BH ? It would marginalize the role of the Bounty Hunter and cause more hatred between the two professions.
- If this occured do you beleive the grind would now be "too easy", "just right", or still "too hard" ? Too easy...of course the current system is too easy. 3 months from padawan to full template is just not long enough.
- Does XP loss now (or even when grinding) make you "show off" less ? I don't show off to begin with, but during my grind, I avoided gaining vis until it was unavoidable.
BOUNTY HUNTER:
- What is the main motivation for hunting player jedi (please be honest) ? Challenge, credits, and creating a real risk to the jedi grinder. I also feel that it was a good training experience for them.
- Do you beleive its fair that jedi are the only profession in the game that loses something upon (BH) death ? Yes. In fact, I want there to be a cloning xp loss aswell. The new system has made gaining a full template so easy, I could do it in my sleep...or even afk.
- If they took away jedi XP loss would you hunt as many jedi as you do now ? No. What would be the point? I can make more credits from loots.
- If XP loss remains do you beleive BHs should be punished for losses or consecutive losses ? We are, with armor being degraded, the cost of droids, meds, buffs, etc. For hunting jedi, it is a losing proposition. I earn more creds against npc's and get loots worth more than a player bounty. Add, on top of that, that 90% of my hunts end with me being defeated, the gain isn't there. Since I face full templates almost every time, even the xp loss they would suffer would be pointless. Unfinished templates need to be hunted more often, and they need to re-establish 2 BH teams.
You a Jedi ? ![]()
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You yourself say YOU ARE a BH, and as per what you say (grinding AFK, avoid gaining vis) you don't know what grinding a Jedi is. On the other hand, it's obvious you hate Jedi for some reason when you answer what would be the point to hunt Jedi if they don't lose xp.
So stick to your real profession when answering, or better read SunSpy answer. He really made me think twice about my opinion on this matter, although everyone seems to forget what current LightSabers are, making Jedi not the elite combat profession it was supposed to be. Only Jedi with Pre-CU crystals or pearls are such.
araldi wrote:
Jacella wrote:
JEDI:
- Do you beleive the BH system currently is effectively stopping the growth of jedi (as intended) ? Not as effective as they should be
- If XP loss was removed would you feel as much "tension" when losing to a BH ? It would marginalize the role of the Bounty Hunter and cause more hatred between the two professions.
- If this occured do you beleive the grind would now be "too easy", "just right", or still "too hard" ? Too easy...of course the current system is too easy. 3 months from padawan to full template is just not long enough.
- Does XP loss now (or even when grinding) make you "show off" less ? I don't show off to begin with, but during my grind, I avoided gaining vis until it was unavoidable.
BOUNTY HUNTER:
- What is the main motivation for hunting player jedi (please be honest) ? Challenge, credits, and creating a real risk to the jedi grinder. I also feel that it was a good training experience for them.
- Do you beleive its fair that jedi are the only profession in the game that loses something upon (BH) death ? Yes. In fact, I want there to be a cloning xp loss aswell. The new system has made gaining a full template so easy, I could do it in my sleep...or even afk.
- If they took away jedi XP loss would you hunt as many jedi as you do now ? No. What would be the point? I can make more credits from loots.
- If XP loss remains do you beleive BHs should be punished for losses or consecutive losses ? We are, with armor being degraded, the cost of droids, meds, buffs, etc. For hunting jedi, it is a losing proposition. I earn more creds against npc's and get loots worth more than a player bounty. Add, on top of that, that 90% of my hunts end with me being defeated, the gain isn't there. Since I face full templates almost every time, even the xp loss they would suffer would be pointless. Unfinished templates need to be hunted more often, and they need to re-establish 2 BH teams.
You a Jedi ?
You yourself say YOU ARE a BH, and as per what you say (grinding AFK, avoid gaining vis) you don't know what grinding a Jedi is. On the other hand, it's obvious you hate Jedi for some reason when you answer what would be the point to hunt Jedi if they don't lose xp.
So stick to your real profession when answering, or better read SunSpy answer. He really made me think twice about my opinion on this matter, although everyone seems to forget what current LightSabers are, making Jedi not the elite combat profession it was supposed to be. Only Jedi with Pre-CU crystals or pearls are such.
Hmm lets tally this up...
pre-cu = exp loss on bh deathblow AND clone. PvE deaths cost you xp if you had to clone. Had to grind solo to avoid vis. Exp was alot slower. Gank groups of bh.
post-cu = Noexp loss in PvEon death/clone. No exp loss on cloning period, be it from BH kill or pve death! No Vis in groups!, Spin groups. The worst nerf that the BH class have ever seen, no names on missions, no grouping without mass ammounts of patience in gettin same mission.
How much easier does it need to be? Exp is way way out of hand, Bh rarely hunt paddys anymore as you cant see names or ammounts on terms. No BH grouping... my god people. They should just sell Jedi characters for $29.99 in the next expansion if it gets any easier.
Exp loss from BH is about the only thing left that makes being Jedi interesting. I truely miss pre-cu =/