Jedi Archive

Thread: Update on Cloak Changes from the Devs

Eveliddia
Tue Sep 20, 2005 5:10 pm
#27

Not good enough.....

Cloak needs to be seperate from Stealth/camo/hiding/holo machine ranger thing, two seperate sytems with seperate rules.

A higher force cost plus an added mind cost determined by the number and proximity of non-grouped players/npc's/creatures.

With added mind cost and higher FC cloakers will have to choose good times and places to cloak

not just run around the galaxy always cloaked as they would have no force or mind to fight with.


Fix the issues that you mention in this thread.


Any action not performed on self such as healing or transfering force to others, using terminals or looting breaks cloak.

Healing ones' self or channeling force to ones' self should not break cloak as channeling will weaken

the cloakers health and already diminishing mind and action creating it's own balance.


NPC's should not acknowledge the existance of a cloaker until he/she uncloaks

Aggro should drop as soon as a cloaker is able to cloak again, eliminating the biggest misuse of

the cloaking skill.


Cloakers should not be snared as they are not sneaking or hiding in shadows/camo/holo machine.

This is main reason Cloak and Ranger Stealth need to be seperate rule sets, a ranger is hiding

or blending into his/her surrounding giving them reason to move slower(snared), but the Jedi

Cloak is the clouding of the mind, fast movement should not break the jedis' hold on the mind.


A one minute or so cool down time before the Jedi can cloak again after uncloaking would be acceptable.

As would increasing the proximity hinderance to 50m instead of 20m.


If the HIGHER FORCE COST & ADDED MIND COST are put into effect then cloak will essentialy balance itself as its'

over use will drain the Jedis' mind and force severely weakening them.


These are the ways that Force Cloak should be "fixed", but if the DEV's true intentions of cloak is a first strike skill then they have a major job ahead of them, making Master Force Weilders powerful enough to bother attacking. As your proposed system has it, 0400 powers paired with Master Lightsabers or Master Defender is the only way cloak can be used as you "intended".


As there are many ways to stop a cloaker from cloaking,(KD,Root,Blind,Stasis) there is no reason it should not be an escape skill as well. Adding Dizzy,Stun and Intimidate to the list of cloak hindering states should balance this to everyones' liking.


I truely believe that all the community feedback surrounding cloak will not only be laid to rest, but if my proposal becomes reality, will be applauded. I have only voiced my opinion on two subjects in these forums, one being the XP nerf, the other being Cloak. I have thought this through and have read all the post dealing with cloak that I could find. I feel that I have taken everyones' thoughts into consideration and come up with the correct "fix". Please read this and bring it to the Dev teams' attention as sometimes the simplest fix could be very easily overlooked.


Thank You

A Very Concerned Customer

Clone_Captian_Zaku
Tue Sep 20, 2005 5:15 pm
#28

So is it still gonna be possible to get away from those danged CM BHes for those of us that can cloak but haven't finished with healer yet?




Dark Jedi

Never give up, never surrender.

gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)
lordhan
Tue Sep 20, 2005 5:33 pm
#29

How about leave powers how it is but take away the force cost to use cloak. Add a cloak bar similar to force bar that will only allow you to cloak for so long and after drained takes a while to go back up like force bar. Maybe give powers users a skill to regen cloak bar like meditate and channel. Just an idea
Calel_Haven
Tue Sep 20, 2005 5:37 pm
#30

I dont really see what the problem is now if they fix the /follow and other exploits against cloak.


So we have a snare? Big deal, all that means is I cant run around cloaked as though I dont exist anymore but I can still use my cloak to escape if need be.


I dont care about the heal nerf or the loot nerf, imo it was needed to stop the asholes from exploiting cloak.


So now, if things go as they seem to be going all I have to do should I come up against a l337 ubzor tapped MCM/BH is KD/Root/Run/Cloak. So I am snared but he cant do anything to me but track me with his droids. It should still buy me enough time to get enough distance to pull out my swoop and get the hell out of there.


Or am I completely wrong?





Elder Jedi - Dark Side Disciple
Elder Bounty Hunter - BHG
IGN Calel, Vendor situated in LUNA MALL, MOS LUNA, TATOOINE -2468 -4549
ICONICSTARWARSYFUN™ MAY THE FARCE BE WITH YOU
Eveliddia
Tue Sep 20, 2005 5:40 pm
#31

Have u ever been snared? You can hardly move more or less put any distance between you and a player who isn't snared, even if rooted bh will easily catch up.
heela
Tue Sep 20, 2005 5:43 pm
#32

un;ess he DOTs you before you cloak and can't heal while cloak the dot will kill you i think 1 of there dot can incap



heela
Eveliddia
Tue Sep 20, 2005 5:50 pm
#33

I belive that is something they plan on fixing, but it's not enough
Klinsek
Tue Sep 20, 2005 6:13 pm
#34

Good news so far. I am a little less irate now about the proposed changes.

I just wanna hear that magic "there will be no snare on cloak" comment.




Klin-sek Clydiarc - Crimson Six

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poopyhead
Tue Sep 20, 2005 7:22 pm
#35






Baciacca wrote:



Yep, and if there are any other ways that people can think of to either harm, stalk or track a Jedi while cloaked please let me know via PM and I will have it addressed.






If we want to really be able to protect ourselves then the real question is... Can you /respec while cloaked?


Because it's pretty obvious that Powers is way underpowered, even at the master level. This stands to take away the survivability of the entire powers template. No doubt Stasis will be next to get nerf, so the true plan of making ALL jedi follow the same FotM template will be nearly complete.


/cheer.







Oteis / Goteis/ Prolis
Orange-Lazarus
Tue Sep 20, 2005 7:35 pm
#36

who cares about fixing the bugs just nerf cloak its the lamest skill i ever seen in any game



Orange Died 17-10-2005 May She Rest in Peace
sanct_squadleader
Tue Sep 20, 2005 7:39 pm
#37


thank god



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

Orange-Lazarus
Tue Sep 20, 2005 7:42 pm
#38


it is just me or your there haveing a nice 1v1 fight all going well then 2 cloaked turn up and your dead in seconds. Or u find one uncloaked u attack they just KD run and with all the lag and slideing around they have recloaked when u get back up. Its a god mode plan and simple and if the FRS come back like before EVERONE will need cloaked or be in huge groups to even leave your house. I my self have been ganked by 4 cloaker jedi while shopping

Message Edited by Orange-Lazarus on 09-21-2005 03:45 AM



Orange Died 17-10-2005 May She Rest in Peace
sanct_squadleader
Tue Sep 20, 2005 7:56 pm
#39

Bac, we need to know if we will be able to channel force while cloaked, if not then they are screwing us over royaly



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

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