Jedi Archive

Thread: Master Healer Revamp 1.4 (Updated 10.24.05)

Grimhand
Sat Sep 17, 2005 9:37 am
#14

Right now MCM and MDoc have tremendous non-Force healing abilities
They never use Force bar, and can heal repeatedly for hours, non-stop
Jedi healing should be at least comparable, simple enough
Currently it's not, and is usually a big drain on force as well
Forget MHeal, everyone with Novice Heal box should get equivalent of bacta-infuse
As in heavy-duty non-stop healing like bacta-infuse, and with no Force cost, ever
I know 2 jedi who dropped 15 skill pts so they could get Novice Medic lolol
It's stupid, jedi healing gets outdone by an intro-class Medic
Fyi am full template jedi (double mastery) and MBH / MCM
So yes I can compare heals between medic/MCM and jedi healing from experience



Izu - Master Scounter


EnalaMasterDE
Sat Sep 17, 2005 9:39 am
#15






MrShipWright wrote:

next your be asking for bear form, cat form and all the other crap that goes with druid





well thats a pretty stupid comment



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

Big-Rug
Sat Sep 17, 2005 9:40 am
#16






EnalaMasterDE wrote:
i think some of these ideas are very nice, but tbh, a long wait for you to have such changes to happen






LOL Yeah I am under no illusion that changes to jedi healer will probably take some time. But I have been sitting on these ideas from some time now, and finally got the impetus to push to out to the public forum to try and glean some feedback from the percentage of the jedi community that like to discuss fixes and new ideas instead of crying nerf, flaming or trolling for the sake of it.


My thanks to all who have posted so far, it's given me food for thought, and would appreciate any more constructive feedback you can give me.


Regards,


BR


P.S.Good luck to Rangers and Squad leaders as you step back into the SWG work with your shiny new skills when they finally arrive! And big hugs to the long-suffering smugglers... your time will come. I sincerely hope it's sooner rather than later!



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Tripbacca
Sat Sep 17, 2005 9:50 am
#17

I love all your ideas youve been very conservative in what youve put out an have obviously thought it through quite a bit. Master Healer does need love but it will be in due time... as you said <smile> I hope the devs read this and pick up on some of these changes you have outlined as it would make a master healer a functional group member. Not my choice of role but for those that can play it....it would be great. I especially love your ideas for debuffs I think those would be a great welcome for the Jedi.
Big-Rug
Sat Sep 17, 2005 9:56 am
#18






MrShipWright wrote:

next your be asking for bear form, cat form and all the other crap that goes with druid






If you are comparing fantasy classes with swg, then I have to say I see the jedi (on the whole) as a Paladin: fighting for truth and justice while able to heal as well.


If you think back to the original CU documents with the description of what role each profession was intended for, I think the jedi professions have their own micro version of that:


  • Lightsaber - Melee Nuker

  • Powers - Ranged Attack with some crowd control

  • Enhancer - Crowd control and self buffs

  • Defender - Tank all the way! lol

  • Healer - Healing and group support.

So far I see jedi is almost getting to the point where these roles are working properly. Lightsaber needs a better crystal tuning system to make the lightsaber damage incremental with ability, as well as needing more saber block. Powers needs to be a bit more powerful and slightly less force intensive so it can be a true alternative to sabers. Enhancer is pretty much spot on since they fice armour, the only gripe I can make is to make meditate more useful than channel and fix the blimmin animation to it! lol Defender too is a well rounded Jedi Profession. Healer, as my posts above show is the weakest link in the chain. Only 1 tree is really used by most jedi. And it gives everyone exactly the same healing ability across the board.


For those who have played WoW - how would you feel trying to do the epic instances if priest did not exist, or was pitiful at its job? There would be an uproar I bet! Granted in WoW there are other classes who can backup heal. But my main point is you need a main healer class for the dynamic to work. Jedi professions have to tread the line of fitting into these roles without trying to step on too many of the normal professions' toes along the way. If jedi want to truly be self sufficient, and group together (and good-willing be able to fight our own FRS away from the public eye) we need a healing class that can do its job properly.


Anyways, enough of my little spout of verbal diarrhoea! Constructive input to the ideas at the top of the post always wanted


Regards,


BR




Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

MrShipWright
Sat Sep 17, 2005 9:59 am
#19






Big-Rug wrote:






MrShipWright wrote:

next your be asking for bear form, cat form and all the other crap that goes with druid






If you are comparing fantasy classes with swg, then I have to say I see the jedi (on the whole) as a Paladin: fighting for truth and justice while able to heal as well.


