Jedi Archive
Thread: Weaponsmiths want ADK nerfed. Voice your disapproval.
I do not think ADKs should be nerfed. Weapon decay should have been handled differently in the firstplace. Weapons should decay and once broken, be repairable only by weapon smiths(not tools), but the should always be repairable. Crystals and pearls decayingon the otherhand was complete nonsense in the forst place.
ADKs need to stay as they are, thoughthey should have a biolink.
remove the adk.
would make pre cu and post cu jedi equal. (and then, whatever the devs intention are for our lightsabers, either bring in premium pearls, or not.)
either way, it would stop the endless boring whining about "premium pearls"; uber sabers, etc etc etc...
and even if you dont see it, (i think most of you are just too small minded to comprehend a complex game structure. all you can say is "Nooo, dont nerf me") our profession would profit most of it. all the quest weapons slowly removed from game, all the uber armor, etc etc etc etc... (it s just like the new healing costs. all you can say is: dont nerf me. even if we only gain from it)
so just stop playing little children who are screaming at their mums for taking away the candy.
HardwiredXMan wrote:
Opie76 wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395
Some possible suggestions so far from the money hungry.
1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)
2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)
3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)
clicky someone?
Ho'mer
Message Edited by Opie76 on 10-16-200511:40 PM
I really hate having the highlighted statement tossed around as soon as a crafting profession has a concern about something. It's not about the money, it's about giving weaponsmith their market back and making their WS toon playable and needed. Currently ADK's, ROTW weapons and soon TOOW weapons will totally kill the WS profession. Right now, WS have maybe 5 weapons that they can craft that are worththe effort. Being worth it is being able to craft weapons that can compete with the looted ones. Bottom line, if the devs want a player driven economy, then they can't continue to slowly take crafting professions out of the loop like they are doing with each new publish.The path that they are going, they may as well just take out the WS profession and have all weapons loot/reward drops. Anyway, Money is the last thing any WS is thinking about these days. I know for a fact that I make more money playing my jedi in an hour than I do playing my WS for a week and selling weapons every day. It's simply really, just go get a krayt pearl, a SEA, a nice looted weapon or some other rare item people want and I can get fast millions in minutes. With my WS, I can make the best weapon a WS can make and it will still take 3 days to a week to sell. That's mainly because looted weapons are so much better and are too easy to get.
With that said, my solution has always been to not have any weapons drop as loot period. Only schematics should drop as loot and you take that to a WS and have them craft the weapons. If weapons are to continue to drop, then they must not be better than every single weapon a WS can craft, otherwise, there is no reason to even craft weapons, thus the WS profession would be dead.
It ain't about money, it ain't about the ADK's only.....ADK's just add to the problem, fixing them will not fix the whole problem....it may be a start, but it sure won't magically fix everything.
When a WS can make me a saber at least as good as mine as consistently as they make a Scatter or any other weapon, then I say go for it. My SINGLE ADK is all that keeps my 100 mil saber ticking.
Opie76 wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395
Some possible suggestions so far from the money hungry.
1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)
2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)
3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)
clicky someone?
Ho'mer
Message Edited by Opie76 on 10-16-200511:40 PM
I really hate having the highlighted statement tossed around as soon as a crafting profession has a concern about something. It's not about the money, it's about giving weaponsmith their market back and making their WS toon playable and needed. Currently ADK's, ROTW weapons and soon TOOW weapons will totally kill the WS profession. Right now, WS have maybe 5 weapons that they can craft that are worththe effort. Being worth it is being able to craft weapons that can compete with the looted ones. Bottom line, if the devs want a player driven economy, then they can't continue to slowly take crafting professions out of the loop like they are doing with each new publish.The path that they are going, they may as well just take out the WS profession and have all weapons loot/reward drops. Anyway, Money is the last thing any WS is thinking about these days. I know for a fact that I make more money playing my jedi in an hour than I do playing my WS for a week and selling weapons every day. It's simply really, just go get a krayt pearl, a SEA, a nice looted weapon or some other rare item people want and I can get fast millions in minutes. With my WS, I can make the best weapon a WS can make and it will still take 3 days to a week to sell. That's mainly because looted weapons are so much better and are too easy to get.
With that said, my solution has always been to not have any weapons drop as loot period. Only schematics should drop as loot and you take that to a WS and have them craft the weapons. If weapons are to continue to drop, then they must not be better than every single weapon a WS can craft, otherwise, there is no reason to even craft weapons, thus the WS profession would be dead.
It ain't about money, it ain't about the ADK's only.....ADK's just add to the problem, fixing them will not fix the whole problem....it may be a start, but it sure won't magically fix everything.
If the devs want to make one thing in this game non tradable, this would be the item to do it to. Otherwise, I would have to say...
Make them bio linked once used.