Jedi Archive

Thread: [BUGLIST]: List of current bugs, help me get up to date!

Vintirizex
Sat May 28, 2005 5:21 pm
#40

Might have addressed it but I didn't see it. The two BIGGEST problems for paddys is low saber DPS and continued group vis with same faction/guild.



Nera / Nicki'
Zabrekk
Sat May 28, 2005 7:34 pm
#41






JediMasterKai wrote:





Zabrekk wrote:
There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.





Actually force defense does work against that. Drain a master defender and then a non-master (preferrably without xx4x in defender) and you will see a difference. As well, Absorb DOES work against drain. I can verify this with combat log screenshots if you like.






A guildie and I tested extensively. I am a master defender with force absorb. He was a non defender with enhancer defences. In over 100 force drain attacks on both of our parts with and with out the defenses activated, there was ZERO diffference of any statistical value. Drains had an average value of 223 points with a Max of 412 and a Min of 108. There was no statistical difference in a likelihood to hit a defender compared to a non-defender.



Have faith in God...for everything else bring data





Zabrekk
Wookiee Knight of TRGA
Zabrekk
Sat May 28, 2005 7:35 pm
#42






MsNiL wrote:





Zabrekk wrote:
There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.




This is just like Force Sap and Force Shock isnt it?






It is. For some reason these are not considered force attacks by the games logic, although they clearly are (as are force supression and force wave).



Zabrekk
Wookiee Knight of TRGA
gera
Sun May 29, 2005 12:02 am
#43






MsNiL wrote:




Kamujin wrote:
Improved Saber Power Attack does less damage then saber body/leg/head hit.
Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.



I heard this, and tell me if its true. Power Attack do not conflict with Head Hit, and its possible to quickly switch between them to pull off an extra attack per round.


If this is true, it have the same effect as Dervish+Spinattack, SaberHit+BodyHit, BactaJab+BactaShot. You are meant to quickly swap between them to create a stronger effect.







Power Attack conflicts with Head Hit. When used Power Attack, cycle on Headhit turns too. In my template/saber, ImprovedPower attack does same opponent like 550'ish damage, while ImprovedHeadhit doing 780'ish damage.







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

MsNiL
Sun May 29, 2005 12:03 am
#44





Zabrekk wrote:
There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.




This is just like Force Sap and Force Shock isnt it?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Sun May 29, 2005 12:04 am
#45





MajesticJester wrote:

nah, saber strike is a weak attack, only slightly better than saber hit but uses way more force

if anything power strike should be the hardest hitting but have a warm up like the swordsman one



I was talking about the difference between Force Hit and Force Strike.

Older testresults have lead to believe that Force Strike do less damage than Force Hit.

Is this true?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
gera
Sun May 29, 2005 12:07 am
#46






MsNiL wrote:





MajesticJester wrote:

nah, saber strike is a weak attack, only slightly better than saber hit but uses way more force

if anything power strike should be the hardest hitting but have a warm up like the swordsman one



I was talking about the difference between Force Hit and Force Strike.

Older testresults have lead to believe that Force Strike do less damage than Force Hit.

Is this true?







No, Saber Strike does slightly better damage but much more action/force cost than Saber Hit. Force Hit does better damage than Saber hit for sureeven you have 0 4 0 4 saber vs Novice Force Wielder, you can wield force better than saber hehe



Message Edited by gera on 05-28-2005 12:08 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

MsNiL
Sun May 29, 2005 12:09 am
#47




gera wrote:
Power Attack conflicts with Head Hit. When used Power Attack, cycle on Headhit turns too. In my template/saber, ImprovedPower attack does same opponent like 550'ish damage, while ImprovedHeadhit doing 780'ish damage.



In that case something is wrong. I wonder how this strike was intended. It would have made sense if it replaced the Saber Hit attack. Hmm.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Sun May 29, 2005 12:11 am
#48




gera wrote:
No, Saber Strike does slightly better damage but much more action/force cost than Saber Hit. Force Hit does better damage than Saber hit for sureeven you have 0 4 0 4 saber vs Novice Force Wielder, you can wield force better than saber hehe



But what about Force Hit vs Force Strike ?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
gera
Sun May 29, 2005 12:12 am
#49




Well, he was mentioning Saber Power Attack... If there is no info came from Force Wielder Hit vs Strike, I don't think there is a need to dig it.





Message Edited by gera on 05-28-2005 12:19 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

MsNiL
Sun May 29, 2005 12:18 am
#50




gera wrote:





MsNiL wrote:




gera wrote:
Power Attack conflicts with Head Hit. When used Power Attack, cycle on Headhit turns too. In my template/saber, ImprovedPower attack does same opponent like 550'ish damage, while ImprovedHeadhit doing 780'ish damage.



In that case something is wrong. I wonder how this strike was intended. It would have made sense if it replaced the Saber Hit attack. Hmm.






how about, lets just say "Force Powers" only "powers" and LS only Saber.. seems confusing in this thread. I dont remember anything Force Strike is not "Saber Power Attack"


Therefore, Power attack is not "Force Wielder" attack, it is 2h attack.





Ok... how about...


ONE: I heard that Saber Power Hit can be quickly switched with Saber Head Hit. If this is true, this is a combo that should work as intended. You are supposed to quickly switch between Saber Power Hit and Saber Head Hit to do more damage in shorter time.


TWO: Do Force Hit do more damage than Force Strike?



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
gera
Sun May 29, 2005 12:20 am
#51






MsNiL wrote:








Ok... how about...


ONE: I heard that Saber Power Hit can be quickly switched with Saber Head Hit. If this is true, this is a combo that should work as intended. You are supposed to quickly switch between Saber Power Hit and Saber Head Hit to do more damage in shorter time.


TWO: Do Force Hit do more damage than Force Strike?






Answer to ONE: Since with 0 4 0 4 LS, I have limited attacks, I tried all combos and can clearly say they both does not work together "as combo", Headhit-Saberstrike combo, headhit-saberhit combo, powerattack-saberhit combo, powerattack-saberstrike combo, BUT powerattack-headhit is not combo. You need to wait for next to warm up.


TWO: Not Force Wielder, so no comment.



Message Edited by gera on 05-28-2005 12:22 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Kamujin
Sun May 29, 2005 12:22 am
#52






MsNiL wrote:




Kamujin wrote:
Improved Saber Power Attack does less damage then saber body/leg/head hit.
Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.



I heard this, and tell me if its true. Power Attack do not conflict with Head Hit, and its possible to quickly switch between them to pull off an extra attack per round.


If this is true, it have the same effect as Dervish+Spinattack, SaberHit+BodyHit, BactaJab+BactaShot. You are meant to quickly swap between them to create a stronger effect.






There are a number of ways one can "cycle" between different attacks with different cooldown timers. I fail to see why this would justify a lower damage output to a higher tier skill (then improved saber head/body/leg hit). Doubly so when the lower tier Improved Saber Head/Body/Leg Hit is designed to target areas of weak armour.





Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
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