Jedi Archive

Thread: msaber nerfed, mheal nerfed, mdef nerfed, mpowers nerfed, menh? NEXT

MsNiL
Fri Sep 23, 2005 4:44 am
#27







r4n93r wrote:
omfg i love it...
i can see it now
Added snare to Force Run 3 so now it is slower than Force Run1 and mitigates all ur dmg! Hah take that menhs!


Already happened.

Force Run is dreadfully slow since they nerfed it post-cu.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Fri Sep 23, 2005 4:45 am
#28





VoiceofReason wrote:

Menh is fine...Learn 2 play!



You are a moron.

There are no practical use for 0040 whatsoever.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
p897t98
Fri Sep 23, 2005 4:49 am
#29

Cloakers out for blood I see.

Anyone who takes 0400 Powers is just saying - "I'm really bad at PvP"




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


ussormi
Fri Sep 23, 2005 4:54 am
#30

I think its so funny that people complain about how Jedi can get away from BH's or others. We have to stay alive and if we as Jedi have to run away from people that are going to kill us and lose xp.... then we run. Anyone that doesn't understand that doesn't too bad. Not a flame just the truth.
felipz
Fri Sep 23, 2005 4:56 am
#31






MsNiL wrote:






Nerf List, Enhancer Edition (only post-cu)
------------------------------------------------------


Channel Force.............check (cooldown increased, and indirectly nerfed with the mindcost for heals)

Force Armor.................check (protection reduced from +45% to +28%)

Force Drain..................check (cooldown trippled)



Force Meditate.............check (must sit down to meditate)

Force Run....................check (severly reduced in speed and added 15 % action, ForceRun1 no longer available)

Force Shield................check (protection reduced from +45% to +28%)

Force Speed................check (reduced from 25% to 20%)
Force Suppression......check (Added mind/action cost)


Force Wave.................check (Added mind/action cost)

Stasis...........................check (Added mind/action cost and 20sec "rage" cooldown)


Transfer Force.............check (cooldown trippled)




You know spamming force drain sure wasn't intended.



[__Felous__]


"


MsNiL
Fri Sep 23, 2005 5:29 am
#32





felipz wrote:





MsNiL wrote:





Force Drain..................check (cooldown trippled)






You know spamming force drain sure wasn't intended.




I listed nerfs, and do not argue the reasons.

I can tell you how swapping PowerAttack+HeadHit, ForceRunning with Cloak, Using Avoid Incap on Macro, Being able to heal 1500 force every 3 seconds with 70 Innate armor + 735 Defense wasnt intended either. But none of thoose nerfs have come with a full fix for all the broken abilities, only nerfing the professions prime power without giving anything in return.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
trajen2
Fri Sep 23, 2005 5:34 am
#33

currently, ME works very well for what it is intended...crowd control. I use FR3 to circle the battlefield laying roots, snares, and stasis some of the other pesky enhancers


The damage mitigation on FR3 is so significant that I cannot do anything really other than hope for the KD while using adv. saber throw on anyone in pursuit of me.


The ONLY arguement anyone can have against ME is that stasis and FR3 used together is an excellent evasive tool; but franky, isnt that what its for? MEs are not powerhouses...we can only take so much damage so we need to move quick in order to play our role in the field.


Cloak is getting attention b/c it was abused but SOME who would camp loot points (expecially in DWB), shut down base countdowns, heal others in the field and ATTACK others in the field without de-cloaking. All of these SHOULD be fixed....the snare, however, came out of no where and ONLY benefits a BH.







Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

MsNiL
Fri Sep 23, 2005 5:41 am
#34






trajen2 wrote:

currently, ME works very well for what it is intended...crowd control. I use FR3 to circle the battlefield laying roots, snares, and stasis some of the other pesky enhancers



The damage mitigation on FR3 is so significant that I cannot do anything really other than hope for the KD while using adv. saber throw on anyone in pursuit of me.


The ONLY arguement anyone can have against ME is that stasis and FR3 used together is an excellent evasive tool; but franky, isnt that what its for? MEs are not powerhouses...we can only take so much damage so we need to move quick in order to play our role in the field.


Cloak is getting attention b/c it was abused but SOME who would camp loot points (expecially in DWB), shut down base countdowns, heal others in the field and ATTACK others in the field without de-cloaking. All of these SHOULD be fixed....the snare, however, came out of no where and ONLY benefits a BH.




You should try to play a real crowdcontrol profession and say that again.


With Seani I can:

Paralyze

Reduce Combat Speed

Reduce Movement Speed

Reduce State Defense

Reduce Action Regeneration

Reduce Mind Regenation

Dot with Poison

Dot with Fire

Dot with Disease


All this within one single profession that can also heal everything within 10m with 1k, and a friend within 25m with 1,5k. I have +50 defense and a Battle Armor that I can also slice with 75% vs armorbreak.


I have been an Enhancer since the time "Crowdcontrol" did not existin the galaxy lexicon. What was I back then?

Two powers available in 2002 of which the best along with the best forcerun can be found in just 2000 for 22 points. Currently my friend who is a Master Defender, Master Lightsaber, 2000 Enhancer, 3000 Healer almost completely replace me out there.


If you want to learn what Enhancer was intended to be, read the description in the masterbox and in the novicebox.


Agreed on the rest. Without ForceRun and Stasis I would be toast. They remind me a bit about "Sanctuary" given to Clerics in D&D. Since they have very little ways of doing decent damage and fewer hitpoints as a Fighter, they have very strong armor and "Sanctuary" that allows them to do their job and still have a chance to survive. "Sanctuary" means they cannot be attacked unless they attack.


