Jedi Archive
Thread: Sick of all the PRE CU mentions.
I am dwelling in most of the forums. The "we want CU back" are most common in the Jedi forum.
Alstoned wrote:
That's like saying "I saw on CNN that ppl like bush so he must be the best" your information is not from the whole player base, it's only from the jedi forums......
My list was a selection of what I thought was better prior to the CU. I didn't post that to say all is bad about CU, as I can list items that have been good like the removal of the overpowered buffs and armor and weapons. The problem as I see it though is the devs have effectively removed all the goals one might have in the game in the name of "vanilla" balance. With weapon caps, there is no reason to go hunt high level mobsbecause you got the best already. Why bother looking for the one resource that gives you an edge over your competition when you have stuff that allows you to cap and be identical to every other crafter on the server?
Every counter to the items I listed could have been fixed without turning this into PlaySkool starwars
Good one. Pre-cu was what 3-4 keys. Post-cu is what 5-6, I feel smarter because I can press 3 more keys than before !
MsNiL wrote:
It's a push for a nostalgic mind. Nothing more.
Dekka1 wrote:
That's nonsense -A push for a PreCU combat style is just as much a push to the future and fixing the CU.
MsNiL wrote:
I am working for the future, not for the past.
MsNiL wrote:
The "fix the game" posts are more common than "reinstall the pre-cu" posts.
That assumption, even if true - which I don't think matters, is a worthless stat. Besides, there is MUCH overlap in those two populations.
This line of reasoning is beneath you.
I fixed your post
MsNiL wrote:
plonger wrote:
* Single combat professions mixed with crafting/entertainers were as valuable as full combat temps.
They where not as valuable, and you still can do it.
Good luck with that, ever try tanking a Krayt Dragon at level 54? My TKM/Architect used too.
* Each profession was unique, a few had strengths, most had weaknesses only
Fixed.
Only if you didn't know how to cover yourself from those few weaknesses being exploited.
* Weaponsmiths could actually sell weapons other than the one that does the most damage.
That's post-cu yes, where SAC, Speed and Damage is important. Pre-cu, damage was everything.
Pre-CU Weaponsmiths sold stuff, Post CU you just got it as a reward from Kashyyyk
* Mobs were more interesting as they had various resists and armor levels which required some knowledge/skill to fight them.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
You mean Attack 1 Attack 2 Heal Attack 1 Attack 2 Heal Attack 1 Attack 2 Heal in the CU is better?
Also you're forgetting weapon resists, the fact that NPC's used diff weapons with diff damage types on them which made you look at what armor you were wearing. Last I checked it wasn't smart to attack a NS Elder who had a stun baton.
* I spent more time watching the fight and not flashing buttons.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
F1 F2 F1 F2 Heal F1 F2 F1 F2 Heal, all the while your watching your cooldown timers and not the fight.
* I didn't have to spend half an hour shouting "looking for group" before I could go earn some xp in reasonable quantity.
You surely spent time to find a sologroup, after spending time to find an entertainer, after spending time to find a doctor, wasting 30-45 minutes just to go out and do something.
My guild had entertainers in its cantina 24/7, and Docs online 24/7, I'd be buffed and ready to rock in 3 min.
* PVP wasn't a "he who heals best wins" situation
PVP was about "who got lucky with the loot" situation.
PVP was rarely about who got the lucky loot, and more about who know's their skills better then the other
* My state changing attacks worked.
Still does.
With next to zero effect (+20 damage for being dizzy? YAY! waste of action)
* Mastering one of the jedi professions actually was worthwhile.
Jedi was not in scope of the CU.
We may not ahave been in scope of the CU but we definatly suffered from it
* Doctors had a viable way of earning money in the game.
Unbalanced ruin of the games economy. We get 10k per pve mission now, just like everybody else.
Have you ever crafted as a Doc? Yes they'd make money but no faster then a loot **edit**, or a Weaponsmith who was good. 10-15k credits per buff that lasts 3 hours or more is not much to ask when you can pull in millions in that time.
MsNiL wrote:
Dekka1 wrote:
Just curious, where are you getting this info from?
MsNiL wrote:
...when the great majority of players just want to have the CU fixed...
The "fix the game" posts are more common than "reinstall the pre-cu" posts.
tbh 4 of 350-400 players online on my friendslist tip me in favour of CU not beeing a good thing. But as so many others here im stupid according to your almightyness and are wrong. Thank you, come again.
MsNiL wrote:
Pre-cu and starwars is two different things.
jihn wrote:
I played this cause it was different and i love star wars. And ill never let preCU go, cause i loved that came.
Pre-cu was about dotsmore important now then they were before, powerhammers, vibroknucklersthe only reason you don't see many melee guys anymore is becuase they killed those profs with snaresand composite armorwell you got me here because they changed comp into comp armor with different skins(ie rebel assault, recon armor, etc.etc.). None of them are native to the starwars world.
MsNiL wrote:
It's a push for a nostalgic mind. Nothing more.
Dekka1 wrote:
That's nonsense -A push for a PreCU combat style is just as much a push to the future and fixing the CU.
MsNiL wrote:
I am working for the future, not for the past.
Funny, then why did the majority of CU beta testers hate it? At that time, "Pre-CU" was current on live.
I think you are assuming that our willingness to give the CU a chance, and finally get feed up with it.. is just nostaglia.
For most it's not, even when the CU first came out, we knew it what we preferred..
felipz wrote:
Good one. Pre-cu was what 3-4 keys. Post-cu is what 5-6, I feel smarter because I can press 3 more keys than before !
You only use 5-6 keys? I have past 40 custom keys in my keyset, and I use all of them. I have about 12 attacks and 2 debuffs that I use when time is right, yet I am only 4004.
TheGliphster wrote:
You do realize if they made a pre-cu server then they would actually have to do every patch and publish and expansiion twice for the different coding.
ummm no they wouldnt, they would go back to the day that the CU went live and just not update it anymore..... if it was pre cu they wouldnt need to update or add any new items because everything we needed was already ingame.
40 keys? Come on, tell the truth, you don't even play this game.
MsNiL wrote:
felipz wrote:
Good one. Pre-cu was what 3-4 keys. Post-cu is what 5-6, I feel smarter because I can press 3 more keys than before !
You only use 5-6 keys? I have past 40 custom keys in my keyset, and I use all of them. I have about 12 attacks and 2 debuffs that I use when time is right, yet I am only 4004.