Jedi Archive

Thread: Please take this survey....

KRAKEN666
Tue Sep 13, 2005 10:16 am
#40

i appreciate the comments guys but this is a numbers survey....
KevlarAedan
Tue Sep 13, 2005 10:18 am
#41

Pre-CU: 8


Post-CU: 2





Ev'ren Darans
Xnn][[[[[[[[[[[[]nnWX9gggggggggggggggggggggggg)
Elder JediTwi'lek


Skorpios
Tue Sep 13, 2005 10:25 am
#42

Pre-CU - 8
Could wear my BH armour, could hunt Black Sun, could do what I wanted when I wanted. Solo grind was more fun for me. Faster paced combat, more realistic imo. Would you go crazy throwing a weapon around as much or stand waiting for 10 secs before you hit again.....

PostCU - 2
More weapons are welcome but was possible pre-cu, armour certs how they are I do not like, combat is slow and not too exciting, nasty fantasy/comical effect, root animation for eg looks really poor and hurts my eyes to watch it tbh and the sounds of melee weapons are poor also now.

Thats some of my opinions.



Skorpios

Stuyf
Tue Sep 13, 2005 10:37 am
#43

I quit Post-CU and came back to check out the CU and im still here so im gonna have to vote:

Post CU 0/10
Pre CU 10/10



____________ A'rato Arkoma ____________
Blue Ghost
____________________________________________
"I'm not the jedi I used to be... NGE killed me and my kind
Entertaining crowds till december 7th. Then forever gone I will be
Skorpios
Tue Sep 13, 2005 10:42 am
#44


DocSavag wrote:


KRAKEN666 wrote:
i appreciate the comments guys but this is a numbers survey....





Actually its a pointless exercise.



Yeah, but It gets it out of my system.



Skorpios

cmreeves
Tue Sep 13, 2005 10:54 am
#45


Pre CU 10


Post CU 4



Our LS damage is so low, that it is not worth having a saber. You would be better off with a Laser Carbine.

Radiance_37k
Tue Sep 13, 2005 11:04 am
#46

pre - 6 (It is Star Wars afterall)
post - 8 (I have a Jedi now, even if it's gimped...)

I like to be able to get back into the fight without having to get 3 different buffs where one takes up to 8 minutes...







Much beer I sense in you, drunk you have become...


I hit the reset button, nothing happened.... Must be NERFed...
fouchin
Tue Sep 13, 2005 11:06 am
#47

pre = 10


post = 0



countless ppl have left this game simple cause they dont like to play in the new system and find it un-fun. but how many times has soe said to he77 with the ppl and did what they wanted to.....





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Drop off Vendor: lok -4188 2362 basement lvl
Shysty
Tue Sep 13, 2005 11:09 am
#48

pre 0

post 10



Shysty
I wish i could /q you!
Dekka1
Tue Sep 13, 2005 11:16 am
#49








DocSavag wrote:


I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.

An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.




All of that could have been fixed in the older system.







--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
abbink
Tue Sep 13, 2005 11:17 am
#50

post 10


pre 5


I think both were fun and had their strong points. I really like the combat upgrade though. Im glad i dont have to spen all kinds ofgame creditson uber doctor buffs just to grind or take part in the game content. The combat upgrade is here to stay no matter how much wecomplain it aint going no where. SOE put alot of effort into it and there is no turning back. Thats why i gave it a ten. Its here its the game now and i accept that.








Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Dekka1
Tue Sep 13, 2005 11:18 am
#51






DocSavag wrote:





KRAKEN666 wrote:
i appreciate the comments guys but this is a numbers survey....







Actually its a pointless exercise.




Cathartic, which is in itself, not pointless. Drink Kool-Aid much?








--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
Angelus7310
Tue Sep 13, 2005 11:19 am
#52


pre 8


post 4

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