Jedi Archive
Thread: Did you know????
Grienthumb wrote:
And lets get real here. With an original post like that, who doesnt think its a jebay.![]()
I think he was trying to make a point sarcastically, it wasn't his rude awakening, as much as he was trolling to get the people complaning on the "I don't like PvP" thread.
I could be wrong though......
Maybe he is Jebay........
Who knows?
Who cares?
Grienthumb said "jebay" rofl. I love that term, I am going to steal it and use it often from now on. ![]()
If and that is IF I ever stop playing this game, I will take my Jedi with me so he won't be a Jebay and then someone starts asking questions that they should know.
____________________________________________________________________________________________________________
Experiences may change during online game play, it is an evolving system.
When I unlocked my Jedi we were SUPPOSED to be the equal of 20 full template elites.
Sometimes things change, if they make changes you don't like deal with it or quit.
Buku
Naritus
jedibd wrote:
Everyone who WAS NOT aware that they might have to fight a BH when they started Jedi please sign below.
Is this a joke?
One and All,
The PvP issue is an old one to gameing, so lets resolve several issues at once. First, the Star Wars saga is about Jedi, it's not about smugglers, storm troopers, dancers, chefs , Bounty hunters, squad leaders, TKA's , Star wars has always fallen into Jedi and piloting vehicles. Noone ever left the movies saying Jezz I want to be a security guard. It's like wanting to be a red shirt in Star Trek. So why is everyone suprised that alot of players want to be Jedi, you shouldnt be.
Second, PvP since the MUD days has fallen to about 90% against to 10% for, and for the 10% life does not exsist without PvP, the PvP'er flocked to SWG, finally a mainstream Game with PvP. The funny thing is , it's not really player verses player, if it were then both players would have equal oppertunity to go after each other. This has always been the only method of PvP, ambush, ambush, ambush..that is the way of PvP or 5 to 1 or 8 to 2, power guilds ganking lower guilds, griefers were the norm because it's PvP. Star Wars has tried a novel approach, the Rabbit and Fox PvP or the Hide and Seek PvP. In this system the BH activates PvP when the first attack is made, otherwise the rabbit is forced to sit there and wait, this sytem is not PvP it's a hybird system that works poorly at best.
Finally, the present system really needs an adjustment to how it is implemented, A couple of novel ways that might work are:
A BH takes a Jedi mission, there is a 50/50 chance a Jedi feels a disturbance in the force and knows a BH is after him, when the BH closes to the Jedi the genereal Blue dot to the Jedi goes red and makes the BH attackable by the Jedi. This allows for the Door to swing both ways in a closer view to how PvP works, it also has a certain component that will make BH alittle more dangerous and exciteing in the PvP enviorment, as long as PvP is what your true intention is.
Another PvP system is, to have all jedi and BH declare a side, once declared then the fight is on . The only safe spot might be a planet in deep space where Rebel forces can hide and catch their breath, and the same for Imperial forces as well. Rebel BH's can only hunt imperial (sith) and imperial BH's can only hunt Jedi. Then let the chips fall where they may.
Finally, what Jedi/BH confrontation was an attempt to appeal to PvP'er to attract them as a market share, what it has turned into is a huge mess. PvP'er are loud, vocal and can be alittle bullying, it'spart of who the hardcore PvP'er are. The PvE folks are more casual gamers, few power players and are more loosely organized. This is the tightrope that SOE has tried to walk and not done a good job, a fair one that needs alot of work. With a vision (which is another subject entirely) there is a glimmer at the end of the tunnel, but for now it's only a glimmer.
Praastep wrote:
SpaceJawa wrote:
I've forgotten more about this game than you'll ever know Jr.
I'm just stating my opinion. That no one has to do anything they dont want to in this game. If a Jedi doesnt want to PVP they have the option to run from every BH, never go into the FRS, and never go Overt/SF.
Oh really?Just for the record, (and I hate the territorial pissing contests), I played in Beta for months beofre launch, unlocked two Jedi in the old system mastering a total 58 proffesions (some twice), so....I doubt you ever knew enough more than me, to even be able to forget half as much, and would throw down against you on SWG Jeoapardy topics any day of the week..
Nice cheap shot though cheesewhiz, but you missed the bagel entirely.
