Jedi Archive

Thread: Master Healer Revamp 1.4 (Updated 10.24.05)

Big-Rug
Sun Sep 18, 2005 3:50 pm
#40





TIOGUFF wrote:

BR,


I like a lot of your ideas. Particularly the beast tame skill at novice healer. It looks very useful.


I have a love for healing from the force as well and have made my own post regarding this profession found here:


Clickified it for ya!


I really do think there needs to be a skill mod for the actual healing action. Both speed and effiencey. Right now, pretty much everything that is useful in healer is in one tree. Things need to be spread out more. This makes a master healer heal better than a dabbler.


Again, great ideas. I am sure the devs are looking at non jedi professions right now because many deserve an upgrade since they have been around a long time (many years) without any usefulness. I am sure once the chosen ones are looked at and enhanced that jedi will be next on this list. This makes sense, as more useful regular professions will be needed once the frs is releasedenabling some jedi to grow in power. If the frs was released now it would it wouldn't be pretty for the regular professions.....


I would imagine any jedi healer changes would be done slightly before the frs as well as changes to other jedi professions...


regards,


GUFF






Hi Guff,


Thanks for your post. I hadn't realised someone had come up with some ideas along the same lines as I have. I was interested to see your ideas on the spefics on the individual healing numbers and force costs. When combined with the ideas I posted, I think it could really hone the Force Healer concept. I will sit down and see if I can do an edit to make a combination or something. Not sure if I want to be too specific with numbers, as really thats for something for Devs to work out - and more to the point specific numbersare too tempting for people to pick fault with, rather than looking at the total balance and concept for the profession.


Anyways, I will see what I can come up with over the next week.


Regards,


BR





Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Big-Rug
Mon Sep 19, 2005 9:51 am
#41

quick bump to bypass moans and groans

BR



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Big-Rug
Wed Oct 12, 2005 7:18 am
#42

Hoping that we can breathe some new life into this discussion to help boost Healer. In this current environment of seemingly neverending nerfs its about time we looked at improving proffesions to balance them, not make them weaker.


Regards,


BR



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

TIOGUFF
Wed Oct 12, 2005 2:04 pm
#43

Now would be a good time to do what i have suggested in my healer upgrade idea and that is to put some kinds of snare healing ability (Healing roots should not be allowed) in one of the higher end jedi heals (ie. State heal or total heal). Either that or snares need a rage like reapply timer.



Starsider:
GUFF
ZabbyLicious
Sarha-Cancelled
Bria:
Shi'lon

Old School Doc/CM and TIO/ECHO certified
Big-Rug
Mon Oct 17, 2005 6:10 am
#44

Vive la Healer Revolution!!!



BR





Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Armourboy
Mon Oct 17, 2005 6:15 am
#45

Sadly I don't think the Devs care. What was once my favrite tree in this game ( I grabbed heal other line before I could heal myself lol ) is gone forever.


Leave Sap alone, stick an area heal in the heal other line, make states mean something, and make TOtal heal get rid of everything except Root. If it can be applied make it healable. That would be the true balance for CM.





____Trill Butta_____________________________
FOREVER DA FEESHY

My better half is Fuschia
MsNiL
Mon Oct 17, 2005 6:34 am
#46





Big-Rug wrote:


I feel kind of special for playing the weakest and least-played profession in the game (see recent Astromech stat additions by Virrago [I think it was]) - Master healer is the least played profession for a reason: It is outdated and underpowered; no longer reflecting the needs of the post-CU game.

I still have my token respec, and I am tempted every time I log in to change to a dabbler template that I may be able to have more fun with. But Master Healer is where I wanted to be right from the first day I made my character. It suits my playstyle, and is not the cookiee-cutter template I see the majority of the time.



I am willing to take any solution right now...

I agree with the post overall, but I wanted to QFE this little bit, becouse it captures how I feel 110%.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Armourboy
Mon Oct 17, 2005 6:48 am
#47






MsNiL wrote:





Big-Rug wrote:


I feel kind of special for playing the weakest and least-played profession in the game (see recent Astromech stat additions by Virrago [I think it was]) - Master healer is the least played profession for a reason: It is outdated and underpowered; no longer reflecting the needs of the post-CU game.

I still have my token respec, and I am tempted every time I log in to change to a dabbler template that I may be able to have more fun with. But Master Healer is where I wanted to be right from the first day I made my character. It suits my playstyle, and is not the cookiee-cutter template I see the majority of the time.



