Jedi Archive

Thread: want to confirm, issue with lag at the point of Bounty attack.

Narut0
Mon Sep 12, 2005 12:59 pm
#27

ok i wanna just get some numbers here, i have heard of a a few others getting this problem, and im looking to conferm more accounts.
first off heres the simptoms in order of how they happen

Blue dot on radar
ping rises to around 500ms - 3000ms
lag becomes unplayable
blue dot turns red
game frezes
death blow is delt from bounty hunter. (no idea when game is froze still)
dot dissaperes
game resumeds normal avg ping
you clone / regain consisness / use hero ring / player rez
you "/say ????"

simptoms end.

if anyone has had exsactly the same simptoms here, just say so try not to go off topic here, can't count the number of flames in with the actual accounts.

Message Edited by Narut0 on 09-12-2005 12:48 PM



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Daeges
Tue Sep 13, 2005 6:57 am
#28

The previous post about players possibly spamming requests that would induce client side responses got me wondering:


What ifsomeone wrote a recursive macro that looped /examine with no delay? Aren't the biographies stored client side, and the /examine command would send a request tothetarget'scomputer to retrieve that biography? At the very least, wouldn't /findfriend require a check on the target's computer to see if he's on the buddy list? Wouldn't the result be a huge packet jam on the target, like a denial of service spam attack? Granted, this would also cause a great deal of lag on the requestor's side, but he wouldn't necessarily have to be the attacker and instead could be a third party assisting.


One thing I noted that was a bit different about the particular bounty hunter of which I speak is that he travels with a buddy, who usually cheers him on. This person could the denial of service assistant. I don't have any hard evidence, but the association with this bounty hunter's attack and sudden onset of huge lag with a number of differentjedi is too coincidental to be dismissed. It could be something as innocent as the animations of the debuffs, but since I play first person, I don't see animations on myself, and we couldn't replicate the lag in dueling tests with other combat medics using the same debuffs.


Can anyone test this? I am at work, and I am curious what impact this kind of macro would have on the target's performance. It's sad that we can think like this, but there are immature jerks out there that would do anything to "win".





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VaSidius
Tue Sep 13, 2005 7:16 am
#29

In my opinion alot of this lag is from the insane base dropping/base take downs that have been going on as of late, if you have noticed, alot of the laggiest planets are these planets alot of bases are being placed at or on, such as talus lately, naboo, especially dantooine, but dant has always been kind of laggy since i been playing anyway. I have no problem and am not whining one bit about the base droppings etc, this is good to see as the GCW is being used and should be. But I do think there should be a limit to how many bases can be dropped in certain amount of time, or if the planet reaches a certain number, then put a stopping point. I refuse to even try to pvp due to all the lag as it is not worth the hell all the lag u receive from pvp areas and fights will give ya. Personally, if the devs dont do something soon, and i mean real soon, they are going to see alot of players leave and it will dwarf the amount that left due to the xp reduction-fix they put in and took out.
Naeho
Tue Sep 13, 2005 8:13 am
#30

Maybe the BH's were given a stealth patch giving them a LAG attack

Slowing the world around them down.

Nah... Give the server hamsters more steroids!

(Please note i do not support the use of drugs, drugs are bad mmmmmmmmmkaaaaay. Dont sue me)





Naeho Menevo
Defender of Light
Teras Kasi Master

Wielder of the MIGHTY MOO!

-Lexica-
Tue Sep 13, 2005 8:22 am
#31






Narut0 wrote:
ok i wanna just get some numbers here, i have heard of a a few others getting this problem, and im looking to conferm more accounts.
first off heres the simptoms in order of how they happen

Blue dot on radar
ping rises to around 500ms - 3000ms
lag becomes unplayable
blue dot turns red
game frezes
death blow is delt from bounty hunter. (no idea when game is froze still)
dot dissaperes
game resumeds normal avg ping
you clone / regain consisness / use hero ring / player rez
you "/say ????"

simptoms end.

if anyone has had exsactly the same simptoms here, just say so try not to go off topic here, can't count the number of flames in with the actual accounts.

Message Edited by Narut0 on 09-12-2005 12:48 PM




Ohh wow! Ok this happend to me last sat. I went from 150 ping (normal) to 400 ping and 5% Packetloss and about 20 mins later was attacked by a BH. Died. When I would knock him down he would "slide" about 30m away. I could never get close enough to hit him, and his attacks on me seemed to stack up and show all at once. The lag went away about 30-50 minutes later.