If you think back to the original CU documents with the description of what role each profession was intended for, I think the jedi professions have their own micro version of that:


  • Lightsaber - Melee Nuker

  • Powers - Ranged Attack with some crowd control

  • Enhancer - Crowd control and self buffs

  • Defender - Tank all the way! lol

  • Healer - Healing and group support.

So far I see jedi is almost getting to the point where these roles are working properly. Lightsaber needs a better crystal tuning system to make the lightsaber damage incremental with ability, as well as needing more saber block. Powers needs to be a bit more powerful and slightly less force intensive so it can be a true alternative to sabers. Enhancer is pretty much spot on since they fice armour, the only gripe I can make is to make meditate more useful than channel and fix the blimmin animation to it! lol Defender too is a well rounded Jedi Profession. Healer, as my posts above show is the weakest link in the chain. Only 1 tree is really used by most jedi. And it gives everyone exactly the same healing ability across the board.


For those who have played WoW - how would you feel trying to do the epic instances if priest did not exist, or was pitiful at its job? There would be an uproar I bet! Granted in WoW there are other classes who can backup heal. But my main point is you need a main healer class for the dynamic to work. Jedi professions have to tread the line of fitting into these roles without trying to step on too many of the normal professions' toes along the way. If jedi want to truly be self sufficient, and group together (and good-willing be able to fight our own FRS away from the public eye) we need a healing class that can do its job properly.


Anyways, enough of my little spout of verbal diarrhoea! Constructive input to the ideas at the top of the post always wanted


Regards,


BR







jedi shouldnt be the main healer like you said there like paladins, paladins cant heal to well cant deal damage to well i.e jack of all trades master of none same for jedi they cant be the best at healing else it will unblance the game.




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1110000011100111SNAKES /ROFFY
0000110101011001[ UA ]
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1001000011001001EXOTIC POLE DANCER?
1101011011100001[ Pacman sig 4tw ]
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Big-Rug
Sat Sep 17, 2005 10:19 am
#20






MrShipWright wrote:





Big-Rug wrote:






MrShipWright wrote:

next your be asking for bear form, cat form and all the other crap that goes with druid






If you are comparing fantasy classes with swg, then I have to say I see the jedi (on the whole) as a Paladin: fighting for truth and justice while able to heal as well.


If you think back to the original CU documents with the description of what role each profession was intended for, I think the jedi professions have their own micro version of that:


  • Lightsaber - Melee Nuker

  • Powers - Ranged Attack with some crowd control

  • Enhancer - Crowd control and self buffs

  • Defender - Tank all the way! lol

  • Healer - Healing and group support.

So far I see jedi is almost getting to the point where these roles are working properly. Lightsaber needs a better crystal tuning system to make the lightsaber damage incremental with ability, as well as needing more saber block. Powers needs to be a bit more powerful and slightly less force intensive so it can be a true alternative to sabers. Enhancer is pretty much spot on since they fice armour, the only gripe I can make is to make meditate more useful than channel and fix the blimmin animation to it! lol Defender too is a well rounded Jedi Profession. Healer, as my posts above show is the weakest link in the chain. Only 1 tree is really used by most jedi. And it gives everyone exactly the same healing ability across the board.


For those who have played WoW - how would you feel trying to do the epic instances if priest did not exist, or was pitiful at its job? There would be an uproar I bet! Granted in WoW there are other classes who can backup heal. But my main point is you need a main healer class for the dynamic to work. Jedi professions have to tread the line of fitting into these roles without trying to step on too many of the normal professions' toes along the way. If jedi want to truly be self sufficient, and group together (and good-willing be able to fight our own FRS away from the public eye) we need a healing class that can do its job properly.


Anyways, enough of my little spout of verbal diarrhoea! Constructive input to the ideas at the top of the post always wanted


Regards,


BR







jedi shouldnt be the main healer like you said there like paladins, paladins cant heal to well cant deal damage to well i.e jack of all trades master of none same for jedi they cant be the best at healing else it will unblance the game.






