Jedi Archive

Thread: SAC Cost Issues (added Force Cost)

jason67
Wed Aug 31, 2005 7:26 am
#40






OlisJ wrote:

According to my tests on action and force costs there was no change recently.


I remeber my pre-CU pearls/crystals had HAM cost reducion values along with force cost reducion values, it would be a appropriate to reinstate SAC reducion values on them. Of cource SAC should cap at something like 65 (this is a crafting cap that exists on ranged weapons), that would not require to change action cost/regen mechanic.







If they just capped the SAC rating on the pearl tunes at -7 that would give you a final SAC possible of 67 assuming you crafted a perfect 95 SAC saber and have 4 perfect -7 SAC pearls.



I have also noticed that ocassionally my mind/sac/force seem to drain exceptionally fast, though it's not consistant from my experiences.







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jason67
Wed Aug 31, 2005 7:48 am
#41






DustusNavar wrote:


There's a bigger problem here, Bac, and the Devs need to know about it. The 97 sac saber you show there is a result of using all your experimentation in efficiency. Well, with pearly and crystal drops being what they are, most players (like me) use all the experimentation in damage because we need all we can get. This leaves me with a 130 sac saber. Normal, non-saber weapons can get sac's down into the 60s while still outdamaging a saber. We need have have the sac costs cut in half andhave pearls and crystals reduce sac like they do force costs. We also need to have the sac costs removed from saber hit as it states in the skill description.






Pistols/fencer =65sac roughly 950 max


Carbines/pikeman = 72sac roughly 1050max


Rifles/swordsman = 82sac roughly 1184max


Lightsabers =95sac roughly 730max, also 2 mind cost, and9 force cost



It does look a little unbalancing doesn't it lol. These are the max possible stats for those areas, I included stats for the saber assuming they had high quality pearls since we were dealing with capped stats, and you won't hit capped stats on normal weapons without enhancers either, the cost of the enhancers is a different issue all together.

Message Edited by jason67 on 08-31-2005 08:06 AM





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
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Vendor Location 2355, -3922 just outside Coronet
Jhahadir
Wed Aug 31, 2005 7:54 am
#42


I'm still trying to figure out why our saber specials are using any mind to preform. Using force power to preform specials isfairly understandable, adding action is just a slap in the face, but putting mind costs on these as well is just a kick in the balls.



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PFD
Wed Aug 31, 2005 8:02 am
#43

SAC costs and the other lines should start out like normal weapons not some made up theory then crafted down and be at the same rate as a WS gets when experimenting not by .01 or some non-sense as it is now .


Saber crafting has to have the poorest results for a crafted item in SWG (save stuff that can't be experimented on ie:clothing)


steveybabes
Wed Aug 31, 2005 9:30 am
#44

i have a 96 sac saber and i have np at all spamming specials for a reasonable amount of time. I don't understand why other people are getting different results tbh. I hardly ever run out of action during a BH encounter. my saber contains all good pearls and have an fc of 20 which is awful as it drains my force no end. but i am happy now as i know i am working with a non advancable weapon atm. when the drops are fixed (and if:robotmad i will be happy. so don't lose faith perhaps it's a bug why some people use up too much action with low sac sabers. but my action doesnt drain to fast. in fact its better than any other weapon i have had b4 as far as action use goes.



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Zekk-
Wed Aug 31, 2005 9:52 am
#45

ok yesterday, i had no issue, use specials never really lost all that much force/action/mind. The day before it drained likecrazy, its inconsistent.



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c0kes
Wed Aug 31, 2005 9:54 am
#46






steveybabes wrote:
i have a 96 sac saber and i have np at all spamming specials for a reasonable amount of time. I don't understand why other people are getting different results tbh. I hardly ever run out of action during a BH encounter. my saber contains all good pearls and have an fc of 20 which is awful as it drains my force no end. but i am happy now as i know i am working with a non advancable weapon atm. when the drops are fixed (and if:robotmad i will be happy. so don't lose faith perhaps it's a bug why some people use up too much action with low sac sabers. but my action doesnt drain to fast. in fact its better than any other weapon i have had b4 as far as action use goes.






I think your saber is pretty good, mine is around 120 SAC and 35 FC... thats the problem with all this, most players have a saber similar to mine or even worse, specially new Jedi. I would like to see more balance in lightsabers vs WS crafted weapons. I have seen pistols with 50 SAC, %12 wound and accuracy and speed mods... its really crazy.



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DustusNavar
Wed Aug 31, 2005 10:42 am
#47






jason67 wrote:



Pistols/fencer =65sac roughly 950 max


Carbines/pikeman = 72sac roughly 1050max


Rifles/swordsman = 82sac roughly 1184max


Lightsabers =95sac roughly 730max, also 2 mind cost, and9 force cost





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-Biosphere-
Wed Aug 31, 2005 12:11 pm
#48


I can think of 1 place this glitch keeps reoccuring.


On shadowfire server, player cityon rori, roughly 3km to the south of Restuss call Mount Cob, everytime I take missions to the south, I have to reset pearls as I get speed glitched, plus my action/mind/force drain like mad....





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DustusNavar
Wed Aug 31, 2005 5:14 pm
#49

After playing at lunch I'm convinced that something isn't right. I took a canyon corsair mission and killed the 2 CL 81 npcs that spawned. In the course of the fight I used aura about 4 times, 1 infusion, 4 armor breaks, 2 KDs, 2 power hits, 2 head hits, and 2 lightnings. The result? 1800 force gone. Do the math and something isn't adding up.



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MystiqueBlue
Thu Sep 01, 2005 6:43 am
#50

jason67 wrote:



Pistols/fencer =65sac roughly 950 max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped


Carbines/pikeman = 72sac roughly 1050max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped


Rifles/swordsman = 82sac roughly 1184max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped


Lightsabers =95sac roughly 730max, also 2 mind cost, and9 force cost > NOTHING EXTRA


sionide
Thu Sep 01, 2005 3:24 pm
#51






Zekk- wrote:

ok yesterday, i had no issue, use specials never really lost all that much force/action/mind. The day before it drained likecrazy, its inconsistent.






same problem with me, I'm md/mls 102sac 12fc saber. I tank spin groups and usually I can take on lvl80-82 pikets without having to pause for force ( Idon't havechannel force). Last week I had to start taking bol missions instead of pikets and I also had to pause every 3-4 lairs to i can regen/get transfer force...


However, yesterday I did pikets non-stop though...something is really wrong or the last patch/hotfix changed the hidden nerf back... im not sure but there's something real fishy goin on.



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scoutdude
Thu Sep 01, 2005 3:37 pm
#52

when grinding i go through my whole force bar(5900) with 1 lair

grinding is close to impossible i cant tank, attack and keep myself alive, every spin attack costs me 35-35fc on a 13fc saber..


this is stupid



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