Jedi Archive

Thread: Please take this survey....

abbink
Tue Sep 13, 2005 11:19 am
#53



Dekka1 wrote:


DocSavag wrote:

I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.

An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.


All of that could have been fixed in the older system.





and it all was well kind of fixed with the CU...lol. Thats why SOE introduced the combat upgrade. To attempt to fix the problems that existed in the game.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Dekka1
Tue Sep 13, 2005 11:22 am
#54






abbink wrote:





Dekka1 wrote:








DocSavag wrote:


I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.

An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.




All of that could have been fixed in the older system.







and it all was well kind of fixed with the CU...lol. Thats why SOE introduced the combat upgrade. To attempt to fix the problems that existed in the game.






"Fixing" the system is different than introducing a new one. SOE could have left the complexity and originality in tact, and fixed those things that borked it. This new system is a lame cop-out.










--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
Jedi_Xan
Tue Sep 13, 2005 11:26 am
#55

I personally like the colored icons, the animations... they make the game alot easier for me, jmho.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Craile
Tue Sep 13, 2005 11:40 am
#56


Pre-Cu=9 Tons of ingame friends. Lots of social interaction in Coronet and Theed, tons of friendly people here on Starsider then. If we had only had the grouping experience, armor variations, etcthen....


Post-CU= 685% of friends gone from game. Old respected Knights have been sold to jerks on Ebay. The Capital cities are abandoned. Large respected guilds have lots of new disrespectful people now, both sides of the GCW. Many of the old premier Guild Metropolis Cities have fallen. Lag is worse than ever. Combat is boring and unengaging. Crafting isdisappearing on Starsider.




-Craile- Guild Leader LOD-


-Artanis- Mayor Republica Auralis, Talus-


-Anarin- Armorsmith, Antiques Dealer, shops located at 1662, 171, Republica Auralis, Talus-


valdimor
Tue Sep 13, 2005 11:55 am
#57


Pre CU - 6 Was fun and all but standing on line for 20 min just so u can do anything suked. And the only way to kill in pvp was spam mind shots. Whoever had mind buffs and foods and a good helmet won the day.


Post CU - 9 I love the whole idea of it....just need to fix some things. Combat IMO is much better, no waiting for buffs rules!!




Ruf! Ruf! sorry I'm a bothan........
cahn-a-licious
Tue Sep 13, 2005 11:59 am
#58

pre patch nine 9


pre cu 7


post cu 3


potential score 13


this game could be a 10 easily....just needs some devs that realize that to. bugs are a result of lack of vision and/or ability. pick one and then we know what to fix.



Keed-Jedi
Cahn-not
I am a SOE customer. Now, if they would only treat me like one...
i used to be 4 accts out of 450k active accts
then 2 accts out of 250k
then 1 out of 200k
now 0 of 175k as of dec 25th....
i am a soe shareholder and do know how many active accts there are.
Ceerak-Eclipse
Tue Sep 13, 2005 1:40 pm
#59

up



Baarak
"In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen."
Ahazi
DustusNavar
Tue Sep 13, 2005 2:33 pm
#60

pre 4


post 3



There was a lot to fix then, there's more to fix now.





22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


SikrouDeco
Tue Sep 13, 2005 2:36 pm
#61

Pre cu - 10
post cu - 1







________StarWars Galaxies _______
ELDER JEDI MASTER

(gnnnnnnnnnnnn@9X(ggggggggggggggggggg)
Join LSI, come to the Light Side..
JediMaster1983
Wed Sep 14, 2005 12:14 am
#62


Pre cu 9


Post 5





Isshy The Dark Wookie

Ruth' CloudWalker The Former BH

Droca The Bored Trader
Ceerak-Eclipse
Wed Sep 14, 2005 12:18 am
#63






cahn-a-licious wrote:

pre patch nine 9


pre cu 7


post cu 3


potential score 13


this game could be a 10 easily....just needs some devs that realize that to. bugs are a result of lack of vision and/or ability. pick one and then we know what to fix.




Haha, I just remembered those days. I'd be PvPing in Anchorhead (on Eclipse server at the time) and there would be this one Jedi who showed up everyonce in a while. It was actually cool to see them so rare back then, and did I mention he swept the floor with my group?




Baarak
"In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen."
Ahazi
SayKin
Wed Sep 14, 2005 12:18 am
#64

CU: 3


SWG: 10



please look that I didnt call it pre-cu as the Combat Upgrade and Star Wars Galaxies are 2 different games





Saykin
The Dead Elder Jedi



YarKi
Wed Sep 14, 2005 12:18 am
#65

Pre CU - 2


(Pre Holo Grind/Stackers/Dot Whores/Uber Armor/Uber Buffs - 7. But since that lasted for only a very short time overall Pre-CU gets a big fat 2)


Post CU - 6


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