Jedi Archive

Thread: [BUGLIST]: List of current bugs, help me get up to date!

MsNiL
Sat May 28, 2005 7:38 am
#27





gera wrote:
Well, no need to post in this topic anymore, since you are not correspondent, EVEN you are correspondent one day, noone from Developer side will listen to you, rather than Tanks, so Let new correspondent combines those and you could as well, continue on previous bug thread.



I see no reason why I as an active player shouldnt assist the correspondentswith any information I can pull up.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Chawncy
Sat May 28, 2005 7:40 am
#28

Myself and many others I'm sure appreciate your efforts.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
MajesticJester
Sat May 28, 2005 8:25 am
#29

aint tried this since pub 17 BUT if you armour break a mob and a swordsman does his armour break on the same mob (2 icons on the mobs with armour break) you waill do less damage than if no one puts a armour break on the mob


example (numbers are only for reference)


hitmob for 1000 damage after resists = 500

player one armour breaks mob

hitmob for 1000 damage after resists = 750

player two armour breaks same mob

hitmob for 1000 damage after resists = 300
MsNiL
Sat May 28, 2005 8:38 am
#30




MajesticJester wrote:

aint tried this since pub 17 BUT if you armour break a mob and a swordsman does his armour break on the same mob (2 icons on the mobs with armour break) you waill do less damage than if no one puts a armour break on the mob


example (numbers are only for reference)


hitmob for 1000 damage after resists = 500

player one armour breaks mob

hitmob for 1000 damage after resists = 750

player two armour breaks same mob

hitmob for 1000 damage after resists = 300




Without testing it I would say that ArmorBreak stacks incorrectly (which wouldnt surprise me, considering how "simple" the effect behind it is). Considering "more armorbreak" = less armor reduced, it makes sense that even stacking would have the same effect, making armorbreak even worse.


ArmorBreak lowers armor to 30% (-70%)
Improved ArmorBreak lowers armor to 50% (-50%)
Advanced ArmorBreak lowers armor to 60% (-40%)

Saber ArmorBreak lowers armor to 45% (-55%)
Improved Saber ArmorBreak lowers armor to 65% (-35%)





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
snltoonces
Sat May 28, 2005 8:44 am
#31


Trying to step into SonG's loafers you are.


Good, good.



- Toonces - The Wookiee who could pilot a Jedi Starfighter - Starsider
Roar loudly and carry a pretty Glowstick
Rug and guild mascot! Currently posing as Co-Regent of Crimson Nova.
Cuz Brian Boitano doesn't take $hit from an-y-body! Crimson Nova
Kamujin
Sat May 28, 2005 8:55 am
#32


BUG


Improved Saber Power Attack does less damage then saber body/leg/head hit.


Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.


Edit: Incorrected listed the skill as Improved Saber Strike when I really was refering to Improved Saber Power Attack.

Message Edited by Kamujin on 05-28-2005 12:04 PM



Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
KitalGotServed
Sat May 28, 2005 8:57 am
#33

Improved Center of Being no longer stacks w/ Improved Aura, If this is how its supposed to be then Id like a respec. How can players work around bugs if we dont know what they are?



<PEKACK>


The Golden warrior of the Empire.
MajesticJester
Sat May 28, 2005 8:58 am
#34

nah, saber strike is a weak attack, only slightly better than saber hit but uses way more force


if anything power strike should be the hardest hitting but have a warm up like the swordsman one

Zabrekk
Sat May 28, 2005 9:03 am
#35

There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.



Zabrekk
Wookiee Knight of TRGA
JediMasterKai
Sat May 28, 2005 9:05 am
#36






Zabrekk wrote:
There are currently no defense to Force Drain beside having Drain yourself and turning it into a "Drain War". The Force Defense from Defender does not apply, nor do any of the Force Defense buffs from Enhancer.





Actually force defense does work against that. Drain a master defender and then a non-master (preferrably without xx4x in defender) and you will see a difference. As well, Absorb DOES work against drain. I can verify this with combat log screenshots if you like.

Kamujin
Sat May 28, 2005 9:06 am
#37






KitalGotServed wrote:

Improved Center of Being no longer stacks w/ Improved Aura, If this is how its supposed to be then Id like a respec. How can players work around bugs if we dont know what they are?





Common sense should tell you that they shouldn't stack.



Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
MsNiL
Sat May 28, 2005 11:59 am
#38




Kamujin wrote:
Improved Saber Power Attack does less damage then saber body/leg/head hit.
Since the body/leg/head hits are supposed to be targeted to maximize an armour weakness, I would expect the more generic but equal level Improved SaberPower Attackto do more damage.



I heard this, and tell me if its true. Power Attack do not conflict with Head Hit, and its possible to quickly switch between them to pull off an extra attack per round.


If this is true, it have the same effect as Dervish+Spinattack, SaberHit+BodyHit, BactaJab+BactaShot. You are meant to quickly swap between them to create a stronger effect.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Molveno
Sat May 28, 2005 5:19 pm
#39






MsNiL wrote:



















Unintended Bugs (not issues) in the Jedi professions


* ArmorBreak:Armor Break works in the reverse order. This also effects Swordmen. "65" means that damage is reduced to 65% instead of being reduced with 65%. As an effect, Improved ArmorBreak (-35%) is less effective as Basic ArmorBreak (-55%). Simply swap the 2 buffs in the .SET file and its fixed.
Another possible problem with this is ArmorBreak stacking, where stacking ArmorBreak with Swordman appears to further reduce the effect.


65 doesn't mean damage reduction. It's armor effectiveness reduction. Basically it just reduces your armor effectiveness to 65%(for improved armor break, and 45% for basic version)of it's original stats. But it should be reducing the effectiveness by 65% in my opinion, which means they need to use (1-65%) here instead of directly applying 65%.


Thisis notexactly the same thing as reversing thenumbers in .tre (it's not a .set file btw) file. But you're right, all they need to do is to modify those numbers inone way or another.


Lightsaber


* Elemental Damage:Saber elemental damage isn't being applied. (Is this true?)


Elemental damage doesn't work since the first few days of the CU on test center. It's not a lightsaber specific issue.It doesn't workwith any weapon atm.






Message Edited by Molveno on 05-29-2005 03:26 AM

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