You think you're the only BETA tester (not player) left in the game? Well you're not. I was there too. When they started announcing professions what one did you want to be? Me, I wanted to be a Combat Engineer. Remember that one? Also, by chance do you remember the great April fools day joke when announcing the last playable species? Oh man that was good...Nearly gave everyone a heart attack.
As far as your comment about Jedi being a PVP profession, its not, and no matter how many times you question my ability to think it never will be. As it is right now, it has PVP access built in, but its still not a PVP profession. If it were a PVP profession, Jedi wouldn’t have the option to run.
SpaceJawa wrote:
Oh god...Not masters of teras kasi...That was one sucky game...
Any one every play Star Wars episode 3 the video game. The pvp aspect of that game is much better and requires much more skill then the one that was introduced in this game.
Lets see....
Jedi.... The profession in itself requires one to stay away from every biped mob and all players not grouped (and this is a recent invention) or they get visibility. The profession is a combat profession. The profession has had a system errected that rewards combat against other players.
Bounty Hunter.... Combat profession. Combat profession whose primarily exclusive skill at master levelis to aquire and execute missions against other players. Rewarded greatly by means of credits appon killing player Jedi characters.
And you assert that these are not PvP professions? Granted, a jedi can put away his saber when a Bounty Hunter comes and allow the DB and never defend, attack,run away, or cloak, but if he does any of these things it is a form of PvP. Granted a Bounty Hunter never has to take player missions, but that is pretty much the greatest content improvement for this profession and those who want to never PvP can certainly choose other skills besides Bounty Hunter that will compliment their gaming.
Yea you may have been around a long time, but your arguments are... well... silly. An entertainer profession such as Musician never has to entertain, a crafter never has to craft, a doc never has to heal etc... but most recognize these different modes of play for what they are. Maybe you just always have to be right, but in this case you are not. Jedi and Bounty Hunter as professions are PvP templates whose content in large part promotes PvP. Doesnt mean the person using those templates is good at it, but they are made for PvP.
Remove player bounties andremove visibility and then they can be considered as strictly Roll Play templates if the player chooses. Otherwise, the game is not SIMs and you are not correct.
Aikes wrote:Lets see....
Jedi.... The profession in itself requires one to stay away from every biped mob and all players not grouped (and this is a recent invention) or they get visibility. The profession is a combat profession. The profession has had a system errected that rewards combat against other players.
Bounty Hunter.... Combat profession. Combat profession whose primarily exclusive skill at master levelis to aquire and execute missions against other players. Rewarded greatly by means of credits appon killing player Jedi characters.
And you assert that these are not PvP professions? Granted, a jedi can put away his saber when a Bounty Hunter comes and allow the DB and never defend, attack,run away, or cloak, but if he does any of these things it is a form of PvP. Granted a Bounty Hunter never has to take player missions, but that is pretty much the greatest content improvement for this profession and those who want to never PvP can certainly choose other skills besides Bounty Hunter that will compliment their gaming.
Yea you may have been around a long time, but your arguments are... well... silly. An entertainer profession such as Musician never has to entertain, a crafter never has to craft, a doc never has to heal etc... but most recognize these different modes of play for what they are. Maybe you just always have to be right, but in this case you are not. Jedi and Bounty Hunter as professions are PvP templates whose content in large part promotes PvP. Doesnt mean the person using those templates is good at it, but they are made for PvP.
Remove player bounties andremove visibility and then they can be considered as strictly Roll Play templates if the player chooses. Otherwise, the game is not SIMs and you are not correct.
The need for balance amonst jedi and bh and all professions for that matter is a direct result of the requiremnt of pvp in this game especially for jedi as it is currently. To keep this game fresh and exciting we need un-balance and we need to move away from the pvp requirement. PvP should be for those that enjoy some friendly compitition. as ive said Do we really want this game to become an online version of Street Fighter or Mortal Kombat with a GWC Star Wars twist? Well honestly do we?
Aikes wrote:
How many threads you going to post the same thing in and what does Mortal Combat have to do with this discussion of PvP templates? There are plenty of non-PvP template, go enjoy one.
as many as it takes to get my point across. So answer my question no one seems to want to. Is that what you want this game to become?