Message Edited by MsNiL on 09-23-2005 02:44 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
jonstraf
Fri Sep 23, 2005 5:43 am
#35



freak88 wrote:
so as we move along to nerf the next jedi professsion, menh, and stasis, a 45 second root. how do you feel about this? you know its coming, a 45 second root? every other jedi master box has become worthless and nerfed, now its menh s turn.
how do you think it will happen, a huge force cost/self imposed "snare like the rest ? lets be honset here, if cloak and run was a bad thing, and ai and run was a bad thing, what h3ll is stasis "45 second root/headstart" and force 3 considered?
that a awful lot of imbalance there i have to say. you see my professions have already been nerfed.
but to watch a jedi throw a stasis on a bh , or a jedi, or a regular profession, and simply force run 3 away, is ridiculous.
menh is the only master box without a self imposed snare, guess whats up on deck next. you have to admit tho, it is far worse then any of the other ones, it is a automatic getaway. i see it already, huge force usage plus a snare.





Enhancer has already been nerfed...Countless times.



Elder Jedi
Orowaw
Fri Sep 23, 2005 5:56 am
#36






freak88 wrote:


i ground my msaber , and mdef box, why did it get nerfed, I DUNNO,


right now menh has a i win getaway, a 45 second root stasis, and force 3 getaway, im sure the bh s are happy about this.


i no longer care about nerfs anymore, everything i played for, made collected, has all been destroyed, made useless, nerfed, poofed, or simply had a snare applied to it. LOL


i no longer try to do anything to advance my toon in game, no matter what i do, it will just get the nerf bat anyway.


meanwhile over at WOW, im having a great time.







Right there with you. MLS seemed pointless as dabblers just skill taped it up to my Master box with tapes. Then compound that with saber bugs. I loved sap until it got nerf batted. I have MDEF.AI was my one master skill for MDEF and got nerfed because master enhancers didnt learn their templates so they screamed. Yes I would say the only thing left for balance will be either shortening stasis to 15 secs or allowing Jedi to actually heal whiles statsis and apply non offensive Jedi means. As for WOW I am loving leveling my preist. That game has so much highend content and al of the lev 60 classes are balanced in the grind and in power. To bad SOE thinks Jedi should equal all other duel master classes yet it fails to see the imbalance in the grind.



-Orowaw-

Dark Jedi Knight
Orowaw
Fri Sep 23, 2005 5:59 am
#37






MsNiL wrote:





Skwall wrote:

Right, because Defender or Wielder were good pre-CU right???


Not to mention that Enhancer has the most moves out of any tree I believe, other than lightsaber but then again you only use 4-5 moves at most from there.


Defender has 4 moves, Taunt (worthless), AI (meh), Valor (meh), Aura (great but easily dabbled). And if you've forgotten Aura was also nerfed leaving 1 useless move and Valor.


Weilder, well lets not talk about wielder....



Oh... enhancer have so many good moves that I am all warm... I mean, with Master Enhancer you can Stasis and ForceRun from any bounty hunter. Any Jedi as well. And any creature. And that's what you will do every time becouse your template suck up a tremendous amount of force for nothingwhile doing zero damage. In pvp everybody will fight about who breaks your stasis first...


AI gives +50 static innate armor, +235 melee defense, +215 ranged defense and +65 state defense, and you almost doesnt waste any force at all as long as you do not bother about A.I. A.I let you defeat almost every foe in the game if you can take them out in 2,5min.


You can buy everything an Enhancer has to offer for 3402.0002 used to be good, but now it's just for lazy people that dont want to wait for regen.3000 got nerfed, and 0400 is not needed if you havea good amount of defender.A friend have MLS/MDef/4000 Healer/2000 Enhancer and that contains 3 of Enhancer's best powers. Is that fair?







Your kidding right? Defender has 0040 which is about all its worth. Armor break nullifies the entire tree just about and the defenses lines do absolutely nothing against a cm. Defender is so gimped now its not even worth it.



-Orowaw-

Dark Jedi Knight
PLeasehelpmeout
Fri Sep 23, 2005 6:00 am
#38






freak88 wrote:

so as we move along to nerf the next jedi professsion, menh, and stasis, a 45 second root. how do you feel about this? you know its coming, a 45 second root? every other jedi master box has become worthless and nerfed, now its menh s turn.


how do you think it will happen, a huge force cost/self imposed "snare like the rest ? lets be honset here, if cloak and run was a bad thing, and ai and run was a bad thing, what h3ll is stasis "45 second root/headstart" and force 3 considered?


that a awful lot of imbalance there i have to say. you see my professions have already been nerfed.


but to watch a jedi throw a stasis on a bh , or a jedi, or a regular profession, and simply force run 3 away, is ridiculous.


menh is the only master box without a self imposed snare, guess whats up on deck next. you have to admit tho, it is far worse then any of the other ones, it is a automatic getaway. i see it already, huge force usage plus a snare.





your account will be nerfed!



I love swg
MsNiL
Fri Sep 23, 2005 6:03 am
#39





Orowaw wrote:


Your kidding right? Defender has 0040 which is about all its worth. Armor break nullifies the entire tree just about and the defenses lines do absolutely nothing against a cm. Defender is so gimped now its not even worth it.



Dont say that unless you actually tried something else.


The most noteworthy advantage Defenders have is that as long as they stay off A.I they barely use no force at all. Personally I am 20% down simply by turning on my defense, and I am regulary drained in 1-2 minutes.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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