Jedi Archive

Thread: Focus Thread Force Powers

Eme
Sat Jul 09, 2005 3:05 pm
#14

1 - give us the proper animations for different powers please, like the ones u get when holding a gun,.



2 - Please change the pink choke stream to something around the opponents throat shrining in towards the neck... pink is horrid..





-Pirate-

YARRR !
Baciacca
Sat Jul 09, 2005 3:07 pm
#15






BDragon wrote:

2: Will powers recieve massive bonuses from the FRS to bring its damage inline with LS once a certain rank is reached






Powers was like the Healer profession in the old FRS system. The mods granted at each rankshould haveeffectivly increased your damage and efficiency of the abilities used. The mods were broken from implimentation and never fixed. Hopefully this time round in the FRS these mods will work and we will see the bonuses. This should help seperate Jedi and the use of Powers on either side of the GCW thus hopefully keeping Powers as the "Darkside" ability.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


HOBBBY
Sat Jul 09, 2005 3:10 pm
#16



Remove all warm up timers to all attacks the damage dealt does not warrant a warm up timer also allow freedom of movement when using said attacks the amount of time spent suspended in animation is crippling or speed up the animations to the same speed as LS attacks.


Please put lightning and force hits on separate cool down timers to increase DPS. Most LS attacks are all on different cool downs this would level the playing field.


Give us an armor break similar to function that LS wielders have as another offensive option. Currently there is a special called Force weaken that does nothing this would be a great spot to put this skill.







(ggggggggggggggggggggggxnnntnnnnnn<
\\\ Rebel Bounty Hunter (D-O) Jedi Master LS Duelist ///
I'm Coming For Your IMPERIAL Jedi
CrazyRonto
Sat Jul 09, 2005 3:12 pm
#17

1) more damage all around for the dmg specials, choke needs to be more powerful vs Jedi for being a master skill special.


2) get rid of the zip bars, takes way to much time to get lightning off and the fact ya have to be completely still sucks


3) animations would be nice, like when holding a pistol, rifle etc






Armagod (Level 88 Elder Bounty Hunter, Ahazi)
MyT_Chicken
Sat Jul 09, 2005 3:13 pm
#18






Baciacca wrote:

thus hopefully keeping Powers as the "Darkside" ability.




You know, I hope they don't keep powers "Darkside". Even though RP /Storywise it is "considered" a darkside template, not everyone wants to wield a stupid glow stick...regardless what role they play in for the GCW. Powers should not be limited to only "Imperials / Darkside" jedi.




h Egri p
§ If you don't know; you'll find out soon enough! §

Tripbacca
Sat Jul 09, 2005 3:14 pm
#19

powers having some sort of drain attack.... where they drain life and turn it into force... that would be interesting.
Falkrynn
Sat Jul 09, 2005 3:15 pm
#20

1) The zip bar on Lightning should be removed. Powers users are at their best when on the move and at a distance. The warmup basically roots us for like 6 secs. And the damage is nothing special, it should be more powerful than imp saberthrow. Same issue with Force Strike. The warmup makes this power useless, Force Hit is better at the moment.

2) Breach is horribly ineffective for the amount of force it uses. It needs to land more often, or lower the fc.

3) Our Force kd's should be separate from each other. Allowing us to use a single kd or and area kd. (this also applies to Force Intimidate)

4) Intimidate's effect is far too weak (20% dmg reduction?) and its duration too short. Bumping it back to 90 secs or 50% reduction would help.

5) Force Weaken is...well..very weak. I see marginal benefit for its use in combat right now. Instead of the slow loss of health over time, I would rather see an instant % of health drop up on casting. Like dropping an enemy's health 15% for a couple mins.

6) Some new force abilities would be nice to see. Such as Life Drain or a damage special like Force Destruction.


Those are my main issues, in no apparent order



_______________________________

Hargrimm- Pre 9 Elder Jedi

Falkrynn Sindar- Retired Master Swordsman- Master Pikeman- Master Brawler
egha
Sat Jul 09, 2005 3:16 pm
#21






Baciacca wrote:





BDragon wrote:

2: Will powers recieve massive bonuses from the FRS to bring its damage inline with LS once a certain rank is reached






Powers was like the Healer profession in the old FRS system. The mods granted at each rankshould haveeffectivly increased your damage and efficiency of the abilities used. The mods were broken from implimentation and never fixed. Hopefully this time round in the FRS these mods will work and we will see the bonuses. This should help seperate Jedi and the use of Powers on either side of the GCW thus hopefully keeping Powers as the "Darkside" ability.





but powers should be both light and dark..there should be no ...oh u are dark so u should have better powers..it should be equal on both sides



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Namen_Xenomi
Sat Jul 09, 2005 3:16 pm
#22



Currently in PostCU SWG all the professions have specific roles in combat. The easiest way to define Jedi in terms of decipline roles is to equate each dicipline to a fantasy type role, which most people can relate to.


