Jedi Archive

Thread: Focus Thread: Lightsaber

poorboywrx
Sun Jul 24, 2005 7:46 am
#27

as some others have said, maybe give us a critical hit with an slight accuracy penalty on par with other professions, or just give us advanced powerhit like a said in my previous post



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

gera
Sun Jul 24, 2005 7:48 am
#28

IMO,


Lightsabers are pretty good in that situation except "Accuracy". I believe in every box of Lightsaber Accuracy should be higher. If not to be added as General Melee Accuracy to xxx4 line.


Beside that, KD on Improved Saber Throw also was a bad thing to implement. Now all KD's are having timers, it is not really "unbalanced" for a Melee class to have long range KD with lower weapon stats compared to Rifles.







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Die26
Sun Jul 24, 2005 7:55 am
#29

My Wished for MLS are as follows.


Make master worth while.



1) Remove or reduce action cost on LS we get charged Force cost to use them so please lower action.


2) Give me back my AOE KD at master.


3) More Power at Master. I need some hope of killing a Defender without having to use stasis as they moan when I do that.


4) Accuracy and speed needs a boost. My saber says I am 1.28 yet it still takes forever to do moves unless I got force speed on and a combat speed doc buff.





Gepa Bow Jedi Knight
poorboywrx
Sun Jul 24, 2005 7:55 am
#30

we dont need master certs for lightsabers or 5th gen sabers, this would make the game to the point where you would need to be MLS again and that's' what the cu solved. If you guys remember it was not viable to have a non mls jedi temp if you planed on doing any kind of pvp. The devs' did a good job at not making mls a prereq to jedi like it was before, however, they just need to give us something that will help us out a bit



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

WookieOgre
Sun Jul 24, 2005 8:04 am
#31






Baciacca wrote:

Focus Thread: Lightsaber

Okeveryone this is your chance to let me and the rest of the community know what is going on with your Discipline (Notice I did not say Profession). I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread! Lets here what needs to be done with Lightsaber to improve and/or balance it.






I would seriously like to see a couple of things added to this discipline.


1) An Aim type of special (like Ranged people can use). Master Defenders can buff up their defense to the point even a MLS can not match accuracy wise. I suggest some kind of special that is about equal (slightly better?) than the Aim special that my Rifleman always uses. Maybe have a lower version somewhere and the Master gets Advanced.


2) We need a single powerful attack for the Master Box. I know we have Dervish but right now it's subpar. Maybe if that attack would give a chance to stun/blind/dizzy when it makes contact it might be worth it. Let it do something besides just an area attack. Heck I'd take a 10-15m increase in range, that would in my eyes make it worth something.


3) Elemental Damage: It's been stated elemental damage is not scaling with our damage modifers. From the looks of my combat logs that seems to be the case. Is there anything going to be done about this or are we considered big enough damage dealers so the devs won't even go there?


Obviously I'm assuming broken stuff like our speed issue willbe fixed.
Nibo
Sun Jul 24, 2005 8:05 am
#32

1.) Master Lightsaber has no interesting power... even dervish is a rahter
uninteresting special - but at least it draws aggro. A nice single hit special would be ok, something to enhance saberblock would be even better as I see this as a matter of saberskill... or just something interesting. All in all MLS needs get something.


2.) States do not really work this needs to be fixed


3.)A master Defender with little lightsaber skill does more damage to a master Lightsaber with little defensiv skills than the master lightsaber does to him. This should be morebalanced - maybe more accuracy in the master box would do the trick.


4.) For better internal balance armor break sould be moved to thetechniques branch while sabre swipe is moved to the Two-Hand Lightsaber branch.


5.) Premium and flawless pearls need to be dropping again.



