Jedi Archive

Thread: Electrolyte Drain Discussion

Badname0291
Tue Sep 13, 2005 9:35 pm
#27

im master rifles, master doc, pistols 0004. i laught at ppl with MCM in their temp tbh. I have more trouble with ppl with 2 elite shooty profs and CM 4000.



SHUNO
Cantina Frequenter
Rebel Procurement specialist


"Glowbats? Whining? Exploits? Shuno craves not these things!"

snipaho
Tue Sep 13, 2005 10:56 pm
#28

This game will never be balanced because SOE is incapable of doing anything in moderation. Instead of making many small tweaks to skills, which would eventually bring about acceptable balance for all parties,they overdo it and slam the teeder-todder the other way. Just look at what they did to Jedi healing in relation to "normies" healing. Jedi healing was too uber and now normieshealingis too uber. They just can't tweak a little this way or that, they have to crush an ant with a bulldozer when something is out of balance.


Btw, they forgot to nerf Jedi wound heals. 250 a shot, low mind/force cost. A doc can only heal like 85 wounds a shot. Keep this under wraps.





- Anakis Seska -
snipaho
Tue Sep 13, 2005 11:45 pm
#29






Otura wrote:


STOP ASKING FOR NERFS!!!!!!!!!!!!!!!

The next will be cloak nerfed or moved to a Master Box. And nexts....

I am jedi and i have another toon MBH, ones i win , and others i lose. But i dont cry asking for nerfs. When they will nerf MBH MCM and people will learn to use good for example MBH Master carbines, what will u do? Ask another nerf for carbineers. Play yourself and win always.

There is no uber template only good and bad players. A jedi cant win always.






I'm not asking for a nerf because someone is actually a challenge to fight. I'm specifically asking that one ability be toned down because in its current state, it allows a ranged player to snare a melee player or mob for the entire fight. That is not fair and it is overpowered. The player/mob should be invulnerable to it for a minute so they have a chance to get in range and fight back. That is all I am asking for. Balance is achieved by making small tweaks when required.



- Anakis Seska -
Puttley
Wed Sep 14, 2005 1:49 am
#30

you do realise that Electro drain doesn't work when you're burst running, force run 1, force run 2, force run 3, after parwan, etc. and its got to be applied with in 10m. and unless you're MCM there's a reasonable chance it wont stick anyhow. Perhaps electro drain shoudl be nerfed - so that it works as well as infect. anyone remember the last time they were hit by infect, or what it does? or perhaps the terrible stick rate of anything in CM unless you've spent 121 skill points to get Master Combat Medic. Damn it you can be Master Lightsaber, FS AND novice defender for the same.
justplainzero
Wed Sep 14, 2005 2:19 am
#31

oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs


the best BH i know is MBH/MR/CM4000 ive yet to see him lose!


stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?


what are you some kind of jedi waving your hand around like that?




Virtuell
Wed Sep 14, 2005 2:53 am
#32






justplainzero wrote:

oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs


the best BH i know is MBH/MR/CM4000 ive yet to see him lose!


stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?


what are you some kind of jedi waving your hand around like that?




In what way is Cloak "mighty"?

It gives first strike, if overt - powersdeals poor damage, can be compaired with post CU sabers even. If Jedi is hunted by a bounty hunter it is a good "get away" tool,




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00100100101011011111...| Raal/Integral

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EnFERn0
Wed Sep 14, 2005 3:00 am
#33

Reduce the durations on CM debuffs and dots.
Add a low reuse timer.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Ewotane
Wed Sep 14, 2005 3:04 am
#34

would u rather have 800 mind poison/disease ticks or even worse in a medical city? i think it balanced out fairly since the CU



Ewotane Caeto


-Cancelled-


u should to


i support not buying another Sony product for the rest of my entire life.


u should to


Puttley
Wed Sep 14, 2005 3:12 am
#35


Reduce the durations on CM debuffs and dots.
Add a low reuse timer.





Why should thyroid rupture have a shorter re-use timer? doc bufs are x7 longer? Dots are the ONLY way a CM can do damage (they're supposed to be level 4in damage dealing if the combat upgrade info was correct) 300 damage ever 10 seconds is too much? when it can be cured with food/ jedi skills? as i keep saying Why can't you change your template to suit if you find it difficult? get xx4x healer - sap the mind CM's cant work without mind, get x4xx to put out the fire, get xxx4 to cure the poison, get Force speed 2, MLS & tapes to combat thyroid rupture, use force run or burst run to break electro drain. Damn use some imagination please! get enhacer xx4x to increasepoison& disease resistance. if CMs have to havea low re-use timer then why souldn't we look at some of the jedi skills see which could use a re-use timer too?


Puttley
Wed Sep 14, 2005 3:16 am
#36




justplainzero wrote:

oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs


the best BH i know is MBH/MR/CM4000 ive yet to see him lose!


stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?


what are you some kind of jedi waving your hand around like that?




In what way is Cloak "mighty"?

It gives first strike, if overt - powersdeals poor damage, can be compaired with post CU sabers even. If Jedi is hunted by a bounty hunter it is a good "get away" tool,






keeping in the theme of the thread - Cloak can be used with no cooldown timer, reuse timer, its perminant till you want to stop it, there is NO balancing way to combat it (ie when you're elecro drained you can run as normal) it always works (E.D. will fail sometimes)

Soulcaster
Wed Sep 14, 2005 3:25 am
#37


you talk about wanting to nerf Electrolyte drain. I say no and here is why. We (CMs) are forced to fight close beause over 1/2 our skills require to be withing 10m of you. Let Electrolyte drain last for 2 min, i say. Its no different than a rifleman staying 50-60m away from you and shooting you every 30 seconds with knee-cap shot. And you can't even reach him, i have to come right up to you to use this skill, while a rifleman just shoots. He basically gets an electolyte drain that has a 60m range.


So please, think about these things before you cry nerf and make this game any worse



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

LandonRyuu
Wed Sep 14, 2005 3:36 am
#38

They nerfed Improved Sap to -30 -35% and 60 second duration, basically cutting the legs out from under a skill that I ground 1.6 mill Jedi xp for. Yet the CM debuffs still last 2 minutes and still reduce -50%. For this reason I say CM needs a big nerf.

Improve Improved Sap back to -50% on both, and reduce the CM action and mind debuffs to 60 second duration. Reduce attack speed debuff to -25 speed at improved.

It's just ridiculous that someone can't dish out enough damage with a 1.5 modified speed weapon and a -25 combat speed Doc buff to have a CM even have to heal themselves if they are wearing armor. They're virtually unstoppable.

Think about it logically, there is nothing short of a Doctor that can counter and/or heal CM debuffs and they stick forever.

Sap got the nerf, speed buffs for Jedi and Doctor got a nerf, now it's time to bring CM debuffs into balance.

Seriously, it's going to happen, so stop whining CMs, it's only a matter of time.

Message Edited by LandonRyuu on 09-14-2005 03:37 AM

Message Edited by LandonRyuu on 09-14-2005 03:38 AM

FAN_BOY83
Wed Sep 14, 2005 3:42 am
#39

MCM is only good against melee fighters, anyone who is ranged and can heal can beat a MCM/MBH easily...its a meh PvE template, with lots of weaknesses...

if you can't take advantage of those weaknesses, that sounds like a personal problem, that a jerf to hurt all MCM's would never fix anyways...

if you have a problem closing to melee range on a guy who is 9m away, i have no idea how you'd ever win a fight against someone who is 80m away...

getting snared the whole fight is not the worst thing that can happen to you...get over it, or stay off the terms...
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