*sigh* I am NOT saying Jedi should be the main healer. If that happened it would take away from Docs and CMs. The last thing I want to do is step on their toes. Doc is the main buffer and Healer of the game. CMs should be support healers and debuffers. Jedi healers should have a combination of the two, which my ideas above lay out: Their healing should be near good enough to equal a CM at least. They should have buffs, but those buffs need to be jedi-orientated. They need more effective debuffs now everyone has found the super food/spice combos. Lastly healer deserves an anti-debuff and group support tree, because not everyone wants to be an enhancer. The jedi is a difficult set to balance and manage, because it is effectively 5 professions in their own right, which each have to meld with each other in a variety of permutations, and THEN have to fit in and balance with the 32 odd other professions in the game.


Jedi should be able to fit into any of the group rles if it has the skills, but it shouldnt take away from the non-jedi professions ability to lead in those roles in the first place.


The system to have jedi healing made similar to doc and CM (using a healing efficency skill stat that is spread throughout the trees) will mean those jedo who only take 1 tree of healer for self healing, will not have super heals for only 1 tree of skill investment, but will be good enough to keep themselves alive, much the way someone taking only 1 tree in Medic would.


Someone investing the skillpojnts to embrace more trees from the profession will be rewarded with better healing than their jedi counterparts, and at master will have a great healing ability, which is deserved from the skillpoints and time taken to play that dedicated role.


No, they should not be better than non-jedi healers, but they do deserve to be able to heal as well as them at a master level. Making them less effective just because they are jedi is nerfing for nerfing's sake.


After all, Docs and CMs since the CU do not need specialist equipment to heal or rez like they used to. So essentially they have got mystical force powers, only without having to further manage a force bar like jedi do.


I hope that helps clear up where I see the roles of the jedi professions, feel free to ask if there is anything else I can clarify,


Regards,


BR





Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

RebelArchAngel
Sat Sep 17, 2005 10:25 am
#21

I think MHealer needs anything good it can get.... i feel for u guys... i salute those who still hold true to it... a true Healer and jedi thru and thru... MHealer needs love, SL and ranger need it to... but with the jedi getting nerfed left and rite and having the wort heals... i think this one proffession takes priority... then Ranger and SL and SMug... cuz those 3 need soemthing fun to do



Dalik Murrh________________

Fist of the Force

jonstraf
Sat Sep 17, 2005 10:30 am
#22

Sounds great, but you said Enhancer jedi are good on the buffing part. I have to disagree. I feel that the healer profession should provide the Mind regen/Action regen/Health regen/Max health/Force Regen (as you said)/Force total buffs. That sounds like a great idea. But right now, enhancer jedi don't have that much. They can buff their combat speed but it is still subpar to doc buffs. That's about all they can buff other than resists which don't even work. The saber block as you said, Enhancers should be able to buff IMO. Also, overall force regen and max force should be able to be buffed by enhancer jedi but only on themselves.



Elder Jedi
jonstraf
Sat Sep 17, 2005 10:32 am
#23



MrShipWright wrote:


Big-Rug wrote:


MrShipWright wrote:
next your be asking for bear form, cat form and all the other crap that goes with druid



If you are comparing fantasy classes with swg, then I have to say I see the jedi (on the whole) as a Paladin: fighting for truth and justice while able to heal as well.
If you think back to the original CU documents with the description of what role each profession was intended for, I think the jedi professions have their own micro version of that:
  • Lightsaber - Melee Nuker
  • Powers - Ranged Attack with some crowd control
  • Enhancer - Crowd control and self buffs
  • Defender - Tank all the way! lol
  • Healer - Healing and group support.

So far I see jedi is almost getting to the point where these roles are working properly. Lightsaber needs a better crystal tuning system to make the lightsaber damage incremental with ability, as well as needing more saber block. Powers needs to be a bit more powerful and slightly less force intensive so it can be a true alternative to sabers. Enhancer is pretty much spot on since they fice armour, the only gripe I can make is to make meditate more useful than channel and fix the blimmin animation to it! lol Defender too is a well rounded Jedi Profession. Healer, as my posts above show is the weakest link in the chain. Only 1 tree is really used by most jedi. And it gives everyone exactly the same healing ability across the board.

For those who have played WoW - how would you feel trying to do the epic instances if priest did not exist, or was pitiful at its job? There would be an uproar I bet! Granted in WoW there are other classes who can backup heal. But my main point is you need a main healer class for the dynamic to work. Jedi professions have to tread the line of fitting into these roles without trying to step on too many of the normal professions' toes along the way. If jedi want to truly be self sufficient, and group together (and good-willing be able to fight our own FRS away from the public eye) we need a healing class that can do its job properly.

