Jedi Archive

Thread: Issue: MASTER CM BH

MrDoppa
Mon Sep 12, 2005 5:24 am
#40






Oblox wrote:
CM is fine, you will never be good against all templates its a fact.

The speed debuff is an attack its supposed to be a devastating move, if you have force speed 2 you basically only lose 20 speed if you dont ahve force speed 2 then well thats your template choice and you get hit harder.

Dots do 200-300 damage a tick, thats fine because if you want to counter them foods are available as well as skills from 0004 healer. We can have choke which does around 400 a tick.

Healing is more powerful than jedi but they cannot heal while KD like we can.

They have paralyse we can have stasis.

Swings and roundabouts. Im especially surprised at this whine since you have a decent saber, post CU jedi i can understand because their damage output is alot less but pre CU quality saber should have no cause to complain.

Whats your template btw?




While I can agree with most of what youre saying. And im not whining about the power of the mbh/cm, because I consider it a challenge, all the skills that they get in being a mbh/cm, comes at a much greater skill point cost that a jedi is able to achieve without being a dabbler and essentially being weaker.


This bh temp is very challenging. And it was only a matter of time before peple started figuring out how to use it. Now we ahve to figure out how to beat it. I haven't had a problem with it. But's it's getting harder as they get better. So now I have to get better!





Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


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MrDoppa
Mon Sep 12, 2005 5:25 am
#41

And don't forget, a jedi can use stims and ruby bilel too!



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


MrDoppa
Mon Sep 12, 2005 5:29 am
#42






hraka wrote:
Geeze. How bout leave them alone. We need something in this game that's challenging. I think fixing our speed mods would greatly enhance all lvls of jedi. I don't want to see anyone in this game nerfed.





It's a great challenge and it's what Jedi should have. As a full temp, I don't worry about much at all. I have 3 mill xp in the bank just from grinding with guildies. The battles could go either way and they should.


But if anyting is changed, I'd like to see jedi made stronger. Not cm made weaker. When they fix ls speed and starting dropping/tuning better pearls, the power of the jedi will swing back in our favor and the bh's will be posting this thread instead of us!





Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


NalfeinQ
Mon Sep 12, 2005 6:04 am
#43






Rumster wrote:

Lol Yes it is unbalanced very unbalanced flavor of the month bh temp MBH/MR/CM4xxx its beat how a cm can enhance heal almost as much as a jedi with the rejuv tree can then also top it off with bliel an stims but SOE doesnt care about this because they are making a point lol they want to reduce the jedi population as much as they can lol comon now first the pearl drops were a small bug that would be fixed soon now its not a problem the game is working as intended anyone feel like we are being bent over and lunbricated? lol if you ask me a good idea to balance this out would be to nerf the Doc/CM heals on how much you heal for possible damage or maybe even start off with crappy heals an get better healing once you excell up trees and eventually get maybe master cm or master doc i think another good way to balance out healing is any non healing profession should get a certification to use stims and any healing profession gets no stim cert so no bliel stim heal that would help alot of Post CU jedi you wont see anymore of in the fight 10mins with a bh an there mind is at 95% because they only used a bacta shot a couple times an they have been poping blie stims for the past 10 mins no its bs you wont see them healing for anything close to what jedi do i dont want to hear any bh whine about this because deep down you know its bs you know it but see this well never happen they encourage bounty hunters to reduce us...




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Nalfein - Dancer/Tailor
Patron Saint of Purple
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KRAKEN666
Mon Sep 12, 2005 6:11 am
#44

was wondering about the following statement....
- paralyse is only 15 sec and breaks on damage.


thats true but does it break on dots also?


seemed that i had a guy paralyze me, run up to me and apply poisons and run back to kite me.

