Jedi Archive

Thread: msaber nerfed, mheal nerfed, mdef nerfed, mpowers nerfed, menh? NEXT

Cendoth
Fri Sep 23, 2005 6:36 am
#40

Enhancer does not need nerfs, it needs fixs.



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lovisa
Fri Sep 23, 2005 7:11 am
#41

ME is nerfed allready but sure it can be nerfed even more if we are unlucky



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chewboywa
Fri Sep 23, 2005 7:29 am
#42

Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?



eKravin f
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furlock1
Fri Sep 23, 2005 7:37 am
#43

All 4 of the major Jedi professions need strengthening not weakening. I find that working 6 times as hard as a normal profession, for 2 normal professions in strength 'which really aren't' is a joke and sad. Shame on those who seek to down their fellow jedi's abilities by crying for balance or nerfing. I love it, BH's cannot kill us soo they go political. It reminds me of roomates who hate you, so they write letters to ask that you change then go behind your back and get the landlord to kick you out because they don't like you and your not supposed to have pets, so you get kicked out because you have an aquarium. When in fact its not your Aquarium, but your roomates bah..




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JerikSkyr
Fri Sep 23, 2005 7:48 am
#44






MsNiL wrote:





Duedroth wrote:
Other than the force drain on FA, which is worked around quite easily, I'd argue that MDEF isn't necessary at all if you've got x4xx Enhancer.



And I argue that manashield is not for tanking.

Without an exceptional saber to make up for it, you drain too much force to be of any use.







and as a MLS/Menh i can back this up....if i didn't have a 686 max dmg saber, and stasis to knock down a Defenders aura macro, i'd get eaten alive


force armor, is still a pretty big force drain, and doesn't offer as much protection as people seem to think it does, especially if you get armor broke, then you migh tas well just take armor off, because it become useless


a Menh template is not functional in this current game unless you have a good saber. Pure and simple.


as for the arguement that you can stasis and FR3 away, thats just absurd, i can use improved supression and FR3 just as easy


if they lower the timer on stasis' root, and don't lower the duration of aura, then enhancer truly will be completely useless again.


time and time again people come on here and B!tch about this jedi prof or that jedi prof, nerf this and nerf that


shut the **** up and demand they make ALL the jedi profs better than they are, since one by one they are making each prof worthless, making each master box poitnless to have, and making a bigger laughing stock of a prof than we already are





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MsNiL
Fri Sep 23, 2005 9:11 am
#45





chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?



No, it was nerfed along with it.


It was faster pre-cu, now it's as fast as a bounty hunter burstrunning. x1.3 of regular burstrun.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Orange-Lazarus
Fri Sep 23, 2005 9:46 am
#46

FR3 = pre cu FR2



Orange Died 17-10-2005 May She Rest in Peace
chewboywa
Fri Sep 23, 2005 9:51 am
#47



MsNiL wrote:

chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?

No, it was nerfed along with it.
It was faster pre-cu, now it's as fast as a bounty hunter burstrunning. x1.3 of regular burstrun.



Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.



eKravin f
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MsNiL
Fri Sep 23, 2005 9:54 am
#48





chewboywa wrote:
Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.



If you knew me good enough you would know ^_^

I am a nutcase when it comes to testing stuff and track data like that.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
KJFett3
Fri Sep 23, 2005 9:59 am
#49






chewboywa wrote:





MsNiL wrote:





chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?



No, it was nerfed along with it.


It was faster pre-cu, now it's as fast as a bounty hunter burstrunning. x1.3 of regular burstrun.






Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.



I was not a Master Enhancer till after Curb, but I was a 4424 Enhancer leading up to it. I used FR2 a lot back then, and with FR3 now, I see myself only going about as fast. Those I know with FR2, are much slower thanI was back then as well.


FR2 was how I traveled around on Endor and Dath back precurb. It's slow enough now that I would not even consider that.



!Drevin of DROW!
!!
glim3mer
Fri Sep 23, 2005 11:04 am
#50






MsNiL wrote:





Skwall wrote:

Right, because Defender or Wielder were good pre-CU right???


Not to mention that Enhancer has the most moves out of any tree I believe, other than lightsaber but then again you only use 4-5 moves at most from there.


Defender has 4 moves, Taunt (worthless), AI (meh), Valor (meh), Aura (great but easily dabbled). And if you've forgotten Aura was also nerfed leaving 1 useless move and Valor.


Weilder, well lets not talk about wielder....



Oh... enhancer have so many good moves that I am all warm... I mean, with Master Enhancer you can Stasis and ForceRun from any bounty hunter. Any Jedi as well. And any creature. And that's what you will do every time becouse your template suck up a tremendous amount of force for nothingwhile doing zero damage. In pvp everybody will fight about who breaks your stasis first...


AI gives +50 static innate armor, +235 melee defense, +215 ranged defense and +65 state defense, and you almost doesnt waste any force at all as long as you do not bother about A.I. A.I let you defeat almost every foe in the game if you can take them out in 2,5min.