Anyways, enough of my little spout of verbal diarrhoea! Constructive input to the ideas at the top of the post always wanted

Regards,

BR




jedi shouldnt be the main healer like you said there like paladins, paladins cant heal to well cant deal damage to well i.e jack of all trades master of none same for jedi they cant be the best at healing else it will unblance the game.





That's unfair to say because in this game, there are templates. Any mastered profession can get master doctor or master combat medic to go with it. So they are "paladins" as well, as you say.



Elder Jedi
RebelArchAngel
Sat Sep 17, 2005 10:32 am
#24






jonstraf wrote:
Sounds great, but you said Enhancer jedi are good on the buffing part. I have to disagree. I feel that the healer profession should provide the Mind regen/Action regen/Health regen/Max health/Force Regen (as you said)/Force total buffs. That sounds like a great idea. But right now, enhancer jedi don't have that much. They can buff their combat speed but it is still subpar to doc buffs. That's about all they can buff other than resists which don't even work. The saber block as you said, Enhancers should be able to buff IMO. Also, overall force regen and max force should be able to be buffed by enhancer jedi but only on themselves.




Both Healer and enhancer need buffs id say...different ones in each tree



Dalik Murrh________________

Fist of the Force

jonstraf
Sat Sep 17, 2005 10:47 am
#25



RebelArchAngel wrote:


jonstraf wrote:
Sounds great, but you said Enhancer jedi are good on the buffing part. I have to disagree. I feel that the healer profession should provide the Mind regen/Action regen/Health regen/Max health/Force Regen (as you said)/Force total buffs. That sounds like a great idea. But right now, enhancer jedi don't have that much. They can buff their combat speed but it is still subpar to doc buffs. That's about all they can buff other than resists which don't even work. The saber block as you said, Enhancers should be able to buff IMO. Also, overall force regen and max force should be able to be buffed by enhancer jedi but only on themselves.


Both Healer and enhancer need buffs id say...different ones in each tree





/agree The difference between the states of Healer and enhancer professions, is that most of enhancers things work. Not to say everything in enhancer works, but it works well enough to not be complained about that often. I honestly feel that they both need just as much work. These ideas for Master Healer sound great, but Enhancer needs more buffs, as me and you say. I also feel that master enhancer should get things like improved channel and meditate at master.


Overall, the jedi profession is broken. That is why i hate when kids come in these threads and say junk like "Dont you think other profs need stuff first." No, to be honest, i dont. Selfish? yes. Is you coming in here being selfish? yes. The point is, most of the game is broken right now, thanks to the CU. Everything needs balancing and fixing. We are in our forums asking for help on our profession, like you are yours.


The jedi profession needs to be balanced in with the other professions right now. We are subpar in healing, overall damage output, and enhancing ourselves. Hopefully, if we get Sabers in order (Better crystal/pearl system, fixed speed, etc), our healing is put on the level of Doctor/CM, and buffing ourselves isn't completely dependent on doctor by the time the FRS comes out, then the jedi profession might finally be healed.



Elder Jedi
Big-Rug
Sat Sep 17, 2005 11:13 am
#26






jonstraf wrote:
Sounds great, but you said Enhancer jedi are good on the buffing part. I have to disagree. I feel that the healer profession should provide the Mind regen/Action regen/Health regen/Max health/Force Regen (as you said)/Force total buffs. That sounds like a great idea. But right now, enhancer jedi don't have that much. They can buff their combat speed but it is still subpar to doc buffs. That's about all they can buff other than resists which don't even work. The saber block as you said, Enhancers should be able to buff IMO. Also, overall force regen and max force should be able to be buffed by enhancer jedi but only on themselves.





You raised some interesting points. I must remember to jog my memory to what is working what is not before i open my mouth! lol


On paper, enhancer has many self buffs (force run, states, speed, meditate and regain consciousness) however states have not been working as intended since CU hit. And meditate is by far an large no where near as useful as channel force at this present time.


I think jedi healers should NOT give speed, health, mind etc buffs, as this takes away from docs, and frankly that's not on. healers should give long term buffs that aid groups and individual to a small extent. Enhancers should be able to give themselves only short term, more powerful buffs. I dont want to delve into the faults of the other jedi professions, and will keep this on topic of fpcussing on a better skill set for healers.


To summarise: Enhancer need their buffs to work, and have better efficacy. Their buffs should be short term and personal. Healers should be able to give longer-term, lower power buffs that are centered around jedi-specific attributes.


Regards,


BR



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

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