Jedi Archive

Thread: CLOAK USERS: Do not accept the Snare, FIGHT BACK!!!

poorboywrx
Wed Sep 21, 2005 7:14 pm
#40


mindspat wrote:


poorboywrx wrote:

You should be able to heal yourself while cloaked cause you can get hit while cloaked through aoe exploit currently


You're confused.
Let's look at this through a Starwars prespective:
Jedi#1 passes a Stormtroper and does the ::wavey hand thing:: and /cloaks...
Jedi#1 happens to be standing next to a thug. Thug is wanted by the Empire. Stormtroper opens fire on Thug and throws a Thermal Detonator at Thug which is 3m from Jedi#1. Does the ::jedi mindtrick:: /cloak prevent Jedi#1 from taking damage from this Thermal Detonator?
:h my god!! He's got a thermal detanator!!!::
Oh, you want /cloak to be an etheral ability which allows for all damage to pass harmlessly through you? See, this supports that ONLY the exploiters want cloak to stay teh same.
I am glad it's getting fixed. It has ruined the game post CU and it should never have been added. Now we're in damage control.






your completly right, i want cloak to stay the same to i can piss you off



and furthermore i'm not asking to be invincible, perhaps your confused. I said you should be able to heal YOURSELF while cloaked.

Message Edited by poorboywrx on 09-21-2005 10:16 PM

Message Edited by poorboywrx on 09-21-2005 10:17 PM



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

SakonTareni
Wed Sep 21, 2005 7:15 pm
#41


hehe hit enter on accident....but about the "cloak as a means to escape"..was never intended to be an insta escape route, it was created with the purpose of giving a first strike on others, like i said i have no probs with you using the force to pursaude my mind into not seeing you when you didn't do anything to call attention to yourself...after you attack however you shouldn't be able to fool the mind of a focused opponent, much less 20 of em.

Message Edited by SakonTareni on 09-21-2005 09:19 PM


oh ya...you want to escape? get 4xxx enhancer, or master for ebtter results..its called force run...so you can get away fast.

Message Edited by SakonTareni on 09-21-2005 09:20 PM




Sakon Tareni **Glow Stick Slinging Hermit **
Inerat Nokas **Ex-Pike wielding Badass**
*Still say Pre-CU and CUUI was better, but the game has improved*

MX13
Wed Sep 21, 2005 7:35 pm
#42






SakonTareni wrote:

not a flame, jsut trying to explain something about cloak...

Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?

Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?


now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.

Now again not flaming, just seriously there needs to be some balance to cloak.





The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Wed Sep 21, 2005 7:37 pm
#43






Shadow705 wrote:





Laefdel wrote:


I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).







Heres something you need to understand. The snare does not help gameplay for anyone. How will me being invisible but forced to walk help you? It helps noone, it is being put in to turn people off from getting the skill. It is saying no, dont have fun with jedi, you havent earned that. Everything else they are doing to cloak is fine with me. Even a skill that pulls you out of cloak, fine. But if i want to be invisible why does it have to be so i can gank at shuttleports? Stealth is FUN. Too much fun in fact so they are nerfing it.




QFE



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Wed Sep 21, 2005 7:40 pm
#44






DrakoDelSol wrote:

Give me a respec for the 5 boxes I have in powers, SOE,and Id be happy .





Give a Powers Respec and I'll accept it, but I refuse to regrind a MASTER! I don't Breath this game! I like to play, not grind. I did my grind, SOE messed that up. I don't have 3 months to regrind a Master!


And we know SOE can do it. They did it with only combat professions at the beginning of the CU, then added Crafters...



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
SakonTareni
Wed Sep 21, 2005 7:42 pm
#45






MX13 wrote:






SakonTareni wrote:

not a flame, jsut trying to explain something about cloak...

Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?

Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?


now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.

Now again not flaming, just seriously there needs to be some balance to cloak.





The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.






nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it. Cloak isn't meant to be an escape..now sure i feel bad for the newer jedi who's sabers suck, who have to run..cloak was great, but you can grind xp faster than ever now so no big deal...not like pre-cu when -1 mil xp was a all day grind...w/o using the DWB/GEO/Warren. Snare on cloak does not prevent its first strike ability in anyway...just no more jedi hitting forcerun2/3 getting 20m away and suddenly disapearing w/o fail...after you get into a fight with someone, especially a combat lvl 80 elite, or another jedi, you shouldn't be able to /wavehand "I'm not here" and get away with it.




