Jedi Archive

Thread: Weaponsmiths want ADK nerfed. Voice your disapproval.

AnzelVincir
Mon Oct 17, 2005 8:30 am
#40

The whole concept of 'decay' is total garbage. Decay doesn't effect tailors whatsoever and I still see clothes on the bazaar and vendors everywhere. There should beincentives to re-visit a supplier other than, "Oh look your trial period using my weapon has expired. Time to buy a completely new one."


How about this:


1.) Completely remove ADKs from the game.

2.) Allow WeaponSmiths and ArmorSmiths to craft "Repair Kits" that work 100% of the time without a chance of breaking the item.

3.) Ensure that the "Repair Kits" use a certain amount/combination of resources so that they would be fairly expensive to use.


This way the AAs and WSs would receive income from BOTH new sales and recurring sales via repair kits. The other thing to consider is that new items are being added to the game all of the time. Yes, I still have my Laser Rifle that I bought back in June 2003 but just think of how many weapons have been introduced since then.


Look at Master Artisans. They are making a killing from the dual income of selling new vehicles and repair kits.


I think the misconception is that the combat players want to cut crafters out of the loop. This is not at all true. In fact as a combat player I would be MORE likely to invest mega amounts of cash into weapons and armor if I knew that they could be repaired. Just look at how the sales of AV-21s and JetPacks have sky-rocketed since the restoration kits were introduced...




AnzelZenalXenalXahnAgrippina
Nibo
Mon Oct 17, 2005 8:31 am
#41

I do not think ADKs should be nerfed. Weapon decay should have been handled differently in the firstplace. Weapons should decay and once broken, be repairable only by weapon smiths(not tools), but the should always be repairable. Crystals and pearls decayingon the otherhand was complete nonsense in the forst place.


ADKs need to stay as they are, thoughthey should have a biolink.





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Dekka1
Mon Oct 17, 2005 8:41 am
#42

It appears that the jedi forums do not have a monopoly on shortsighted nerf calls.






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SoloBacca1
Mon Oct 17, 2005 9:29 am
#43


Having ADKs being boi'd wouldnt be so bad for Jedi, aslong as the make pearl drops uber




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Posci
Mon Oct 17, 2005 9:29 am
#44

Ah... So this is how a nerf starts... Always nice to see how things work from the inside.



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santachristo
Mon Oct 17, 2005 10:03 am
#45

remove the adk.



would make pre cu and post cu jedi equal. (and then, whatever the devs intention are for our lightsabers, either bring in premium pearls, or not.)


either way, it would stop the endless boring whining about "premium pearls"; uber sabers, etc etc etc...



and even if you dont see it, (i think most of you are just too small minded to comprehend a complex game structure. all you can say is "Nooo, dont nerf me") our profession would profit most of it. all the quest weapons slowly removed from game, all the uber armor, etc etc etc etc... (it s just like the new healing costs. all you can say is: dont nerf me. even if we only gain from it)



so just stop playing little children who are screaming at their mums for taking away the candy.





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KRAKEN666
Mon Oct 17, 2005 10:08 am
#46

for those of you who just say get rid of them so jedi can be equal....shut up, you dont know the big picture....most jedi dont fight other jedi, we fight bh whether we want to or not. Loosing our pearls isnt like loosing a rifle, your rifle can be made again readily where pearl drops are non existant for decent ones. with the frs pretty much history our concerns are not with fighting other jedi, its to survive bh attacks where we loose massive points. All you are asking for is to make jedi weaker against all players, not just for each other.
Aliman
Mon Oct 17, 2005 10:23 am
#47

I craft my own saber. I get my own pearls/crystals. That is not destroying anything for crafters.

I must be able to adk my saber then to prevent pearls/crystals from decay. Especially now with this

poor drop and on premiums or flawless.


As it comes to rifles/pistols/carabines and all other normal proffesion. Well they can nerf adk for them.

When there is a bh comming after me with 9 adk on his armor and he doesnt care if he dies or lives.

Well i say nerf that too.


But DO NOT nearf adk on saber.