_____________________________________________________________

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griffstar
Sun Jul 24, 2005 8:06 am
#33

1). increase in sabre block again due to the increased accuracy for most ranged weapons due to the high level aa/ca available


2).pearl/crystal drops to give us a higher attack weapon equal to or at least close to an elite class weapon




neither of which will happen but heres wishing



Grif
Jedi Elder
Imperial Ace Pilot
"Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning. "

MDBangs
Sun Jul 24, 2005 8:08 am
#34

1)Pearl drops, every jedi needs better then 'good pearls' to be able to compete in this system.


2)Single target hit at master, that is more powerful then the other lightsaber moves.


3)5th gen lightsaber(would notbe game breaking, t-21's do more damage and are ranged)



poorboywrx
Sun Jul 24, 2005 8:18 am
#35



MDBangs wrote:

1)Pearl drops, every jedi needs better then 'good pearls' to be able to compete in this system.

2)Single target hit at master, that is more powerful then the other lightsaber moves.

3)5th gen lightsaber(would not be game breaking, t-21's do more damage and are ranged)







again, what is the min damage on a t21??? go toe to toe with a riflemen?? who wins???. You want a rifleman? go grind riflemen, we are jedi and have the best weapon in the game



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

sememon
Sun Jul 24, 2005 8:22 am
#36

Possibly a return of our PvE damage multiplier in some form. Not to the extent it was pre-cu. In pve we get outdamage by most people with guns, this makes it difficult to keep ago.





-<>- Sememon -<>-
-<>-9 Ace Pilot-<>- TDV Council Member -<>-
-<>-Pilot of the KSE Firespray "Entropy"-<>-


poorboywrx
Sun Jul 24, 2005 8:24 am
#37

i can maintain agro relativly easily and if i cant there are things such as root to keep stuff where it should be, in front of me. And if i was a tka, i would taunt and if taunt does not work properlly then they should fix that and not give tka's riflemen damage

Message Edited by poorboywrx on 07-24-2005 11:25 AM



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

RevanStarr
Sun Jul 24, 2005 8:25 am
#38


ok i dont post on the fourms much but here is my oppion



mls and mfpare the only masters that donthave a out in the master box all the others have however powers has clock mls has no way to escape if u start to get your butt kicked so in master they need to throw in a last ditch type move that would incap the jedi but at the same time incap the target as well or they need to add another power hit with a faster zip bar in master



and as most others have said pearls WE NEED THE DAM PEARLS!!!!!!!!!!!!



but that is my 2 cents for the year




Signature is that the space every one puts ther smart a__ coments and the funny looking wonabe sabers if so i need no sign nooooooooooooooooob


please deliver any winnings to my vindor GREAT BUYS DANTOOINE 1364 4222
RIP101
Sun Jul 24, 2005 8:26 am
#39

My issues for MLS:


1. Pearl drops need to be fixed to better stats to where we can actually have a perfect saber. My saber is a piece of crap, even at MLS just because my best pearl is +82 damage, the next best is about 62...


2. Speed does not seem very good. Back pre CU we could attack once a second with saber 4xx4, now we we really cant do that at MLS without having some kind of speed buffs (and i replace my crystals all the time just incase of that speed bug.) The devs make our saber swing like a 10 pound sword with most of the weight in the blade, where as the LS doesnt have ANY weight in the blade and weighs very little at all


3. Saber dervish is very weak for a master box attack. This needs to get a major boost in damage and/or put all states on when hit. Dervish, meaning a sudden burst of energy, doesnt really seem too energetic for its damage.


4. SAC all togeather needs to be lowered and again I say they act like we are swinging a 10 pound sword. To make your saber have a decent cost u need to sacrafice the very needed damage and/or speed.


5. I think a 5th gen LS is needed to be in par with the other melee and ranged weapons.


6. Our saber block needs to be raised to about 45 or 50. Refering to the movies, a young padawan blocked better then we can as a MLS. The pre CU block was overpowered at 85, but 25 is just crap.


6. MLS needs a very powerful single attack. Maybe an advanced version of power attack with no warm-up and a little damage increase.







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