Sakon Tareni **Glow Stick Slinging Hermit **
Inerat Nokas **Ex-Pike wielding Badass**
*Still say Pre-CU and CUUI was better, but the game has improved*

MX13
Wed Sep 21, 2005 7:46 pm
#46






SakonTareni wrote:





MX13 wrote:






SakonTareni wrote:

not a flame, jsut trying to explain something about cloak...

Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?

Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?


now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.

Now again not flaming, just seriously there needs to be some balance to cloak.





The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.






nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it. Cloak isn't meant to be an escape..now sure i feel bad for the newer jedi who's sabers suck, who have to run..cloak was great, but you can grind xp faster than ever now so no big deal...not like pre-cu when -1 mil xp was a all day grind...w/o using the DWB/GEO/Warren. Snare on cloak does not prevent its first strike ability in anyway...just no more jedi hitting forcerun2/3 getting 20m away and suddenly disapearing w/o fail...after you get into a fight with someone, especially a combat lvl 80 elite, or another jedi, you shouldn't be able to /wavehand "I'm not here" and get away with it.





You're just not accepting the facts. Would you Alpha Strike with half a force bar? I'm NOT satisfied with a Snare, because it makes Cloak useless, and my template useless. I don't use it to escape, I don't need to. I use it to sneak... The other fixes fix the Dugeon issues / loot issues. You just don't like Cloak, you don't care if it's balanced.


If you want to talk about nerfing Cloak, please do it on another Thread.





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
Jedi_Shabubu
Wed Sep 21, 2005 7:49 pm
#47



Scarface84 wrote:
u guys knew this was comin deal with it like mdef's have to deal with the AI nerf....enough said




Comparing AI to cloak is sad.

1) You can activate AI when YOU want
2) CLoak requires you to be a good distance from anything before you can activate it

3) While under AI, only force drains, normal health doesn't matter
4) Under cloak you CAN be attacked with AOEs

So don't be stupid and liken the 2.



-----------------------
Accounts Cancelled due to SOE Stupidity. Find me playing WoW on Stonemaul as Bayla (horde)

RIP SWG


-Shabubu- -Previous Master of Choking Ho's


Landorien
Wed Sep 21, 2005 7:55 pm
#48

Hmmm.. I disagree that cloak was intended either way, its ultimately up to your playstyle. Some stand and fight, others run to live and fight another day. Neither side is wrong, but there is no definite "intention" with cloak either defensively or offensively. Pretty sure there is nothing in the description.

The problem is the jedi will be hunted, and make the "first strike" point a mute one as far as the bh/jedi synergy is concerned.



As for focused.. HAH, don't make me laugh, I've never met a bounty hunter that wasn't sucking down spice like there was no tomorrow

Seriously though, if its "realism" you'll have to take all the little bits and handle it. For instance, if someone I know is a combat medic comes close, I am damn sure not going to let them pin me with any needles any time soon. Heck, if the person is indeed a medic, I should have zero difficulty in overpowering said person and jabbing him in the neck with itinstead. And that's just a minor multitude of unrealistic features swg has offer, so before you nerf cloak, I'd like you to take the time to call fornerfs ofevery other skill that seems off.




Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
SakonTareni
Wed Sep 21, 2005 7:59 pm
#49







MX13 wrote:





SakonTareni wrote:





MX13 wrote:






SakonTareni wrote:

not a flame, jsut trying to explain something about cloak...

Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?

Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?


now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.

Now again not flaming, just seriously there needs to be some balance to cloak.





The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.






nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it. Cloak isn't meant to be an escape..now sure i feel bad for the newer jedi who's sabers suck, who have to run..cloak was great, but you can grind xp faster than ever now so no big deal...not like pre-cu when -1 mil xp was a all day grind...w/o using the DWB/GEO/Warren. Snare on cloak does not prevent its first strike ability in anyway...just no more jedi hitting forcerun2/3 getting 20m away and suddenly disapearing w/o fail...after you get into a fight with someone, especially a combat lvl 80 elite, or another jedi, you shouldn't be able to /wavehand "I'm not here" and get away with it.





You're just not accepting the facts. Would you Alpha Strike with half a force bar?(BTW...this right here..why should you be able to "AlphaStrike" without consequence? You should be reduced in some way to use this ability, every other alpha strike has a downside cloak shouldas well)I'm NOT satisfied with a Snare, because it makes Cloak useless, and my template useless. I don't use it to escape, I don't need to. I use it to sneak... The other fixes fix the Dugeon issues / loot issues. You just don't like Cloak, you don't care if it's balanced.


If you want to talk about nerfing Cloak, please do it on another Thread.







No i never said it needed to be nerfed and if you wish to blame anyone for the "fixes" blame yourself and fellow cloakers.