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StarDryfter
Mon Oct 17, 2005 10:33 am
#48






HardwiredXMan wrote:






Opie76 wrote:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)


clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-200511:40 PM





I really hate having the highlighted statement tossed around as soon as a crafting profession has a concern about something. It's not about the money, it's about giving weaponsmith their market back and making their WS toon playable and needed. Currently ADK's, ROTW weapons and soon TOOW weapons will totally kill the WS profession. Right now, WS have maybe 5 weapons that they can craft that are worththe effort. Being worth it is being able to craft weapons that can compete with the looted ones. Bottom line, if the devs want a player driven economy, then they can't continue to slowly take crafting professions out of the loop like they are doing with each new publish.The path that they are going, they may as well just take out the WS profession and have all weapons loot/reward drops. Anyway, Money is the last thing any WS is thinking about these days. I know for a fact that I make more money playing my jedi in an hour than I do playing my WS for a week and selling weapons every day. It's simply really, just go get a krayt pearl, a SEA, a nice looted weapon or some other rare item people want and I can get fast millions in minutes. With my WS, I can make the best weapon a WS can make and it will still take 3 days to a week to sell. That's mainly because looted weapons are so much better and are too easy to get.



With that said, my solution has always been to not have any weapons drop as loot period. Only schematics should drop as loot and you take that to a WS and have them craft the weapons. If weapons are to continue to drop, then they must not be better than every single weapon a WS can craft, otherwise, there is no reason to even craft weapons, thus the WS profession would be dead.


It ain't about money, it ain't about the ADK's only.....ADK's just add to the problem, fixing them will not fix the whole problem....it may be a start, but it sure won't magically fix everything.






When a WS can make me a saber at least as good as mine as consistently as they make a Scatter or any other weapon, then I say go for it. My SINGLE ADK is all that keeps my 100 mil saber ticking.



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MonKaiku
Mon Oct 17, 2005 12:20 pm
#49

weaponsmiths don't want ADks to go away. A few players who are WS do


come on guys, don't lump all WS in with a few people's opinions


BTW this is the jedi forum




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fireburt
Mon Oct 17, 2005 12:23 pm
#50

personally i think adks should never have been tradeable. a single item protected is no big deal...but when every weapon, every artical of clothing and every piece of armor has one on it its just silly
HardwiredXMan
Mon Oct 17, 2005 12:26 pm
#51






Opie76 wrote:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)


clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-200511:40 PM





I really hate having the highlighted statement tossed around as soon as a crafting profession has a concern about something. It's not about the money, it's about giving weaponsmith their market back and making their WS toon playable and needed. Currently ADK's, ROTW weapons and soon TOOW weapons will totally kill the WS profession. Right now, WS have maybe 5 weapons that they can craft that are worththe effort. Being worth it is being able to craft weapons that can compete with the looted ones. Bottom line, if the devs want a player driven economy, then they can't continue to slowly take crafting professions out of the loop like they are doing with each new publish.The path that they are going, they may as well just take out the WS profession and have all weapons loot/reward drops. Anyway, Money is the last thing any WS is thinking about these days. I know for a fact that I make more money playing my jedi in an hour than I do playing my WS for a week and selling weapons every day. It's simply really, just go get a krayt pearl, a SEA, a nice looted weapon or some other rare item people want and I can get fast millions in minutes. With my WS, I can make the best weapon a WS can make and it will still take 3 days to a week to sell. That's mainly because looted weapons are so much better and are too easy to get.



With that said, my solution has always been to not have any weapons drop as loot period. Only schematics should drop as loot and you take that to a WS and have them craft the weapons. If weapons are to continue to drop, then they must not be better than every single weapon a WS can craft, otherwise, there is no reason to even craft weapons, thus the WS profession would be dead.


It ain't about money, it ain't about the ADK's only.....ADK's just add to the problem, fixing them will not fix the whole problem....it may be a start, but it sure won't magically fix everything.

syykodisco
Mon Oct 17, 2005 12:31 pm
#52

If the devs want to make one thing in this game non tradable, this would be the item to do it to. Otherwise, I would have to say...


Make them bio linked once used.





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