Jedi Archive
Thread: Weaponsmiths want ADK nerfed. Voice your disapproval.
perfavorebasta wrote:
Weapons can be recrafted with new resources and looted components. Pre-Cu premium pearls are extint items. Only the adk can save them.
I'd say go for a biolinking in the adk. I hate seeing Bhs with a full ris adked
Opith
Lol dont complain about bh's having an adk'ed suit of ris armor. you guys adk your lightsabers like crazy. Ok, a ris armor set is like 9 or 10 pieces or something and when all adk'ed that is kinda crazy. But when you adk your sabers its usually of top notch materials you dont want destroyed. This includes crystals (like the bane's and sunriders), pearls (some premiums and flawless ones on older sabers), and other high quailty resources. So in essence you are adk'ing a ton of items in one big box. Sounds like a pretty good deal to me----you're equivilant of an adk'ed ris or mando armor.
HardwiredXMan wrote:
Opie76 wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395
Some possible suggestions so far from the money hungry.
1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)
2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)
3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)
clicky someone?
Ho'mer
Message Edited by Opie76 on 10-16-200511:40 PM
I really hate having the highlighted statement tossed around as soon as a crafting profession has a concern about something. It's not about the money, it's about giving weaponsmith their market back and making their WS toon playable and needed. Currently ADK's, ROTW weapons and soon TOOW weapons will totally kill the WS profession. Right now, WS have maybe 5 weapons that they can craft that are worththe effort. Being worth it is being able to craft weapons that can compete with the looted ones. Bottom line, if the devs want a player driven economy, then they can't continue to slowly take crafting professions out of the loop like they are doing with each new publish.The path that they are going, they may as well just take out the WS profession and have all weapons loot/reward drops. Anyway, Money is the last thing any WS is thinking about these days. I know for a fact that I make more money playing my jedi in an hour than I do playing my WS for a week and selling weapons every day. It's simply really, just go get a krayt pearl, a SEA, a nice looted weapon or some other rare item people want and I can get fast millions in minutes. With my WS, I can make the best weapon a WS can make and it will still take 3 days to a week to sell. That's mainly because looted weapons are so much better and are too easy to get.
With that said, my solution has always been to not have any weapons drop as loot period. Only schematics should drop as loot and you take that to a WS and have them craft the weapons. If weapons are to continue to drop, then they must not be better than every single weapon a WS can craft, otherwise, there is no reason to even craft weapons, thus the WS profession would be dead.
It ain't about money, it ain't about the ADK's only.....ADK's just add to the problem, fixing them will not fix the whole problem....it may be a start, but it sure won't magically fix everything.
When a WS can make me a saber at least as good as mine as consistently as they make a Scatter or any other weapon, then I say go for it. My SINGLE ADK is all that keeps my 100 mil saber ticking.