Lightsaber= Fast Damage Dealer/Brawler - Deals steady fast damage in melee range


Healer= Priest - Heals and Buffs other players, including themselves. Also has "healing" based offensive ability (ie: sap)


Defender = Tank - Low damage output, can take a beating.


Enhancer = White mage (maybe) - Uses abilities to keep oneself alive, and to be a direct counterpart to the black mage (see below)


Powers = Black mage - Nuker. Ranged fighter with slow, but very damaging ranged attacks (lower dps then say LS, but bursts of VERY HIGH damage). Balanced against white mage.



With this hierarchy in mind, we can see where powers needs to be. We are balanced against enhancers defences (shield, feedback, absorb), but we simply dont do enough damage. Our overall dps should NOT be as high as a lightsaber BUT we should do more damage per attack, just slower. Similar to a rifleman (but id actually say higher damage since we are jedi after all, but heck I'd be happy with EQUAL damage at this point).



A good example in canon of enhacer vs powers is EP3. Palpatine is an obvious powers user, and in his fight with Yoda, we see that Yoda is obviously an enhancer (force speed, absorbing lightning etc etc). Their battle was a draw. No one was able to win. This is conceptually where enhancer and powers should be. If a mpowers faces a menhancer 1v1, they should really have an interesting fight, using their entire template to attempt to succeed.



Force Choke - Though I am happy it finally got some love, vs jedi its still useless. Vs enhancers I understand, but for so much of it to be mitigated still by force defence makes this ability unusable on a defender.

Force Breach -This ability is a slap in the face. We see we have this new ability finally when the CU comes out, but its broken. We wait patiently for the day it works. The day comes. 50% chance on each buff. Well number one, thats a crock. No way is it 50%. It takes 2-3 attempts if you are lucky to remove a buff or two. This ability should be upwards towards 80% chance of removal, and decent damage as well so when it misses, its not a total waste.

Message Edited by Namen_Xenomi on 07-09-2005 06:25 PM



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Namen Xenomi - Elder MBH; Daymien Xenomi - Elder Dark Force Wielder

LucentFoE
Sat Jul 09, 2005 3:19 pm
#23

1. Make Powers have the same DPS as MLS
2. Make Powers have the same DPS as MLS
3. Make Powers have the same DPS as MLS
4. Make Powers have the same DPS as MLS
5. Make Powers have the same DPS as MLS



sLsUsCsEsNsTs\IROQ\
vOfficer of Fist of the Empire, Bria v/////////
"Fear.. surprise.. and initmidation, these are my allies." [User of the Unorthodox]

Namen_Xenomi
Sat Jul 09, 2005 3:20 pm
#24






LucentFoE wrote:
1. Make Powers have the same DPS as MLS
2. Make Powers have the same DPS as MLS
3. Make Powers have the same DPS as MLS
4. Make Powers have the same DPS as MLS
5. Make Powers have the same DPS as MLS




i disagree. being a powers user i dont think its fair. DPS should be higher on sabers, especially since sabers cost lots of money. But burst damage should be higher on powers.



00000000000000000000000000000000000000000000000000All
00000000000000000000000000000000000000000000000000 Your
00000000000000000000000000000000000000000000000000 Base
00000000000000000000000000000000000000000000000000 Are
00000000000000000000000000000000000000000000000000 Belong
00000000000000000000000000000000000000000000000000 To
00000000000000000000000000000000000000000000000000 Us!
Namen Xenomi - Elder MBH; Daymien Xenomi - Elder Dark Force Wielder

RyushiYoshi
Sat Jul 09, 2005 3:21 pm
#25

Animations need to be sped up, making it look more professional and trained instead of slow beginner. Warm-up timers need to be removed and added to high damage attacks, like the rest of the professions in this entire game instead of kicking the legs of powers users from underneath them.


Anything with the word "drain" in it belongs in Powers. hands down.


Action costs needs to be reduced. Damage output needs to be re-evaluated, unless it is confirmed that the new FRS will retain Powers mods.



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

MyT_Chicken
Sat Jul 09, 2005 3:21 pm
#26






Namen_Xenomi wrote:





LucentFoE wrote:
1. Make Powers have the same DPS as MLS
2. Make Powers have the same DPS as MLS
3. Make Powers have the same DPS as MLS
4. Make Powers have the same DPS as MLS
5. Make Powers have the same DPS as MLS




i disagree. being a powers user i dont think its fair. DPS should be higher on sabers, especially since sabers cost lots of money. But burst damage should be higher on powers.





Sabers cost money by choice....people choose to waste money of pearls and resources....that is not a reason to make them better.




h Egri p
§ If you don't know; you'll find out soon enough! §

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