Jedi Archive

Thread: Top 10 Jedi CU Issues (week of May 9th)

Eked
Wed May 11, 2005 2:39 pm
#40

Son what about using robes with cybernetics?



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HimFan
Wed May 11, 2005 4:22 pm
#41

Your a saint SonGouki for putting up with all the abuse the Devs have caused to Jedi. A lesser man would have ran away screaming.



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gera
Wed May 11, 2005 4:35 pm
#42

Dont forget Armor break to broken abilities







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Woodmanseee
Wed May 11, 2005 5:12 pm
#43

Nice one Son



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RAPTORDEATH
Wed May 11, 2005 5:43 pm
#44

when are they gonna fix #1






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cjforce
Wed May 11, 2005 6:42 pm
#45

Thank you for sticking up for Force Wielders!!



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EdgeShaker
Wed May 11, 2005 7:08 pm
#46






SonGouki wrote:

5) Improved and Advanced Force Run need to have the damage reduction removed, otherwise the basic Force Run "1" must be accessible SEPARATELY to those that earn the higher versions. Either that or Jedi need to be given innate Terrain Negotiation in exchange.


Several other Jedi abilities also need to be separately accessible, such as Saber Throws, Force Intimidates, Force Knockdowns, and Force Armor/Shields.


Really though, almost all Jedi specials need to be separated given the Force costs and slow regen...






In reference to the above suggestion in red. NO NO NO NO NO NO NO!!! If you are suggesting the replacement of force run with innate terrain negotiation, that would suck. Force run is the MAIN reason I chose to Master Enhancer. PLEASE take that out of this suggestion!


If you mean give innate terrain negotiation inexchange for damage while using force run, thatjust will NOT cut it. It would leave the fact that a Jedi with basic force run can use it and still do combat damage and a Master Enhancer STILL could not use her advanced force run and be able to do combat.


As it is for me, I am able to use force run ONLY to run away. Here I am, Master of TWO Jedi skills (no respec btw, I EARNED them), and I can't even keep up with dabblers or BH's in combat. I can only run AWAY faster then any of them. Where's the incentive to fight here?


Personally, I'd much rather be able to use force run during combat. I'd be fine with having access to basic force run, but as a Master Enhancer, shouldn't I be able to use a higher tier force run and STILL be able to do combat?


Maybe only Master Enhancers could use more than basic force run with combat. Other than that, anybody with more than just basic force run should have access to the lower tier powers.
Griokl
Wed May 11, 2005 7:36 pm
#47

I think you hit everything right on the head SonG.


Good stuff. Hang in there



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buttabean811
Wed May 11, 2005 8:42 pm
#48

since enhancers are crowd control correct? could improved wave be an area affect around the target




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Josue15
Thu May 12, 2005 12:01 am
#49


3) DPS for Lightsabers is far too low, much lower than most other elite profession weapons. This is especially sad seeing as Jedi have to loot pearls/crystals AND get good tunes in order to even approach this level of sub-par DPS.



The dev should just drop the quality rating on forceCrystal and just make all based on tunes. The hold reason they come up with these crystal was to make the crystal available to all players.


Honestly, I would love to see a quest base story for Jedi to get their crystals. Instead of having to go out and kill High end NPC with groups.


Have a instance for Jedi only, of the Ice planet with the Crstal cave (From Cartoon Network Clone War series) based on CL.




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MadAtGravity
Thu May 12, 2005 12:01 am
#50

Thank you SonG for keeping up on this!


If we are going to have group visibility, then set up the padawan/master group relationship and allow one to protect the other. Obviously this would need to be based on level so you wouldn't have 2 full template jedi grouping this way. This would beone way to help padawans level.


It sure would be nice to solo and continue to level though...







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CorDox
Thu May 12, 2005 12:02 am
#51

Regarding the low saber DPS, a few possible fixes could be..


Make LS Damage unresistable again.


Increase the base damage on all sabers.


Increasing the minimum damage on pearls/crystals.


Remove all generations of LS including training, just have 1h, 2h and DB, remove damage values from crystals/pearls, have all sabers do around 500min-1000max to be on par withnormal weapons, replace damage values on crystals/pearls with force mods such as regen or force power max, etc. The only difference between Jedi Initiate and Master LS would be the skill with the weapon.


/shrug





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DustusNavar
Thu May 12, 2005 12:02 am
#52


Here's my jedi-specific bugs:


· Jedi exp. is too tough to get at a rate that makes progression seem fun. It should be more on par with what other elite professions get per kill, especially since it takes so much more jedi exp to get a new skill box.


· Jedi players cannot be part of a group without gaining visibility. So much of the game is now group based. Please let us group with guild members without getting visibility. Or just get rid of visibility in a group all together.


· Jedi should have state recovery skills (without spending additional skill points in healer) like every other elite profession. Brawler and Marksman (prereqs for elite professions) each include state recovery skills, but jedi have to spend valuable skill points for a line in healer to get them.


· Jedi should have melee and ranged defense (without spending additional skill points in defender) like every other combat profession (novice, elite, medics, etc). Jedi have to spend valuable skill points in defender to get any defense. EDIT: Or the new idea of adding +20 innate defense to initiate would be useful. Whatever is done, don't nerf defender!


· If you use force wound heal on a target with no wounds it says "there's no damage of that type", but uses force anyways.


· When you use force infusion you get the system message "jedi_spam:[apply_forceinfusion]"


· When you examine a saber the elemental damage is displayed as "obj_attribute_n:[elemental_cold]".

Message Edited by DustusNavar on 05-11-2005 12:08 PM



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