Jedi Archive

Thread: Discuss: Melee vs Ranged Defense

iskareot
Tue Sep 20, 2005 11:12 am
#14






Baciacca wrote:






Vesak wrote:
Interesting info...could we get a response from the devs on whether this is "working as intended" or just an error in the descriptions?





Yep Chef Correspondent has asked the Devs for clarification. We are just waiting now. It was only brought to their attention about 30 mins ago.






THIS IS WHY I freaking asked to see the log files and verbose combat logs to reflect food stats before.



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In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
MajesticJester
Tue Sep 20, 2005 11:14 am
#15

does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?


MasterSheep
Tue Sep 20, 2005 11:17 am
#16






MajesticJester wrote:

does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?







before we say that for sure id wait to see what the devs say to the chef corro - based on this ONE test it seems that way (unless you are a rifle wirelding jedi) however the 90 ranged def in that line wouldnt mitigate much anyway(30-40 damage from a rifle in pvp) compared to +500 for aura - anyway the armour is a much greater importance even if ranged def worked as intended



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MrDoppa
Tue Sep 20, 2005 11:17 am
#17

really good point!




MajesticJester wrote:

does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?











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Yoiaholic1
Tue Sep 20, 2005 11:19 am
#18

I'm not sure what to think here... If this is true I think that a huge portion of the game is seriously messed up. Could this have been a design flaw or is it intended? And if it is intended does the ranged defense line still mean anything? Its in the defender skill mods so I'm thinking its a bug :-/


5 months later and we are finding that the very foundation of the new combat system is totally messed up. Someone should be accountable for this.



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alphawolf100
Tue Sep 20, 2005 11:23 am
#19

If this were true why give any Melee buildout any Ranged D?



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StarSiderShadrach
Tue Sep 20, 2005 11:27 am
#20



MrDoppa wrote:
really good point!

MajesticJester wrote:
does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?








I'm guessing the innate mods (ranged defense you get from skills) work differently then the mods you get from food/clothing. So I think the theory vegeparsine gives you the equivalent of +100 ranged/melee defense while equipping a melee weapon.
Kev0r
Tue Sep 20, 2005 11:29 am
#21

Well a fix could mean that we are less effective against ranged. As it stands, my temp has 255 melee defence and 235 ranged defence. If the defence v ranged comes into play soon, surely we will be taking slightly more damage against ranged attackers?


But I guess that's how it was intended to be anyway....





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jokerbacca
Tue Sep 20, 2005 11:29 am
#22

I hadn't even thought of the defender line of ranged defense. That would explain my personal disdain of Defender when I had it, kinda always felt like versus ranged only thing that was working was valor. I can only sit here and laugh at this. If this is the case EVERY profession has been nerfed from the get go or overpowered depending on how the stats were written originally. Wow, what a complete mess up. Those developers/code writers need to be fired for this oversite, and their staff, again if this proves to be true. Hum who whats to test regular characters defenses? See if it's system wide?



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MasterSheep
Tue Sep 20, 2005 11:29 am
#23







StarSiderShadrach wrote:





MrDoppa wrote:
really good point!




MajesticJester wrote:

does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?















I'm guessing the innate mods (ranged defense you get from skills) work differently then the mods you get from food/clothing. So I think the theory vegeparsine gives you the equivalent of +100 ranged/melee defense while equipping a melee weapon.




trouble with that one is it shows up on the skills sheet as melee or ranged def only.. hmm tis interesting this - but i kinda think your idea might have merrit - to test it though we would need to try a very complex test on 2 people with diff def values..



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mindspat
Tue Sep 20, 2005 11:31 am
#24

So, what you're communicating to the community is that SOE's developers failed to correct devisea method to detail how items work ingame?


::gasp:: I'm shocked!




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Boatsheets
Tue Sep 20, 2005 11:38 am
#25

I'm confused. So should a MLS Jedi use vegasparsene and not thundercloud? Maybe I should start drinking.





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jokerbacca
Tue Sep 20, 2005 11:41 am
#26





Is anyone doing the testing? I'm game, just not exactly sure how to set the test up at this point... Also if this is correct, and then once corrected the entire game as we know it currently will shift, how? Not a clue.

Message Edited by jokerbacca on 09-20-2005 02:42 PM

Just went and looked at char builder just to see how many professions(in the general BH realm)are out of whack if this proves to be correct. Rifles is overpowered currently, pistols is under, mcm over, carbs overpowered, and MBH is underpowered(great). Now with that said the number differences are from between 5-20 in ranged defenses so not that much of a difference, probably will not make a whole lot of difference in the long run here. When I say overpowered that means that what we understood to be how defenses worked ie melee def stops melee attacks versus what this discovery may bear out. Rifles for example has a ton of ranged defense but very little melee save rifle defense which i didn't take into account at all.


Message Edited by jokerbacca on 09-20-2005 02:54 PM

Message Edited by jokerbacca on 09-20-2005 03:20 PM



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