Jedi Archive
Thread: CLOAK USERS: Do not accept the Snare, FIGHT BACK!!!
You should be able to forcerun while cloaked
You should be able to heal yourself while cloaked cause you can get hit while cloaked through aoe exploit currently
You should be able to forcerun while cloaked
I didnt abuse my cloak while i had it but god damn i will abuse the hell out of it now and forever more if this crap goes live. I'm sick of grinding my template over and over and over again because of this freakin gd BETA TEST ON LIVE SERVERS
poorboywrx wrote:
all the snare will do will encourage people to find a spot to hang out cloaked that wont chew on their force pwr. So you got your wish we wont run around we will stay cloaked right next to your recruiter with a few of us and if you decided to go overt you will enjoy our nerf.
You should be able to forcerun while cloaked
You should be able to heal yourself while cloaked cause you can get hit while cloaked through aoe exploit currently
You should be able to forcerun while cloaked
I didnt abuse my cloak while i had it but god damn i will abuse the hell out of it now and forever more if this crap goes live. I'm sick of grinding my template over and over and over again because of this freakin gd BETA TEST ON LIVE SERVERS
mindspat wrote:
poorboywrx wrote:
You should be able to heal yourself while cloaked cause you can get hit while cloaked through aoe exploit currently
You're confused.
Let's look at this through a Starwars prespective:
Jedi#1 passes a Stormtroper and does the ::wavey hand thing:: and /cloaks...
Jedi#1 happens to be standing next to a thug. Thug is wanted by the Empire. Stormtroper opens fire on Thug and throws a Thermal Detonator at Thug which is 3m from Jedi#1. Does the ::jedi mindtrick:: /cloak prevent Jedi#1 from taking damage from this Thermal Detonator?
:h my god!! He's got a thermal detanator!!!::
Oh, you want /cloak to be an etheral ability which allows for all damage to pass harmlessly through you? See, this supports that ONLY the exploiters want cloak to stay teh same.
I am glad it's getting fixed. It has ruined the game post CU and it should never have been added. Now we're in damage control.
I believe he's refering to the CM /command AOE exploit.
I agree with what you're saying though. It's a good point.
GwidionPentrolis wrote:
YES NERF CLOAK, JEDIS DONT RUN, THEY FIGHT. THEY DEFEND THE UNIVERSE!
LMAO...
Yoda & Obi-Wan ran... They didn't defend the universe... But maybe they aren't Jedi to you.
The morons that plauge this game crying for a nerf on this and a nerf on that just amazes me. It will never end, well that it until they nerf everything to the point the player base leaves all together.
I'm not a cloaker, MLS, MD, and 4/0/4/0 healer. This move is just pointless and quite frankly futher degrades this game into the depths of the mundane. I used to look at this game as a souce of FUN! Now it's nothing more than work.
EvilAztec wrote:All they need to do to fix cloak is:
- Fix the bug that allows creature to aggro you.
- Fix it so that interacting with the world (i.e. lootboxes, terminals, other players) breaks cloak.
Take the lazy way out the devs did.
I also advocate that if the cloak change goes in with the snare, find any slightly bugged skill, and scream for a nerf instead of a bugfix. I was against nerfs until this happened, but will advocate it on other professions if it goes through. Why should BH get +10 or larger tapes? Why should CM's be able to heal without being snared? Why should any ranged prof have overpowered weapons? Why should melee templates be nearly untouchable? As an oldtime Jedi, I'm tired of this prof garnering the largest nerfs.
MX13 wrote:
Don't roll-over for the Dev's!!! Speak up! Post!Don't accept the destruction of your template!
i fully agree with this post the dev's also realy really need to stsar ignoring the bh's whines whine is why the gcw is laughable ingame and the real war is the jedi bh war not alliance vs imperial. the bh's need to start coping with fighting a tougher opponents such as us jedi and stop crying tpo get the dev to nerf this prof to apoint that they are more uber. there was nothing wrong with cloak except the npc and critter agro. as for breaking while interacting with the enviroment goes against what the cloak is in the movies and other game in which you are able to interact with the enviroment and move around freely. if it over balanc with other proffs tough deal with jedi do to thier training and skills are suposse to be over powering and have the advantage. makes one wonder if the dev's even are star wars fans or seen the movies and read the novels at all.
GwidionPentrolis wrote:
when did they run?
hobieone wrote:
EvilAztec wrote:
All they need to do to fix cloak is:
- Fix the bug that allows creature to aggro you.
- Fix it so that interacting with the world (i.e. lootboxes, terminals, other players) breaks cloak.
Take the lazy way out the devs did.
I also advocate that if the cloak change goes in with the snare, find any slightly bugged skill, and scream for a nerf instead of a bugfix. I was against nerfs until this happened, but will advocate it on other professions if it goes through. Why should BH get +10 or larger tapes? Why should CM's be able to heal without being snared? Why should any ranged prof have overpowered weapons? Why should melee templates be nearly untouchable? As an oldtime Jedi, I'm tired of this prof garnering the largest nerfs.
MX13 wrote:
Don't roll-over for the Dev's!!! Speak up! Post!
Don't accept the destruction of your template!
i fully agree with this post the dev's also realy really need to stsar ignoring the bh's whines whine is why the gcw is laughable ingame and the real war is the jedi bh war not alliance vs imperial. the bh's need to start coping with fighting a tougher opponents such as us jedi and stop crying tpo get the dev to nerf this prof to apoint that they are more uber. there was nothing wrong with cloak except the npc and critter agro. as for breaking while interacting with the enviroment goes against what the cloak is in the movies and other game in which you are able to interact with the enviroment and move around freely. if it over balanc with other proffs tough deal with jedi do to thier training and skills are suposse to be over powering and have the advantage. makes one wonder if the dev's even are star wars fans or seen the movies and read the novels at all.
Laefdel wrote:
I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).
Heres something you need to understand. The snare does not help gameplay for anyone. How will me being invisible but forced to walk help you? It helps noone, it is being put in to turn people off from getting the skill. It is saying no, dont have fun with jedi, you havent earned that. Everything else they are doing to cloak is fine with me. Even a skill that pulls you out of cloak, fine. But if i want to be invisible why does it have to be so i can gank at shuttleports? Stealth is FUN. Too much fun in fact so they are nerfing it.