Jedi Archive
Thread: msaber nerfed, mheal nerfed, mdef nerfed, mpowers nerfed, menh? NEXT
MsNiL wrote:
And I argue that manashield is not for tanking.
Duedroth wrote:
Other than the force drain on FA, which is worked around quite easily, I'd argue that MDEF isn't necessary at all if you've got x4xx Enhancer.
Without an exceptional saber to make up for it, you drain too much force to be of any use.
and as a MLS/Menh i can back this up....if i didn't have a 686 max dmg saber, and stasis to knock down a Defenders aura macro, i'd get eaten alive
force armor, is still a pretty big force drain, and doesn't offer as much protection as people seem to think it does, especially if you get armor broke, then you migh tas well just take armor off, because it become useless
a Menh template is not functional in this current game unless you have a good saber. Pure and simple.
as for the arguement that you can stasis and FR3 away, thats just absurd, i can use improved supression and FR3 just as easy
if they lower the timer on stasis' root, and don't lower the duration of aura, then enhancer truly will be completely useless again.
time and time again people come on here and B!tch about this jedi prof or that jedi prof, nerf this and nerf that
shut the **** up and demand they make ALL the jedi profs better than they are, since one by one they are making each prof worthless, making each master box poitnless to have, and making a bigger laughing stock of a prof than we already are
No, it was nerfed along with it.
chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?
MsNiL wrote:No, it was nerfed along with it.
chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?
It was faster pre-cu, now it's as fast as a bounty hunter burstrunning. x1.3 of regular burstrun.
Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.
If you knew me good enough you would know ^_^
chewboywa wrote:
Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.
I was not a Master Enhancer till after Curb, but I was a 4424 Enhancer leading up to it. I used FR2 a lot back then, and with FR3 now, I see myself only going about as fast. Those I know with FR2, are much slower thanI was back then as well.
chewboywa wrote:
MsNiL wrote:
No, it was nerfed along with it.
chewboywa wrote:
Was it not more of a fix on improved and advanced force run sometime ago because they were bugged and stacked? A guild buddy of mine ran faster than my swoop did with advanced, I thought it was ridiculous. If it is anymore nerfs for Enhancer then I can predict lower duration on Stasis, any takers?
It was faster pre-cu, now it's as fast as a bounty hunter burstrunning. x1.3 of regular burstrun.
Honestly it is hard to say, force run 1 was slower than burstrun before the curb, forcerun 2 wasn't that much faster and I suppose you are right on the speed of force run 3 being changed but who really remembers exactly how fast it was compared to now.
MsNiL wrote:
Oh... enhancer have so many good moves that I am all warm... I mean, with Master Enhancer you can Stasis and ForceRun from any bounty hunter. Any Jedi as well. And any creature. And that's what you will do every time becouse your template suck up a tremendous amount of force for nothingwhile doing zero damage. In pvp everybody will fight about who breaks your stasis first...
Skwall wrote:
Right, because Defender or Wielder were good pre-CU right???
Not to mention that Enhancer has the most moves out of any tree I believe, other than lightsaber but then again you only use 4-5 moves at most from there.
Defender has 4 moves, Taunt (worthless), AI (meh), Valor (meh), Aura (great but easily dabbled). And if you've forgotten Aura was also nerfed leaving 1 useless move and Valor.
Weilder, well lets not talk about wielder....
AI gives +50 static innate armor, +235 melee defense, +215 ranged defense and +65 state defense, and you almost doesnt waste any force at all as long as you do not bother about A.I. A.I let you defeat almost every foe in the game if you can take them out in 2,5min.
You can buy everything an Enhancer has to offer for 3402.0002 used to be good, but now it's just for lazy people that dont want to wait for regen.3000 got nerfed, and 0400 is not needed if you havea good amount of defender.A friend have MLS/MDef/4000 Healer/2000 Enhancer and that contains 3 of Enhancer's best powers. Is that fair?
I got to counter this, sorry.
If you are going to use examples of what the move can do to justify that its good as it is, then you got to take in account the following, cause I see where you are taking your arguments from but they are not complete.
You say MEnh can stasis and fr3 away from BH or jedi...true
They can also...
