Jedi Archive
Thread: Top 10 Jedi CU Issues (week of May 9th)
SonGouki wrote:
5) Improved and Advanced Force Run need to have the damage reduction removed, otherwise the basic Force Run "1" must be accessible SEPARATELY to those that earn the higher versions. Either that or Jedi need to be given innate Terrain Negotiation in exchange.
Several other Jedi abilities also need to be separately accessible, such as Saber Throws, Force Intimidates, Force Knockdowns, and Force Armor/Shields.
Really though, almost all Jedi specials need to be separated given the Force costs and slow regen...
In reference to the above suggestion in red. NO NO NO NO NO NO NO!!! If you are suggesting the replacement of force run with innate terrain negotiation, that would suck. Force run is the MAIN reason I chose to Master Enhancer. PLEASE take that out of this suggestion!
If you mean give innate terrain negotiation inexchange for damage while using force run, thatjust will NOT cut it. It would leave the fact that a Jedi with basic force run can use it and still do combat damage and a Master Enhancer STILL could not use her advanced force run and be able to do combat.
As it is for me, I am able to use force run ONLY to run away. Here I am, Master of TWO Jedi skills (no respec btw, I EARNED them), and I can't even keep up with dabblers or BH's in combat. I can only run AWAY faster then any of them. Where's the incentive to fight here?
Personally, I'd much rather be able to use force run during combat. I'd be fine with having access to basic force run, but as a Master Enhancer, shouldn't I be able to use a higher tier force run and STILL be able to do combat?
3) DPS for Lightsabers is far too low, much lower than most other elite profession weapons. This is especially sad seeing as Jedi have to loot pearls/crystals AND get good tunes in order to even approach this level of sub-par DPS.
The dev should just drop the quality rating on forceCrystal and just make all based on tunes. The hold reason they come up with these crystal was to make the crystal available to all players.
Honestly, I would love to see a quest base story for Jedi to get their crystals. Instead of having to go out and kill High end NPC with groups.
Have a instance for Jedi only, of the Ice planet with the Crstal cave (From Cartoon Network Clone War series) based on CL.
Thank you SonG for keeping up on this!
If we are going to have group visibility, then set up the padawan/master group relationship and allow one to protect the other. Obviously this would need to be based on level so you wouldn't have 2 full template jedi grouping this way. This would beone way to help padawans level.
It sure would be nice to solo and continue to level though...
Regarding the low saber DPS, a few possible fixes could be..
Make LS Damage unresistable again.
Increase the base damage on all sabers.
Increasing the minimum damage on pearls/crystals.
Remove all generations of LS including training, just have 1h, 2h and DB, remove damage values from crystals/pearls, have all sabers do around 500min-1000max to be on par withnormal weapons, replace damage values on crystals/pearls with force mods such as regen or force power max, etc. The only difference between Jedi Initiate and Master LS would be the skill with the weapon.
/shrug
Message Edited by DustusNavar on 05-11-2005 12:08 PM