Jedi Archive
Thread: defender is inate, enhancer is using the force
Angamarth wrote:
GeckoFighter wrote:
defender is sheer toughness, a defender doesnt need to use the force to modify his toughness. therefor Force Aura and Force Valor need to be nmoved to Enhancer because they 'enhancer' a defensive ability of the jedi. Since enhancer focuses on enhancing offensive and defensive powers it only makes sense to move those two moves into the enhancer tree. Defender doesnt need the extra defense in an enhancement, but it should be put in there as an inate, always active skill. (mabey not the 500 defense from aura but possibly 250 or so like center of being)Defenders should be given the values of aura and valor as an inate ability, the only move that should cost them force (besides saber specials and heals) is Avoid Incap.Enhancers should recieve Aura and Valor because it qualifys as their skill, using the force to enhance their mind and body for defense/offenseI was a defender and an enhancer, and i see no problem or nerf with this suggestion.
Defender is not 'sheer toughness', it's using the Force for defense. You could just as easily say, "Move head hit II to Enhancer, it's using the Force to enhance the damage done with your lightsaber," or "Move Advanced Heal to Enhancer, it's using the Force to enhance your body's normal healing process," a mindset which the West End/d20 system fosters, not to mention many of the other skills people listed above.It's the Magneto trap... In the old X-Men comics, they basicly allowed Magneto to do anything because of his control of magnetism. Fly? Just use the Earth's magnetic field... Moleccular transformation? Just use magnetic effects on subatomic particles... They made it a catch-all and used the ambiguity of subatomic physics to allow him anything. Using the ambiguity of the term 'Enhancer' to make Enhancer a catch-all tree that does everything for 89 points wouldn't be a good idea.
As an aside I always wondered how Marvel justified Magneto being able to fly, and the other things you mentioned. Thanks for clearing that up
GeckoFighter wrote:
defender is sheer toughness, a defender doesnt need to use the force to modify his toughness. therefor Force Aura and Force Valor need to be nmoved to Enhancer because they 'enhancer' a defensive ability of the jedi. Since enhancer focuses on enhancing offensive and defensive powers it only makes sense to move those two moves into the enhancer tree. Defender doesnt need the extra defense in an enhancement, but it should be put in there as an inate, always active skill. (mabey not the 500 defense from aura but possibly 250 or so like center of being)
Defenders should be given the values of aura and valor as an inate ability, the only move that should cost them force (besides saber specials and heals) is Avoid Incap.
Enhancers should recieve Aura and Valor because it qualifys as their skill, using the force to enhance their mind and body for defense/offense
I was a defender and an enhancer, and i see no problem or nerf with this suggestion.
GeckoFighter wrote:
Postman_Splat wrote:was thinking about that, not equal defense in a passive skill but almost equal (mabey 300 instead of 500 defense to an innate aura, instead of 45 saber block mabey an extra 25-30)
And this is not suggesting a nerf?
Actually, both Healing and Avoid Incapacitation is Control.
Erynder wrote:
Playing '' Word games '' ?
Ok then, Avoid Incapacitation is '' Enhancing your body power to a state regardless of injuries.. '' move to Enhancer
Healing is '' Enhancing the power of your body to heal wounds and injuries '' move to Enhancer
Lighting is '' Enhancing your offensive abilities to use the air flow to form an arc lightning towards your opponent.. ''move to Enhancer
Want more ?
AI is already useless, armor is BS with AB everyone and their mothers have. Now you want to take Aura and Valor from defender, too ?
Why ? To be able to have MLS / ME / H 4040 and soem nice defenses ?
Actually, SOE has made a mistake with giving us 5 Jedi trees. They should have given us one that needs 250 skill points, so noone could b1tch.
Screw words like "Enhancement" or "Power" etc. Enhancer is confused with "Control" and Powers is confused with "Alter". That's how the two began, but then it was watered down into what they are today, with the addition of Defender that makes no sense since all Jedi are trained in defense.
If SWG where to follow the classic Jedi, thereal list looks like this:
Combat Training
Lightsaber Attacks
Block
Innate Armor
Static Defenses
Alter*
To reach through the force. (Optionally, to effect the minds of others)
Dominate Mind (can also be Sense)
Drain Force
Force Breach (can also be Sense)
Force Choke
Force Cloak (can also be Sense)
Force Cure Disease (other)
Force Cure Poison (other)
Force Extinguish
Force Feedback (can also be Sense)
Force Heal (other)
Force Heal States (other) (Can also be Sense)
Force Hit
Force Intimidate (can also be Sense)
Force Knockdown
Force Lightning Area
Force Lightning
Force Sap
Force Shock
Force Stop Bleeding (other)
Force Strike
Force Suppression
Force Throw
Force Wave
Force Weaken (Can also be Sense)
Force Wound Heal (other)
Mind Blast (can also be Sense)
Saber Throw
Stasis
Total Heal (other)
Transfer Force
* Yes, this list is longer than Control and Sense. However, some of theese are Dark only, some are Light only
Control
To control the Force within you.
