Jedi Archive

Thread: Focus Thread Force Powers

BDragon
Sat Jul 09, 2005 3:24 pm
#27



MyT_Chicken wrote:Sabers cost money by choice....people choose to waste money of pearls and resources....that is not a reason to make them better.





And power users choose not to pick sabers and have good DPS...

Your comment can be countered with one just as ignorant.



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RyushiYoshi
Sat Jul 09, 2005 3:24 pm
#28

I agree with you here. I don't really understand why people want Powers to be exactly equal to LS. They want diversity but they turn around and they say then want clones. I'm Mpowers as well.



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emovamalla
Sat Jul 09, 2005 3:26 pm
#29


1. Please remove the zipbars from lightning. It is typically not an effective move while fighting someone on the run. Why have someone root you when you can do it yourself =) I find lightning damage in PVE just fine, but needssome tweaking in Jedi PvP imo.


2. Make choke 100% unmitigated. Choke should not be mitigated except w/ something like synsteak.


3. Must... have... armor...break /drool. Make weaken = Armor Break


4. Give KD and Intim a single and area option. All too often I agro everything I DON'T want.


5. Fix the animations. The CORRECT animations are shown while sitting or w/ ranged weapon. I'm tired of the same ole same ole.


6. Cloak might need to be changed to Master lvl. Otherwise, DON'T DARE EVER TOUCH CLOAK'S ABILITY. BEST THING I HAVE EVER HAD IN THE ENTIRE GAME. DO NOT NERF, CHANGE, MODIFY, OR OTHERWISE THINK ABOUT DOING ANYTHING WITH IT!


Message Edited by emovamalla on 07-09-2005 06:27 PM



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LucentFoE
Sat Jul 09, 2005 3:26 pm
#30

Oh, and fix the action costs, give us some reduction there.



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MyT_Chicken
Sat Jul 09, 2005 3:26 pm
#31






BDragon wrote:





MyT_Chicken wrote:Sabers cost money by choice....people choose to waste money of pearls and resources....that is not a reason to make them better.







And power users choose not to pick sabers and have good DPS...

Your comment can be countered with one just as ignorant.




Except pearls and crystals are avalible equally for every person in the game jedi or not. I don't force LS users to pay money for something they can get for free. Thats not my problem. Thats just LS users being freakin lazy plain and simple. Before I got my Jedi I stocked up on a ton of pearls and crystals....it costed me nothing. There is nothing saying you couldn't have done the same.




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Ialwysdie
Sat Jul 09, 2005 3:27 pm
#32






MyT_Chicken wrote:





Namen_Xenomi wrote:





LucentFoE wrote:
1. Make Powers have the same DPS as MLS
2. Make Powers have the same DPS as MLS
3. Make Powers have the same DPS as MLS
4. Make Powers have the same DPS as MLS
5. Make Powers have the same DPS as MLS




i disagree. being a powers user i dont think its fair. DPS should be higher on sabers, especially since sabers cost lots of money. But burst damage should be higher on powers.





Sabers cost money by choice....people choose to waste money of pearls and resources....that is not a reason to make them better.





I couldn't agree more.


Namen_Xenomi
Sat Jul 09, 2005 3:28 pm
#33






MyT_Chicken wrote:





Namen_Xenomi wrote:





LucentFoE wrote:
1. Make Powers have the same DPS as MLS
2. Make Powers have the same DPS as MLS
3. Make Powers have the same DPS as MLS
4. Make Powers have the same DPS as MLS
5. Make Powers have the same DPS as MLS




i disagree. being a powers user i dont think its fair. DPS should be higher on sabers, especially since sabers cost lots of money. But burst damage should be higher on powers.





Sabers cost money by choice....people choose to waste money of pearls and resources....that is not a reason to make them better.






just because something has a higher dps that does not mean it is better. For example, hypothetically speaking.



Say Dervish did 1200 dmg every 2 decs, thats 600dps


Lets say lightning did 2000 dmg every4 secs, thats 500dps.



Now im sure you can see a situation where hitting for 2000 right away, is better then taking 2 swings to do so.






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Gamesanator
Sat Jul 09, 2005 3:29 pm
#34





1. Dmg output - was mildly addressed in last patch but wasent set to what it should be, moves like force strike and force hit etc. only dealing around 500 dmg is unacceptable in the current pvp realm.


2. Force lightning -


a) For a move that is supposed to be our best dmg dealer it is still fairly weak after the tweaks the dev's have made to it.


b) Why does force lightning have a timer on it if it isnt more powerful than everyone else's regualar non timer moves?


3. Our state moves (except choke) - Force throw, mind blast etc.


a) Why do these moves only stick say only 1 out of 5 times these are jedi moves yet they are unreliable.


b) Why is it when they do stick the state only lasts 5 to 10 seconds that redicules and makes these moves worthless.


