Jedi Archive

Thread: Update on Cloak Changes from the Devs

Orange-Lazarus
Tue Sep 20, 2005 7:57 pm
#40






sanct_squadleader wrote:
Bac, we need to know if we will be able to channel force while cloaked, if not then they are screwing us over royaly






*can hear the dev's swinging the nerf bat*



Orange Died 17-10-2005 May She Rest in Peace
UberNinjaOfDoom
Tue Sep 20, 2005 8:15 pm
#41



Orange-Lazarus wrote:
who cares about fixing the bugs just nerf cloak its the lamest skill i ever seen in any game






Perfect example of Jedi spirit of community. Its cloak this week Stasis next week. Good going ! Keep it up !! Why don't you tell us how you really feel .



________________________________________________________________
UBER
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Help to betatest NGE to make the console version of Diablo SWG bug free !!
Grienthumb
Tue Sep 20, 2005 8:20 pm
#42

Cant wait till the fotmers get stassis nerfed Muahahaha. Stassis needs it more than cloak ever did..... enhancers suck...
Malarac
Tue Sep 20, 2005 8:37 pm
#43

I truly fail to see the point in having cloak in this game. One of the least star warsy skills available with major repercusions in pvp. On Chimaera its a cloak gank squad or its afew cloakers running around using kd/root then recloaking playing games and wasting everyones time. I prefer a straight on fight and not all this hide and go seek fun at kiddyland crap. If this is the fix to cloak I will be pvp'ing very little. Hopefully this fotm cloak nonsense is just a way to compensate for the lack of prem/flawless drops sinceabout half of new jedi can't defend themselves from a MBH/MCM.






-/////MALARAC\\\\\-
-\\\\\eXile/////-
Post Pub9, Post CU, PreNGE Padawan
Sanity calms, but madness is more interesting.
- I support Hammeh's Mum
acmtalk
Tue Sep 20, 2005 8:45 pm
#44






TheCapn2000 wrote:





Baciacca wrote:





emovamalla wrote:



I hope this comes to be live at the same time or before the nerf itself.



Its my understanding that it will be the same patch.





ok...here is the thing...what are the odds of this stuff actually working properly?






I hear you man... They always mess it up.... + the snare is just Plain STUPID!! what is the point? Dont tell me the "get way thing" because we wont be sared till we cloak remember??



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Eveliddia
Tue Sep 20, 2005 8:52 pm
#45

These last few post have been the most uninformed idiodic responses that I have ever seen. If 4 jedi gank you while shopping your dead, whether or not they cloak ganked you makes no difference. Because you like to be a Mdef or whatever and just go head to head doesn't mean that the 1000's who play this game feel the same. The reason why this game is so fun is because you can play to your style. If someone elses style pwns you a few times you scream nerf. ./bah, bout all I can say for you child.
pussycat
Tue Sep 20, 2005 8:57 pm
#46



Nezodon wrote:

Im irratated for a lot of reason's about this and may "changes" they have made to this and many other professions since the CU went live:

  1. When it goes live it should stay as it is because people have become used to relying on these skills as a larger picture in regard to their templates, for example i choose my template because im not a pvp player and cloak was going to be my way of avoiding getting attacked. Now since it is being changed so its only useful in hit and run strikes with the snare my template i need to change AGAIN im not a dabbler im someone who masters a profession and atm im powers 4423 and im dropping all powers to take defender because this gives me a better chance of taking damage whilst i escape.
  2. This is a failing on behalf of the development team due to lack of testing these skills in the first place and allowing them to go into live unfinished thus resulting in changes which interfers with templates, especialy jedi templates which take so long to level in.
  3. Not to mention that this has destroyed an already crippled jedi sub-profession leaving no reason to make any movements in it.
  4. Im a jedi who often complains about alot of jedi players but i think jedi deserve to be upset they are being messed around and ill treated because of mistakes being made during the development process and then not ironed out due to lack of any reasonable testing before hitting live

Today i was unsure how to train my jedi up because I have no idea what my template is going to get hit with next right now the changes being made are helping create only a few viable templates out their which is destroying every profession in the game be it jedi or non-jedi.

I see aload of master BH/master riflemen with cm 4000 or master BH/MCM with rifles 4000 becaue they cover all the base excellent tanking, excellent healing, and excellent damage output thus making every other profession worthless and destroys diversity.

I really dont know what the hell you guys are playing at i cant help but think you guys are trying to kill the game for the first time in a long time i just cant be bothered with this crap any more, i want to log on and play the damn game and not have to change my template everytime you guys decide something needs changing.

When is anyone going to pop on and tell us what is going on because most players can see through all the spin your shoveling i just want the truth and to know whats happening the culture of secrecy is getting old and after a while it leads to to the only conclusion i can come up with is you have no direction with this game.

Right now i have good friends in the game and we have alaugh when were out running missions but im struggling for other reason to stay with this game their seems no respect for the players here and worse than that the players feel neglected and exhausted with all the skills we have to rely on in our templates changing at a whim.

I see you agreed to fix certain issues cloak had but dont think that this makes the change any less of a nerf and this change still makes me need to completely change my template which i have been grinding up for months now because not all of us can grind up quickly and to be honest i think if i can find a good spot to AFK grind im taking it ive done the grind now i want to play.

I hope the more information to come is about strengthen the variety of jedi sub-professions rather than smacking them with the nerf bat again.