Stasis, then back up a bit and /sit, /meditate /channel to get some force and action/mind up. I had this happen to me by a jedi whenI hunted him with my BH. (I dint tell him anything cause I expect him to do what ever he can to win, which is cool). Then after the 45sec are up, stand up goof off for a few seconds, then reaply the following, do that a few times and he is as good as new. So I hardly think stasis is a defensive move using this tactic. Perhaps a solution would be to reduce the stasis effect to 20sec or even 10sec since that gives enough time to run away and closes the window of "grief" vs BH and jedi. Again notice how a fix is required.
They can also...
In group PvP, assuming there is a 8 vs 8 and there are 3 or 4 Menh, each target an enemy and turn the odds 8 vs 4 for less then a minute making it open season. Again, how is this a defensive stance? Its not, its used to create an offensive window. Having a smaller stasis effect would make this event more balanced. Again notice how a fix is required.
MsNil you make good points and I dont wish for jedi to get nerfed any more. But you must agree that with the introduction of root, stasis, snares and cloak this game is not what it use to be and its harder to create a balance. Its very easy to nerf one and out balance the rest or vice versa.
All and all. I have a strong fealing that Stasis will get nerfed given the things I mention above.
glim3mer wrote:
MsNiL wrote:
Oh... enhancer have so many good moves that I am all warm... I mean, with Master Enhancer you can Stasis and ForceRun from any bounty hunter. Any Jedi as well. And any creature. And that's what you will do every time becouse your template suck up a tremendous amount of force for nothingwhile doing zero damage. In pvp everybody will fight about who breaks your stasis first...
Skwall wrote:
Right, because Defender or Wielder were good pre-CU right???
Not to mention that Enhancer has the most moves out of any tree I believe, other than lightsaber but then again you only use 4-5 moves at most from there.
Defender has 4 moves, Taunt (worthless), AI (meh), Valor (meh), Aura (great but easily dabbled). And if you've forgotten Aura was also nerfed leaving 1 useless move and Valor.
Weilder, well lets not talk about wielder....
AI gives +50 static innate armor, +235 melee defense, +215 ranged defense and +65 state defense, and you almost doesnt waste any force at all as long as you do not bother about A.I. A.I let you defeat almost every foe in the game if you can take them out in 2,5min.
You can buy everything an Enhancer has to offer for 3402.0002 used to be good, but now it's just for lazy people that dont want to wait for regen.3000 got nerfed, and 0400 is not needed if you havea good amount of defender.A friend have MLS/MDef/4000 Healer/2000 Enhancer and that contains 3 of Enhancer's best powers. Is that fair?
I got to counter this, sorry.
If you are going to use examples of what the move can do to justify that its good as it is, then you got to take in account the following, cause I see where you are taking your arguments from but they are not complete.
You say MEnh can stasis and fr3 away from BH or jedi...true
They can also...
Stasis, then back up a bit and /sit, /meditate /channel to get some force and action/mind up. I had this happen to me by a jedi whenI hunted him with my BH. (I dint tell him anything cause I expect him to do what ever he can to win, which is cool). Then after the 45sec are up, stand up goof off for a few seconds, then reaply the following, do that a few times and he is as good as new. So I hardly think stasis is a defensive move using this tactic. Perhaps a solution would be to reduce the stasis effect to 20sec or even 10sec since that gives enough time to run away and closes the window of "grief" vs BH and jedi. Again notice how a fix is required.
They can also...
In group PvP, assuming there is a 8 vs 8 and there are 3 or 4 Menh, each target an enemy and turn the odds 8 vs 4 for less then a minute making it open season. Again, how is this a defensive stance? Its not, its used to create an offensive window. Having a smaller stasis effect would make this event more balanced. Again notice how a fix is required.
MsNil you make good points and I dont wish for jedi to get nerfed any more. But you must agree that with the introduction of root, stasis, snares and cloak this game is not what it use to be and its harder to create a balance. Its very easy to nerf one and out balance the rest or vice versa.
All and all. I have a strong fealing that Stasis will get nerfed given the things I mention above.
Stasis was already nerfed. Oh and you forgot to mention CONCUSSION SHOT! Better reduce the time on that too. haha.
So Smuggler will get a snare too when he uses conclusion Shot??
lol