Jedi Archive

Thread: Discuss: Melee vs Ranged Defense

TheCapn2000
Tue Sep 20, 2005 11:41 am
#27






Boatsheets wrote:
I'm confused. So should a MLS Jedi use vegasparsene and not thundercloud? Maybe I should start drinking.




you and me both...but this issue has been brought up before without any DEV comment....



«Sirros» «Dirrk» «Odin'»
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rscheibler
Tue Sep 20, 2005 11:41 am
#28

Bac... the EDIT note about Clothing attachments seems a little confusing. Can you re-word it a little bit or explain it to my stupid self. Thanks. /tiphat





Syfer Ma'Orah
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MrDoppa
Tue Sep 20, 2005 11:44 am
#29

As I am at work, I will def test this tonite. Matter of fact, I...am....leaving....NOW!



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


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MasterSheep
Tue Sep 20, 2005 1:00 pm
#30






Drazharr wrote:





Nohoah wrote:

So is it a true statement that the ranged defense branch in the Defender tree (x/4/x/x) is pointless?







Man, my head is spinning, but I think that unless you hold a gun, it is.





well the ranged def mods +90 in it are not any use to a saber wielding jedi - BUT the armour mods in it most definatnly are - however based on our new understanding the line should now only be held if your going Mdefender... dabbling in this line is rather useless now



Force Sensitive Crafting Master
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Guns n Roses Weaponry @ -2971 +0147 on Naboo
WookieOgre
Tue Sep 20, 2005 1:02 pm
#31

Bahahaha, I just thought of something....all those people who were choosing the Ranged Defense tree over the Melee Defense tree got screwed and didn't even know it.


Why do I get the feeling Devs are reading that post in the Chef forum saying "ohhhhhh, so that's how it works".


Klinsek
Tue Sep 20, 2005 1:03 pm
#32

Glad I went 4-0-4-0 Defender.

Nice research guys. Looks like I need to find myself a crate of Veg.

I do hope they fix this though.




Klin-sek Clydiarc - Crimson Six

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StarSiderShadrach
Tue Sep 20, 2005 1:04 pm
#33



Nohoah wrote:
So is it a true statement that the ranged defense branch in the Defender tree (x/4/x/x) is pointless?





I don't think this has been proved - the tests were only done against a melee attacker from what I read.
MasterSheep
Tue Sep 20, 2005 1:05 pm
#34

the innitial test (chef forum) was vs a ranged attacker and mine vs a melee attacker - both show exactly the same thing



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Guns n Roses Weaponry @ -2971 +0147 on Naboo
Drazharr
Tue Sep 20, 2005 1:05 pm
#35



So Sheep, in my tortured previous post, do I have this right now?


If so, this is nuts. But it does explain a lot.


Bottom line - we have no ranged defense unless we hold a gun. That's why the devs have put stuff in the .TRE files to take our force powers away (in a future publish) when we do. If we hold a gun, we have no melee defense.


Why? Because we are 100% melee to them, including Master Powers.


Bottom line - We have our melee defense when we do not hold a weapon, when we hold a melee weaponor when we hold our sabers. Plus, Vegesparine is screwed up and lasts until we uequip our sabers or log out.


Is this right? Lol, I'm freaking out!!!!!

Message Edited by Drazharr on 09-20-2005 04:06 PM

Message Edited by Drazharr on 09-20-2005 04:06 PM



"The Unknown Jedi" - SWG Player Since June 23, 2003
StarSiderShadrach
Tue Sep 20, 2005 1:06 pm
#36



MasterSheep wrote:
the innitial test (chef forum) was vs a ranged attacker and mine vs a melee attacker - both show exactly the same thing





Yes - you have proved that elshandruu works based on teh weapon you're using, but not the mods from def 0400.
MasterSheep
Tue Sep 20, 2005 1:08 pm
#37






Drazharr wrote:


So Sheep, in my tortured previous post, do I have this right now?


If so, this is nuts. But it does explain a lot.


Bottom line - we have no ranged defense unless we hold a gun. That's why the devs have put stuff in the .TRE files to take our force powers away (in a future publish) when we do. If we hold a gun, we have no melee defense.


Why? Because we are 100% melee to them, including Master Powers.


Bottom line - We have our melee defense when we do not hold a weapon, when we hold a melee weaponor when we hold our sabers. Plus, Vegesparine is screwed up and last until we uequip our sabers or log out.


Is this right? Lol, I'm freaking out!!!!!

Message Edited by Drazharr on 09-20-2005 04:06 PM




pretty much right - except in your phrasing


when you have a melee weapon equipped tyour melee def mod covers you for all attacks


the same is true for a ranged weapons and ranged defence


its not that a melee weapon means you have 0 ranged defence


just that your ranged def doesnt apply when holding a melee weaon and vice versa



example


400 melee def and 100 ranged def


hold a saber youll take little damage from anything (ranged or melee)


hold a pistol and anything (ranged or mellee will pummel you)





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Guns n Roses Weaponry @ -2971 +0147 on Naboo
TheCapn2000
Tue Sep 20, 2005 1:08 pm
#38

The DEVS had better comment on this...I have a defender line that may change based upon what they say...I could get force sap and FR2 with those skill points....



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

Sidalo
Tue Sep 20, 2005 1:09 pm
#39






StarSiderShadrach wrote:





MasterSheep wrote:
the innitial test (chef forum) was vs a ranged attacker and mine vs a melee attacker - both show exactly the same thing




Yes - you have proved that elshandruu works based on teh weapon you're using, but not the mods from def 0400.




Actually that was shown in the test with no food taken and switching weapons


Any ranged defense mods are useless to a saber Jedi at this time. however I do not believe this is intended, otherwise they would have just removed ranged defense from melee professions.


Look for this to be fixed in some way down the line.




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