Jedi Archive
Thread: Please take this survey....
Dekka1 wrote:
All of that could have been fixed in the older system.
DocSavag wrote:
I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.
An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.
and it all was well kind of fixed with the CU...lol. Thats why SOE introduced the combat upgrade. To attempt to fix the problems that existed in the game.
abbink wrote:
Dekka1 wrote:
All of that could have been fixed in the older system.
DocSavag wrote:
I really have trouble understanding the "golden days" nostalgia for the pre CU system. I understand that many of you don't like the changes but denying the issues with the old system is just bizzare to me.
An armor system that allowed you to become nearly invulnerable and thus forced the devs to put in stupidly high resists (100% resists SUCK) on MOBS. Buffs that made your action/mind costs meaningless. Horribly unbalanced DOT weapons that didn't decay. Overpowerd CM area damage that affected an unhealable pool that would bring large battles to a halt. There were some fundimental broken systems in the original combat system that were fixed.
and it all was well kind of fixed with the CU...lol. Thats why SOE introduced the combat upgrade. To attempt to fix the problems that existed in the game.
"Fixing" the system is different than introducing a new one. SOE could have left the complexity and originality in tact, and fixed those things that borked it. This new system is a lame cop-out.
Pre CU - 6 Was fun and all but standing on line for 20 min just so u can do anything suked. And the only way to kill in pvp was spam mind shots. Whoever had mind buffs and foods and a good helmet won the day.
Post CU - 9 I love the whole idea of it....just need to fix some things. Combat IMO is much better, no waiting for buffs rules!!
pre patch nine 9
pre cu 7
pre 4
post 3
There was a lot to fix then, there's more to fix now.
Haha, I just remembered those days. I'd be PvPing in Anchorhead (on Eclipse server at the time) and there would be this one Jedi who showed up everyonce in a while. It was actually cool to see them so rare back then, and did I mention he swept the floor with my group?
cahn-a-licious wrote:
pre patch nine 9
pre cu 7
post cu 3
potential score 13
this game could be a 10 easily....just needs some devs that realize that to. bugs are a result of lack of vision and/or ability. pick one and then we know what to fix.
CU: 3
SWG: 10
please look that I didnt call it pre-cu as the Combat Upgrade and Star Wars Galaxies are 2 different games
Pre CU - 2
(Pre Holo Grind/Stackers/Dot Whores/Uber Armor/Uber Buffs - 7. But since that lasted for only a very short time overall Pre-CU gets a big fat 2)
Post CU - 6