You can buy everything an Enhancer has to offer for 3402.0002 used to be good, but now it's just for lazy people that dont want to wait for regen.3000 got nerfed, and 0400 is not needed if you havea good amount of defender.A friend have MLS/MDef/4000 Healer/2000 Enhancer and that contains 3 of Enhancer's best powers. Is that fair?






I got to counter this, sorry.


If you are going to use examples of what the move can do to justify that its good as it is, then you got to take in account the following, cause I see where you are taking your arguments from but they are not complete.


You say MEnh can stasis and fr3 away from BH or jedi...true


They can also...


Stasis, then back up a bit and /sit, /meditate /channel to get some force and action/mind up. I had this happen to me by a jedi whenI hunted him with my BH. (I dint tell him anything cause I expect him to do what ever he can to win, which is cool). Then after the 45sec are up, stand up goof off for a few seconds, then reaply the following, do that a few times and he is as good as new. So I hardly think stasis is a defensive move using this tactic. Perhaps a solution would be to reduce the stasis effect to 20sec or even 10sec since that gives enough time to run away and closes the window of "grief" vs BH and jedi. Again notice how a fix is required.


They can also...


In group PvP, assuming there is a 8 vs 8 and there are 3 or 4 Menh, each target an enemy and turn the odds 8 vs 4 for less then a minute making it open season. Again, how is this a defensive stance? Its not, its used to create an offensive window. Having a smaller stasis effect would make this event more balanced. Again notice how a fix is required.


MsNil you make good points and I dont wish for jedi to get nerfed any more. But you must agree that with the introduction of root, stasis, snares and cloak this game is not what it use to be and its harder to create a balance. Its very easy to nerf one and out balance the rest or vice versa.


All and all. I have a strong fealing that Stasis will get nerfed given the things I mention above.





-...in the end, The Dark side consumes us all- -pre-9-

Vater
pre-9 Padawan 4/2/2/2
pre-CU Master Healer, Master LS, enhancer 4/0/0/4
pre-NGE Master LS, Healer 4/0/0/0, enhancer 4/4/0/2, Defender 3/0/4/0
xEPICx
Fri Sep 23, 2005 11:07 am
#51






glim3mer wrote:





MsNiL wrote:





Skwall wrote:

Right, because Defender or Wielder were good pre-CU right???


Not to mention that Enhancer has the most moves out of any tree I believe, other than lightsaber but then again you only use 4-5 moves at most from there.


Defender has 4 moves, Taunt (worthless), AI (meh), Valor (meh), Aura (great but easily dabbled). And if you've forgotten Aura was also nerfed leaving 1 useless move and Valor.


Weilder, well lets not talk about wielder....



Oh... enhancer have so many good moves that I am all warm... I mean, with Master Enhancer you can Stasis and ForceRun from any bounty hunter. Any Jedi as well. And any creature. And that's what you will do every time becouse your template suck up a tremendous amount of force for nothingwhile doing zero damage. In pvp everybody will fight about who breaks your stasis first...


AI gives +50 static innate armor, +235 melee defense, +215 ranged defense and +65 state defense, and you almost doesnt waste any force at all as long as you do not bother about A.I. A.I let you defeat almost every foe in the game if you can take them out in 2,5min.


You can buy everything an Enhancer has to offer for 3402.0002 used to be good, but now it's just for lazy people that dont want to wait for regen.3000 got nerfed, and 0400 is not needed if you havea good amount of defender.A friend have MLS/MDef/4000 Healer/2000 Enhancer and that contains 3 of Enhancer's best powers. Is that fair?






I got to counter this, sorry.


If you are going to use examples of what the move can do to justify that its good as it is, then you got to take in account the following, cause I see where you are taking your arguments from but they are not complete.


You say MEnh can stasis and fr3 away from BH or jedi...true


They can also...


Stasis, then back up a bit and /sit, /meditate /channel to get some force and action/mind up. I had this happen to me by a jedi whenI hunted him with my BH. (I dint tell him anything cause I expect him to do what ever he can to win, which is cool). Then after the 45sec are up, stand up goof off for a few seconds, then reaply the following, do that a few times and he is as good as new. So I hardly think stasis is a defensive move using this tactic. Perhaps a solution would be to reduce the stasis effect to 20sec or even 10sec since that gives enough time to run away and closes the window of "grief" vs BH and jedi. Again notice how a fix is required.


They can also...


In group PvP, assuming there is a 8 vs 8 and there are 3 or 4 Menh, each target an enemy and turn the odds 8 vs 4 for less then a minute making it open season. Again, how is this a defensive stance? Its not, its used to create an offensive window. Having a smaller stasis effect would make this event more balanced. Again notice how a fix is required.


MsNil you make good points and I dont wish for jedi to get nerfed any more. But you must agree that with the introduction of root, stasis, snares and cloak this game is not what it use to be and its harder to create a balance. Its very easy to nerf one and out balance the rest or vice versa.


All and all. I have a strong fealing that Stasis will get nerfed given the things I mention above.







Stasis was already nerfed. Oh and you forgot to mention CONCUSSION SHOT! Better reduce the time on that too. haha.
Ruff1003
Fri Sep 23, 2005 12:53 pm
#52

So Smuggler will get a snare too when he uses conclusion Shot??



lol





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