Jedi Archive
Thread: [BUGLIST]: List of current bugs, help me get up to date!
gera wrote:
Well, no need to post in this topic anymore, since you are not correspondent, EVEN you are correspondent one day, noone from Developer side will listen to you, rather than Tanks, so Let new correspondent combines those and you could as well, continue on previous bug thread.
MajesticJester wrote:
aint tried this since pub 17 BUT if you armour break a mob and a swordsman does his armour break on the same mob (2 icons on the mobs with armour break) you waill do less damage than if no one puts a armour break on the mob
example (numbers are only for reference)
hitmob for 1000 damage after resists = 500
player one armour breaks mob
hitmob for 1000 damage after resists = 750
player two armour breaks same mob
hitmob for 1000 damage after resists = 300
Without testing it I would say that ArmorBreak stacks incorrectly (which wouldnt surprise me, considering how "simple" the effect behind it is). Considering "more armorbreak" = less armor reduced, it makes sense that even stacking would have the same effect, making armorbreak even worse.
ArmorBreak lowers armor to 30% (-70%)
Improved ArmorBreak lowers armor to 50% (-50%)
Advanced ArmorBreak lowers armor to 60% (-40%)
Saber ArmorBreak lowers armor to 45% (-55%)
Improved Saber ArmorBreak lowers armor to 65% (-35%)
BUG
Improved Saber Power Attack does less damage then saber body/leg/head hit.
Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.
Message Edited by Kamujin on 05-28-2005 12:04 PM
Zabrekk wrote:
There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.
Actually force defense does work against that. Drain a master defender and then a non-master (preferrably without xx4x in defender) and you will see a difference. As well, Absorb DOES work against drain. I can verify this with combat log screenshots if you like.
KitalGotServed wrote:
Improved Center of Being no longer stacks w/ Improved Aura, If this is how its supposed to be then Id like a respec. How can players work around bugs if we dont know what they are?
Kamujin wrote:
Improved Saber Power Attack does less damage then saber body/leg/head hit.
Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.
MsNiL wrote:
Unintended Bugs (not issues) in the Jedi professions
* ArmorBreak:Armor Break works in the reverse order. This also effects Swordmen. "65" means that damage is reduced to 65% instead of being reduced with 65%. As an effect, Improved ArmorBreak (-35%) is less effective as Basic ArmorBreak (-55%). Simply swap the 2 buffs in the .SET file and its fixed.
Another possible problem with this is ArmorBreak stacking, where stacking ArmorBreak with Swordman appears to further reduce the effect.
65 doesn't mean damage reduction. It's armor effectiveness reduction. Basically it just reduces your armor effectiveness to 65%(for improved armor break, and 45% for basic version)of it's original stats. But it should be reducing the effectiveness by 65% in my opinion, which means they need to use (1-65%) here instead of directly applying 65%.
Thisis notexactly the same thing as reversing thenumbers in .tre (it's not a .set file btw) file. But you're right, all they need to do is to modify those numbers inone way or another.
Lightsaber
* Elemental Damage:Saber elemental damage isn't being applied. (Is this true?)
Elemental damage doesn't work since the first few days of the CU on test center. It's not a lightsaber specific issue.It doesn't workwith any weapon atm.
Message Edited by Molveno on 05-29-2005 03:26 AM