Jedi Archive

Thread: Weaponsmiths want ADK nerfed. Voice your disapproval.

Ryle80
Mon Oct 17, 2005 6:03 am
#27

Option 1 is best and is also the one the Weaponsmith Corro suggested herself. Weaponsmiths have had it tough since the cu. As for the greedy comment, i think thats total bs. As it stands to buy a stack of enhanced power cells, pre-nerf accuracy scopes etc, the components more often than not cost more than the weapon sells for, not to mention that the only melee weapon a smith can craft thats better than Rotw loot items is a powerhammer.




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Zara-
Mon Oct 17, 2005 6:04 am
#28


Fix the Pearl Drops and we will be fine without ADK's. We never had them in the past and did just fine.
KevinP
Mon Oct 17, 2005 6:09 am
#29

ADK's should have never been allowed in this game. Things should change all the time. Keeps everything in motion.


Just my two cents.



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Bountyzhunter
Mon Oct 17, 2005 6:59 am
#30






KevinP wrote:

ADK's should have never been allowed in this game. Things should change all the time. Keeps everything in motion.


Just my two cents.





Keep your two cents. Unless pearls are gonna drop like rain, then not just no, but hell no.



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KRAKEN666
Mon Oct 17, 2005 7:04 am
#31

one adk should be allowed per player only anyway. the ability to get 10 and protect all your armor and weapons is the abuse, not using it for one weapon or item. armor smiths get hit harder by this than weapon smiths because of the amount of peices they have to sell. If soe would make it one biolinked peice per player would eliminate alot of the problems.
lovisa
Mon Oct 17, 2005 7:23 am
#32






KRAKEN666 wrote:
one adk should be allowed per player only anyway. the ability to get 10 and protect all your armor and weapons is the abuse, not using it for one weapon or item. armor smiths get hit harder by this than weapon smiths because of the amount of peices they have to sell. If soe would make it one biolinked peice per player would eliminate alot of the problems.






i doubt that AS get hit harder as how many have the money to buy 7 ADK?


and prolly one for there weps aswell






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GlargTheKelfn
Mon Oct 17, 2005 7:55 am
#33



Opie76 wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395
Some possible suggestions so far from the money hungry.
1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

NO!
2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

NO
3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)

and NO
clicky someone?
Ho'mer

Message Edited by Opie76 on 10-16-2005 11:40 PM





adk's are just fine like they are.




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mindspat
Mon Oct 17, 2005 8:03 am
#34

I have been a weaponsmith since I've been a smuggler. Both a completely useless skills now.Looted items are better then what can be crafted and slices are broken: 8% dmg slice to a 750 max dmg weapon = 754 ???


I have also played Jedi for well into 10 months.


AntiDecayKits have ruined the game and it's balance with crafters. they need to be removed or a new function should be rebuilt to provide for a similar instance where players will still have their weapons decay although would be able to have them repaired to full condition without loss. This is also affecting armorsmiths. (I would propose that -0- condition on a weapon or piece of armor allow to be fully restored with a slight penalty of 1% applied to resistences on armor and 1% applied to dmg on weapons.


The issue with ADK for Jedi is _NOT_ about the adk as much as it is about access to quality componets required in the disfunctional system we all know. Lightsabers need a rebuild, they need to completely revamp the _ENTIRE_ process of building a Jedi lightsaber!


Yes, ADKs were the worst thing that has happened to this game.


p.s. yes, read my post for "is about access to quality componets required" in lightsabers.






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XanKrieger
Mon Oct 17, 2005 8:08 am
#35

well this sucks is all i gotta say, might as well go powers




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Wolf24601
Mon Oct 17, 2005 8:10 am
#36


ADK nerf...lol...bring it on. I'm looking for that final straw to break the camel's back.


So stupid.


Wolf
iskareot
Mon Oct 17, 2005 8:17 am
#37






Opie76 wrote:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)


clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-2005 11:40 PM




Well, see since they cannot make our weapon or the items in it then I think we are not even a issue in this.


It would make no sense due to they have nothing to gain.





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abbink
Mon Oct 17, 2005 8:23 am
#38



Insaincat wrote:
I don't think anything should be indestructible, this game should be fluid not static. Exelent gear should be something that is brought out on special occasions that are worth the risk of decay, not stacked indefinitely on a player that accumulates wealth to the point of obscenity.




i agree with you!






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Jacella
Mon Oct 17, 2005 8:29 am
#39



I have always thought they should be bio-linked and once applied, may not be removed. If, however, that is the case, then it should be a yearly award, not a one-time gift.






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