Jedi Archive
Thread: So Squad Leaders can hit a FULL TEMPLATE JEDI for over 4000 damage now!
Sundal wrote:
I'm not saying it's not a problem. I'm saying the information thus far have been "fixed" to highlight above and beyond SL damage.
What kind of profession deflects only 15% of the damage coming in? There's no way your defense is that bad that you only absorb 800 damage out of a possible 5000.
Screenshots like that dumbs downyour argument. So yes, please, get some more screenshots.
And for the record I am not trying to defend SL's. 2k damage certainly is out of control. But how much of that damage could have been reduced if you used things like food, psg, etc.
You sir, have no clue.
MLS/MPW/4040 healer. I made my choice, no armor or defense in exchange for Offense. But I think it was quite clear in the CU that there was no intention to have one shot kills in pvp. Last Ditch is tolerable because of the high miss rate, but MSL/rifles is a consistant 1 shot incap on most if not all templates. SL has it's place in group pvp, which is great from what I've seen so far, but the 1v1 or BH/Jedi implications are insane here, that part needs fixed.
WCjtace wrote:
Sundal wrote:
I'm not saying it's not a problem. I'm saying the information thus far have been "fixed" to highlight above and beyond SL damage.
What kind of profession deflects only 15% of the damage coming in? There's no way your defense is that bad that you only absorb 800 damage out of a possible 5000.
Screenshots like that dumbs downyour argument. So yes, please, get some more screenshots.
And for the record I am not trying to defend SL's. 2k damage certainly is out of control. But how much of that damage could have been reduced if you used things like food, psg, etc.
You sir, have no clue.
MLS/MPW/4040 healer. I made my choice, no armor or defense in exchange for Offense. But I think it was quite clear in the CU that there was no intention to have one shot kills in pvp. Last Ditch is tolerable because of the high miss rate, but MSL/rifles is a consistant 1 shot incap on most if not all templates. SL has it's place in group pvp, which is great from what I've seen so far, but the 1v1 or BH/Jedi implications are insane here, that part needs fixed.
/agreed
They just need to remove Jedi vs BH crap. As I said before, it is forced PVP that is insanely unbalanced now. You think the devs would have a clue that this whole Jedi vs BH is the most aggressive and community destructive game mechanic in the history of MMOs.
BadChef wrote:
Then what would be done about preventing it from happening to other professions once its taken out of the bh/jedi tef? Seems that if it is an unbalanced combination of abilities, that it would be a serious enough issue to do some actual recoding and get it fixed.
The GCW is dead anyway. And in the GCW you can simply group with an SL. BH Vs. Jedi, is supposed to be a 1 on 1 thing. and unless a jedi just HAPPENS to be in a group with SL buffs running at the time a BH shows up, it means Jedi have little to no chance of survival.
Grunzer wrote:
BadChef wrote:
Then what would be done about preventing it from happening to other professions once its taken out of the bh/jedi tef? Seems that if it is an unbalanced combination of abilities, that it would be a serious enough issue to do some actual recoding and get it fixed.
The GCW is dead anyway. And in the GCW you can simply group with an SL. BH Vs. Jedi, is supposed to be a 1 on 1 thing. and unless a jedi just HAPPENS to be in a group with SL buffs running at the time a BH shows up, it means Jedi have little to no chance of survival.
To add to it, a BH can have SLers grouped with him and applying buffs durring the fight with a Jedi. As soon as the TEF in engaged with a BH the SL buffs are WHIPED off the Jedi.
And yet they push this unablanced buggy trash live.
WCjtace wrote:
You sir, have no clue.
MLS/MPW/4040 healer. I made my choice, no armor or defense in exchange for Offense. But I think it was quite clear in the CU that there was no intention to have one shot kills in pvp. Last Ditch is tolerable because of the high miss rate, but MSL/rifles is a consistant 1 shot incap on most if not all templates. SL has it's place in group pvp, which is great from what I've seen so far, but the 1v1 or BH/Jedi implications are insane here, that part needs fixed.
So fix it for the jedi/bh crowed, forget all els? My build is for group support, care none for jedi or bounty hunters so my concern is with my team and if this issue is as game breaking as has been claimed, then it should be actualy fixed and not just pulled out of the jedi/bh tef. With that being said, I have been told by a jedi that the combination is a first strike that triggers the tef, so disableing once the tef takes place wouldnt realy solve it, considering what jedi have told me.
My main concern here is that I dont want to be left with a broken ability just sitting there like formup used to be. I would accept it being changed, but changed to somthing applicable to our profession that would benifit my groups and not be exploited.
OH MAN, don't bother saying anything. ONLY individual buffs like high yield and toughen has the long cooldowns, the useful ones don't have a long delay at all as called shot can be used continously and doesn't need to be grouped to use.
I like the SL changes, but stuff like called shot, high yield and blaze of glory is absolutely getting out of hand and reading and see people pull 2K-3K damage from a rifle and lightsaber is putting a bad taste in my mouth and this can kill PVP and possibly the profession (once again).
Anyone actually do this with a lightsaber? I haven't been able to on my jedi, using my SL. I'd sure like to know what I'm doing wrong.
SpunkyKuma wrote:
"I have a squad leader alt. If you can't beat a squad leader / BH then you are a looser - sorry to say. They don't have the speed - accuracy - or defenses of any other combo. The specials are on timers that are ridiculously long. WHy don't you try picking on dancer image designers instead."
OH MAN, don't bother saying anything. ONLY individual buffs like high yield and toughen has the long cooldowns, the useful ones don't have a long delay at all as called shot can be used continously and doesn't need to be grouped to use.
I like the SL changes, but stuff like called shot, high yield and blaze of glory is absolutely getting out of hand and reading and see people pull 2K-3K damage from a rifle and lightsaber is putting a bad taste in my mouth and this can kill PVP and possibly the profession (once again).
Adalie wrote:
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