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Scoooter
Tue Sep 13, 2005 8:34 am
#32






Naeho wrote:
Maybe the BH's were given a stealth patch giving them a LAG attack

Slowing the world around them down.

Nah... Give the server hamsters more steroids!

(Please note i do not support the use of drugs, drugs are bad mmmmmmmmmkaaaaay. Dont sue me)



They have opened their Lag Sensative slot




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Naeho
Tue Sep 13, 2005 8:58 am
#33

LOL

Would be cool to have a Lag shield thoo





Naeho Menevo
Defender of Light
Teras Kasi Master

Wielder of the MIGHTY MOO!

Jester9036
Tue Sep 13, 2005 9:09 am
#34

I have noticed a major lagg increase every time I get attacked. It is so bad that after 30 minutes I just end up runnning because it is so frustrating. Nearly every hit is "Too Far" even after kd and root. The other day I had a BH beat... health almost gone, no action and no mind and I kd him... easy kill right? I mean he can't get up because he has no action. Wrong! Not only was he up, he healed himself too just as my head hit cancelled and he's shooting me from 20m away.I ran away frustrated.


This only happens during BH attacks though. I can PVP or duel just fine... I can even navigate the lagg outpost just fine. I think this is defenately a bug in the BH/Jedi code.



AvataroftheSith
Tue Sep 13, 2005 9:27 am
#35






Jester9036 wrote:

I have noticed a major lagg increase every time I get attacked. It is so bad that after 30 minutes I just end up runnning because it is so frustrating. Nearly every hit is "Too Far" even after kd and root. The other day I had a BH beat... health almost gone, no action and no mind and I kd him... easy kill right? I mean he can't get up because he has no action. Wrong! Not only was he up, he healed himself too just as my head hit cancelled and he's shooting me from 20m away.I ran away frustrated.


This only happens during BH attacks though. I can PVP or duel just fine... I can even navigate the lagg outpost just fine. I think this is defenately a bug in the BH/Jedi code.







A similer problem is when they go down and as you prepere to DB them, they slide away.




Artus Cimber
Elder

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trajen2
Tue Sep 13, 2005 9:32 am
#36

After reading this thread, i began to think about a few things. . .



  • Launchpad has a warning about the illegal use of 3rd party applications

  • Roving bands of credit grinders (these are the groups of neutral "grinders" in noob clothes that warp around doing missions insanely fast . . .by using 3rd party application)

  • Sudden increase in lag

I am just speculating. . . BUT if these credit grinders (mployed by the companies that sell SWG credits for RL cash) can use a 3rd party app to "warp" to their missions and QUICKLY finish, then wouldnt in play havoc on the server and possibly cause issues?









Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Malarac
Tue Sep 13, 2005 9:35 am
#37

I get it too. Keep spamming buttons and hear that "clunk, clunk, clunk" sound then 10 seconds later pops up the "too far" text. It's really annoying when trying to heal also. Since it is lagging so bad, my real health status isn't displayed and I am really almost dead.






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Iawalein
Tue Sep 13, 2005 9:38 am
#38



HillbilliesRule wrote:
some complain of these lag issues...some dont.
I am beginning to think that ISP's may be the issue.
the truth is most broadband connections are poorly configured for gaming. and the network settings on most home computers are not adjusted at all by the users to help make up for this.
doublecheck this first. if you are certain that it isnt an inadequatevideo card,system RAM, or your connection/settings then you should look toward finding out if an exploit of some sort was used.




These may be very valid points. Care to give a mini-tutorial for setting up broadband for gaming?



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Iawalein
Tue Sep 13, 2005 9:41 am
#39



KRAKEN666 wrote:
Have noticed a big increase in lag since last two patches. Also huge lags when i open an inventory or data pad for the first time in the game. Actually timed it to over 4 seconds per frame. This is rediculous becuase never had it before and when the battle can be over in 3 alot of jedi are loosing massive points because of bad programming.





Well, I've had this for about the last ten publishes, especially trying to open the safe deposit box and transfer items back and forth. The lag has been so bad that I can't grab an item and drag it without attempting to do so at least 20 times.

This isn't the issue that they are complaining about here though. It's a matter of lag during a BH attack and appears to be a very discrete lag issue-I can't verify it, but it really sounds like an exploit.



(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

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