Jedi Archive
Thread: Issue: MASTER CM BH
Turd_Ferguson523
Mon Sep 12, 2005 4:24 am
#27
Rumster wrote:Umm NO cm needs to be nerfed fool
No logicfarm, it doesn't.
Actually come to think of it, reading your statement again, you are actually in agreement with me.
No CM needs to be nerfed. Not one of us.
Message Edited by Turd_Ferguson523 on 09-12-2005 06:28 AM
Puttley
Mon Sep 12, 2005 4:25 am
#28
i'm quite serous, CM is fine as it is. if you can't hack it then you're a poor jedi. odds say there will be alot out there. grinding isn't ahrd to do, it doesn't weed out the crap jedi. there is always a spread of innate skill level playing any proffesion. there will always be crap jedi who can't handle a CM who can heal every 2 sec (how long would the mind last?? when theres no mind theres no healing....no healing its time to kill them) the same way theres always the great BHs who can use their profession perfectly.
hraka
Mon Sep 12, 2005 4:30 am
#29
___________________________________________________________hraka, this is a perfect example of one proffesion that is going to lead to another proffesions nerfing. BH are abusing the power of the cm tree not cm's. This is a perfect example of how SOE doenst think ahead at all of the consequences that happen when you force a system on their players.
_________________________________________________________
uhh... nothing was forced on you mate. You choose to play, you choose to pay. You chose to be jedi, the consequences of which have been known for near 2 years. Scream for our speed mods to be fixed, not for someone else to be rendered limp.
Hraka
_________________________________________________________
uhh... nothing was forced on you mate. You choose to play, you choose to pay. You chose to be jedi, the consequences of which have been known for near 2 years. Scream for our speed mods to be fixed, not for someone else to be rendered limp.
Hraka
Puttley
Mon Sep 12, 2005 4:34 am
#30
the problem is SOE never fixing the problems in the game, why does it take US to tell them that saber speed is borked? they designed it, they did inhouse testing, they wrote the code, they checked it, they get paid for it. then in our own stupid blind way we all shout nerf on something that sticks out as different. WRONG. why are we not spending this time and effort getting teh rest of the game fixed so it works with the fun proffessions, the ones that work.
to trainan animal do you kick it when it does wrong or do you treat it when it does right?
Wolf24601
Mon Sep 12, 2005 4:38 am
#31
I enjoy the challenge of fighting CM/BHs. I won't waste anyone's time with my techniques...we all have them. I'm sure they are hell on Jedi without full templates, but I don't believe there is an imbalance here.
Jedi is not meant to be an "I win" button. I win often enough that I am quite satisfied with my profession.
Wolf
Message Edited by Wolf24601 on 09-12-2005 04:39 AM
Rassa
Mon Sep 12, 2005 4:46 am
#32
If your a smart jedi you can easily beat a MCM/BH as they dont have much offense except for poisons
You will need force run 1 though
if you dont have at least 2xxx enhancer thats a problem ![]()
Turd_Ferguson523
Mon Sep 12, 2005 4:48 am
#33
Wolf24601 wrote:
I enjoy the challenge of fighting CM/BHs. I won't waste anyone's time with my techniques...we all have them. I'm sure they are hell on Jedi without full templates, but I don't believe there is an imbalance here.Jedi is not meant to be an "I win" button. I win often enough that I am quite satisfied with my profession.WolfMessage Edited by Wolf24601 on 09-12-2005 04:39 AM
There are too many people adults and kids that just can't accept that though. Doesn't matter how simplified you make the issue for them, they don't WANT to accept that fact.
Narut0
Mon Sep 12, 2005 4:49 am
#34
Turd_Ferguson523, now where have i head that name before. possbly ex-radiant player.
Turd_Ferguson523
Mon Sep 12, 2005 4:53 am
#35
Narut0 wrote:
Turd_Ferguson523, now where have i head that name before. possbly ex-radiant player.
No. Never been on Radiant. Went from Intrepid to Kauri around patch 4 or so with a friend.
KRAKEN666
Mon Sep 12, 2005 4:55 am
#37
someone said:
uhh... nothing was forced on you mate. You choose to play, you choose to pay. You chose to be jedi, the consequences of which have been known for near 2 years. Scream for our speed mods to be fixed, not for someone else to be rendered limp.
Hraka
uhhhh....i didnt choose the combat upgrade, it was chosen for me.
hraka
Mon Sep 12, 2005 5:03 am
#38
____________________________________________________________
uhhhh....i didnt choose the combat upgrade, it was chosen for me.
__________________________________________________________
Well mate, I too GREATLY prefer the old style game, but you and I DO CHOOSE to continue to play. We could have left like so many of our friends. However, I will remind you that prior to CU there were pikemen BH's with ADK'd LS resist PSG's and massive Pike dots. Heaven knows Kintaroshi killed me enough times. Most MCM/MBH's aren't that good, but there is the occasional one that is exceptional. This is the way it has been and the way it should be. BH's with practice and SKILL of template should have decent chance to kill a jedi.
uhhhh....i didnt choose the combat upgrade, it was chosen for me.
__________________________________________________________
Well mate, I too GREATLY prefer the old style game, but you and I DO CHOOSE to continue to play. We could have left like so many of our friends. However, I will remind you that prior to CU there were pikemen BH's with ADK'd LS resist PSG's and massive Pike dots. Heaven knows Kintaroshi killed me enough times. Most MCM/MBH's aren't that good, but there is the occasional one that is exceptional. This is the way it has been and the way it should be. BH's with practice and SKILL of template should have decent chance to kill a jedi.
RIP101
Mon Sep 12, 2005 5:09 am
#39
BH needs to require master marksmen and scout 4000. Then we need to fix our speed bug because they attack faster with a rifle then we do with our pretty much weightless light saber. And if we can, reduce our mind costs, reduce healing cooldown timers to 3 seconds and POSSIBLY make our heals 2k instead of 1.5k.