Jedi Archive
Thread: SAC Cost Issues (added Force Cost)
OlisJ wrote:
According to my tests on action and force costs there was no change recently.
I remeber my pre-CU pearls/crystals had HAM cost reducion values along with force cost reducion values, it would be a appropriate to reinstate SAC reducion values on them. Of cource SAC should cap at something like 65 (this is a crafting cap that exists on ranged weapons), that would not require to change action cost/regen mechanic.
If they just capped the SAC rating on the pearl tunes at -7 that would give you a final SAC possible of 67 assuming you crafted a perfect 95 SAC saber and have 4 perfect -7 SAC pearls.
I have also noticed that ocassionally my mind/sac/force seem to drain exceptionally fast, though it's not consistant from my experiences.
DustusNavar wrote:
There's a bigger problem here, Bac, and the Devs need to know about it. The 97 sac saber you show there is a result of using all your experimentation in efficiency. Well, with pearly and crystal drops being what they are, most players (like me) use all the experimentation in damage because we need all we can get. This leaves me with a 130 sac saber. Normal, non-saber weapons can get sac's down into the 60s while still outdamaging a saber. We need have have the sac costs cut in half andhave pearls and crystals reduce sac like they do force costs. We also need to have the sac costs removed from saber hit as it states in the skill description.
Pistols/fencer =65sac roughly 950 max
Carbines/pikeman = 72sac roughly 1050max
Rifles/swordsman = 82sac roughly 1184max
Message Edited by jason67 on 08-31-2005 08:06 AM
SAC costs and the other lines should start out like normal weapons not some made up theory then crafted down and be at the same rate as a WS gets when experimenting not by .01 or some non-sense as it is now .
Saber crafting has to have the poorest results for a crafted item in SWG (save stuff that can't be experimented on ie:clothing)
steveybabes wrote:
i have a 96 sac saber and i have np at all spamming specials for a reasonable amount of time. I don't understand why other people are getting different results tbh. I hardly ever run out of action during a BH encounter. my saber contains all good pearls and have an fc of 20 which is awful as it drains my force no end. but i am happy now as i know i am working with a non advancable weapon atm. when the drops are fixed (and if:robotmadi will be happy. so don't lose faith perhaps it's a bug why some people use up too much action with low sac sabers. but my action doesnt drain to fast. in fact its better than any other weapon i have had b4 as far as action use goes.
QFE
jason67 wrote:
Pistols/fencer =65sac roughly 950 max
Carbines/pikeman = 72sac roughly 1050max
Rifles/swordsman = 82sac roughly 1184max
Lightsabers =95sac roughly 730max, also 2 mind cost, and9 force cost
Pistols/fencer =65sac roughly 950 max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped
Carbines/pikeman = 72sac roughly 1050max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped
Rifles/swordsman = 82sac roughly 1184max >and can use SAC/DMG/SPD/ACC PUP, sliceable, multiple capped
Zekk- wrote:
ok yesterday, i had no issue, use specials never really lost all that much force/action/mind. The day before it drained likecrazy, its inconsistent.
same problem with me, I'm md/mls 102sac 12fc saber. I tank spin groups and usually I can take on lvl80-82 pikets without having to pause for force ( Idon't havechannel force). Last week I had to start taking bol missions instead of pikets and I also had to pause every 3-4 lairs to i can regen/get transfer force...