Jedi Archive
Thread: Discuss: Melee vs Ranged Defense
Baciacca wrote:
Vesak wrote:
Interesting info...could we get a response from the devs on whether this is "working as intended" or just an error in the descriptions?
Yep Chef Correspondent has asked the Devs for clarification. We are just waiting now. It was only brought to their attention about 30 mins ago.
MajesticJester wrote:
does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?
before we say that for sure id wait to see what the devs say to the chef corro - based on this ONE test it seems that way (unless you are a rifle wirelding jedi) however the 90 ranged def in that line wouldnt mitigate much anyway(30-40 damage from a rifle in pvp) compared to +500 for aura - anyway the armour is a much greater importance even if ranged def worked as intended
MajesticJester wrote:
does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?
MrDoppa wrote:
really good point!
MajesticJester wrote:
does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?
I'm guessing the innate mods (ranged defense you get from skills) work differently then the mods you get from food/clothing. So I think the theory vegeparsine gives you the equivalent of +100 ranged/melee defense while equipping a melee weapon.
Well a fix could mean that we are less effective against ranged. As it stands, my temp has 255 melee defence and 235 ranged defence. If the defence v ranged comes into play soon, surely we will be taking slightly more damage against ranged attackers?
But I guess that's how it was intended to be anyway....
StarSiderShadrach wrote:
MrDoppa wrote:
really good point!
MajesticJester wrote:
does this mean the defence vs ranged (0400 line) is worthless other than for the 12 IA?
I'm guessing the innate mods (ranged defense you get from skills) work differently then the mods you get from food/clothing. So I think the theory vegeparsine gives you the equivalent of +100 ranged/melee defense while equipping a melee weapon.
trouble with that one is it shows up on the skills sheet as melee or ranged def only.. hmm tis interesting this - but i kinda think your idea might have merrit - to test it though we would need to try a very complex test on 2 people with diff def values..
Message Edited by jokerbacca on 09-20-2005 02:42 PM
Just went and looked at char builder just to see how many professions(in the general BH realm)are out of whack if this proves to be correct. Rifles is overpowered currently, pistols is under, mcm over, carbs overpowered, and MBH is underpowered(great). Now with that said the number differences are from between 5-20 in ranged defenses so not that much of a difference, probably will not make a whole lot of difference in the long run here. When I say overpowered that means that what we understood to be how defenses worked ie melee def stops melee attacks versus what this discovery may bear out. Rifles for example has a ton of ranged defense but very little melee save rifle defense which i didn't take into account at all.
Message Edited by jokerbacca on 09-20-2005 02:54 PM
Message Edited by jokerbacca on 09-20-2005 03:20 PM