4. Force choke - why was a timer put on this when it isnt really that powerful for a master move.


5. Force breach -


a) Again why is this move so weak its allmost worthless when the jedi your fighting can just reapply the states as soon as you take them off.


b) Why doesnt this move take away avoid incap thats redicules.


6. Why have our non area attacks been taken away force kd etc.? Most these moves are unusable in pvp and pve if your trying to only fight one mob/player rendering half the force powers tree unusable.


7. Force Cloak - supposed to be addressed next patch so...


8. Force Weaken - What exactly is this move doing in the force powers tree if it does nothing? Its supposed to lower stats (which would be a very nice move) but it only lowers them to somthing you'd never notice and has no real use.


9. If im a master of the force then why does enhancer get force sheilds, force feedback, force absorb, force drain, channel force, etc. it seems to me the enhancer tree has a few moves that we should have.


Like why doesnt enhancer have Force feedback and then we would have force absorb etc. this is very unbalanced?


10. Why all theses timers on all our moves now? Enhancer doesnt have timers on its moves neither does defender.A master lightsaber can use saber moves faster than a non master lightsaber, why doesnt the same rule apply to master powers shouldntmasters be able to use powers moves faster than a powers dabbler?


Message Edited by Gamesanator on 07-09-2005 03:37 PM


Message Edited by Gamesanator on 07-09-2005 03:44 PM

Message Edited by Gamesanator on 07-09-2005 03:46 PM



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BumblebeA
Sat Jul 09, 2005 3:30 pm
#35






LucentFoE wrote:
Oh, and fix the action costs, give us some reduction there.




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Namen_Xenomi
Sat Jul 09, 2005 3:31 pm
#36

what people seem to not realize is that each jedi dicipline is NOT A SEPARATE PROFESSION. There is no reason to have mpowers be just like MLS, its nonsensical. If you want MLS, get MLS. MPOWERS is a different combat style, and should be treated as thus.


We have a unique ability as Jedi to have complimentary skills, to make a template to fit the way we play. We need to understand that each dicipline neads pros and cons. Maybe MLS should be faster, but powers should hit harder, but be slower.





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Sorotia
Sat Jul 09, 2005 3:31 pm
#37

powers are way to weak way to slow and the states we can put on are pretty much all very unefective or pretty much useless.


powers dont have to be more powerfull than lightsabers especially if someone has high quality crystals and pearls but master ls does more damage at the samerangeas master powers.


they arnt affected by the animations of saber throw and the added knockdown helps them easily get in melee range and pound us into submission.
Oblox2
Sat Jul 09, 2005 3:31 pm
#38

1. Defence vs powers - At present force shield, absorb, feedback and 0040 defender line neuter powers users yes there should be defence but not from two extremely common trees, reduce the effectivenes of innate force defence from defender and/or shield/absord/feedback. Pick either enhancer or defender for being the counter to powers not both.

2. Damage - Lightning and other force moves do very small damage still in terms of dps this whilst i agree shoudlnt be at ls level should be worthwhile. Choke being a master level ability should be enhanced either in damage or providing a root/snare.

3. Animations - Equip a pistol and use force choke or force kockdown or force lightning....wow. Why arent these the default unarmed powers moves? Why also does choke have the crappy purple force pee wheh you use it?

4. Warm up timers - Remove the lightnign warmups please.

5. Intimidate - Either up the damage reduction, up the duration, or the enhance how often it sticks. Any combination of these would eb good but the timer one is desperatly needed because 30 seconds is pointless.

6. Weaken - Err well yeah do somethign with it.

7. Breach - Better chance of succeeding or removes all force buffs in 1 go. ATM its kinda worthless because it costs more force to use than to reapply the buffs.

8. Cloak - remove agro while cloaked, shouldnt happen and damn annoying.

9. Give us back Force master/Dark side force master titles!!

10. Can we have at least animal scare back?



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MyT_Chicken
Sat Jul 09, 2005 3:32 pm
#39






Namen_Xenomi wrote:


just because something has a higher dps that does not mean it is better. For example, hypothetically speaking.


Say Dervish did 1200 dmg every 2 decs, thats 600dps


Lets say lightning did 2000 dmg every4 secs, thats 500dps.



Now im sure you can see a situation where hitting for 2000 right away, is better then taking 2 swings to do so.







Not the point. People choose to pay money they could get for free, thats not my problem. Powers doesn't have Saber Block either...or anything for that matter to redirect incoming fire. Yet I can hold a LS if I choose to. Powers is suppose to be just as good as LS. It's not. And paying to much for care insurance...I mean pearls and crystals is not justification to make LS better the Powers.




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