Jedi Archive

Thread: SAC Cost Issues (added Force Cost)

EnderStarfall
Tue Aug 30, 2005 3:56 pm
#27

Another thing to bring up to the Devs is the fact that Crystals/Pearls all have Mods listed for SAC Reduction but never tune for anything but zero. Is that "working as intended" or something else that slipped by when they did the CU?



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Slash_DPC
Tue Aug 30, 2005 4:03 pm
#28



Cahnuuk wrote:


Slash_DPC wrote:
For the love of all that is holy, PLEASE get rid of the mind cost on saber attacks. Normal toons don't have this hinderance (when shooting a pistol, for example), why should jedi?

Message Edited by Slash_DPC on 08-30-2005 02:02 PM



Yes they do. All specials have an associated mind and action cost.


Pistol specials don't have mind costs, to my knowledge. I'll test tonight when I get out of class =)





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-Biosphere-
Tue Aug 30, 2005 4:20 pm
#29


And again, if no one jumps on me this time, I'll paste a snipet of what I wrote in a previous thread.


To tired to cliky but here : http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1175549








On the first lair, had my doc follow and heal every 10 seconds so I wouldn't have to use force heal. The Combo I used for every torton was as follows:


Armor break, Saber Hit, Headhit, Saber Hit, Headhit, Sweep, Power Attack, Headhit, Saberhit, Headhit (1 dead torton)

Now, the first lair went smoothly, killed 9 tortons without breaking too long, maybe 1-2 seconds running to next torton before commencing attacks. By the time I finished the lair I was down to 27% Force (3975 max atm) 12% Action and most disgusting of all 56% Mind!! I used NO Heals or Aura AT ALL. That was with a doc mind buff of 5% regen.






I drained my mind by almost half after 9 kills, less than 5 mins work.... No heals included. now matter what I do I can't drain my mind that fast and hard with my MBH alt USING heals... why? Cos he can attack faster, hit harder and has better accuracy AND doesn't have to rest with a 47 sac PIstol!


Something has to be done about this, this is outrageous imo. Dev's should finish the extra mods they were placing on pearls/crystals and we wouldn't be in this mess.


Think about it for a sec.


The fotm BH template. MBH/MCM. Now, low sac capped weapons + sac pups = BH with a sac around 47 on a pistol.


New Jedi, no decent pearls, looking at 120 ish sac.... pants damage.....has to use doc buff or Force speed to be able to outdamage CM's heals...... Great, so jedi is attacking faster.... With these kind of sacs it's impossible to maintain a fight against a BH with a sac of 47. Even those with MLS with 95 Sac weapons.




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DustusNavar
Tue Aug 30, 2005 5:30 pm
#30






MajesticJester wrote:


if all you do is saber hit then your force wil never go down as it will regen before your next saber hit


same with mind and action


infact while only doing saber hit you can regen your force bar slowly (at full temp)






True, but it's so slow that in a BH fight you'd be dead.




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HOBBBY
Tue Aug 30, 2005 6:01 pm
#31

These numbers are consistant with what I am currently seeing



Thanks Bac








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HayabusaN
Tue Aug 30, 2005 6:04 pm
#32

best I can say is make a new saber maybe there is a display bug for sabers made in previous patches because I dont have a problem with mine



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Baciacca
Tue Aug 30, 2005 6:10 pm
#33






Lightburn wrote:

Can we also add a force cost to this?


It would be very nice to know and heals?







FC added.




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Baciacca
Tue Aug 30, 2005 6:11 pm
#34






HOBBBY wrote:

These numbers are consistant with what I am currently seeing


Thanks Bac






No problem at all.




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EnderStarfall
Tue Aug 30, 2005 10:11 pm
#35






Baciacca wrote:






HOBBBY wrote:

These numbers are consistant with what I am currently seeing


Thanks Bac






No problem at all.






Bac whats the word on the SAC Mod for Crystals and Pearls? Are they always supposed to tune to 0? I mean if SAC was an active mod on pearls Id be able to stop experimenting on a saber at 48 FC and 100ish SAC and then let the Pearls and Crystals reduce SAC on my saber.



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DJALix
Tue Aug 30, 2005 10:15 pm
#36






plonger wrote:
I think you will get little luck comparing old vs new as the bug seems to be random. By this I mean that right after the last publish, I was fighting a group of grey conned mobs for a quest and suddenly got the "too tired" message after just a few minutes. This was rather suprising as I have not had this happen to me since they reduced the SAC costs on specials months ago. I removed the pearls from my saber then put them back and things were back to normal.





Yup, had the same thing. Looks like taking a shuttle, changing planet etc etc seems to mess with this. Some days I am fine, others I use force, mind and action like crazy! Replacing the pearls in my Saber seem to help, but not always.



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EndrWign-Flurry
Wed Aug 31, 2005 12:39 am
#37






ecodool wrote:





Pharrel wrote:
Good Numbers. However most of the Jedi Community has 100-108 SAC Lightsabers. Padawans are grinding up to the Experimentation Points in Master Lightsaber to craft a 97 SAC Lightsaber. So your results are skewd towards the extreme right hand side of the natural distribution curb.

I recommend toding the same test with a 104 SAC Lightsaber. For results closer to the mean average.



i crafted a 96 sac saber as a master the other day







I also have a 96SAC saber, but that was using a 12point saber experimentation suit at master sabers with the server's best resources, eating cake, drinking port, and using top rated crafting tool/station. We'll have to see if I can bump it to 95SAC with inspiration buffs.....



And is there another type of average than mean? I thought "mean" was "average" Just giving you a hard time





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OlisJ
Wed Aug 31, 2005 4:42 am
#38

According to my tests on action and force costs there was no change recently.


I remeber my pre-CU pearls/crystals had HAM cost reducion values along with force cost reducion values, it would be a appropriate to reinstate SAC reducion values on them. Of cource SAC should cap at something like 65 (this is a crafting cap that exists on ranged weapons), that would not require to change action cost/regen mechanic.





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Vash72
Wed Aug 31, 2005 6:48 am
#39






-Biosphere- wrote:


I can think of 1 place this glitch keeps reoccuring.


On shadowfire server, player cityon rori, roughly 3km to the south of Restuss call Mount Cob, everytime I take missions to the south, I have to reset pearls as I get speed glitched, plus my action/mind/force drain like mad....






same server, same issue. happens when i shuttle around a lot looking for pvp as well. I think because of reseting my pearls like in this example. I havent reset my pearls since the last time I had this issue and i havent had the insane fc/sac since. Just a really slow saber.



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