FACT: if you didn't use it in conjunction with forcerun2/3 to pull agro and run high end mobs out for easy dungeoning..the snare wouldn't be there. simple.


FACT: had other jedi not used the /cloak /forceheal other, to an unbalancing advantage, you could have kept heal while cloaked..


FACT: launching a ship, buying a ticket, whatever that requires a terminal access...without worry of EVER getting attacked, meaning if your overt and leaving the planet after escaping or a bh is waiting while you browse the bazaar, that is why you can no longer use terms while cloaked.


as i said i have no qualms with cloak, when people use it i have no problems even now..they spent the skillpoints on it.


ok so you can't sit and channel nonstop while waiting to get that first strike in...big deal..why should you be able to sit there at full force w/o some sort of reduction for being completely invisible to everyone.


oh..alpha strike with half a forcebar...lets see...


m-def..to tank alot of attackers...AI..requires 1k force per use, master skill


m-enh..to escape with the best success rate..forcerun3, takes 200 force to turn on, you get the drawback of little defenses, eats force constantly, and costs a decent chunk of action as well


now lets see...cloak...0400 powers...currently you can use it with impunity...fight till 5% force root and run 20m then cloak and channel fully while sitting next to your opponent(s), sit in theed starport surrounded by npcs/players and have a full forcebar when you come out 30 minutes later...heal your buddy while cloaked without comming out of cloak....macro it to afk youself ANYWHERE, and avoid getting bh'd unless 2 attackers get you with AOEs.....run into the DWB..pull out EVERYTHING channel and stand there while your friends go down to make armor/loot. yup i can't see why they would need to fix this ability at all.



Message Edited by SakonTareni on 09-21-2005 10:02 PM


oh..see this part up there?

"nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it."

i meant, it would be better to increase the timer and range on cloak but a snare suits me just fine b/c it means its not an indefinite "i live" button anymore

Message Edited by SakonTareni on 09-21-2005 10:09 PM




Sakon Tareni **Glow Stick Slinging Hermit **
Inerat Nokas **Ex-Pike wielding Badass**
*Still say Pre-CU and CUUI was better, but the game has improved*

Jedi_Shabubu
Wed Sep 21, 2005 8:00 pm
#50

As a Master Powers, 0400 saber, 4004 enhancer, 0040 defender jedi, I ****WILL NOT*** regrind my template because SOE chooses to nerf the crap out of the only good thing powers has. There will be 1 less Jedi running around and $15 less a month that SOE gets.

SOE DEVS: HOW ABOUT PROPERLY FIXING THINGS INSTEAD OF LOADING UP ON BOOZE AND NACHOS, HAVING A MEETING WHILE HAMMERED AND DECIDING THAT SNARE IS A GOOD IDEA TO FIX CLOAK. YOU OBVISOULY HAVE GIVEN NO PROPER THOUGHT ON HOW TO FIX CLOAK. JUST WILDY SWING THE NERF BAT AND P1$$OFF THE FEW REMANING PLAYERS THAT SWG HAS LEFT. DON'T LISTEN TO THE WHINE OF THE Msaber/MDef/4000 HEALER FOTM TEMPLATE WHINERS; THEY DON'T KNOW HOW TO DEAL WITH CLOAK SO ALL THEY DO IS WHINE.

Increase the cloak range to 45m, keep the other changes (such as not being able use terminals, loot containers, etc..) but DO NOT ADD THE STUPID @$$ SNARE!



-----------------------
Accounts Cancelled due to SOE Stupidity. Find me playing WoW on Stonemaul as Bayla (horde)

RIP SWG


-Shabubu- -Previous Master of Choking Ho's


Radiance_37k
Wed Sep 21, 2005 8:01 pm
#51



MX13 wrote:
Don't roll-over for the Dev's!!! Speak up! Post!
Don't accept the destruction of your template!




QFE, I don't have cloak and I don't plan on getting it. I can understand the logic behind the snare but think it's unreasonable in the game... I'll /sign for stopping this cloak nerf







Much beer I sense in you, drunk you have become...


I hit the reset button, nothing happened.... Must be NERFed...
SakonTareni
Wed Sep 21, 2005 8:06 pm
#52

BTW..no the snare wasn't needed..but again blame jedi. Cloak+fr and drawing agro is exactly why the snare is on it, so that even if you have fr on before cloaking your slowed from using it. look on the bright side, bugged forcerun will probably negate teh snare anyways.




Sakon Tareni **Glow Stick Slinging Hermit **
Inerat Nokas **Ex-Pike wielding Badass**
*Still say Pre-CU and CUUI was better, but the game has improved*

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