/applause!
acmtalk
Tue Sep 20, 2005 9:01 pm
#47






Nezodon wrote:


Im irratated for a lot of reason's about this and may "changes" they have made to this and many other professions since the CU went live:



  1. When it goes live it should stay as it is because people have become used to relying on these skills as a larger picture in regard to their templates, for example i choose my template because im not a pvp player and cloak was going to be my way of avoiding getting attacked. Now since it is being changed so its only useful in hit and run strikes with the snare my template i need to change AGAIN im not a dabbler im someone who masters a profession and atm im powers 4423 and im dropping all powers to take defender because this gives me a better chance of taking damage whilst i escape.

  2. This is a failing on behalf of the development team due to lack of testing these skills in the first place and allowing them to go into live unfinished thus resulting in changes which interfers with templates, especialy jedi templates which take so long to level in.

  3. Not to mention that this has destroyed an already crippled jedi sub-profession leaving no reason to make any movements in it.

  4. Im a jedi who often complains about alot of jedi players but i think jedi deserve to be upset they are being messed around and ill treated because of mistakes being made during the development process and then not ironed out due to lack of any reasonable testing before hitting live

Today i was unsure how to train my jedi up because I have no idea what my template is going to get hit with next right now the changes being made are helping create only a few viable templates out their which is destroying every profession in the game be it jedi or non-jedi.


I see aload of master BH/master riflemen with cm 4000 or master BH/MCM with rifles 4000 becaue they cover all the base excellent tanking, excellent healing, and excellent damage output thus making every other profession worthless and destroys diversity.


I really dont know what the hell you guys are playing at i cant help but think you guys are trying to kill the game for the first time in a long time i just cant be bothered with this crap any more, i want to log on and play the damn game and not have to change my template everytime you guys decide something needs changing.


When is anyone going to pop on and tell us what is going on because most players can see through all the spin your shoveling i just want the truth and to know whats happening the culture of secrecy is getting old and after a while it leads to to the only conclusion i can come up with is you have no direction with this game.


Right now i have good friends in the game and we have alaugh when were out running missions but im struggling for other reason to stay with this game their seems no respect for the players here and worse than that the players feel neglected and exhausted with all the skills we have to rely on in our templates changing at a whim.


I see you agreed to fix certain issues cloak had but dont think that this makes the change any less of a nerf and this change still makes me need to completely change my template which i have been grinding up for months now because not all of us can grind up quickly and to be honest i think if i can find a good spot to AFK grind im taking it ive done the grind now i want to play.


I hope the more information to come is about strengthen the variety of jedi sub-professions rather than smacking them with the nerf bat again.







/agree 100% If only this dev team would have some respect for their paying gamers....... too bad this is t he onyl massive online game based in star wars..



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Drazharr
Tue Sep 20, 2005 9:18 pm
#48






Eveliddia wrote:

These last few post have been the most uninformed idiodic responses that I have ever seen. If 4 jedi gank you while shopping your dead, whether or not they cloak ganked you makes no difference. Because you like to be a Mdef or whatever and just go head to head doesn't mean that the 1000's who play this game feel the same. The reason why this game is so fun is because you can play to your style. If someone elses style pwns you a few times you scream nerf. ./bah, bout all I can say for you child.






But it's not nice to cloak. Don't you understand? It's just not proper. It offends the senses. It's undignified.


It's UnAmerican!





"The Unknown Jedi" - SWG Player Since June 23, 2003
Eveliddia
Tue Sep 20, 2005 9:25 pm
#49

So lets nerf the ranger stealth / stealing before they waste their time coding it.
TaranDraconise
Tue Sep 20, 2005 9:35 pm
#50






Baciacca wrote:




With the new Force Cloak changes coming about there will also be some fixes going in behind the scenes as well to further protect Force Cloakers.


Currently there are a few ways that Cloakers can be stalked and even attacked.


  • Combat Medic's ability to attack Cloakers is being addressed/fixed.

  • Abilities to stalkCloakers and bring attention to them is also being addressed/fixed.

(More information to come)


Message Edited by Baciacca on 09-20-2005 02:20 PM



well i for one hope that for once the FS persuation mods are used. This would be a nice added protection for those who have it against being "stalked" or have the cloak break for some unknown reason.




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Eveliddia
Tue Sep 20, 2005 9:37 pm
#51

Cloak break????????? Whats that about?
Galon_Brightnight
Tue Sep 20, 2005 9:39 pm
#52

there is a much simpler way to fix this skill then adding a snare and preventing people from using jtl terms while cloaked. cloak already has a cool down timer after you activate it, all they really need to do to balance it is make that cool down happen after all combat moves, so you cannot cloak until 15 seconds after your last attack, this would keep people from cloaking as soon as it looks like they might lose. as for using cloak to bypass the difficulty of dungeons, you still aggro things while you are cloaked. you can run all the way to the bottom of myyydril caverns cloaked, but there will be a line of those nasty buggers (un'sor'is or something) following you all the way down, and they all attack you the moment you break cloak. adding a snare to cloak will really negate it's value as an alpha strike skill. (/tell target could you please slow down so i can catch up and attack you?). perhaps a snare that lasts for the 1st 30 seconds of cloak, to keep it from being used as an escape mechanism would serve the purpose. these are about the only ways i can think of changing the skill around to prevent it being used for escape without negating it's use as a first strike. i'd love to hear some feedback on these ideas, especially from the corr.
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