Jedi Archive

Thread: Please take this survey....

NorEd_Kolev
Tue Sep 13, 2005 8:32 am
#27

Pre-Cu = 10


Post-Cu = 10


I love this game!





Gilford Navaer ¤ Jedi Master
Sirron Niwde ¤ Mandalorian SuperCommando
Nored Kolev ¤ Lean Green Healing Machine
Born June 6th, 2004
Exiled July 15th, 2006


Sephiroth686
Tue Sep 13, 2005 8:32 am
#28


Pre - 9 (Outstanding, original, different)


Post - 5 (Mediocre, standard, indistinctive)

Message Edited by Sephiroth686 on 09-13-2005 04:34 PM



____________________________________________________________________________________________
Dev 1: This is way too complicated
Dev 2: Yeah it's too hard to keep track of a game so complex
Dev 1: Ok screw it then lets just relaunch it for kids
Dev 2: Friggin A!
Jedi_Xan
Tue Sep 13, 2005 9:34 am
#29

The old system was boring and unbalanced. Kd/Dizzy someone so they cant get up, and dot them to death.


Launch your /macro and go smoke, come back and collect the loot.



The CU changed that. You can still /macro but the fights are much more fluid, and can change.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Dekka1
Tue Sep 13, 2005 9:44 am
#30

PreCU - 8


PostCU - 5








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Dekka1
Tue Sep 13, 2005 9:45 am
#31






Jedi_Xan wrote:

The CU changed that. You can still /macro but the fights are much more fluid, and can change.






LOL







--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
Jester9036
Tue Sep 13, 2005 9:47 am
#32

Pre 9


Post 4


I just don't think there was a need for this kind of revamp. The old system could have been slightly changed to include new abilities.


CabraofGorath
Tue Sep 13, 2005 9:48 am
#33


pre-8(i had fun even grinding in this game)


post-2(ummmm WTH happened)




~Death smiles at us all, All we can do is smile back~
Staveeno
Tue Sep 13, 2005 9:51 am
#34

I would be fine with the CU if they would cut everyone's action cost by half across the board as well as cutting cooldowns in half. Everything was much more intense before the CU, Now it seems like when you do something like a duel, More than 50% of the time, you are just standing there looking at each other.




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DocSavag
Tue Sep 13, 2005 9:55 am
#35

Pre CU: 6
Post CU: 8

I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.

An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.

I'm not saying I'm completely satisfied with the new system. And the toughest part to get used to is the change in the combat queue vs the cooldown/warmup system. But really making it sound like the old system was nearly perfect is just so out of tough with reality.



----------------------------------
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Decibles
Tue Sep 13, 2005 9:57 am
#36

Pre - 7



Post - 8





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Lupi - Light Jedi Knight
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Jedi_Xan
Tue Sep 13, 2005 9:59 am
#37

You know, it seems to me that it is people stuck in the past. It is the learning to play a new game that is the real problem. The CU is fine. The fighting is fluid, and much less predictable. I cant count the times that I go to hit a root or snare, or state someone, and it does nothing. Whatit really comes down to, is instead of spamming the same move over and over, or hitting /macro... learn to fight on the fly. Learn to handle states, and problems in a fight as you go. When you understand how this system works, then you will see it is really a great system.


I really am surprised to find so many people still not able to adapt to the new fighting style (if you want to call it new).






Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Chris-DaMan
Tue Sep 13, 2005 10:04 am
#38

all i can say isthat pre cu i had a lot more fun.


now its pretty seldom that i have fun (in game that is )






to the person that said i dont miss spamming specials for 3h40m:

grinding has never been the thing that made me have fun really. dont tell me its more of a challenge now than it waspre cu tho.
StellarSwordsman
Tue Sep 13, 2005 10:15 am
#39






Sturdune wrote:

pre-cu 6


Post-cu 8


----------------------


We complain incessantly about Bugs.Trycomprehend the enormous complexity of this game and what the SWG team HAVE achieved is quite phenominal. The bugs suck but yet again so do whiners. The bugs will eventually be fixed....but will the whiners?



The CU was good for the game.....special treatment/content/loot for BHis not .






Did you even play Pre CU?


To say that all the bugs will eventually gewt fixed is a joke.


Especially with all these awesome new publishes that are so bug free LOL!





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