Jedi Archive

Thread: MCM is being given break cloak!

Drazharr
Tue Sep 20, 2005 7:06 am
#40






cloudwalker1 wrote:





Drazharr wrote:





JessieJames19 wrote:





Drazharr wrote:





JessieJames19 wrote:





WookieOgre wrote:





JessieJames19 wrote:

Appearantly, you can turn on FR before cloaking. ( and attacking might turn it off which may be really nice) and FR 2 + snare is doable getting into range for an alph attack






What do you mean apparantly, the devs have spoken and said anything that will allow you to escape will not work with Cloak. That means you have FR/BurstRun going there will more than likely be a message saying you can not cloak until you stop running.


Why is this so hard to understand? You will not be able to buff/heal/run at all while you are cloaked, if you read the description from the devs. Essentially that means you have to crawl to your victims inorder to hit them.....assuming you have force left after you crawl past everything.








i know what was said.


Said that some buffs cant be done while cloaked


Said also that some buffs will be undone when uncloaking


what does what? a dev has not yet said.. so spare me




You just believe what you want to believe, don't ya' Jesse? It doesn't matter when facts are presented to you, you just ignore them, bro.






Those are not facts. its speculation. Nobody can find where the devs said it will be like that.Only test center for the win. Also though it says that doign soem actions cloaked WILL reveal you. There is no fact that sayingyou can not activate fr then cloak. Its its own buff till you turn it off. I understand where is speculation comes from though. Jus liek force speed. last 15 min and you can turn it on before cloaking. Hence the chance of lossing buffs when you uncloak


you cant medidate while cloaked anyways usles you use the cloak bug, this way they get rid of it regardless






Actually, Jess, Wook and I are basing are speculation on the facts, while you are basing your speculation on wishful thinking.







actually you are not using any facts here is the ruleset tht will apply to cloak/camoflauge


The Rifleman's Cover ability and a Jedi's Force Cloak now adhere to a common rule-set that falls in line with the new hiding/stealth system introduced with the Ranger revamp.


Here are some rules common to all types of buffs that remove you from sight (including Force Cloak):


1. Taking any offensive action reveals you instantly (currently the only exception is the Rifleman's ability Conceal Shot).

2. Interacting with some objects in the world instantly reveals you (could be switches, terminals, containers, etc)

3. Some commands cannot be executed and require you to reveal yourself before executing the command

4. All of these buffs can be "toggled off" at any time you wish to become view-able by others

5. Some non-combat actions can also reveal you (like healing for instance)

6. You are afflicted with a movement snare when you are stealthy (rooted when just camouflaged)



this implies using a skill after cloaked will de cloak you. no were does it say that having it activated before you cloak will stop you from cloaking or strip the buff away from you





I think #3 and #4 say that.



"The Unknown Jedi" - SWG Player Since June 23, 2003
TaranDraconise
Tue Sep 20, 2005 7:16 am
#41






Ra-impi wrote:
Have to agree, this is a step in the right direction. I play both proff and think cloak as it is right now, ruins game play. It's good to see a counter to a 'nerf' for once.





The only game play it ruins is the BH content. Once and for all I am a player not a bread crumb that makes up 50% of someone elses content. Remove the Jedi from the BH's terms or give Jedi a term to hunt BH's. I AM NOT SOME OTHER PLAYERS CONTENT.



Taran - Elder Jedi
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WookieOgre
Tue Sep 20, 2005 7:23 am
#42






Ra-impi wrote:
Have to agree, this is a step in the right direction. I play both proff and think cloak as it is right now, ruins game play. It's good to see a counter to a 'nerf' for once.






Your definition of "counter" is competelty different than mine. Rangers getting the ability to decloak a Jedi using traps = counter. Giving Cloak a snare = Nuked/worthless skill
WookieOgre
Tue Sep 20, 2005 7:51 am
#43






Saereth wrote:





ahood wrote:

Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.


How?


DoTs.


Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;

a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)

b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.

c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.


If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.

All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.


Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.







This is the POINT, cloak was never meant to be an escape tool, it was stated it was meant to be a first strike ability.






Then explain how one gets a legit first strike while under a snare while their force drops like a rock? BH's get a better first strike and they don't even have to get Ranger.
Tactical_Dave
Tue Sep 20, 2005 7:58 am
#44







Taberzoid2 wrote:


Well, all I can say, is it's going to be REALLY funny when MCM gets nerfed.


And it won't be long now either.


It's the same old pattern.


Nerf this, nerf that, nerf this, nerf that.


MCM's should be prepared for it, becuase it absolutley will happen.


Wait a minute.............




I forgot.







LOL. It's like when the barber cuts one side too short. He has to cuts the other side to compensate. Ooops, now that side is too short. Better fix the other side again....oops...


The cycle continues! ARRGGGHHHH!




______________________________
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RyFord
Tue Sep 20, 2005 8:09 am
#45






ahood wrote:

Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.


How?


DoTs.


Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;

a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)

b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.

c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.