I am willing to take any solution right now...

I agree with the post overall, but I wanted to QFE this little bit, becouse it captures how I feel 110%.






Sadly I finally broke down and went Master Enahncer


I just couldn't stand being this bad in both PvE and PvP =/





____Trill Butta_____________________________
FOREVER DA FEESHY

My better half is Fuschia
Big-Rug
Mon Oct 17, 2005 6:49 am
#48

Thanks MsNil,


That means a lot coming from you. I have often enjoyed reading your posts and ideas. All I want is for healer to be competetive with the other jedi trees. And preferabley let me earn jedi xp like the normal healers do - so I can heal for xp instead of having to kill things. I am a light side Jedi for a reason!


C'mon Devs.. read the post and others like it. Leave the other trees alone - they need not the nerf bat. Your time will be more constructive if you can fix by BOOSTING professions!


Regards, and keep the feedback coming. Please let me know if you would like me to do an edit to hone the ideas already given..


BR



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Armourboy
Mon Oct 17, 2005 6:54 am
#49






Big-Rug wrote:

Thanks MsNil,


That means a lot coming from you. I have often enjoyed reading your posts and ideas. All I want is for healer to be competetive with the other jedi trees. And preferabley let me earn jedi xp like the normal healers do - so I can heal for xp instead of having to kill things. I am a light side Jedi for a reason!


C'mon Devs.. read the post and others like it. Leave the other trees alone - they need not the nerf bat. Your time will be more constructive if you can fix by BOOSTING professions!


Regards, and keep the feedback coming. Please let me know if you would like me to do an edit to hone the ideas already given..


BR





Sadly this was possible Pre-Publish 9. However the AFK rooftop Jedi ruined it for everyone else so I doubt it will ever be added back



I would like to see Master Healer get a Group Area heal, a reduction on both FC and Mind/Action Cost on Total heal.


I still dont' believe master Healers should have Rez as that should be a DOC skill but I wouldn't complain if they got one.





____Trill Butta_____________________________
FOREVER DA FEESHY

My better half is Fuschia
MsNiL
Mon Oct 17, 2005 7:02 am
#50





Armourboy wrote:
Sadly I finally broke down and went Master Enahncer

I just couldn't stand being this bad in both PvE and PvP =/





Both Regain Conciousness and Force Run nerfed so far they say.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Armourboy
Mon Oct 17, 2005 7:05 am
#51






MsNiL wrote:





Armourboy wrote:
Sadly I finally broke down and went Master Enahncer

I just couldn't stand being this bad in both PvE and PvP =/





Both Regain Conciousness and Force Run nerfed so far they say.







Wasn't so much that. Just with healer you have few choices.

You must either grab defender to keep from getting smacked to death and have less damage, or go high damamge and get hit extremely hard and hope you out heal/outdamamge whatever it is.


I even went dabbler with it, just never felt like i wasn't majorly hamstrung with it.



____Trill Butta_____________________________
FOREVER DA FEESHY

My better half is Fuschia
Big-Rug
Mon Oct 17, 2005 7:07 am
#52







Armourboy wrote:





Big-Rug wrote:

Thanks MsNil,


That means a lot coming from you. I have often enjoyed reading your posts and ideas. All I want is for healer to be competetive with the other jedi trees. And preferabley let me earn jedi xp like the normal healers do - so I can heal for xp instead of having to kill things. I am a light side Jedi for a reason!


C'mon Devs.. read the post and others like it. Leave the other trees alone - they need not the nerf bat. Your time will be more constructive if you can fix by BOOSTING professions!


Regards, and keep the feedback coming. Please let me know if you would like me to do an edit to hone the ideas already given..


BR





Sadly this was possible Pre-Publish 9. However the AFK rooftop Jedi ruined it for everyone else so I doubt it will ever be added back



I would like to see Master Healer get a Group Area heal, a reduction on both FC and Mind/Action Cost on Total heal.


I still dont' believe master Healers should have Rez as that should be a DOC skill but I wouldn't complain if they got one.








Well I have to say, that as healing xp can only be awarded when fighting NPCs now, I dont see this as a problem - the same effect that stopped medics grinding doc afk in a med centre will also let us gain jedi xp for healing without risk of guild hall afk jedi grinders.


Just a thought...


Regards,


BR




Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

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