Jedi Archive
Thread: CLOAK USERS: Do not accept the Snare, FIGHT BACK!!!
mindspat wrote:
poorboywrx wrote:
You should be able to heal yourself while cloaked cause you can get hit while cloaked through aoe exploit currently
You're confused.Let's look at this through a Starwars prespective:Jedi#1 passes a Stormtroper and does the ::wavey hand thing:: and /cloaks...Jedi#1 happens to be standing next to a thug. Thug is wanted by the Empire. Stormtroper opens fire on Thug and throws a Thermal Detonator at Thug which is 3m from Jedi#1. Does the ::jedi mindtrick:: /cloak prevent Jedi#1 from taking damage from this Thermal Detonator?:h my god!! He's got a thermal detanator!!!::
Oh, you want /cloak to be an etheral ability which allows for all damage to pass harmlessly through you? See, this supports that ONLY the exploiters want cloak to stay teh same.I am glad it's getting fixed. It has ruined the game post CU and it should never have been added. Now we're in damage control.
your completly right, i want cloak to stay the same to i can piss you off
and furthermore i'm not asking to be invincible, perhaps your confused. I said you should be able to heal YOURSELF while cloaked.
Message Edited by poorboywrx on 09-21-2005 10:16 PM
Message Edited by poorboywrx on 09-21-2005 10:17 PM
Message Edited by SakonTareni on 09-21-2005 09:19 PM
oh ya...you want to escape? get 4xxx enhancer, or master for ebtter results..its called force run...so you can get away fast.
Message Edited by SakonTareni on 09-21-2005 09:20 PM
SakonTareni wrote:
not a flame, jsut trying to explain something about cloak...
Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?
Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?
now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.
Now again not flaming, just seriously there needs to be some balance to cloak.
Shadow705 wrote:
Laefdel wrote:
I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).
Heres something you need to understand. The snare does not help gameplay for anyone. How will me being invisible but forced to walk help you? It helps noone, it is being put in to turn people off from getting the skill. It is saying no, dont have fun with jedi, you havent earned that. Everything else they are doing to cloak is fine with me. Even a skill that pulls you out of cloak, fine. But if i want to be invisible why does it have to be so i can gank at shuttleports? Stealth is FUN. Too much fun in fact so they are nerfing it.
DrakoDelSol wrote:
Give me a respec for the 5 boxes I have in powers, SOE,and Id be happy .
MX13 wrote:
SakonTareni wrote:
not a flame, jsut trying to explain something about cloak...
Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?
Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?
now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.
Now again not flaming, just seriously there needs to be some balance to cloak.
The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.
SakonTareni wrote:
MX13 wrote:
SakonTareni wrote:
not a flame, jsut trying to explain something about cloak...
Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?
Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?
now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.
Now again not flaming, just seriously there needs to be some balance to cloak.
The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.
nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it. Cloak isn't meant to be an escape..now sure i feel bad for the newer jedi who's sabers suck, who have to run..cloak was great, but you can grind xp faster than ever now so no big deal...not like pre-cu when -1 mil xp was a all day grind...w/o using the DWB/GEO/Warren. Snare on cloak does not prevent its first strike ability in anyway...just no more jedi hitting forcerun2/3 getting 20m away and suddenly disapearing w/o fail...after you get into a fight with someone, especially a combat lvl 80 elite, or another jedi, you shouldn't be able to /wavehand "I'm not here" and get away with it.
You're just not accepting the facts. Would you Alpha Strike with half a force bar? I'm NOT satisfied with a Snare, because it makes Cloak useless, and my template useless. I don't use it to escape, I don't need to. I use it to sneak... The other fixes fix the Dugeon issues / loot issues. You just don't like Cloak, you don't care if it's balanced.
If you want to talk about nerfing Cloak, please do it on another Thread.
Scarface84 wrote:
u guys knew this was comin deal with it like mdef's have to deal with the AI nerf....enough said
Comparing AI to cloak is sad.
1) You can activate AI when YOU want
2) CLoak requires you to be a good distance from anything before you can activate it
3) While under AI, only force drains, normal health doesn't matter
4) Under cloak you CAN be attacked with AOEs
So don't be stupid and liken the 2.
MX13 wrote:
SakonTareni wrote:
MX13 wrote:
SakonTareni wrote:
not a flame, jsut trying to explain something about cloak...
Force Cloak, as it was intended... an ability in which the user shrounds themselves in the force enabling them to pass by unnoticed by unsuspecting targets. anyone disargee here?
Force Cloak as it is now: the i can root and run 20m away and hide even after i attack a target...anyone disagree here?
now lets assume for a minute...that your another jedi..or an elite combat profession (ie: lvl 80). You can be fooled by force cloak, and should be..when you don't know they are there...however after combat is initiated you can't honestly tell me that one jedi has the power to make himself disappear in front ofa person that is FOCUSED on them...NEVER has anyone had THAT much power. Now they aren't adding a timer to your cloak..to where 60 seconds after combat is broken you can use cloak..they are throwing a snare on it..meaning...you use it to attack..and to escape..no more of the BS with fighting till 5% force then fr2(3)+root+cloak for the survival.
