Jedi Archive
Thread: Master Healer Revamp 1.4 (Updated 10.24.05)
Big-Rug wrote:
jonstraf wrote:
Sounds great, but you said Enhancer jedi are good on the buffing part. I have to disagree. I feel that the healer profession should provide the Mind regen/Action regen/Health regen/Max health/Force Regen (as you said)/Force total buffs. That sounds like a great idea. But right now, enhancer jedi don't have that much. They can buff their combat speed but it is still subpar to doc buffs. That's about all they can buff other than resists which don't even work. The saber block as you said, Enhancers should be able to buff IMO. Also, overall force regen and max force should be able to be buffed by enhancer jedi but only on themselves.
You raised some interesting points. I must remember to jog my memory to what is working what is not before i open my mouth! lolOn paper, enhancer has many self buffs (force run, states, speed, meditate and regain consciousness) however states have not been working as intended since CU hit. And meditate is by far an large no where near as useful as channel force at this present time.I think jedi healers should NOT give speed, health, mind etc buffs, as this takes away from docs, and frankly that's not on. healers should give long term buffs that aid groups and individual to a small extent. Enhancers should be able to give themselves only short term, more powerful buffs. I dont want to delve into the faults of the other jedi professions, and will keep this on topic of fpcussing on a better skill set for healers.To summarise: Enhancer need their buffs to work, and have better efficacy. Their buffs should be short term and personal. Healers should be able to give longer-term, lower power buffs that are centered around jedi-specific attributes.Regards,BR
Sounds great...now i agree with everything you've written.
Hello all!
Thanks for all the feedback so far, I am more than pleased and humbled to have gotten such a good response.
In reply to the plant surge post - I took this from the Power of the Jedi D20 sourcebook, and as such thought it apt for a jedi in commune with the living force and living beings around him/her. I understand you may have not liked WoW, but in all honesty using roots to 'root' seems very logical, and in keeping with the light sided nature of the healer profesion.
Regards,
BR
Message Edited by Tomdanizer on 09-17-2005 10:00 PM
so i say don't give a jedi profession side related powers, even if they sound cool
My suggestion to balance Enhancer a bit, and give something to healer.
Remove Statis from the Master Enhancer box. (Master Enhancer has ALWAYS had too much stuff in comparision to the other jedi proffesions. And for some reason just keeps getting more)
Add Statis to Master Healer.
Add Force sap in it's previous form to Master Healer box.
Add revive effect to total heal.
Add a healing timer modifier to one of the trees of healer that is currently not even very useful, for game balance I would advise it being a tree other then the Force Heal tree, and a Huge healing modifier for Master Healer. (Personally, I think a Master Healer should have no cool down at all considering the huge amount of skill points nessacary to get it.)
And one of the following new ideas to the master box:
Force Atrophy: This power causes the target's muscles to become weakned causing a signifigant drop in their damage capability. Modifiy damage by -25% (Similiar to the Force run Damage reduction)
Note: If Healers dont get defensive bonuses, their defensive capability should come from making it more difficult for their opponents to do damage, in the same spirit as force sap. Give a master Healer the old style of Force Sap, Force Atrophy, and lower or no healing timers, and they wont need to be defenders in 1on1. But this wont take away from Defender as the Healer would need to spend a lot of force to deal with damage from multiple opponents. This makes Healer viable in combat without taking away from Defender.
Force Empowerment Self/Other. This is a health buff similiar to the Health Crystal. It would only last 30 minutes, and would require a lot of force. When applied to others the bonus would only be 1k health. When applied to self it would be 2000.
Note: This is no longer any threat to Doc buffs. Because Docs cannot boost health directly any longer. Docs will still be the king of regeneration of health/action/mind. This ability would merely add to the total.
And for god sakes stop giving things to Enhancer! It already has too many critical effects in it as it is.
I finished my template this evening by training my Master healer box
hehe
MLS/Mheal/3002 Enhancer/ Novice Defender
I make pretty trains of mobs with my heal agro, its really quite amusing, but also kind of sad in a way too. Heh
I love this post, some great ideas. I have not been full temp for long, so still working out the abilities and such, but I love healer. I am a master healer/master enhancer/LS 0404 and I am strictly support!
PVP battles:
My main goal is to heal my allies, and help my allies by preventing my enemies from getting away(root, snare etc.). I do quite a bit of moving around in and out of the 32m range to avoid myself getting rooted, kd'd etc. My 2k + total heal is fabulous for that last minute heal on a group mate who is about to go down, quite the shock to his apponants. I don't die very often, unless of course the odds are against us, and the enemy starts realizing i'm the one preventing them from making a db. But, if I die I just have to wait for the right time and i'm up with regain consciousness to run, regen and get back to healing my comrads.
PVE:
I can hold my own on a lair enough to help my fellow guildies/group mates grind, even tank when needed with armor break, kd, leg shot. I can give force to my fellow jedi when needed in pve situations, and can keep the spin crew alive with my heals. I can help on a run through an instance if needed by holding the agro with adv. fr and heals. I can also root, stasis should the pve get a little hairy at times.
BH:
Now of course my saber isn't all that great, and i'd probably win a bit more against a bh if i could do just a tad more damage..but that's just me. I use root to prevent my enemy from kiting too much and keep them in my range. A nice armor break, kd, power strike, head hit is nice. I also like kd/force sap in these cases. If i should get rooted, a root back and saber throw so i'm at least doing some damage. Again, those nice big 2k+ heals sure do help if I should get kd'd at half health. I must say i don't mind extinguish fire if I'm in a fight with CM.
Now i'm not saying that it's the perfect temp, but I am having loads of fun. I do agree that there are alot of abilities that I don't use at all(heal states is just silly as they don't effect anyone in most cases--except maybe base taking for the terminals). I really like all of your ideas, and any improvements to any template are great. But, until then, I will enjoy my temp and the support I can provide my friends.
BR,
I like a lot of your ideas. Particularly the beast tame skill at novice healer. It looks very useful.
I have a love for healing from the force as well and have made my own post regarding this profession found here:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1195816#M1195816
I really do think there needs to be a skill mod for the actual healing action. Both speed and effiencey. Right now, pretty much everything that is useful in healer is in one tree. Things need to be spread out more. This makes a master healer heal better than a dabbler.
Again, great ideas. I am sure the devs are looking at non jedi professions right now because many deserve an upgrade since they have been around a long time (many years) without any usefulness. I am sure once the chosen ones are looked at and enhanced that jedi will be next on this list. This makes sense, as more useful regular professions will be needed once the frs is releasedenabling some jedi to grow in power. If the frs was released now it would it wouldn't be pretty for the regular professions.....
I would imagine any jedi healer changes would be done slightly before the frs as well as changes to other jedi professions...
regards,
GUFF
Thanks for the input you guys! Keep it coming. I am crossing my ingers that I can keep this post alive long enough for Bac and/or a Dev to see it. There have been some really constructive feedback on this thread and let's see if we can keep it going!
Regards,
BR