Puttley
Mon Sep 12, 2005 6:26 am
#45



it doesn't break on poisoning, but to paralyse you've to be within 10m - a giveaway is when a rifleman runs at you rather than kiting away.



apparently i'm wrong

Message Edited by Puttley on 09-12-2005 02:28 PM

NalfeinQ
Mon Sep 12, 2005 6:26 am
#46






KRAKEN666 wrote:
was wondering about the following statement....
- paralyse is only 15 sec and breaks on damage.


thats true but does it break on dots also?


seemed that i had a guy paralyze me, run up to me and apply poisons and run back to kite me.






Yes, Paralyze breaks on Dots, otherwise the CM crowd could just paralyze and let it tick. That would be bad. =|



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
MX13
Mon Sep 12, 2005 6:33 am
#47


Doc & CM healing are way out of whack, and CM attacks need to have a better mitigation (that's more a Jedi issue than a CM issue). The important thing to remember is that this just isn't a Jedi issue, it's a PVP issue all around. PVP has become the healing game and has been reduced to healing and SAC reduction contests. Doc or CM are pretty much required to do PVP now and that's just sad.


IMO they should:


1) Add a small amount of damage to ALL CM attacks so they break paralyze. After all, they are attacks.


2) Adjust ALL mitigationresistances Vs CM attacks for Jedi (IMO, Master Healers should bevery difficultfor a CM to land a DOT or state attack on).


3) Fix the dumb issue of area heals healing droids.


4) Increase the SAC mind costs for healing (you'ld think this would take brain power, hehe).


5) Reduce Doc & CM healing AND / OR increase the round timers. A combination of these that doesn't gimp Docs & CMs would be best.


6) Spread the healing efficiency over all the boxes in smaller quantities in both the Doc & CM trees to stop dabblers from having healing almost as good as a master.


7) Reduce the range for laying CM attacks to 5m. The paralyze / Kite thing is a joke, especialy when I can't hit them with one saber attack by the time they lay it most of the time. This really ticks me off in PVP with my Alt.


Message Edited by MX13 on 09-12-2005 06:35 AM



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Tarja-
Mon Sep 12, 2005 6:36 am
#48

would you guys stop already. last BH/cm took me 5 minutes with 7k energy armor break sliced armor. this is the same BH thats killed about 50 full templates. i think its obvious most people just don't understand how to deal with them.



Iwiw Ogrec
Elder Dark Jedi Knight
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KRAKEN666
Mon Sep 12, 2005 6:40 am
#49

or you just got lucky...so you are saying that you are a better player than the 50 before you? i doubt that out of 50 jedi the bh is not going to hit a pre pub 9 in that time...odds are way against it. so, you more than likely got lucky or the bh got sloppy.
Tarja-
Mon Sep 12, 2005 6:46 am
#50






KRAKEN666 wrote:
or you just got lucky...so you are saying that you are a better player than the 50 before you? i doubt that out of 50 jedi the bh is not going to hit a pre pub 9 in that time...odds are way against it. so, you more than likely got lucky or the bh got sloppy.






your right, all 3 or 4 times i owned him it was pure luck. funny how his tactics just fall apart when he comes to me. ive also fought other MBH/MCM and havent had a problem. ive died to two BH 1. a guildie to let me grind in peace 2. a 3 man gank squad while i was still half templateted. since then none. get a MBH/MCM friend (or even just a MCM that knows what their doing) and duel them for awhile.


also i have a MBH/MCM alt and i know for a fact that most people simply don't know what to do when this type of BH comes after them.





Iwiw Ogrec
Elder Dark Jedi Knight
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KRAKEN666
Mon Sep 12, 2005 6:51 am
#51

then your numbers dont add up...if he had 50 straight kills and you say you had beat him 3 or 4 times then he cant have straight kills.....or are you just lying?
Tarja-
Mon Sep 12, 2005 6:53 am
#52






KRAKEN666 wrote:
then your numbers dont add up...if he had 50 straight kills and you say you had beat him 3 or 4 times then he cant have straight kills.....or are you just lying?






take out this word that you ADDED and that i never said and that entire line of crap you wrote is meaningless and stupid.



Iwiw Ogrec
Elder Dark Jedi Knight
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Carli Elder MBH-loot whor_e
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