Jedi Archive
Thread: Electrolyte Drain Discussion
This game will never be balanced because SOE is incapable of doing anything in moderation. Instead of making many small tweaks to skills, which would eventually bring about acceptable balance for all parties,they overdo it and slam the teeder-todder the other way. Just look at what they did to Jedi healing in relation to "normies" healing. Jedi healing was too uber and now normieshealingis too uber. They just can't tweak a little this way or that, they have to crush an ant with a bulldozer when something is out of balance.
Btw, they forgot to nerf Jedi wound heals. 250 a shot, low mind/force cost. A doc can only heal like 85 wounds a shot. Keep this under wraps. ![]()
Otura wrote:
STOP ASKING FOR NERFS!!!!!!!!!!!!!!!
The next will be cloak nerfed or moved to a Master Box. And nexts....
I am jedi and i have another toon MBH, ones i win , and others i lose. But i dont cry asking for nerfs. When they will nerf MBH MCM and people will learn to use good for example MBH Master carbines, what will u do? Ask another nerf for carbineers. Play yourself and win always.
There is no uber template only good and bad players. A jedi cant win always.
I'm not asking for a nerf because someone is actually a challenge to fight. I'm specifically asking that one ability be toned down because in its current state, it allows a ranged player to snare a melee player or mob for the entire fight. That is not fair and it is overpowered. The player/mob should be invulnerable to it for a minute so they have a chance to get in range and fight back. That is all I am asking for. Balance is achieved by making small tweaks when required.
oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs
the best BH i know is MBH/MR/CM4000 ive yet to see him lose!
stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?
what are you some kind of jedi waving your hand around like that?
In what way is Cloak "mighty"?
justplainzero wrote:
oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs
the best BH i know is MBH/MR/CM4000 ive yet to see him lose!
stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?
what are you some kind of jedi waving your hand around like that?
Add a low reuse timer.
Reduce the durations on CM debuffs and dots.
Add a low reuse timer.
Why should thyroid rupture have a shorter re-use timer? doc bufs are x7 longer? Dots are the ONLY way a CM can do damage (they're supposed to be level 4in damage dealing if the combat upgrade info was correct) 300 damage ever 10 seconds is too much? when it can be cured with food/ jedi skills? as i keep saying Why can't you change your template to suit if you find it difficult? get xx4x healer - sap the mind CM's cant work without mind, get x4xx to put out the fire, get xxx4 to cure the poison, get Force speed 2, MLS & tapes to combat thyroid rupture, use force run or burst run to break electro drain. Damn use some imagination please! get enhacer xx4x to increasepoison& disease resistance. if CMs have to havea low re-use timer then why souldn't we look at some of the jedi skills see which could use a re-use timer too?
In what way is Cloak "mighty"?
justplainzero wrote:
oh please! ive seen Jedi take down MBH/MCM's who have applied drain+thy in less then 2 min....pfff "wow ive drained the jedi! he cant run/doesnt hit as oftennow! w00t!" and then the jedi just wacks him with his pre9 glowstick and AB's him,hits once or twice and then 50% hp left...whoops..CM has to switch to healing...aaaw...gone is his mind...tsk tsk, get a MLS/MDF down to 50% and then lies on the floor drooling because he died....some players are good, some suck, ive seen all kinds of BH's take down jedi, its player based! i know jedi who loooooove MBH/MCM's ive seen buffed BH's get taken down by jedi who have been grinding and got caught and dont really have time for buffs
the best BH i know is MBH/MR/CM4000 ive yet to see him lose!
stop crying for jerfs, you have premiums in ur sabers(if not, go master powers)...and what about the mighty +cloak+ ?
what are you some kind of jedi waving your hand around like that?
keeping in the theme of the thread - Cloak can be used with no cooldown timer, reuse timer, its perminant till you want to stop it, there is NO balancing way to combat it (ie when you're elecro drained you can run as normal) it always works (E.D. will fail sometimes)
Improve Improved Sap back to -50% on both, and reduce the CM action and mind debuffs to 60 second duration. Reduce attack speed debuff to -25 speed at improved.
It's just ridiculous that someone can't dish out enough damage with a 1.5 modified speed weapon and a -25 combat speed Doc buff to have a CM even have to heal themselves if they are wearing armor. They're virtually unstoppable.
Think about it logically, there is nothing short of a Doctor that can counter and/or heal CM debuffs and they stick forever.
Sap got the nerf, speed buffs for Jedi and Doctor got a nerf, now it's time to bring CM debuffs into balance.
Seriously, it's going to happen, so stop whining CMs, it's only a matter of time.
Message Edited by LandonRyuu on 09-14-2005 03:37 AM
Message Edited by LandonRyuu on 09-14-2005 03:38 AM
if you can't take advantage of those weaknesses, that sounds like a personal problem, that a jerf to hurt all MCM's would never fix anyways...
if you have a problem closing to melee range on a guy who is 9m away, i have no idea how you'd ever win a fight against someone who is 80m away...
getting snared the whole fight is not the worst thing that can happen to you...get over it, or stay off the terms...