If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.

All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.


Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.







So pick up some Healer and shut up about it. Trying to get by as a minimal healer is the problem, not another move.



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


mauvros
Tue Sep 20, 2005 8:11 am
#46






ahood wrote:

Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.


How?


DoTs.


Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;

a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)

b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.

c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.


If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.

All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.


Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.








A reason to have state removal???? Ohhh noes!!!!!



Force Run, Extinguish fire... Cloak...



Whats the problem?




WookieOgre
Tue Sep 20, 2005 8:15 am
#47






mauvros wrote:





ahood wrote:

Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.


How?


DoTs.


Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;

a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)

b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.

c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.


If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.

All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.


Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.








A reason to have state removal???? Ohhh noes!!!!!



Force Run, Extinguish fire... Cloak...



Whats the problem?









The problem is currently a CM can toss everything at a Cloaked Jedi, I think we can all agree that is not working as intended. That means Jedi have to heal which in turn breaks cloak. Devs have stated you will not be able to escape using Cloak. With CM being able to just follow you and throw stuff even when you are cloaked, at least that statement is accurate.
Jacella
Tue Sep 20, 2005 8:17 am
#48

Instead of trying to run...why not just kill the BH?





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glim3mer
Tue Sep 20, 2005 8:23 am
#49


Im sorry but Force run was intended to be used for retreat and that is why they nerfed the damage output to it. Use force run man. And if you dont have that then you are on the same level as someone who doesnt have cloak.


You sacrifice something for something, so does the next guy.






-...in the end, The Dark side consumes us all- -pre-9-

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Eveliddia
Tue Sep 20, 2005 8:24 am
#50

It's all a bunch of ___________.

Other than raising the force cost, adding a mind cost, and causing any action towards another player to break cloak it's perfect. I am sure alot of us enjoy the guriella tactics that cloak offers. Hit and run rinse repeat, might not win the 1 on 1 battle but can cause disruption in large organized pvp battles and cause some players to get flustered and make mistakes. CLOAK IS WAS AND SHOULD REMAIN ALMOST AS IT IS....(Just tweak the FC and add Mind cost, actions performed on others breaks cloak,FIXED)


./FlameOn
WookieOgre
Tue Sep 20, 2005 8:26 am
#51






Jacella wrote:
Instead of trying to run...why not just kill the BH?






Exactly....but here is the problem, people picked templates and need to rely on cloak to kill the BH (recharge force, recharge action/mind).


I'm with you saying the best way to handle BH's is to just kill them flat out, obviously some people picked templates that can not handle that.


I've known this skill was too good to be true from the begining, it was bound to have a nerf done to it. I just never expected it to be made worthless. Putting yourself in an invisible/crawl state is worthless, specially when BH's can track you while cloaked and anyone can /follow you. The skill was abused and now everyone with the skill will suffer the consequences. IMO they should just replace the skill with something else.

mauvros
Tue Sep 20, 2005 8:28 am
#52






WookieOgre wrote:





mauvros wrote:





ahood wrote:

Yes, thats right. If the proposed Cloak nerf goes live, MBH/MCM can kill cloaked Jedi easy.


How?


DoTs.


Deuterium Fire DoTs kill/incap players. Poison/bleeds only reduce you to 1 health. So, BH runs up, chucks the ol' petrol bomb on the Jedi and the Jedi can no longer cloak. If the Jedi does cloak, then he is;

a) Snared - so wont go from the spot he cloaked that fast. (plus atm you can see Fire Dot graphics to follow them)

b)The Jedi cant heal. Yep. The Fire Dot will tick for 350 a time, and if the jedi pops a stim or self heals, he uncloaks (as healing will be a combat action to break cloak). So BH starts shooting again.

c) Cone/AoE still hit the jedi, and the jedi can still be incapped and uncloaked. Since they cant heal, while cloaked, then just targetting weenie critters nearby and coning the area will kill many jedi quick.


If the BH is lucky enough to land a poison and a fire dot, then cloak wont get the jedi very far at all.

All the cloakers are moaning about the snare, but that doesnt matter because it only applies after you are cloaked. The real worry we should panic about is the inability to self heal after cloaking, because without this, cloaking means you will often be dead shortly.


Exceptions are if you can find a body of water fast (while snared!) or have 50-100fill left on both drink/food. But for most people, cloaking after this change = dead.








A reason to have state removal???? Ohhh noes!!!!!



Force Run, Extinguish fire... Cloak...



Whats the problem?









The problem is currently a CM can toss everything at a Cloaked Jedi, I think we can all agree that is not working as intended. That means Jedi have to heal which in turn breaks cloak. Devs have stated you will not be able to escape using Cloak. With CM being able to just follow you and throw stuff even when you are cloaked, at least that statement is accurate.






I wouldn’t think of Cloak as an escape tool. Its abusable that way. Cloak is more like a first strike or surveillance tool.


They do need to fix the paralyze and stacking DOT's though. See my other post for that.



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