Now again not flaming, just seriously there needs to be some balance to cloak.
The problem is a Snare doen't accomplish anything but making the skill useless due to the Force Drain. Increasing the range fixes the problem you discribe.
nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it. Cloak isn't meant to be an escape..now sure i feel bad for the newer jedi who's sabers suck, who have to run..cloak was great, but you can grind xp faster than ever now so no big deal...not like pre-cu when -1 mil xp was a all day grind...w/o using the DWB/GEO/Warren. Snare on cloak does not prevent its first strike ability in anyway...just no more jedi hitting forcerun2/3 getting 20m away and suddenly disapearing w/o fail...after you get into a fight with someone, especially a combat lvl 80 elite, or another jedi, you shouldn't be able to /wavehand "I'm not here" and get away with it.
You're just not accepting the facts. Would you Alpha Strike with half a force bar?(BTW...this right here..why should you be able to "AlphaStrike" without consequence? You should be reduced in some way to use this ability, every other alpha strike has a downside cloak shouldas well)I'm NOT satisfied with a Snare, because it makes Cloak useless, and my template useless. I don't use it to escape, I don't need to. I use it to sneak... The other fixes fix the Dugeon issues / loot issues. You just don't like Cloak, you don't care if it's balanced.
If you want to talk about nerfing Cloak, please do it on another Thread.
No i never said it needed to be nerfed and if you wish to blame anyone for the "fixes" blame yourself and fellow cloakers.
FACT: if you didn't use it in conjunction with forcerun2/3 to pull agro and run high end mobs out for easy dungeoning..the snare wouldn't be there. simple.
FACT: had other jedi not used the /cloak /forceheal other, to an unbalancing advantage, you could have kept heal while cloaked..
FACT: launching a ship, buying a ticket, whatever that requires a terminal access...without worry of EVER getting attacked, meaning if your overt and leaving the planet after escaping or a bh is waiting while you browse the bazaar, that is why you can no longer use terms while cloaked.
as i said i have no qualms with cloak, when people use it i have no problems even now..they spent the skillpoints on it.
ok so you can't sit and channel nonstop while waiting to get that first strike in...big deal..why should you be able to sit there at full force w/o some sort of reduction for being completely invisible to everyone.
oh..alpha strike with half a forcebar...lets see...
m-def..to tank alot of attackers...AI..requires 1k force per use, master skill
m-enh..to escape with the best success rate..forcerun3, takes 200 force to turn on, you get the drawback of little defenses, eats force constantly, and costs a decent chunk of action as well
now lets see...cloak...0400 powers...currently you can use it with impunity...fight till 5% force root and run 20m then cloak and channel fully while sitting next to your opponent(s), sit in theed starport surrounded by npcs/players and have a full forcebar when you come out 30 minutes later...heal your buddy while cloaked without comming out of cloak....macro it to afk youself ANYWHERE, and avoid getting bh'd unless 2 attackers get you with AOEs.....run into the DWB..pull out EVERYTHING channel and stand there while your friends go down to make armor/loot. yup i can't see why they would need to fix this ability at all.
Message Edited by SakonTareni on 09-21-2005 10:02 PM
oh..see this part up there?
"nope...snare works..the increased range, and maybe a timer for 90 seconds after combat is broken before before cloak can be used again would be better, but i'm satisfied with it."
i meant, it would be better to increase the timer and range on cloak but a snare suits me just fine b/c it means its not an indefinite "i live" button anymore
Message Edited by SakonTareni on 09-21-2005 10:09 PM
SOE DEVS: HOW ABOUT PROPERLY FIXING THINGS INSTEAD OF LOADING UP ON BOOZE AND NACHOS, HAVING A MEETING WHILE HAMMERED AND DECIDING THAT SNARE IS A GOOD IDEA TO FIX CLOAK. YOU OBVISOULY HAVE GIVEN NO PROPER THOUGHT ON HOW TO FIX CLOAK. JUST WILDY SWING THE NERF BAT AND P1$$OFF THE FEW REMANING PLAYERS THAT SWG HAS LEFT. DON'T LISTEN TO THE WHINE OF THE Msaber/MDef/4000 HEALER FOTM TEMPLATE WHINERS; THEY DON'T KNOW HOW TO DEAL WITH CLOAK SO ALL THEY DO IS WHINE.
Increase the cloak range to 45m, keep the other changes (such as not being able use terminals, loot containers, etc..) but DO NOT ADD THE STUPID @$$ SNARE!
MX13 wrote:Don't roll-over for the Dev's!!! Speak up! Post!Don't accept the destruction of your template!
QFE, I don't have cloak and I don't plan on getting it. I can understand the logic behind the snare but think it's unreasonable in the game... I'll /sign for stopping this cloak nerf