Avoid Incap
Channel Force
Force Absorb (Can also be Sense)
Force Armor
Force Aura
Force Cure Disease (self)
Force Cure Poison (self)
Force Heal States (self) (Can also be Sense)
Force Heal (self)
Force Infusion
Force Meditate (can also be Sense)
Force Resist Bleeding
Force Resist Disease
Force Resist Poison
Force Resist States (Can also be Sense)
Force Run
Force Shield (can also be Sense)
Force Speed
Force Stop Bleeding (self)
Force Valor
Force Wound Heal (self)
Regain Conciousness
Total Heal (self)
Sense*
To see through the force. (Optionally, to effect the mind of others or enhance your own mind)
Dominate Mind (can also be Alter)
Force Breach (can also be Alter)
Force Cloak (can also be Alter)
Force Feedback (can also be Alter)
Force Heal States (other) (can also be Alter)
Force Heal States (self): (can also be Control)
Force Intimidate (can also be Alter)
Force Meditate (can also be Control)
Force Resist States (can also be Control)
Force Shield (can also be Control)
Force Weaken (can also be Alter)
Mind Blast (can also be Alter)
* As you can see "Jedi Sense" plays a minor role in SWG
Message Edited by MsNiL on 09-19-2005 04:02 PM
some understood, some are still blinded by the jedi nerf
not asking for a nerf just stating what made sense. defender shoudlnt expend any force for defense while enhancer does (thats why force armor lasts 30 min and aura lasts 30 seconds or whatever)
using the force to enhance combat affectiveness and defense (lightning doesnt count as combat effectivness its an offensive power not an enhancement so whoever wrote that think before you post) Force Heal isnt an enhancement its an instant action, so no it doesnt belong in enhancer, force sap isnt an enhancement its a debuff so is force shock so it doesnt belong in enhancer.
I can go on and on for those that justcant read or cant see infront of their 'nerf thread' ideas. But all i have to say is reread the original post, not a nerf just an idea. Heck for all you "im a defender so im going to say this is a nerf"people keepan inate value for valor and aura equal to what it was previously and giveenhancer an equal activated ability just make it less affective but lasts a little longer (like force resists).
I love the histarical replys to this, showing they were not thought out and were blatantlyposted before reading the post and THINKING about what was being put down on paper. It makes me sick. If i was a defender posting the exact opposite would i be getting negative feedback from the enhancers saying i want everything? It makes me sick.
Yes i am an enhancer for life and if i have suggestions on how to improve the professions i WILL put down my ideas. Logically it made sense considering those two particualr moves shouldnt have to be activated by a defender, should just be there like innate jedi armor.
If this doesnt clear anything up for the sarcasitc tards that posted then i guessi can repost with big underlined letters to emphasize what im talking about.
ok, in regards, try to stay with aura and valor witch enhances a jedis defense. everyone is thinking to deep here and making generalizations that make no sense whatsoever lol
Erynder wrote:
Playing '' Word games '' ?
Ok then, Avoid Incapacitation is '' Enhancing your body power to a state regardless of injuries.. '' move to Enhancer
Healing is '' Enhancing the power of your body to heal wounds and injuries '' move to Enhancer
Lighting is '' Enhancing your offensive abilities to use the air flow to form an arc lightning towards your opponent.. ''move to Enhancer
Want more ?
AI is already useless, armor is BS with AB everyone and their mothers have. Now you want to take Aura and Valor from defender, too ?
Why ? To be able to have MLS / ME / H 4040 and soem nice defenses ?
Actually, SOE has made a mistake with giving us 5 Jedi trees. They should have given us one that needs 250 skill points, so noone could b1tch.
GeckoFighter wrote:some understood, some are still blinded by the jedi nerf
not asking for a nerf just stating what made sense. defender shoudlnt expend any force for defense while enhancer does (thats why force armor lasts 30 min and aura lasts 30 seconds or whatever)
using the force to enhance combat affectiveness and defense (lightning doesnt count as combat effectivness its an offensive power not an enhancement so whoever wrote that think before you post) Force Heal isnt an enhancement its an instant action, so no it doesnt belong in enhancer, force sap isnt an enhancement its a debuff so is force shock so it doesnt belong in enhancer.
I can go on and on for those that justcant read or cant see infront of their 'nerf thread' ideas. But all i have to say is reread the original post, not a nerf just an idea. Heck for all you "im a defender so im going to say this is a nerf"people keepan inate value for valor and aura equal to what it was previously and giveenhancer an equal activated ability just make it less affective but lasts a little longer (like force resists).
I love the histarical replys to this, showing they were not thought out and were blatantlyposted before reading the post and THINKING about what was being put down on paper. It makes me sick. If i was a defender posting the exact opposite would i be getting negative feedback from the enhancers saying i want everything? It makes me sick.
Yes i am an enhancer for life and if i have suggestions on how to improve the professions i WILL put down my ideas. Logically it made sense considering those two particualr moves shouldnt have to be activated by a defender, should just be there like innate jedi armor.
If this doesnt clear anything up for the sarcasitc tards that posted then i guessi can repost with big underlined letters to emphasize what im talking about.
How would you explain debuffs such as supression or stasis then? These in no way enhance an enhancer, would they be better placed in powers? Not a flame, just curious as to your views on these skills.